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Adventure Title
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Session
Date Played
2021-11-11 19:00:00 UTC
Levels Gained
1
GP +/-
9433
Downtime +/-
Location Played
Roll20
DM Name
BlazeFrostdemon
DM DCI Number
2319694766
Notes
Potion of Flying, Potion of Mind Reading, Potion of Greater Healing, Scroll of Fear, Scroll of Hold Person, Scroll of Conjure Minor Elementals, Dispel Magic, Magic Mouth, Snarla's Spellbook, Scroll of Protection (Fiends) 3x Revivify, 2x Raise Dead

Magic Items

Name Rarity Location Table Result Counts?
Chain Mail +1 Rare true
Goggles of Night Rare true
While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet.
Boots of Striding and Springin Uncommon true
Requires Attunement While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow.
Ring of Protection Rare true
Requires Attunement You gain a +1 bonus to AC and Saving Throws while wearing this ring.
Ring of Spell Storing Rare true
Requires Attunement This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 - 1 levels of stored Spells chosen by the DM. Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. 4x shield 1x absorb elements
Wave / Blackrazor / Whelm Legendary false
Blessing of Protection Unique true
You gain a +1 bonus to AC and saving throws.
Staff of th Woodlands Rare true
This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to Attack and Damage Rolls made with it. While holding it, you have a +2 bonus to spell Attack rolls. The staff has 10 Charges for the following Properties. It regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its Properties and becomes a nonmagical Quarterstaff. Spells: You can use an action to expend 1 or more of the staff's Charges to cast one of the following Spells from it, using your spell save DC: Animal Friendship (1 charge), Awaken (5 charges), Barkskin (2 charges), locate animals or Plants (2 charges), Speak with Animals (1 charge), speak with Plants (3 charges), or Wall of Thorns (6 charges). You can also use an action to cast the Pass without Trace spell from the staff without using any Charges. Tree Form: You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of Transmutation magic if targeted by Detect Magic. While touching the tree and using another action to speak its Command, word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.