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Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Smokepowder
uncommon
DDHC-WDH Waterdeep Dragon Heist Chapter 7 Maestro's Fall
DDHC-WDH Waterdeep Dragon Heist Chapter 7 Maestro's Fall
Show
Notes:
This magical explosive is used to propel a bullet out of the barrel of a firearm. It is stored in tiny, waterproof leather packets. A packet contains enough smokepowder for five shots. Casting dispel magic on smokepowder renders it permanently inert. A character that keeps one of the firearms found here, can thereafter purchase packet of smokepowder for 50 gp by a character. Any quantity of smokepowder counts as one single permanent magic item towards your magic item limit.
Smokepowder isn’t suitable for any purpose other to fire this weapon (i.e. NO explosives may be crafted, etc).
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Smokepowder | uncommon | DDHC-WDH Waterdeep Dragon Heist Chapter 7 Maestro's Fall | DDHC-WDH Waterdeep Dragon Heist Chapter 7 Maestro's Fall | Show | ||
Notes:
This magical explosive is used to propel a bullet out of the barrel of a firearm. It is stored in tiny, waterproof leather packets. A packet contains enough smokepowder for five shots. Casting dispel magic on smokepowder renders it permanently inert. A character that keeps one of the firearms found here, can thereafter purchase packet of smokepowder for 50 gp by a character. Any quantity of smokepowder counts as one single permanent magic item towards your magic item limit. |