Show Log Entry
Adventure Title
DDHC-SKT Storm King’s Thunder
DDHC-SKT Storm King’s Thunder
Session
Date Played
2017-05-04 20:59:00 UTC
2017-05-04 20:59:00 UTC
XP Gained
3133
3133
GP +/-
3353.83
3353.83
Downtime +/-
10.0
10.0
Renown
1.0
1.0
Missions
Location Played
Online
Online
DM Name
Aaron Cruz
Aaron Cruz
DM DCI Number
1317001552
1317001552
Notes
Chapter 6: Canyon of the Stone Giants. 4 hour session. Camel died, familiar died, bought new ones. Armor got corroded by a black pudding, sold it. Everybody else had more items than me except the guy who didn't want anything, so I took most of the loot.
Chapter 6: Canyon of the Stone Giants. 4 hour session. Camel died, familiar died, bought new ones. Armor got corroded by a black pudding, sold it. Everybody else had more items than me except the guy who didn't want anything, so I took most of the loot.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Orb of the Stein Rune | Rare | DDHC-SKT Canyon of the Stone Giants | true | ||
Wondrous item, rare (requires attunement) This orb of granite is about the size of an adult human’s fist. The stein (stone) rune appears on it in the form of crystalline veins that run across the surface. The orb has the following properties, which work only while it’s on your person. Indomitable Stand. As an action, you can channel the orb’s magic to hold your ground. For the next minute or until you move any distance, you have advantage on all checks and saving throws to resist effects that force you to move. In addition, any enemy that moves to a space within 10 feet of you must succeed on a DC 12 Strength saving throw or be unable to move any farther this turn. Stone Soul. You can’t be petrified. Earthen Step. You can cast meld into stone as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest. Gift of Stone. You can transfer the orb’s magic to a nonmagical item—a shield or a pair of boots—by tracing the stein rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the orb is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: * Shield. The shield is now a rare magic item that requires attunement. While you wield it, you have resistance to all damage dealt by ranged weapon attacks. * Boots. The pair of boots is now an uncommon magic item that requires attunement. While you wear the boots, you have advantage on Strength saving throws, and you can use your reaction to avoid being knocked prone. | |||||
Bracers of Defense | Rare | DDHC-SKT Canyon of the Stone Giants | G | 26 | true |
Requires Attunement While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. | |||||
Adamantine Half Plate | Uncommon | DDHC-SKT Canyon of the Stone Giants | H | 55 | true |
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. Yeah, that's right, I rolled like the only uncommon item on Table H. Yeah, I know. |