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Adventure Title
DDHC00-GSM Ghosts of Saltmarsh – Chapter 5 Isle of the Abbey
Session
2
Date Played
2020-06-23 20:00:00 UTC
Levels Gained
GP +/-
60
Downtime +/-
Location Played
Roll20
DM Name
Joly
DM DCI Number
60866
Notes
Downtime Activity: Buying and Selling Magic Items. Xendros has taken on a business partnership with Fai Chen. She will gladly facilitate trades and sell magic items, but is unable to purchase magic items from the characters outright.To purchase randomly-rolled magic items characters must pay gold according to the chart below and 10 downtime days for Xendros’s services. The DM must make the roll for the randomly-determined items. Any character that pays the gold and downtime costs may keep any of the items Xendro’s finds for them.To purchase a specific item the character must pay gold according to the chart below and 30 downtime days for Xendros’s services. Xendros is unable to locate any magic items that grant a permanent stat boost. AS this is a downtime activity found in an adventure it can only be performed once per character.Item Rarity Gold Cost Common 50 gp Uncommon 100gp Rare 750gp Very Rare 2500gp

Magic Items

Name Rarity Location Table Result Counts?
Bag of Holding Uncommon true
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Mithrill Half-Plate Uncommon true
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.