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Flinkeklaue

Season:
Forgotten Realms 2025
Race:
Tabaxi
Class:
Monk
Background:
Sailor
Lifestyle:
Modest
Current Level:
3
ACP to Level:
4.0
Total GP:
362
Total Downtime:
60
Tag:
DDAL T1
Faction:
Harpers
Renown Rank:
Watcher (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Wand of Magic Detection,
Ring of Evasion

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2025-12-04 19:15 DDEX-1-3 Shadows over the Moonsea 1 100 10 Ring of Evasion Show

Players:

  • Echo - Falace Fernwood - Halfling Ghostwise - 4 Thief Rogue - Zhentarim
  • Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
  • C0ldW0lf - Valerius - Centaur - Rune Knight Fighter 3 - Pos'Thal Order
  • Bramymond - Howl Truesilver - Sorcerer: Draconic Bloodline
  • Mustaine - Flinkeklaue - Tabaxi - Monk 3 - Harpers

Loot:

Consumables:

  • 2x Potions of Healing

Magic Items:

  • Ring of Evasion

Gold:
+ 100gp

2025-10-06 19:30 DDEX-1-2 Secrets of Sokol Keep 1 1 78 10 Wand of Magic Detection Show

Players:

  • Dixer - Vak Lehr - Standard Human - Rogue 2 - Zhentarim
  • Mustaine - Flinkeklaue - Tabaxi - Monk 2 - Harpers
  • happy - Fizzlebun - Harengon - Bard 2 - none

Loot:

Consumables:

  • - 1x Potion of Healing (verbraucht)

Magic Items:

  • Wand of Magic Detection

Gold:
+78 GP 3SP

Story Award:

  • Moonsea Cults: Thailoss of Tyr wrote a book on various cults in the Moonsea region. The book can be sold for 20 gp, or a character can keep it. If a character keeps the book, and is able to reference it, the character gains advantage on Intelligence checks regarding cults of the Moonsea

Character Changes:

Level up - Monk level 3

Level 3: Deflect Attacks
Level 3: Monk Subclass - Warrior of Mercy
Level 3: Hand of Harm
Level 3: Hand of Healing
Level 3: Implements of Mercy

2025-09-14 20:30 DDEX-1-1 Defiane in Phlan - The Danger at Dusk 1 33 10 Show

Players:

  • Mustaine - Flinkeklaue - Tabaxi - Monk 2 - Harpers
  • Sparetime - Nika - Goblin - Ranger 2 - none
  • Jannis D. - Isahi Blue - Tiefling - Cleric 2

Loot:

Consumables:

  • Potion of Healing

Gold:
+33 GP 3 SP

2025-09-07 20:30 DDEX-1-1 Defiane in Phlan - A Shock at Evenfeast 1 20 10 Show

Players:

  • Mustaine - Flinkeklaue - Tabaxi - Monk 2 - Harpers
  • Dixer - Vak Lehr - Human - Rogue 2 - none
  • Grauni - Juli - Fairy - Cleric 2 - none
  • Stefan M. - Jory Schattenhand - Halfling - Rogue 2 - none
  • Sparetime Gamer - Nika - Goblin - Ranger 2

Loot:

Consumables:

  • Potion of Healing

Gold:
+20 GP

2025-08-30 15:00 DDEX-1-1 Defiane in Phlan - The Dead at Highsun 1 30 10 Show

Players:

  • Mustaine - Flinkeklaue - Tabaxi - Monk 2 - Harpers
  • Dixer - Vak Lehr - Standard Human - Rogue 2 - none
  • happy - Fizzlebun - Harengon - Bard 2 - none
  • Alodor - Dulator - Tiefling - Bard 1 - none
  • eragontherider - Tebartz - Half-Elf - Paladin (1) - none

Loot:

Consumables:

  • Scroll of Protection of Evil and Good
  • Scroll of Comprehend Language

Gold:
+30 GP

2025-08-24 15:30 DDEX-1-1 Defiane in Phlan - Meeting at Deepnight + The Screams 1 1 70 10 Show

Players:

  • Eisenbrand - Arisya Nethariel - Eladrin - Rogue 1 - Harpers
  • Mustaine - Flinkeklaue - Tabaxi - Monk 1 - Harpers
  • Grauni - Delvir Thornhoof - Centaur - Barbarian 1 - None
  • Sparetime - Nika - Goblin - Ranger 2 - none
  • Tom the Elevator - Kel'ven Kalenor - High Elf - Fighter - none

Loot:

Consumeables:

  • Potion of Healing

Gold:
+70 GP

Character Changes:

Level up - Monk level 2

Level 2: Monk’s Focus
Level 2: Unarmored Movement
Level 2: Uncanny Metabolism

2025-08-22 17:00 Character Creation 31 Show

Source: Mordenkainen Presents: Monsters of the Multiverse (MotM)

Species: Tabaxi

Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. In some lands, tabaxi live like the cats they resemble, naturally curious and at home in playful environments. In other places, tabaxi live as other folk do, not exhibiting the feline behavior the Cat Lord intended.

Tabaxi’s appearance is as varied as their attitudes. Some tabaxi have features or patterning in their fur like tigers, jaguars, or other big cats, while others have appearances more like a house cat. Still others have unique patterns or might style their fur to their preferences—or might even be hairless!

Tabaxi Traits
As a tabaxi, you have the following racial traits.

Creature Type. You are a Humanoid.

Size. You are Medium or Small. You choose the size when you select this race.

Speed. Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.

Cat’s Claws. You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Cat’s Talent. You have proficiency in the Perception and Stealth skills.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.

Class: Monk

Monk Features
Core Monk TraitsPHB-2024, pg. 101
Insight
Acrobatics
Cartographer's Tools
Martial ArtsMartial Arts DiePHB-2024, pg. 101
You gain the following benefits when unarmed or wielding only Monk weapons, provided you aren’t wearing armor or wielding a Shield.

• You can make an Unarmed Strike as a Bonus Action.

• You can roll 1d6 in place of the normal damage from your Unarmed Strikes or Monk weapons.

• You can use Dex. instead of Str. for the attack and damage rolls of your Unarmed Strikes and Monk Weapons. In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use Dex. instead of Str. to determine the save DC.

Unarmed Strike: 1 Bonus Action
Unarmored DefensePHB-2024, pg. 101
While you aren’t wearing armor or wielding a Shield, your base Armor Class equals 10 plus your Dexterity and Wisdom modifiers.

Ability Score:

Str: 8
Dex: 17 (15+2)
Con: 15
Int: 8
Wis: 16 (15+1)
Cha: 8

Background: Sailor

Sailor Ability Score ImprovementsPHB-2024, pg. 183
From
Sailor
Increase two scores (+2 / +1)
Wisdom Score (+1)
Dexterity Score (+2)

Ability Scores: Strength, Dexterity, Wisdom
Feat: Tavern Brawler
Skill Proficiencies: Acrobatics and Perception
Tool Proficiencies: Navigator's Tools
Equipment: Choose A or B: (A) Dagger, Navigator's Tools, Rope, Traveler’s Clothes, 20 GP; or (B) 50 GP

You lived as a seafarer, wind at your back and decks swaying beneath your feet. You’ve perched on barstools in more ports of call than you can remember, faced mighty storms, and swapped stories with folk who live beneath the waves.

Feat: Tavern Brawler

Tavern BrawlerPHB-2024, pg. 202
From
Sailor
Enhanced Unarmed Strike. When you hit with your Unarmed Strike and deal damage, you can deal 1d4-1 Bludgeoning damage instead of the normal damage of an Unarmed Strike.

Damage Rerolls. Whenever you roll a damage die for your Unarmed Strike, you can reroll the die if it rolls a 1, and you must use the new roll.

Improvised Weaponry. You have proficiency with improvised weapons.

Push. When you hit a creature with an Unarmed Strike, you can deal damage to the target and also push it 5 ft. away from you. You can use this benefit only once per turn.

Enhanced Unarmed Strike: 1 Action
Push: (No Action)

Equipment (summary)

Monk Starting Equipment: (A) Spear, 5 Daggers, Tinker's Tools, Explorer’s Pack, and 11 GP
Sailor Starting Equipment: (A) Dagger, Navigator's Tools, Rope, Traveler’s Clothes, 20 GP

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2025-12-04 19:15 DDEX-1-3 Shadows over the Moonsea 1 10 Show

Players:

  • Echo - Falace Fernwood - Halfling Ghostwise - 4 Thief Rogue - Zhentarim
  • Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
  • C0ldW0lf - Valerius - Centaur - Rune Knight Fighter 3 - Pos'Thal Order
  • Bramymond - Howl Truesilver - Sorcerer: Draconic Bloodline
  • Mustaine - Flinkeklaue - Tabaxi - Monk 3 - Harpers

Loot:

Consumables:

  • 2x Potions of Healing

Magic Items:

  • Ring of Evasion

Gold:
+ 100gp

2025-10-06 19:30 DDEX-1-2 Secrets of Sokol Keep 1 10 Show

Players:

  • Dixer - Vak Lehr - Standard Human - Rogue 2 - Zhentarim
  • Mustaine - Flinkeklaue - Tabaxi - Monk 2 - Harpers
  • happy - Fizzlebun - Harengon - Bard 2 - none

Loot:

Consumables:

  • - 1x Potion of Healing (verbraucht)

Magic Items:

  • Wand of Magic Detection

Gold:
+78 GP 3SP

Story Award:

  • Moonsea Cults: Thailoss of Tyr wrote a book on various cults in the Moonsea region. The book can be sold for 20 gp, or a character can keep it. If a character keeps the book, and is able to reference it, the character gains advantage on Intelligence checks regarding cults of the Moonsea

Character Changes:

Level up - Monk level 3

Level 3: Deflect Attacks
Level 3: Monk Subclass - Warrior of Mercy
Level 3: Hand of Harm
Level 3: Hand of Healing
Level 3: Implements of Mercy

2025-09-14 20:30 DDEX-1-1 Defiane in Phlan - The Danger at Dusk 1 10 Show

Players:

  • Mustaine - Flinkeklaue - Tabaxi - Monk 2 - Harpers
  • Sparetime - Nika - Goblin - Ranger 2 - none
  • Jannis D. - Isahi Blue - Tiefling - Cleric 2

Loot:

Consumables:

  • Potion of Healing

Gold:
+33 GP 3 SP

2025-09-07 20:30 DDEX-1-1 Defiane in Phlan - A Shock at Evenfeast 1 10 Show

Players:

  • Mustaine - Flinkeklaue - Tabaxi - Monk 2 - Harpers
  • Dixer - Vak Lehr - Human - Rogue 2 - none
  • Grauni - Juli - Fairy - Cleric 2 - none
  • Stefan M. - Jory Schattenhand - Halfling - Rogue 2 - none
  • Sparetime Gamer - Nika - Goblin - Ranger 2

Loot:

Consumables:

  • Potion of Healing

Gold:
+20 GP

2025-08-30 15:00 DDEX-1-1 Defiane in Phlan - The Dead at Highsun 1 10 Show

Players:

  • Mustaine - Flinkeklaue - Tabaxi - Monk 2 - Harpers
  • Dixer - Vak Lehr - Standard Human - Rogue 2 - none
  • happy - Fizzlebun - Harengon - Bard 2 - none
  • Alodor - Dulator - Tiefling - Bard 1 - none
  • eragontherider - Tebartz - Half-Elf - Paladin (1) - none

Loot:

Consumables:

  • Scroll of Protection of Evil and Good
  • Scroll of Comprehend Language

Gold:
+30 GP

2025-08-24 15:30 DDEX-1-1 Defiane in Phlan - Meeting at Deepnight + The Screams 1 10 Show

Players:

  • Eisenbrand - Arisya Nethariel - Eladrin - Rogue 1 - Harpers
  • Mustaine - Flinkeklaue - Tabaxi - Monk 1 - Harpers
  • Grauni - Delvir Thornhoof - Centaur - Barbarian 1 - None
  • Sparetime - Nika - Goblin - Ranger 2 - none
  • Tom the Elevator - Kel'ven Kalenor - High Elf - Fighter - none

Loot:

Consumeables:

  • Potion of Healing

Gold:
+70 GP

Character Changes:

Level up - Monk level 2

Level 2: Monk’s Focus
Level 2: Unarmored Movement
Level 2: Uncanny Metabolism

2025-08-22 17:00 Character Creation Show

Source: Mordenkainen Presents: Monsters of the Multiverse (MotM)

Species: Tabaxi

Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. In some lands, tabaxi live like the cats they resemble, naturally curious and at home in playful environments. In other places, tabaxi live as other folk do, not exhibiting the feline behavior the Cat Lord intended.

Tabaxi’s appearance is as varied as their attitudes. Some tabaxi have features or patterning in their fur like tigers, jaguars, or other big cats, while others have appearances more like a house cat. Still others have unique patterns or might style their fur to their preferences—or might even be hairless!

Tabaxi Traits
As a tabaxi, you have the following racial traits.

Creature Type. You are a Humanoid.

Size. You are Medium or Small. You choose the size when you select this race.

Speed. Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.

Cat’s Claws. You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Cat’s Talent. You have proficiency in the Perception and Stealth skills.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.

Class: Monk

Monk Features
Core Monk TraitsPHB-2024, pg. 101
Insight
Acrobatics
Cartographer's Tools
Martial ArtsMartial Arts DiePHB-2024, pg. 101
You gain the following benefits when unarmed or wielding only Monk weapons, provided you aren’t wearing armor or wielding a Shield.

• You can make an Unarmed Strike as a Bonus Action.

• You can roll 1d6 in place of the normal damage from your Unarmed Strikes or Monk weapons.

• You can use Dex. instead of Str. for the attack and damage rolls of your Unarmed Strikes and Monk Weapons. In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use Dex. instead of Str. to determine the save DC.

Unarmed Strike: 1 Bonus Action
Unarmored DefensePHB-2024, pg. 101
While you aren’t wearing armor or wielding a Shield, your base Armor Class equals 10 plus your Dexterity and Wisdom modifiers.

Ability Score:

Str: 8
Dex: 17 (15+2)
Con: 15
Int: 8
Wis: 16 (15+1)
Cha: 8

Background: Sailor

Sailor Ability Score ImprovementsPHB-2024, pg. 183
From
Sailor
Increase two scores (+2 / +1)
Wisdom Score (+1)
Dexterity Score (+2)

Ability Scores: Strength, Dexterity, Wisdom
Feat: Tavern Brawler
Skill Proficiencies: Acrobatics and Perception
Tool Proficiencies: Navigator's Tools
Equipment: Choose A or B: (A) Dagger, Navigator's Tools, Rope, Traveler’s Clothes, 20 GP; or (B) 50 GP

You lived as a seafarer, wind at your back and decks swaying beneath your feet. You’ve perched on barstools in more ports of call than you can remember, faced mighty storms, and swapped stories with folk who live beneath the waves.

Feat: Tavern Brawler

Tavern BrawlerPHB-2024, pg. 202
From
Sailor
Enhanced Unarmed Strike. When you hit with your Unarmed Strike and deal damage, you can deal 1d4-1 Bludgeoning damage instead of the normal damage of an Unarmed Strike.

Damage Rerolls. Whenever you roll a damage die for your Unarmed Strike, you can reroll the die if it rolls a 1, and you must use the new roll.

Improvised Weaponry. You have proficiency with improvised weapons.

Push. When you hit a creature with an Unarmed Strike, you can deal damage to the target and also push it 5 ft. away from you. You can use this benefit only once per turn.

Enhanced Unarmed Strike: 1 Action
Push: (No Action)

Equipment (summary)

Monk Starting Equipment: (A) Spear, 5 Daggers, Tinker's Tools, Explorer’s Pack, and 11 GP
Sailor Starting Equipment: (A) Dagger, Navigator's Tools, Rope, Traveler’s Clothes, 20 GP

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2025-12-04 19:15 DDEX-1-3 Shadows over the Moonsea 1 100 10 Ring of Evasion Show

Players:

  • Echo - Falace Fernwood - Halfling Ghostwise - 4 Thief Rogue - Zhentarim
  • Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
  • C0ldW0lf - Valerius - Centaur - Rune Knight Fighter 3 - Pos'Thal Order
  • Bramymond - Howl Truesilver - Sorcerer: Draconic Bloodline
  • Mustaine - Flinkeklaue - Tabaxi - Monk 3 - Harpers

Loot:

Consumables:

  • 2x Potions of Healing

Magic Items:

  • Ring of Evasion

Gold:
+ 100gp

2025-10-06 19:30 DDEX-1-2 Secrets of Sokol Keep 1 78 10 Wand of Magic Detection Show

Players:

  • Dixer - Vak Lehr - Standard Human - Rogue 2 - Zhentarim
  • Mustaine - Flinkeklaue - Tabaxi - Monk 2 - Harpers
  • happy - Fizzlebun - Harengon - Bard 2 - none

Loot:

Consumables:

  • - 1x Potion of Healing (verbraucht)

Magic Items:

  • Wand of Magic Detection

Gold:
+78 GP 3SP

Story Award:

  • Moonsea Cults: Thailoss of Tyr wrote a book on various cults in the Moonsea region. The book can be sold for 20 gp, or a character can keep it. If a character keeps the book, and is able to reference it, the character gains advantage on Intelligence checks regarding cults of the Moonsea

Character Changes:

Level up - Monk level 3

Level 3: Deflect Attacks
Level 3: Monk Subclass - Warrior of Mercy
Level 3: Hand of Harm
Level 3: Hand of Healing
Level 3: Implements of Mercy

2025-09-14 20:30 DDEX-1-1 Defiane in Phlan - The Danger at Dusk 1 33 10 Show

Players:

  • Mustaine - Flinkeklaue - Tabaxi - Monk 2 - Harpers
  • Sparetime - Nika - Goblin - Ranger 2 - none
  • Jannis D. - Isahi Blue - Tiefling - Cleric 2

Loot:

Consumables:

  • Potion of Healing

Gold:
+33 GP 3 SP

2025-09-07 20:30 DDEX-1-1 Defiane in Phlan - A Shock at Evenfeast 1 20 10 Show

Players:

  • Mustaine - Flinkeklaue - Tabaxi - Monk 2 - Harpers
  • Dixer - Vak Lehr - Human - Rogue 2 - none
  • Grauni - Juli - Fairy - Cleric 2 - none
  • Stefan M. - Jory Schattenhand - Halfling - Rogue 2 - none
  • Sparetime Gamer - Nika - Goblin - Ranger 2

Loot:

Consumables:

  • Potion of Healing

Gold:
+20 GP

2025-08-30 15:00 DDEX-1-1 Defiane in Phlan - The Dead at Highsun 1 30 10 Show

Players:

  • Mustaine - Flinkeklaue - Tabaxi - Monk 2 - Harpers
  • Dixer - Vak Lehr - Standard Human - Rogue 2 - none
  • happy - Fizzlebun - Harengon - Bard 2 - none
  • Alodor - Dulator - Tiefling - Bard 1 - none
  • eragontherider - Tebartz - Half-Elf - Paladin (1) - none

Loot:

Consumables:

  • Scroll of Protection of Evil and Good
  • Scroll of Comprehend Language

Gold:
+30 GP

2025-08-24 15:30 DDEX-1-1 Defiane in Phlan - Meeting at Deepnight + The Screams 1 70 10 Show

Players:

  • Eisenbrand - Arisya Nethariel - Eladrin - Rogue 1 - Harpers
  • Mustaine - Flinkeklaue - Tabaxi - Monk 1 - Harpers
  • Grauni - Delvir Thornhoof - Centaur - Barbarian 1 - None
  • Sparetime - Nika - Goblin - Ranger 2 - none
  • Tom the Elevator - Kel'ven Kalenor - High Elf - Fighter - none

Loot:

Consumeables:

  • Potion of Healing

Gold:
+70 GP

Character Changes:

Level up - Monk level 2

Level 2: Monk’s Focus
Level 2: Unarmored Movement
Level 2: Uncanny Metabolism

2025-08-22 17:00 Character Creation 31 Show

Source: Mordenkainen Presents: Monsters of the Multiverse (MotM)

Species: Tabaxi

Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. In some lands, tabaxi live like the cats they resemble, naturally curious and at home in playful environments. In other places, tabaxi live as other folk do, not exhibiting the feline behavior the Cat Lord intended.

Tabaxi’s appearance is as varied as their attitudes. Some tabaxi have features or patterning in their fur like tigers, jaguars, or other big cats, while others have appearances more like a house cat. Still others have unique patterns or might style their fur to their preferences—or might even be hairless!

Tabaxi Traits
As a tabaxi, you have the following racial traits.

Creature Type. You are a Humanoid.

Size. You are Medium or Small. You choose the size when you select this race.

Speed. Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.

Cat’s Claws. You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Cat’s Talent. You have proficiency in the Perception and Stealth skills.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.

Class: Monk

Monk Features
Core Monk TraitsPHB-2024, pg. 101
Insight
Acrobatics
Cartographer's Tools
Martial ArtsMartial Arts DiePHB-2024, pg. 101
You gain the following benefits when unarmed or wielding only Monk weapons, provided you aren’t wearing armor or wielding a Shield.

• You can make an Unarmed Strike as a Bonus Action.

• You can roll 1d6 in place of the normal damage from your Unarmed Strikes or Monk weapons.

• You can use Dex. instead of Str. for the attack and damage rolls of your Unarmed Strikes and Monk Weapons. In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use Dex. instead of Str. to determine the save DC.

Unarmed Strike: 1 Bonus Action
Unarmored DefensePHB-2024, pg. 101
While you aren’t wearing armor or wielding a Shield, your base Armor Class equals 10 plus your Dexterity and Wisdom modifiers.

Ability Score:

Str: 8
Dex: 17 (15+2)
Con: 15
Int: 8
Wis: 16 (15+1)
Cha: 8

Background: Sailor

Sailor Ability Score ImprovementsPHB-2024, pg. 183
From
Sailor
Increase two scores (+2 / +1)
Wisdom Score (+1)
Dexterity Score (+2)

Ability Scores: Strength, Dexterity, Wisdom
Feat: Tavern Brawler
Skill Proficiencies: Acrobatics and Perception
Tool Proficiencies: Navigator's Tools
Equipment: Choose A or B: (A) Dagger, Navigator's Tools, Rope, Traveler’s Clothes, 20 GP; or (B) 50 GP

You lived as a seafarer, wind at your back and decks swaying beneath your feet. You’ve perched on barstools in more ports of call than you can remember, faced mighty storms, and swapped stories with folk who live beneath the waves.

Feat: Tavern Brawler

Tavern BrawlerPHB-2024, pg. 202
From
Sailor
Enhanced Unarmed Strike. When you hit with your Unarmed Strike and deal damage, you can deal 1d4-1 Bludgeoning damage instead of the normal damage of an Unarmed Strike.

Damage Rerolls. Whenever you roll a damage die for your Unarmed Strike, you can reroll the die if it rolls a 1, and you must use the new roll.

Improvised Weaponry. You have proficiency with improvised weapons.

Push. When you hit a creature with an Unarmed Strike, you can deal damage to the target and also push it 5 ft. away from you. You can use this benefit only once per turn.

Enhanced Unarmed Strike: 1 Action
Push: (No Action)

Equipment (summary)

Monk Starting Equipment: (A) Spear, 5 Daggers, Tinker's Tools, Explorer’s Pack, and 11 GP
Sailor Starting Equipment: (A) Dagger, Navigator's Tools, Rope, Traveler’s Clothes, 20 GP