Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Portable Hole rare Dedicated DM DM Quest: Dedicated DM #33 Show
Potion of Giant Size legendary DDHC-SKT Chapter 11: The Morkoth DDHC-SKT Storm King’s Thunder Show
Notes:

When you drink this potion, you become Huge for 24 hours if you are Medium or smaller, otherwise the potion does nothing. For that duration, your Strength becomes 25, if it isn’t already higher, and your hit point maximum is doubled (your current hit points are doubled when you drink the potion). In addition, the reach of your melee attacks increases by 5 feet.

Everything you are carrying and wearing also increases in size for the duration. When rolling damage for weapons enlarged in this manner, roll three times the normal number of dice; for example, an enlarged longsword would deal 3d8 slashing damage (instead of 1d8), or 3d10 slashing damage (instead of 1d10) when used with two hands.

When the effect ends, any hit points you have above your hit point maximum become temporary hit points.

This potion is a pale white liquid made from the tongue of a giant clam, with a pungent aroma akin to that of rotting algae. It tastes sweet, however, when consumed.

Potion of Greater Healing uncommon DDEP05-02 Ark of the Mountains (Epic DM) DM Quest: Epic DM (DDEP05-02) Show
Notes:

You regain 4d4+4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.

Potion of Greater Healing uncommon DDEP05-02 Ark of the Mountains (Epic DM) DM Quest: Epic DM (DDEP05-02) Show
Notes:

You regain 4d4+4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.

Potion of Growth uncommon DDHC-SKT Chapter 8: Forge of the Fire Giants B 48 DDHC-SKT Storm King’s Thunder Show
Notes:

Also found in the yakfolk village.

Potion of Invisibility very_rare DDHC-SKT Chapter 10: Hold of the Storm Giants D 30 DDHC-SKT Storm King’s Thunder Show
Rapier +2 rare DDHC-TYP White Plume Mountain Trade Log Show
Notes:

Traded with my own character Jen, who got it as a reward for completing White Plume Mountain. Original item entry: http://www.adventurersleaguelog.com/users/726/characters/1630/magic_items/14321

Ring of Spell Storing rare DDEP05-02 Ark of the Mountains (Epic DM) 1d6-1 3 DM Quest: Epic DM (DDEP05-02) Show
Notes:

The head of this ring is fashioned like a lidded dwarven tankard. The wearer can use their thumb to lift the tankard’s hinged lid, unleashing the magic bound within. This item can be found in the Dungeon Master’s Guide.

The ring was found with 3 (rolled as 1d6-1) charges of Find Familiar. It cannot be traded.

Rod of Alertness very_rare DDHC-SKT Chapter 6: Canyon of the Stone Giants H 29 Trade Log Show
Notes:

Previously owned by Meaghan Ida Babin's character Cinder (DCI 7030396117), who got it from Andrew Potter's character Prize Lustro, who got it from someone else who got it from the roc's nest in Deadstone Cleft.

Requires attunement.

This rod has a flanged head and the following properties.

Alertness: While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for initiative.

Spells: While holding the rod, you can use an action to cast one of the following spells from it: detect evil and good, detect magic, detect poison and disease, or see invisibility.

Protective Aura: As an action, you can plant the haft end of the rod in the ground, whereupon the rod's head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and saving throws and can sense the location of any invisible hostile creature that is also in the bright light.

The rod's head stops glowing and the effect ends after 10 minutes, or when a creature uses an action to pull the rod from the ground. This property can't be used again until the next dawn.

Rod of Security very_rare DDAL00-01 Window to the Past Trade Log Show
Notes:

Originally owned by Chris Zylman's character Jiram (DCI 7102023741), who got the Rod from DDAL00-01 Window to the Past. This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tall-spired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. A description of this item can be found in the Dungeon Master's Guide.

Shield +3 very_rare DDHC-SKT Doom of the Desert H 38 Trade Log Show
Notes:

Originally owned by Aaron Cruz's character Nahuelli (DCI 1317001552).

Wand of Magic Missiles uncommon DDHC-SKT-09 Castle of the Cloud Giants F 58 DDHC-SKT Storm King’s Thunder Show
Notes:

Shaped like a doggie chew toy. Makes a squeaky noise when activated.

Wind Fan uncommon DDHC-SKT Storm King's Thunder F 99 Trade Log Show
Notes:

Traded with Marco Ginsburg's character Arkron Dawnscale (DCI 4113640170), who got it in a trade with Will Vasey's character Grumm, given to him by a grateful halfling family after Grumm's party rescued them from a band of Orc slavers.