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Adventure Title
DDAL-DRW-EP-03 When the Lights went out in Candlekeep
Session
Date Played
2025-11-09 18:00:00 UTC
Levels Gained
GP +/-
200
Downtime +/-
10.0
Location Played
Forgotten Realms
DM Name
Frederic T.
DM DCI Number
Notes
#### Teilnehmer: - Eisenbrand - Arisya - Raimundo_O - Aurelion - Matschfloss|Max - Solenar - happy - Zhartus - Tom the Elevator - Judas Brutos #### Loot: - 200gp - bracers of archery - arrow catching shield #### expended: - scroll of nondetection - scroll of conjure barrage (5x) #### Story Awards: **- Favor of Dar’lon Ma:** You accepted Dar’lon Ma’s magical aid and he’s marked you as a reasonable ally. **- State of Candlekeep:** You defended Candlekeep against the incursions of the Far Realm and the Tenebrous Creed, however, the toll was great. Delete one of the following, as applicable: Bowed but Not Broken. The librarians were able to assist you in your quest against Szass Tam.

Magic Items

Name Rarity Location Table Result Counts?
Arrow-Catching Shield Rare DDAL-DRW-EP-03 When the Lights went out in Candlekeep true
Armor (Shield), Rare (Requires Attunement) This gold-trimmed red shield is emblazoned with Candlekeep’s coat of arms. You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
Bracers of Archery Rare DDAL-DRW-EP-03 When the Lights went out in Candlekeep true
Wonderous Item, Uncommon (Requires Attunement) These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden. While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
Toy Red Dragon Event Certificate Unique DDAL-DRW-EP-03 When the Lights went out in Candlekeep true
Once per day, when this stuffed toy is squeezed a 30' cone of flame shoots out from the area of its mouth and creatues in its path must make a DC 13 Dexterity save or take 2d6 fire damage. On a save they take half damage.