Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Velahr'Kerym (Flame Tongue Longsword)
rare
G
Trade Log
Show
Notes:
This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard.
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Belt of Dwarvenkind
rare
Mayhem in the Earthspur Mines
G
Trade Log
Show
Notes:
Wondrous item, major tier, rare (requires attunement)
This stout belt is gem-encrusted with a buckle made of polished stone. It never gets dirty.
While wearing this belt, you gain the following benefits:
* Your Constitution score increases by 2, to a maximum of 20.
* You have advantage on Charisma (Persuasion) checks made to interact with dwarves.
In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.
If you aren't a dwarf, you gain the following additional benefits while wearing the belt:
- You have advantage on saving throws against poison, and you have resistance against poison damage.
- You have darkvision out to a range of 60 feet.
- You can speak, read, and write Dwarvish.
Manual of Bodily Health
very_rare
H
Trade Log
Show
Notes:
This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner.
Manual of Quickness of Action
very_rare
H
CCC-BMG-37 Weakness of Rock
Show
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48
hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your
Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Belt of Fire Giant Strength
very_rare
H
CCC-ALMOG-03 TALES03-01 Claws of Fury
Show
Notes:
Wonderous item,
very rare (requires attunement)
This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants
face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous
smile on her face.
While wearing this belt, your Strength score changes to 25.
The item has no effect on you if your Strength without the belt is equal to or greater than 25.
Carpet of Flying 4x6
very_rare
H
DDHC-TYP Tales from the Yawning Portal Tomb of Horrors
Show
Manual of Quickness of Action
very_rare
H
Trade Log
Show
Notes:
increase dex score and max by 2 permanently
Aegis of the Raven Queen (+3)
very_rare
H
Trade Log
Show
Notes:
Shield, Very Rare
This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light
While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life.
While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.
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Half Plate +2
very_rare
H
DDEP07-02 Drums of the Dead
Show
Notes:
You have a +2 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide.This armor is made of thin plates of rune-engraved stone.
While worn, the wearer becomes proficient in the Dwarven language.
Wave
legendary
White Plume Mountain
I
DDHC-TYP Tales from the Yawning Portal Tomb of Horrors
Show
Notes:
Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical hit with it, the target takes extra necrotic damage equal to half its hit point maximum.
The weapon also functions as a trident of fish command and a weapon of warning. It can confer the benefit of a cap of water breathing while you hold it, and you can use it as a cube of force by choosing the effect, instead of pressing cube sides to select it.
Sentience. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. It can also speak with aquatic animals as if using a speak with animals spell, using telepathy to involve its wielder in the conversation.
Personality. When it grows restless, Wave has a habit of humming tunes that vary from sea chanteys to sacred hymns of the sea gods.
Wave zealously desires to convert mortals to the worship of one or more sea gods, or else to consign the faithless to death. Conflict arises if the wielder fails to further the weapon's objectives in the world. The trident has a nostalgic attachment to the place where it was forged, a desolate island called Thunderforge. A sea god imprisoned a family of storm giants there, and the giants forged Wave in an act of devotion to—or rebellion against—that god.
Wave harbors a secret doubt about its own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god's demise. This destiny is something Wave might not be able to avert.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Velahr'Kerym (Flame Tongue Longsword) | rare | G | Trade Log | Show | ||
Notes:
This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. |
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Belt of Dwarvenkind | rare | Mayhem in the Earthspur Mines | G | Trade Log | Show | |
Notes:
Wondrous item, major tier, rare (requires attunement) In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one. If you aren't a dwarf, you gain the following additional benefits while wearing the belt:
|
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Manual of Bodily Health | very_rare | H | Trade Log | Show | ||
Notes:
|
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Manual of Quickness of Action | very_rare | H | CCC-BMG-37 Weakness of Rock | Show | ||
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 |
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Belt of Fire Giant Strength | very_rare | H | CCC-ALMOG-03 TALES03-01 Claws of Fury | Show | ||
Notes:
Wonderous item, This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. |
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Carpet of Flying 4x6 | very_rare | H | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | Show | ||
Manual of Quickness of Action | very_rare | H | Trade Log | Show | ||
Notes:
increase dex score and max by 2 permanently |
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Aegis of the Raven Queen (+3) | very_rare | H | Trade Log | Show | ||
Notes:
Shield, Very Rare While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life. While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC. |
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Half Plate +2 | very_rare | H | DDEP07-02 Drums of the Dead | Show | ||
Notes:
You have a +2 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide.This armor is made of thin plates of rune-engraved stone. While worn, the wearer becomes proficient in the Dwarven language. |
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Wave | legendary | White Plume Mountain | I | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | Show | |
Notes:
Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts. You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical hit with it, the target takes extra necrotic damage equal to half its hit point maximum. The weapon also functions as a trident of fish command and a weapon of warning. It can confer the benefit of a cap of water breathing while you hold it, and you can use it as a cube of force by choosing the effect, instead of pressing cube sides to select it. Sentience. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet. Personality. When it grows restless, Wave has a habit of humming tunes that vary from sea chanteys to sacred hymns of the sea gods. Wave harbors a secret doubt about its own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god's demise. This destiny is something Wave might not be able to avert. |