Show Log Entry

Adventure Title
DDHC-JRC-09 Between Tangled Roots
Session
Date Played
2023-05-24 18:30:00 UTC
Levels Gained
1
GP +/-
852
Downtime +/-
10.0
Location Played
Roll20
DM Name
Charlie
DM DCI Number
3320826203
Notes
1 arrow dragon slaying 1x Studded Leather Armor Ninuno’s Mark A ninuno, one of the spirits of the Dayawlongon archipelago, grants you its insight as a charm (a type of supernatural gift detailed in the Dungeon Master’s Guide). This charm allows you to cast either augury or speak with plants once per day. Once used three times, this charm vanishes from you.

Magic Items

Name Rarity Location Table Result Counts?
Necklace of Adaption Uncommon true
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).
Prayer Beeds Rare true
2x Windwalk 2x Curing 1x Favour This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.