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Adventure Title
DM Rewards 12C
DM Rewards 12C
Session
Date DMed
2023-10-05 12:03
2023-10-05 12:03
Session Length (Hours)
Avg Party Level
Location DMed
Bern
Bern
XP Gained
GP +/-
Downtime +/-
Renown
Missions
Date Assigned
Character to Apply Rewards
Notes
HeroFest Bern Event 13.-15.10. Event Staffing 3 rewards. Used for Longbow of the Healing Hearth, Harp of Gilded Plenty and Ring of Amity Longbow of the Healing Hearth +40DT + 1 lvl Harp of Gilded Plenty (A) +40DT + 1lvl Ring of Amity (A) +10'000g + 1lvl Assigned Longbow of the Healing Hearth to Uzhara Nox, Assigned Harp of Gilded Plenty to Kiyoshi Assigned Ring of Amity to Blair Everwing Assigned 3 level ups to Enikerym Lohaya
HeroFest Bern Event 13.-15.10. Event Staffing 3 rewards. Used for Longbow of the Healing Hearth, Harp of Gilded Plenty and Ring of Amity Longbow of the Healing Hearth +40DT + 1 lvl Harp of Gilded Plenty (A) +40DT + 1lvl Ring of Amity (A) +10'000g + 1lvl Assigned Longbow of the Healing Hearth to Uzhara Nox, Assigned Harp of Gilded Plenty to Kiyoshi Assigned Ring of Amity to Blair Everwing Assigned 3 level ups to Enikerym Lohaya
Magic Items
Character | Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|---|
Longbow of the Healing Hearth (A) | Legendary | true | ||||
This ivory longbow is inscribed with a prayer to the god Hiatea, the runes of which are entwined with gilded engravings of wheat stalks and deer antlers. You gain a +3 bonus to attack and damage rolls made with this weapon. If you load no ammunition in the weapon, it produces its own, automatically creating one magic arrow when you pull back the string. The arrow created by the bow vanishes the instant after it hits or misses a target. The bow has 8 charges for the following properties, which you can use while wielding the bow. The bow regains 1d4 + 1 charges daily at dawn. Curative Arrow. When you take the Attack action using the bow, you can expend 1 charge to replace one of your attacks with a blazing arrow of curative magic, which automatically hits one creature you can see within 150 feet of you. The target can then immediately spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your Wisdom modifier (minimum of +1). If the target has no unspent Hit Dice remaining, nothing happens. You can use a curative arrow only once per turn. Spellcasting. While holding the bow, you can use an action to expend 1 or more of its charges to cast one of the following spells from it (save DC 18): create food and water (1 charge), warding bond (2 charges), guardian of faith (3 charges). | ||||||
Harp of Gilded Plenty (A) | Legendary | true | ||||
This golden harp is sculpted in the image of the god Iallanis, depicted as a young cloud giant woman. When a creature comes within 5 feet of the harp, the instrument animates and is capable of speaking, singing, and playing by itself. Whenever you attempt to attune to the harp, you must first make either a DC 15 Charisma (Performance) check or a DC 20 Charisma (Persuasion) check to convince the harp that you are worthy, attuning to the harp on a success. If you fail, you can't attempt to attune to the harp again until the next dawn. Once you have successfully attuned to the harp, the harp resizes to suit you. Stalwart Song. Whenever you make a Charisma check while attuned to the harp, you can treat a roll of 9 or lower on the die as a 10. Feast of Plenty. If you spend 10 minutes playing the harp, you can cast the heroes' feast spell from it. Once this property is used, it can't be used again until 1d10 + 10 days have passed. Soothing Melody. As an action, you can use the harp to cast the calm emotions spell (save DC 19). When the spell is cast using the harp, its duration increases to 1 hour, provided you maintain concentration on the spell. This property can be used five times, and it regains all uses at dawn. Sentience. The harp is a sentient, chaotic good object with an Intelligence of 13, a Wisdom of 15, and a Charisma of 20. It has hearing and darkvision to a range of 120 feet. The harp can speak, read, and understand Common and Giant. It can also communicate telepathically with the creature attuned to it. The harp has a dramatic and pompous personality, taking extreme pride in the quality of music produced from its strings. If the harp is shorter than 6 feet tall, it bemoans its height. | ||||||
Ring of Amity (A) | Very Rare | true | ||||
This ring is carved from hematite and bears an engraving of the friend rune. When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect. You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing. A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action. Invoking the Rune. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit. Once the rune has been invoked, it can't be invoked again until the next dawn. |