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Adventure Title
DDHC-KftGV Vidorant's Vault
DDHC-KftGV Vidorant's Vault
Session
Date Played
2025-12-09 20:00:00 UTC
2025-12-09 20:00:00 UTC
Levels Gained
GP +/-
4500
4500
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
JinxedBear
JinxedBear
DM DCI Number
000
000
Notes
Spell Scrolls Sequester charm person cure wounds detect magic dispel magic false life identify invisibility lesser restoration nondetection Vial of Acid Potion of Animal friendship Potion of Greater Healing Potion of fire resistance Potion of poison resistance Potion of water breathing
Spell Scrolls Sequester charm person cure wounds detect magic dispel magic false life identify invisibility lesser restoration nondetection Vial of Acid Potion of Animal friendship Potion of Greater Healing Potion of fire resistance Potion of poison resistance Potion of water breathing
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Ring of Evasion | Rare | true | |||
| This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. | |||||
| Gloves of Thievery | Uncommon | true | |||
| These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. | |||||
| Shortsword +1 | Uncommon | true | |||
| You have a +1 bonus to attack and damage rolls made with this magic weapon. | |||||
| Rogue's Mantle (A) | Rare | true | |||
| This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits: Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead. Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. Willful Enmity. You can cast the Antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn. | |||||