Adventure Logsheet
Class: Berserker (1) - Proficiencies: Perception, Survival - Rage - Unarmoured Defense - 2 Weapon Masteries Background: Soldier - Skill Proficiency: Atlethics, Intimidation - Savage Attacker - ASIs: +2 STR, +1 CON Race: Human: Size: Medium Speed: 30ft Resourceful: You gain Heroic Inspiration whenever you finish a Long Rest. Skillful: Stealth Versatile: Tough Origin Feat Proficiencies: Skills: - Athletics (Soldier) - Insight (Soldier) - Survival (Barbarian) - Perception (Barbarian) - Stealth (Human) Armour: Light armour, medium armour, shields Weapons: simple weapons, martial weapons Tools: dice Set Starting Gear:
Characters Trudy (Mimi) Malachei (MDSGhost) Tiberius (Alex) Bruder Bero (DaddyBear) Loot 100gp moon-touched longsword Quiver of Ehlonna 1 lvl up Character Development lvl up (2) - Barbarian (2): Danger Sense: You gain an uncanny sense of when things aren’t as they should be, giving you an edge when you dodge perils. You have Advantage on Dexterity saving throws unless you have the Incapacitated condition. Reckless Attack: You can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time. Lvl up (3) - Barbarian (3)(-10 Downtime) Subclass: Path of the Berserker Primal Knowledge: Intimidation Frenzy: If you use Reckless Attack while your Rage is active, you deal extra damage to the first target you hit on your turn with a Strength-based attack. To determine the extra damage, roll a number of d6s equal to your Rage Damage bonus, and add them together. The damage has the same type as the weapon or Unarmed Strike used for the attack.
Teilnehmer: (4) Echo - Ori Keendream - Ghostwise Halfling - 4 Archfey Warlock - None (3) Tom the Elevator - Logan Stinkee - Human - Berserker Barbarian (3) - none (3) Bramymond - Serenoa Wolffort - Human - Fighter: Champion 3 - Lord's Alliance (1) Florian E.- Pat - Changeling - Rouge (1) - none (4) Kiri - The Crow - Human - Aberrant Mind Sorcerer 4 Story Awards Five-Leaf Clover Initiate A senior member of the Five-Leaf Clover has taken a liking of you and made you a junior member of their adventuring group. A magical tattoo of a five-leaf clover has been permanently placed at the back of your right hand. When you put your will to it, harmless green flame erupts from the tattoo and engulfs your hand. The flame can provide dim light within 5 feet of you. Loot: 100gp Scroll of Comprehend Languages Character Development: Level up - Barbarian Level 4 Used Downtime: Catching up (-10 DT) Level 4: Feat - Great Weapon Master Ability Score Increase. Increase your Strength score by 1, to a maximum of 20. Heavy Weapon Mastery. When you hit a creature with a weapon that has the Heavy property as part of the Attack action on your turn, you can cause the weapon to deal extra damage to the target. The extra damage equals your Proficiency Bonus. Hew. Immediately after you score a Critical Hit with a Melee weapon or reduce a creature to 0 Hit Points with one, you can make one attack with the same weapon as a Bonus Action.
Adventure Logsheet
Teilnehmer: (4) Raimundo_O - Captain Bugbeard - Bugbear - Fighter 2 Warlock 2 (4)Kiri - The Crow - human - Aberrant Mind Sorcerer 4 (4)Echo - Joshua Windweaver - 2024 Human - Illusion Wizard 4 (4) Tom the Elevator - Logan Stinkee - Human - Berserker Barbarian 4 (4) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom –Battle Master- Kämpfer – 4 Loot: 20gp Periapt of Wound Closure Hat of Wizardry
Character Change: Background: Custom Ability Scores: Strength, Dexterity, Constitution Feat: Tough Skill Proficiencies: Athletics, Insight Tool Proficiencies: Thieves' Tools Race: Goliath Giant Ancestry: Stone’s Endurance (Stone Giant). When you take damage, you can take a Reaction to roll 1d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. Downtime: Catch Up (1 lvl): Barbarian 5 Extra Attack: You can attack twice instead of once whenever you take the Attack action on your turn. Fast Movement: Your speed increases by 10 feet while you aren’t wearing Heavy armor. lvl5 magic item: +1 Halberd
Teilnehmer: (5)Kiri - Crow - Human? - Great Old One Warlock 5 (5) Tom the Elevator - Logan Stinkee - Goliath - Zealot Barbarian 5 - none (5) Stephan - Theren - Half-Elf - Draconic Sorcerer 5 - none (7) Manfred Hase - Osborne Caine - Ghostwise Halfling - Open Hand Monk 7 (7) Marcelinho700 - Lucis - Tiefling - Shadow Magic Sorcerer 7 - 120ft Darkvision Loot: • 3500gp (700 p.p.) • scroll of protection from poison • A warhammer +2 with the beacon property. • A potion of healing • A single dose of a Keoghtom’s ointment • Scroll of protection from poison • Illusionist’s grimoire. Contains the spells found in the illusionist stat block. * Cantrips. dancing lights, mage hand, message, minor illusion * 1st level. disguise self, mage armor * 2nd level. invisibility, phantasmal force * 3rd level. major image, phantom steed Story Award: Blood Moon Curse. The Blood Moon looms over you. Whenever you rest, you have unsettling visions of a powerful lycanthrope rampaging the land.
Adventure Logsheet
downtime: lvl up (7)
*** PURCHASE ENTRY ***
2 Potions of Healing (Greater) 2 Potions of Healing
Teilnehmer: (10) Flammenklinge – Quedania Ebrathir – Shadar-kei – Hexenmeister – Fiend 9 – Kämpfer 1 (10) Arikatzi020 - Neve Elura - TCL (HalbTabaxi/Elf) - Ranger Beast Master lvl 10 - none (10) Manfred Hase - Snoop - Kobold - Soulknife Rogue 10 - Harpers (7) Tom the Elevator - Logan Stinkee - Goliath - Zealot Barbarian (7) - none (10) Trava - Iriana Nox - Halfelf - Artificer 10 Loot: Potion of Speed Helm of Teleportation 1000gp Ending Code: BAA
Adventure Logsheet
Downtime: lvl up (8)
*** PURCHASE ENTRY ***
Purchase: Half Plate (750gp)
Teilnehmer: (8) Tom the Elevator - Logan Stinkee - Goliath - Zealot Barbarian 8 - none (10) Baelfire - Athran'duil - High Elf - Cleric 1 / Sorcerer 9 - Harpers (9) PeteZero - Hal - Ghostwise Halfling - Druid, Circle of the Moon (9) - Emerald Enclave Loot: 2000gp Necklace of Fireballs Flame Tongue Longsword dragon scale mail of red dragon Battleaxe +1 Vicious Halberd Story Award: Jhaeros' Gunst. Überlebt König Jhaeros und Ghalasine wird wiederhergestellt, schenkt der König den Charakteren ein Stück Land, vielleicht sogar eine Festung und Titel. Der genaue Standort des Anwesens bleibt den Spielern überlassen.
Adventure Logsheet
downtime: catching up (char lvl 10): Fighter (1) Fighting Style: Great Weapon Fighting
*** PURCHASE ENTRY ***
Scroll of Darkvision (200gp) Potion of Hill Giant Strength (200gp) Potion of Growth (200gp) Climber's Kit (25gp)
*** TRADE ENTRY ***
Event Trading Post zum Charity-Epic DDEP4 - Reclamation of Phlan
Adventure Logsheet
Teilnehmer Tom the Elevator Logan Stinkee - Goliath - Zealot Barbarian (9) Fighter 1 Marco2108TV Zagduk Grauschritt - Orc - Rogue (8) Echo Okada Shun - Human - Bladesinger Wizard (10) Norgai Kaimur - Custom Lineage - Artificer 1 | Enchanter Wizard 8 (9) XAR Pit the Little One - Harengon - Fighter 1 | Cleric 8 | Warlock 1 (10) Charges expended Necklace of Fireball: 4 charges expended (5 remaining) Loot 1000gp 10 days downtime Nettle (+2 Hand Crossbow) Weapon (Hand Crossbow), Rare (requires attunement by a creature of non‐lawful alignment) You have a +2 bonus to attack rolls and damage rolls made with this magic weapon. This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. Sentience. (Flavour) Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle speaks Common and Halfling. Personality. Nettle is greedy and impetuous, and prefers that its wielder share these ideals. It demands to be better taken care of than its previous owners did. If its bearer is lawfully‐aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently. Staff of Healing Staff, Rare (Requires Attunement by a Bard, Cleric, or Druid) This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Cure Wounds - 1 charge per spell level (maximum 4 for a level 4 spell) Lesser Restoration - 2 Mass Cure Wounds - 5 Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever. The smooth wood of this ordinary‐looking staff is pale, and streaked with multi‐colored veins. The staff is capped with a hollow, glass sphere that creates an illusory holy symbol of whichever deity the wielder worships. Luminescent butterflies flit around the staff’s cap and while in possession of the staff, the wielder feels fortunate and optimistic about what the future holds. Story Reward Freund der Greifen Du hast dir den Respekt eines Greifen des Erdsporngebirges verdient. Diese stolzen Tiere nisten hoch oben in den Felsen und werden von Waldläufern der Smaragdklave gepflegt. Dein Greifen-Reittier reist mit dir als vertrauter Freund und Verbündeter. Der Greif hört auf jeden Namen, den du wählst. Um ihn zu ernähren, müsst ihr ihn mit lebendem Pferdefleisch versorgen. Erhöhe deine Lebenshaltungskosten um 5gp pro Ausfalltag. Dies deckt die Kosten für den Kauf eines Zugpferdes, das du jeden Tag an deinen Greifen verfüttern kannst. Wenn du es dir nicht leisten kannst, den Greif zu füttern, kehrt er in das Erdsporngebirge zurück und kehrt nie wieder zurück.
*** TRADE ENTRY ***
traded with Maziel (Tom the Elevator)
*** TRADE ENTRY ***
Warhammer, +2 (Beacon Property) <-> Ring of the Ram (from Mazekiel)
Adventure Logsheet
*** TRADE ENTRY ***
*** TRADE ENTRY ***
*** PURCHASE ENTRY ***
Purchase: - Potion of Growth (200gp)
Adventure Logsheet
Teilnehmer: (16) Echo - Lucius Memento - Netherese Human (Dhampir) - Valor Bard 10 / Draconic Sorcerer 4 / Warlock 2 - Candlekeep (14) Flammenklinge - Svarog- autognome- champion fighter (12) Stephan - Zanshin - Wood Elf -Monk 12 - none (11) Tom the Elevator - Logan Stinkee - Goliath - Zealot Barbarian 11 - Emerald Enclave (16) Raimundo_O - Elenara of the Yellow Angels - High Elf - Twilight Domain Cleric 13, Circle of Stars Druid 3 - Order of the Gauntlet expended Resources: potion of speed Loot: 1857gp pro Kopf Bead of Force Wand of Wonder Berserker Greataxe Frost Brand Weapon