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Adventure Title
Herofest 2025 Eventorga
Herofest 2025 Eventorga
Session
Date DMed
2025-10-02 14:05
2025-10-02 14:05
Session Length (Hours)
72
72
Avg Party Level
Location DMed
XP Gained
GP +/-
Downtime +/-
Renown
Missions
Date Assigned
Character to Apply Rewards
Notes
Eventorga with SwissRPG for a total of 40 games on 6 tables over 3 days Glaive of the Night (Holy Avenger with Undead Sentinel) +40 dt + 1 lvl up Storm King’s Hammer (Hammer of Thunderbolts with sentinel Giant property) +40 dt + 1 lvl up
Eventorga with SwissRPG for a total of 40 games on 6 tables over 3 days Glaive of the Night (Holy Avenger with Undead Sentinel) +40 dt + 1 lvl up Storm King’s Hammer (Hammer of Thunderbolts with sentinel Giant property) +40 dt + 1 lvl up
Magic Items
| Character | Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|---|
| Glaive of the Night (Holy Avenger with Undead Sentinel) | Legendary | FR-DC-PANDORA-JWEI-S2-06 | true | |||
| You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage. While you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet. Flavor: The blade of this glaive is forged with obsidian steel black as night. Whenever it senses an undead, it glows a night blue light as if urging it's wielding to seek out such a creature, slay it, and offer its soul to Shar. | ||||||
| Storm King’s Hammer (Hammer of Thunderbolts with sentinel Giant property) | Legendary | true | ||||
| You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon has 5 charges. You can expend 1 charge and make a ranged attack with the weapon, hurling it as if it had the Thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the weapon unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it other than you must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn. Immediately after hitting or missing, the weapon flies back to your hand. The weapon regains 1d4 + 1 expended charges daily at dawn. Giant’s Bane. While you are attuned to the weapon and wearing either a Belt of Giant Strength or Gauntlets of Ogre Power to which you are also attuned, you gain the following benefits: Giants’ Bane. When you roll a 20 on the d20 for an attack roll made with this weapon against a Giant, the creature must succeed on a DC 17 Constitution saving throw or die. Might of Giants. The Strength score bestowed by your Belt of Giant Strength or Gauntlets of Ogre Power increases by 4, to a maximum of 30. Flavor: This maul’s head is sculpted to resemble the first storm giant’s ruler, King Hekaton. The edge wears and scars marking the weapon speaks about the brutal battle its previous owner has gone through with the other giants. Whenever a giant comes within range of its wielder, the maul glows and lets out sparks of electricity. | ||||||