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Adventure Title
DDHC-JRC-12 - Buried Dynasty
DDHC-JRC-12 - Buried Dynasty
Session
Date Played
2023-08-02 19:01:00 UTC
2023-08-02 19:01:00 UTC
Levels Gained
1
1
GP +/-
4566
4566
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Charlie
Charlie
DM DCI Number
3320826203
3320826203
Notes
1x Dust of Disappearance 1x Scrying Potion of Longevity Potion of Supreme Healing Elixier of Health Alchemist Kit Way of the Dragon. You are as elusive and free as the Dragon of Heavenly Blessings. This charm has 6 charges. As an action, you can expend 1 charge and gain one of the following benefits: Difficult terrain doesn’t cost you extra movement until the end of your next long rest. The next time you end your turn paralyzed or restrained, that condition ends on you. This benefit then ends. After you expend a charge, you can’t do so again until you finish a long rest. Once all its charges have been expended, the charm vanishes from you.
1x Dust of Disappearance 1x Scrying Potion of Longevity Potion of Supreme Healing Elixier of Health Alchemist Kit Way of the Dragon. You are as elusive and free as the Dragon of Heavenly Blessings. This charm has 6 charges. As an action, you can expend 1 charge and gain one of the following benefits: Difficult terrain doesn’t cost you extra movement until the end of your next long rest. The next time you end your turn paralyzed or restrained, that condition ends on you. This benefit then ends. After you expend a charge, you can’t do so again until you finish a long rest. Once all its charges have been expended, the charm vanishes from you.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Adamantine Splint Mail | Uncommon | true | |||
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. | |||||
Slippers of Spider Climbing | Uncommon | true | |||
While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil. | |||||
Wind Fan | Uncommon | true | |||
While holding this fan, you can use an action to cast the gust of wind spell (save DC 13) from it. Once used, the fan shouldn’t be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters. |