Show Log Entry

Adventure Title
DDHC-TYP-Tomb of Horrors
Session
1
Date Played
2020-05-16 14:00:00 UTC
Levels Gained
1
GP +/-
600
Downtime +/-
Location Played
Roll20
DM Name
Nemo
DM DCI Number
Notes
Potion of Flying Potion of Invulnerability Potion of Growth 2x Spellscroll of Steelwind Strike 4x Spellscroll of Darkvision

Magic Items

Name Rarity Location Table Result Counts?
Defender (Rapier) (Attunement) Legendary ToH true
You gain a +3 bonus to Attack and Damage Rolls made with this Magic Weapon. The first time you Attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your Attack and Damage Rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
Manual of Bodily Health Very Rare ToH true
This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Belt of Fire Giant Strength (Attunement) Very Rare ToH true
While wearing this belt, your Strength score changes to a scoreof 25. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.
Robe of Stars (attunement) Very Rare ToH true
This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to Saving Throws while you wear it. Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast Magic Missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.