Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
The Auftrag’s Buskins (Winged Boots) uncommon F Trade Log Show
Notes:

Wondrous item, uncommon (requires attunement) While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren’t in use. This item is found on Magic Item Table F in the Dungeon Master’s Guide These boots are made of a firm, solid leather sole and intricate golden cord lacing. Decorating panels of leather along the calf are images of the Cult of the Ordinances – including their symbol, a stylized balance against an infinity loop.

Necklace of Prayer Beads rare G DDHC-TYP-CH4 Show
Notes:

This necklace has 6 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.
1. Curing Bead. (Cure wounds 2nd level or Lesser Restoration
2. Summons Bead (Planar Ally).
3. Blessing (Bless)
4. Blessing (Bless)
5. Smiting Bead. (Branding Smite)
6. Wind Walking Bead

Bowl of Commanding Water Elementals rare G Trade Log Show
Notes:

Wondrous item, Rare While this bowl is filled with water, you can use an action to speak the bowl's command word and summon a water elemental, as if you had cast the conjure elemental spell. The bowl can't be used this way again until the next dawn. The bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons. When filled with water from the River Styx, the elemental conjured by the bowl has the added ability to envelop up to eight creatures in an air-filled bubble and use its action to transport them safely through the river's terrible waters.

Dwarven Plate very_rare H CCC-TRI-10 Contact Show
Notes:

Heavy armor(Armor)

AC: 18

Category: Items

Item Rarity: Very Rare

Modifiers: Ac +2

Stealth: Disadvantage

Weight: 65

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your Reaction to reduce the distance you are moved by up to 10 feet.

Manual of Bodily Health very_rare Castle Ravenloft H Trade Log Show
Notes:

+2 to con score and max

Trident of Fish Command uncommon Trade Log Show
Notes:

Requires Attunement
This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn.

Unlocked Magic Items