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Adventure Title
Herofest 2025 Eventorga
Herofest 2025 Eventorga
Session
Date DMed
2025-10-02 14:05
2025-10-02 14:05
Session Length (Hours)
72
72
Avg Party Level
Location DMed
XP Gained
GP +/-
Downtime +/-
Renown
Missions
Date Assigned
Character to Apply Rewards
Notes
Eventorga with SwissRPG for a total of 40 games on 6 tables over 3 days Glaive of the Night (Holy Avenger with Undead Sentinel) +40 dt + 1 lvl up Storm King’s Hammer (Hammer of Thunderbolts with sentinel Giant property) +40 dt + 1 lvl up Shield of the Cavalier (War Leader) +30 dt + 1lvl up Izeya https://www.adventurersleaguelog.com/users/6788/characters/94057?q=%7B%22s%22+%3D%3E+%22date_played+desc%22%7D
Eventorga with SwissRPG for a total of 40 games on 6 tables over 3 days Glaive of the Night (Holy Avenger with Undead Sentinel) +40 dt + 1 lvl up Storm King’s Hammer (Hammer of Thunderbolts with sentinel Giant property) +40 dt + 1 lvl up Shield of the Cavalier (War Leader) +30 dt + 1lvl up Izeya https://www.adventurersleaguelog.com/users/6788/characters/94057?q=%7B%22s%22+%3D%3E+%22date_played+desc%22%7D
Magic Items
| Character | Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|---|
| Shield of the Cavalier (War Leader) | Very Rare | FR-DC-CLWF-01 Passed Heroics | true | |||
| While holding this Shield, you have a +2 bonus to Armor Class. This bonus is in addition to the Shield's normal bonus to AC. The Shield has the following additional properties that you can use while holding it. Forceful Bash. When you take the Attack, you can make one of the attack rolls using the Shield against a target within 5 feet of yourself. Apply your Proficiency Bonus and Strength modifier to the attack roll. On a hit, the Shield deals Force damage to the target equal to 2d6 + 2 plus your Strength modifier, and if the target is a creature, you can push it up to 10 feet directly away from yourself. If the creature is your size or smaller, you can also knock it down, giving it the Prone condition. Protective Field. As a Reaction, when you or an ally you can see within 5 feet of you is targeted by an attack or makes a saving throw against an area of effect, you can use the Shield to create an immobile 5-foot Emanation originating from you. When the Emanation appears, any creatures or objects not fully contained within it are pushed into the nearest unoccupied spaces outside it. The attack or area of effect that triggered the Reaction has no effect on creatures and objects inside the Emanation, which lasts as long as you maintain Concentration, up to 1 minute. Nothing can pass into or out of the Emanation. A creature or object inside the Emanation can't be damaged by attacks or effects originating from outside, nor can a creature inside the Emanation damage anything outside it. Once this property is used, it can't be used again until the next dawn. War Leader. You can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn. | ||||||
| Glaive of the Night (Holy Avenger with Undead Sentinel) | Legendary | FR-DC-PANDORA-JWEI-S2-06 | true | |||
| You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage. While you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet. Flavor: The blade of this glaive is forged with obsidian steel black as night. Whenever it senses an undead, it glows a night blue light as if urging it's wielding to seek out such a creature, slay it, and offer its soul to Shar. | ||||||
| Storm King’s Hammer (Hammer of Thunderbolts with sentinel Giant property) | Legendary | true | ||||
| You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon has 5 charges. You can expend 1 charge and make a ranged attack with the weapon, hurling it as if it had the Thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the weapon unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it other than you must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn. Immediately after hitting or missing, the weapon flies back to your hand. The weapon regains 1d4 + 1 expended charges daily at dawn. Giant’s Bane. While you are attuned to the weapon and wearing either a Belt of Giant Strength or Gauntlets of Ogre Power to which you are also attuned, you gain the following benefits: Giants’ Bane. When you roll a 20 on the d20 for an attack roll made with this weapon against a Giant, the creature must succeed on a DC 17 Constitution saving throw or die. Might of Giants. The Strength score bestowed by your Belt of Giant Strength or Gauntlets of Ogre Power increases by 4, to a maximum of 30. Flavor: This maul’s head is sculpted to resemble the first storm giant’s ruler, King Hekaton. The edge wears and scars marking the weapon speaks about the brutal battle its previous owner has gone through with the other giants. Whenever a giant comes within range of its wielder, the maul glows and lets out sparks of electricity. | ||||||