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Adventure Title
DDHC-TOA-1 Tomb of Annihilation
DDHC-TOA-1 Tomb of Annihilation
Session
12
12
Date Played
2020-03-28 15:59:00 UTC
2020-03-28 15:59:00 UTC
Levels Gained
1
1
GP +/-
120
120
Downtime +/-
Location Played
DM Name
BlazeFrostdemon
BlazeFrostdemon
DM DCI Number
2319694766
2319694766
Notes
Wongos Item gekriegt The ring is a path to another tomb. The dead abhor sunlight. Only a jewel can tame the frog. Bow as the dead god intoned. Into darkness descend
Wongos Item gekriegt The ring is a path to another tomb. The dead abhor sunlight. Only a jewel can tame the frog. Bow as the dead god intoned. Into darkness descend
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Mace of Terror (Story Item) | Rare | ToA Wongos Tomb | true | ||
This Magic Weapon has 3 Charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become Frightened of you for 1 minute. While it is Frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. The mace regains 1d3 expended Charges daily at dawn. | |||||
Ghost Lantern | Rare | true | |||
A restless spirit is trapped inside this lantern. While holding the lantern, you can command the spirit as a bonus action to shed bright light in a 30-foot radius and dim light for an additional 30 feet. While holding the lantern, you can use an action to order the spirit to leave the lantern and duplicate the effect of the mage hand spell. The spirit returns to the lantern when the spell ends. If you fall unconscious within 10 feet of the lantern, the spirit emerges from it, magically stabilizes you with a touch, and then quickly returns to the lantern. The spirit is bound to the lantern and can’t be harmed, turned, or raised from the dead. Casting a dispel evil and good spell on the lantern releases the spirit to the afterlife and renders the lantern nonmagical. |