Alfredo Fettuccine

Season:
Spelljammer
Race:
Custom Lineage
Class:
Fighter
Background:
Lifestyle:
None
Current Level:
12
Total GP:
17313
Total Downtime:
55
Tag:
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
18
Magic Item Limit:
6
Eldritch Claw Tattoo,
Bag of Holding,
Bat Burglar Cloak (Cloak of the Bat),
Dohwar Plushie (Talking Doll),
Cloak of Count Rhodar von Glauer (Cloak of the Bat),
Amulet of Health,
Astromancy Archive (Flux Tome),
Armor of Vulnerability (Slashing),
Boots of Striding and Springing,
Chain Mail, +1,
Goggles of Night,
Ring of Protection,
Ring of Spell Storing,
Stone of Good Luck (Luckstone),
Necklace of Prayer Beads,
Carpet of Flying (4 ft. × 6 ft.),
Nolzur's Marvelous Pigments,
Hat of Disguise,
Ioun Stone of Leadership

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2023-04-11 18:00 DDHC-JRC 10 Shadow of the Sun 1 1 2150 10 Carpet of Flying (4 ft. × 6 ft.), Nolzur's Marvelous Pigments, Hat of Disguise, Ioun Stone of Leadership Show

Carpet of Flying (4 ft. × 6 ft.). Wondrous item, very rare. You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. A 4 ft. × 6 ft. carpet can carry up to 400 lb. at a fly speed of 60 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

Nolzur's Marvelous Pigments. Wondrous item, very rare.

Hat of Disguise. Wondrous item, uncommon (requires attunement). While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.

Ioun Stone of Leadership. Wondrous item, very rare (requires attunement). Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head.

Spell scroll of fly.

2023-01-15 18:30 DDHC-TYP Chapter 4: White Plume Mountain 1 1 11009 10 Ring of Protection, Ring of Spell Storing, Stone of Good Luck (Luckstone), Necklace of Prayer Beads, Armor of Vulnerability (Slashing), Boots of Striding and Springing, Chain Mail, +1, Goggles of Night Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2023-01-10 18:00 Trade Log -5 Qilin’s Ring (Ring of Free Action) > Amulet of Health Show Trade Log

Traded Alfredo's Ring of Free Action for Mr. Universe (Henry)'s Amulet of Health.

2023-01-10 18:00 SJ-DC-FLUMPH-02 Frightmare of the Flux 1 0 1000 10 Astromancy Archive (Flux Tome) Show

Astromancy Archive (Flux Tome). Wondrous item, rare (requires attunement). The ancient disc is infused with psionic energy from the far realm, as well as the song of the Flux. The song weaves between madness and harmony. Songcraft. Whenever this item is used as a spell focus or as part of a ritual, its bearer hears a fragment of an ancient song.

2023-01-08 11:00 SJ-DC-DEW The Devil's Work 1 0 714 10 Cloak of Count Rhodar von Glauer (Cloak of the Bat) Show

Cloak of Count Rhodar von Glauer (Cloak of the Bat). Wondrous Item, rare (requires attunement). While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Master's Guide.

The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Potion of Fire Resistance.

Potion of Psychic Resistance.

Story Award: Having helped Count Rhodar von Glauer by eliminating emperor Gaius VIII, you have earned the frenship and trust of the Dragon Count, and he has granted you with a fragment of his power.

Charm of the Dragon Count: You can use an action to call upon the shadows of night, you and each creature and object within 10 feet of you become Invisible for 2d4 minutes. The Duration is the same for all subjects. If a creature affected by this Attacks or casts a spell, the Invisibility ends for that creature. Once you use this ability the charm disappears from you, though the story reward remains.

Functions as a pouch of dust of disappearance.

Do you want space vampires? That's how you get space vampires.

2023-01-06 18:30 WBW-DC-ZODIAC-07 A Fey At The Races 1 0 300 10 Qilin’s Ring (Ring of Free Action) Show

Qilin’s Ring (Ring of Free Action). Wondrous item, rare (requires attunement). While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.

“This golden ring is forged from the scale of a Ki-rin; it is said to bless its bearer with luck and fortune.”

Guardian. The item neighs a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Samsara Cup (Keoghtom's Ointment). Wondrous item, uncommon. This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

“The smell of smoked hay infused with spicy notes emanates from the golden fiery liquid.”

15 fortune points.

2022-11-29 19:00 SJ-DC-DWR-01 Dohwar Heist 1 1 920 10 Bat Burglar Cloak (Cloak of the Bat), Dohwar Plushie (Talking Doll) Show

Bat Burglar Cloak (Cloak of the Bat). Wondrous Item, rare (requires attunement). While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Master's Guide. Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Dohwar Plushie (Talking Doll). Wondrous Item, common (requires attunement). While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. This item is found in Xanathar’s Guide to Everything. Special: This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful.

Potion of Healing (Greater). Potion, uncommon. You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.

Sweet Honeyfish Mooncake (Keoghtom’s Ointment). Wondrous Item, uncommon. This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. Special: The filling of this mooncake acts as Keoghtom’s Ointment, it smells sickly sweet and each dose represents a bite of the mooncake. Each bite is more delicious than the last and it takes a little willpower not to eat it all.

Smokepowder. Wondrous item, uncommon. Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert.

Story Award: Silver Beak Associate. Earned if the sweet honeyfish mooncake recipe was returned. The Silver Beak Cartel is eternally grateful for your impeccable work returning their priceless recipe and saving their business in mooncakes. They’ll be sure to be in touch for other jobs in the future.

2022-11-29 09:24 STARTING PLAY AT 5TH LEVEL 4 260 Eldritch Claw Tattoo, Bag of Holding Show

STARTING PLAY AT 5TH LEVEL. You may choose to create a 5th level character instead of starting at 1st level. As a 5th level character, you may choose one of the following magic items to possess in addition to your standard gear from your class and background.

Added 10 gp from Wildspacer background.

Expended 5 hours of Service Awards 12a to gain Tier 1 adventure reward (Eldritch Claw Tattoo) + 250 gp.

Added Bag of Holding.

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2023-04-11 18:00 DDHC-JRC 10 Shadow of the Sun 1 10 Show

Carpet of Flying (4 ft. × 6 ft.). Wondrous item, very rare. You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. A 4 ft. × 6 ft. carpet can carry up to 400 lb. at a fly speed of 60 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

Nolzur's Marvelous Pigments. Wondrous item, very rare.

Hat of Disguise. Wondrous item, uncommon (requires attunement). While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.

Ioun Stone of Leadership. Wondrous item, very rare (requires attunement). Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head.

Spell scroll of fly.

2023-01-15 18:30 DDHC-TYP Chapter 4: White Plume Mountain 1 10 Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2023-01-10 18:00 Trade Log -5 Show Trade Log

Traded Alfredo's Ring of Free Action for Mr. Universe (Henry)'s Amulet of Health.

2023-01-10 18:00 SJ-DC-FLUMPH-02 Frightmare of the Flux 1 10 Show

Astromancy Archive (Flux Tome). Wondrous item, rare (requires attunement). The ancient disc is infused with psionic energy from the far realm, as well as the song of the Flux. The song weaves between madness and harmony. Songcraft. Whenever this item is used as a spell focus or as part of a ritual, its bearer hears a fragment of an ancient song.

2023-01-08 11:00 SJ-DC-DEW The Devil's Work 1 10 Show

Cloak of Count Rhodar von Glauer (Cloak of the Bat). Wondrous Item, rare (requires attunement). While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Master's Guide.

The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Potion of Fire Resistance.

Potion of Psychic Resistance.

Story Award: Having helped Count Rhodar von Glauer by eliminating emperor Gaius VIII, you have earned the frenship and trust of the Dragon Count, and he has granted you with a fragment of his power.

Charm of the Dragon Count: You can use an action to call upon the shadows of night, you and each creature and object within 10 feet of you become Invisible for 2d4 minutes. The Duration is the same for all subjects. If a creature affected by this Attacks or casts a spell, the Invisibility ends for that creature. Once you use this ability the charm disappears from you, though the story reward remains.

Functions as a pouch of dust of disappearance.

Do you want space vampires? That's how you get space vampires.

2023-01-06 18:30 WBW-DC-ZODIAC-07 A Fey At The Races 1 10 Show

Qilin’s Ring (Ring of Free Action). Wondrous item, rare (requires attunement). While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.

“This golden ring is forged from the scale of a Ki-rin; it is said to bless its bearer with luck and fortune.”

Guardian. The item neighs a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Samsara Cup (Keoghtom's Ointment). Wondrous item, uncommon. This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

“The smell of smoked hay infused with spicy notes emanates from the golden fiery liquid.”

15 fortune points.

2022-11-29 19:00 SJ-DC-DWR-01 Dohwar Heist 1 10 Show

Bat Burglar Cloak (Cloak of the Bat). Wondrous Item, rare (requires attunement). While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Master's Guide. Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Dohwar Plushie (Talking Doll). Wondrous Item, common (requires attunement). While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. This item is found in Xanathar’s Guide to Everything. Special: This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful.

Potion of Healing (Greater). Potion, uncommon. You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.

Sweet Honeyfish Mooncake (Keoghtom’s Ointment). Wondrous Item, uncommon. This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. Special: The filling of this mooncake acts as Keoghtom’s Ointment, it smells sickly sweet and each dose represents a bite of the mooncake. Each bite is more delicious than the last and it takes a little willpower not to eat it all.

Smokepowder. Wondrous item, uncommon. Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert.

Story Award: Silver Beak Associate. Earned if the sweet honeyfish mooncake recipe was returned. The Silver Beak Cartel is eternally grateful for your impeccable work returning their priceless recipe and saving their business in mooncakes. They’ll be sure to be in touch for other jobs in the future.

2022-11-29 09:24 STARTING PLAY AT 5TH LEVEL Show

STARTING PLAY AT 5TH LEVEL. You may choose to create a 5th level character instead of starting at 1st level. As a 5th level character, you may choose one of the following magic items to possess in addition to your standard gear from your class and background.

Added 10 gp from Wildspacer background.

Expended 5 hours of Service Awards 12a to gain Tier 1 adventure reward (Eldritch Claw Tattoo) + 250 gp.

Added Bag of Holding.

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2023-04-11 18:00 DDHC-JRC 10 Shadow of the Sun 1 2150 10 Carpet of Flying (4 ft. × 6 ft.), Nolzur's Marvelous Pigments, Hat of Disguise, Ioun Stone of Leadership Show

Carpet of Flying (4 ft. × 6 ft.). Wondrous item, very rare. You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. A 4 ft. × 6 ft. carpet can carry up to 400 lb. at a fly speed of 60 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

Nolzur's Marvelous Pigments. Wondrous item, very rare.

Hat of Disguise. Wondrous item, uncommon (requires attunement). While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.

Ioun Stone of Leadership. Wondrous item, very rare (requires attunement). Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head.

Spell scroll of fly.

2023-01-15 18:30 DDHC-TYP Chapter 4: White Plume Mountain 1 11009 10 Ring of Protection, Ring of Spell Storing, Stone of Good Luck (Luckstone), Necklace of Prayer Beads, Armor of Vulnerability (Slashing), Boots of Striding and Springing, Chain Mail, +1, Goggles of Night Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2023-01-10 18:00 Trade Log -5 Qilin’s Ring (Ring of Free Action) > Amulet of Health Show Trade Log

Traded Alfredo's Ring of Free Action for Mr. Universe (Henry)'s Amulet of Health.

2023-01-10 18:00 SJ-DC-FLUMPH-02 Frightmare of the Flux 1 1000 10 Astromancy Archive (Flux Tome) Show

Astromancy Archive (Flux Tome). Wondrous item, rare (requires attunement). The ancient disc is infused with psionic energy from the far realm, as well as the song of the Flux. The song weaves between madness and harmony. Songcraft. Whenever this item is used as a spell focus or as part of a ritual, its bearer hears a fragment of an ancient song.

2023-01-08 11:00 SJ-DC-DEW The Devil's Work 1 714 10 Cloak of Count Rhodar von Glauer (Cloak of the Bat) Show

Cloak of Count Rhodar von Glauer (Cloak of the Bat). Wondrous Item, rare (requires attunement). While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Master's Guide.

The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Potion of Fire Resistance.

Potion of Psychic Resistance.

Story Award: Having helped Count Rhodar von Glauer by eliminating emperor Gaius VIII, you have earned the frenship and trust of the Dragon Count, and he has granted you with a fragment of his power.

Charm of the Dragon Count: You can use an action to call upon the shadows of night, you and each creature and object within 10 feet of you become Invisible for 2d4 minutes. The Duration is the same for all subjects. If a creature affected by this Attacks or casts a spell, the Invisibility ends for that creature. Once you use this ability the charm disappears from you, though the story reward remains.

Functions as a pouch of dust of disappearance.

Do you want space vampires? That's how you get space vampires.

2023-01-06 18:30 WBW-DC-ZODIAC-07 A Fey At The Races 1 300 10 Qilin’s Ring (Ring of Free Action) Show

Qilin’s Ring (Ring of Free Action). Wondrous item, rare (requires attunement). While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.

“This golden ring is forged from the scale of a Ki-rin; it is said to bless its bearer with luck and fortune.”

Guardian. The item neighs a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Samsara Cup (Keoghtom's Ointment). Wondrous item, uncommon. This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

“The smell of smoked hay infused with spicy notes emanates from the golden fiery liquid.”

15 fortune points.

2022-11-29 19:00 SJ-DC-DWR-01 Dohwar Heist 1 920 10 Bat Burglar Cloak (Cloak of the Bat), Dohwar Plushie (Talking Doll) Show

Bat Burglar Cloak (Cloak of the Bat). Wondrous Item, rare (requires attunement). While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Master's Guide. Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Dohwar Plushie (Talking Doll). Wondrous Item, common (requires attunement). While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. This item is found in Xanathar’s Guide to Everything. Special: This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful.

Potion of Healing (Greater). Potion, uncommon. You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.

Sweet Honeyfish Mooncake (Keoghtom’s Ointment). Wondrous Item, uncommon. This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. Special: The filling of this mooncake acts as Keoghtom’s Ointment, it smells sickly sweet and each dose represents a bite of the mooncake. Each bite is more delicious than the last and it takes a little willpower not to eat it all.

Smokepowder. Wondrous item, uncommon. Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert.

Story Award: Silver Beak Associate. Earned if the sweet honeyfish mooncake recipe was returned. The Silver Beak Cartel is eternally grateful for your impeccable work returning their priceless recipe and saving their business in mooncakes. They’ll be sure to be in touch for other jobs in the future.

2022-11-29 09:24 STARTING PLAY AT 5TH LEVEL 260 Eldritch Claw Tattoo, Bag of Holding Show

STARTING PLAY AT 5TH LEVEL. You may choose to create a 5th level character instead of starting at 1st level. As a 5th level character, you may choose one of the following magic items to possess in addition to your standard gear from your class and background.

Added 10 gp from Wildspacer background.

Expended 5 hours of Service Awards 12a to gain Tier 1 adventure reward (Eldritch Claw Tattoo) + 250 gp.

Added Bag of Holding.