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Adventure Title
DDHC-TOA-1 Tomb of Annihilation
DDHC-TOA-1 Tomb of Annihilation
Session
14
14
Date Played
2020-04-18 16:00:00 UTC
2020-04-18 16:00:00 UTC
Levels Gained
1
1
GP +/-
1200
1200
Downtime +/-
Location Played
DM Name
BlazeFrostdemon
BlazeFrostdemon
DM DCI Number
2319694766
2319694766
Notes
6h session, 2h übrig, Wish für Unendliche Force Resistance
6h session, 2h übrig, Wish für Unendliche Force Resistance
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Scorpion Plate Armor (Attunement) | Rare | ToA Mirror of Lifetrapping | true | ||
This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits: The armor improves your combat readiness, granting you a +5 bonus to initiative as long as you aren't incapacitated. The armor doesn't impose disadvantage on your Dexterity (Stealth) checks. The armor doesn't impose disadvantage on saving throws made to resist the effects of extreme heat (see chapter 5 of the Dungeon Master's Guide). Curse. This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw, taking 100 (10d10 + 45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor's curse. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet. | |||||
Necklace of Fireball (8 Beads) | Rare | ToA Crypt of the Sun Queen | true | ||
This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. | |||||
Instrument of the Bards, Canaith Mandolin | Rare | ToA Shagambi | true | ||
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. All instruments of the bards can be used to cast the following spells: fly, invisibility, levitate, and protection from evil and good. In addition, the Canaith mandolin can be used to cast cure wounds (3rd level), dispel magic, and protection from energy (lightning only). If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus, substituting it for any material component that does not list a cost. Each type of musical instrument requires a separate proficiency. See the Tool Proficiencies entry for more information. Proficiency with a musical instrument indicates you are familiar with the techniques used to play it. You also have knowledge of some songs commonly performed with that instrument. History. Your expertise aids you in recalling lore related to your instrument. Performance. Your ability to put on a good show is improved when you incorporate an instrument into your act. Compose a Tune. As part of a long rest, you can compose a new tune and lyrics for your instrument. You might use this ability to impress a noble or spread scandalous rumors with a catchy tune. Musical InstrumentActivity DC Identify a tune 10 Improvise a tune 20 Found On: Magic Item Table G Source: DMG, page 176. Additional information from XGE, page 83. |