Show Log Entry
Adventure Title
FR-DC-RAY 07 Green Lady's Lament
FR-DC-RAY 07 Green Lady's Lament
Session
Date Played
2024-10-20 19:00:00 UTC
2024-10-20 19:00:00 UTC
Levels Gained
GP +/-
695
695
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Raimundo
Raimundo
DM DCI Number
Notes
5x Arrow +1 Spell Scroll of Catnap Spell Scroll of Remove Curse
5x Arrow +1 Spell Scroll of Catnap Spell Scroll of Remove Curse
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Longbow of Conflagration | Rare | true | |||
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If the target is a flammable, nonmagical object, it catches fire, taking 1d6 fire damage at the start of each of your turns until a creature uses an action to extinguish the flames. Range. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. Ammunition. You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost. Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet. | |||||
Candle of the Deep | Common | true | |||
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle. Minor Property Sentinel. This item glows faintly when Undead are within 120 feet of it. |