Adventure Logsheet
Deathcurse 15g Background 2 Level Up
used overall 5 bolts Reached lvl 3, picked Battle Master Maneuvers: Precision Attack, Menacing Attack, Pushing Attack Level up
Potion of Healing + Inspiration für Charityprojekt Potion of Healing für das Abenteuer Shield of Missile Attraction an Torgard Gem of Brightness an Yu Till 10x Crossbow Bolt +1 erhalten 3 Magic Scrolls an Vorax Eine Reststunde erhalten Level Up
Mensch Monk Level 4, Level Up zu 5 ausgeschlagen
Merkwürdige Wesen die nur im Spiegel zu sehen war, Andras der einen Fluch brechenw ill und uns angreift. Habe eine Prophezeihung niedergeschrieben nachdem wir ihn umgebracht haben. Story Reward: Hero of Dynnegall. Wrapped in a silver ribbon with a red seal is a letter from Earl Orwin Rhys himself, acknowledging your heroic deeds at Dynnegall. The letter has little value but is sure to provide bragging rights at any tavern in Moray. Dreams of Prophecy. The maddening impulse to write the words echoing in your head has long faded, but that doesn’t stop them from visiting your dreams along with visions of dark woods and whispered chants. “An eye turns in the mist as dark blood boils and churns. Vengeance and rippling death will quake through the noblest fey. Endless shadows will howl as reality unbinds, crying to the darkness that waits in veiled lands.”
*** TRADE ENTRY ***
Traded with Kiyoshi
*** PURCHASE ENTRY ***
bought a 300g diamant
2h gespielt 1 potion of greater healing
5h gespielt DM Notiz :AC1
Story Award: Champion of All Souls You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you. Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future. Dia worth 300g benutzt um Arl (Klaus K.) wieder zu beleben und wieder gekauft
*** TRADE ENTRY ***
Traded with Cassandria (own Chara)
*** TRADE ENTRY ***
Traded with Mike Zaitchik, DCI 68986587 Character: Dante Heoun
Story Award Phantomball Champion You are a champion phantomball player, and your status has spread throughout the region. Any civilized NPC you meet for the first time in the Border Kingdoms has a chance of being a phantomball fan who recognizes you.
*** TRADE ENTRY ***
Traded with Seraina (own chara)
*** TRADE ENTRY ***
Traded with Seraina (own Chara)
Storyaward You’ve Got a Friend in Red Word spreads through the Red Wizard channels that you are a friend of Thay. This award may have additional repercussions in future QCC modules.
*** TRADE ENTRY ***
Traded with Character Name: Sekhmet Player Name: Hayashi DCI: 3319707135
Yuan-Ti Verwandlung vorgenommen
*** DM ENTRY ***
Spieler: Nemo - Eva King-Walker BlazeFrostdeamon - Aestus the inviible Steven B. - Grungdal Robert P. - Rahima Umbril Sandro B. - Keob Wrenchdock Merlins.magick - Estelle
Alle 3 Waffen abgegebene 2x Elixier of health, 3x Potion of Superior Healing, 1x Scroll of Fear, 1xScroll of Hold Person, 1xScroll of Conjure Minor Elementals, 1xScroll of Dispel Magic, 1xScroll of Magic Mouth Snarlas Spellbook
*** TRADE ENTRY ***
Traded with Player: Johannes G. DCI: 4320821499 Chara: Burim Ashenforge https://www.adventurersleaguelog.com/users/9600/characters/58758
*** PURCHASE ENTRY ***
Buys a Sling and 100 bulleets
*** TRADE ENTRY ***
Player name: meloonboi DCI Number: 8320818668 Character Name: Orphina T'ies
2h gespielt Geschichte von Tarrasque gehört und der Sache nachgegangen. War eine Dragonturtle und haben die wieder ruhig gestellt. Hat im Zirkus ein Plüschi eines Owlbearen in Platearmor gekriegt. Story Award: Honorary Bullywug For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a life-debt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost. Run Away and Join the Circus You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules. The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.
1x Potion of Speed & 2x Potion of Supreme healing gefunden
*** TRADE ENTRY ***
converting to season 11
*** TRADE ENTRY ***
Player: Dylan Lee Character: Kano Item traded: Steel Source: DDHC-WBW The Wild Beyond the Witchlight
Downtime Activities Saltmarsh provides a haven for adventurers between expeditions, and the characters can spend that time engaged in various tasks around town. The following options build on the downtime activities discussed in chapter 8 of the Player’s Handbook. Characters can pursue them to make some additional money or strengthen their ties to Saltmarsh. The activities given here are based on the ones presented in Xanathar’s Guide to Everything. If you have that supplement, consider using the guidelines for rivals and the complications attached to some of the activities given in that book. You can also offer other activities as you see fit. The ones detailed below are specific to Saltmarsh. Buying and Selling Magic Items Captain Xendros of the Faithful Quartermasters of Iuz has magic items for sale and can also broker the sale of magic items. Any such item comes with a mild curse, however. Anyone attuned to the item can be targeted by a detect thoughts spell cast by Xendros, with no limit on range; any saving throws triggered by the spell automatically fail; and the target has no knowledge of the casting. This curse can be detected by casting an identify spell on the item and succeeding on a DC 25 Intelligence (Arcana) check. The check can be attempted once per casting. Buying Items Xendros asks for a 50 gp retainer to engage her services as an item broker each week, and the process consumes a character’s effort for a week as it involves multiple meetings to haggle over prices, specific desired features, and so on. If the characters pay the retainer, roll twice on Magic Item Table F and once each on tables A, B, C, D, and E to determine which magic items Xendros has on offer in any given week. (Unsold items are shipped elsewhere and regularly replaced with new options.) If the characters want a specific item, Xendros can fulfill a request for an item from Table F or Table G with 1d4 weeks of work. Her asking price is based on the item’s rarity, as given in the table below, but she might also be willing to part with an item in return for a favor. She especially wants to see Keoland’s ambitions for Saltmarsh foiled, and she might try to enlist the characters in a plot to ruin the mining efforts. Item Rarity Gold Cost Common 50 gp Uncommon 100 gp Rare 750 gp Very Rare 2500 gp Carousing Saltmarsh has several taverns that provide plenty of opportunities for adventurers to spend their money on fine food and strong drink. Carousing gives the characters a chance to make contacts in town. A week of carousing costs 2d10 gp as you lavish money on food and drink for yourself and others. When carousing, pick a single tavern in town to frequent. At the end of the week, you earn a contact in town. You can have a maximum number of contacts in town equal to 1 + your Charisma bonus (minimum of 1). The nature of the contacts depends on the chosen tavern. The DM creates a specific contact, such as the bartender at the appropriate tavern or a specific person you have connected with. Optionally, the DM can instead allow you to declare an NPC as a contact when you meet them, provided that the individual fits the contact type. In this case, you recognize the NPC as a pal from your time spent carousing. In either case, that individual acts as a trusted friend and offers help as necessary, though they are unwilling to risk their life or possessions. Carousing Contacts Tavern Contact Type The Snapping Line Fishers, sailors, laborers The Empty Net Smugglers, criminals The Wicker Goat Dwarves, town guard Research Krag is always open to recruiting someone to help organize Eliander’s library and take care of things in the graveyard. In return for help with his day job, Krag grants access to the library and can help conduct research. His expert command of local history makes him a useful contact. He has no shortage of semi-interesting tales about notorious fish and monstrous pirates. Wages and Research You can spend a week working with Krag, helping tend the graveyard during the day and organizing Eliander’s library in the evenings. You earn enough money to afford a modest lifestyle. You also learn one piece of lore regarding the region around Saltmarsh. That lore is the equivalent of one true statement about a person, place, or thing found within 25 miles of town. The DM is the final arbiter on the exact information learned, but it is likely something that helps you solve a problem or make progress with a task. Employment Characters who are interested in making a fair wage for little risk can find jobs around town. Having a job can also enable a character to come to the attention of one of Saltmarsh’s leaders. The employment opportunities below are tailored to each of those individuals, including: Hiring on with the Oweland family to work on a fishing boat Joining the guard and report to Eliander Fireborn Taking short-term work in Gellan Primewater’s smuggling operation Mining or other forms of manual labor with the dwarves led by Manistrad Copperlocks Laboring on the docks, loading and unloading ships for Anders Solmor’s trading company For each week of employment, you earn the coin needed to sustain a modest lifestyle. There is also a chance that you attract the notice of the prominent person associated with your job. At the end of each week, make a DC 15 Charisma check. On a success, you earn the opportunity to request an audience with that person. Mercenary Work Ingo the Drover is always on the lookout for skilled mercenaries to fulfill the contracts offered to him. He has a particular need for those who can serve as caravan guards, personal protection for merchants, and sentries aboard docked ships. For each week of mercenary work, you earn the coin needed to sustain a modest lifestyle and an extra 2d10 gp. Additionally, roll a d20 at the end of each week. On a 19 or higher, you earn a bonus of 3d20 gp due to the unexpectedly dangerous nature of your most recent assignment.