Phaelor Character Sheet

Season:
Spelljammer
Race:
Astral Elf
Class:
Wizard
Background:
Lifestyle:
None
Current Level:
16
Total GP:
62633
Total Downtime:
139
Tag:
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
22
Magic Item Limit:
6
Manual of Quickness of Action,
Arcane Grimoire +1,
Tome of Clear Thought,
Bat Burglar Cloak (Cloak of the Bat),
Agony (Greatsword +2),
The Emperor's Cloak (Cloak of Many Fashions),
Velahr'kerym (Flame Tongue Longsword),
Divine Shard (Elemental Essence Shard, Air),
Angel's Trumpet (Horn of Silent Alarm),
Ioun Stone of Protection,
Staff of Birdcalls,
Phoenix Tear (Elemental Essence Shard (Fire)),
Eschantrii Staff (Staff of Adornment),
Tarot Card Set,
Belt of Fire Giant Strength,
Nimbus (Carpet of Flying),
Orange Gi (Clothes of Mending),
Bag of Devouring,
Bone Half Plate, +1 (Half Plate, +1),
Charles (Talking Doll),
NOOT Suit (Fish Suit),
Farenor's Cloak of Many Fashions,
Dread Cutlass (Scimitar of Speed),
Periwinkle's Hat of Piracy (Hat of Wizardry),
Arcane Grimoire +3,
Brazier of Commanding Fire Elementals,
Cli Lyre,
Ring of Telekinesis

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2022-12-29 22:40 CCC-BMG-37 Weakness of Rock 1 Manual of Quickness of Action Show DM Log
2022-09-06 16:49 Starting Play at 5th Level 5 10 30 Arcane Grimoire +1, Tome of Clear Thought Show

You may choose to create a 5th level character instead of starting at 1st level. As a 5th level character, you may choose one of the following magic items to possess in addition to your standard gear from your class and background.

Added 10 gp from Astral Drifter background.

You are 20d6 years older than you look, because you have spent that much time in the Astral Sea without aging. Rolled 65.

Divine Contact with Istus, god of fate and destiny (neutral).

Added Tome of Clear Thought + 30 Downtime Days from Service Awards 11b as well as one level.

2022-09-06 18:00 SJ-DC-DWR-01 Dohwar Heist 1 1 833 10 Bat Burglar Cloak (Cloak of the Bat) Show

Bat Burglar Cloak (Cloak of the Bat). Wondrous item, rare (requires attunement). While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

2022-09-18 18:00 SJ-DC-ANGKA-01 Requiem for Lost Souls 1 1 1250 8 Agony (Greatsword +2), The Emperor's Cloak (Cloak of Many Fashions) Show

Copied Fireball (150 gp, 6 hours) and Haste (150 gp, 6 hours) from Terry Balando (David Gnieslaw) = 300 gp and 2 downtime.

Potion of Greater Healing.

Agony (Greatsword +2). Weapon (greatsword), rare. You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. The hilt of this greatsword is wrapped in black-leather. The blade itself is blood red, and its sheath is the colour of red wine. Created through ritual sacrifice, this greatsword radiates the hot, metallic scent of fear and the singed sulphur smell of anger. When you hold it, you can hear the whispered cries of the soul fragment trapped within. Guardian. The trapped soul whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

The Emperor's Cloak (Cloak of Many Fashion). Wonderous item, common. While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. This cloak is invisible to creatures other than the bearer, those with true sight, or those with a Wisdom score of 14 or greater. This cloak can't make the bearer and whatever the bearer is wearing or carrying invisible. Confident. The item helps its bearer feel self-assured.

Smokepowder. Wonderous item, uncommon. Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert.

2022-09-20 18:00 DDAL00-02d Echoes of the Weeping War 1 1 500 10 Velahr'kerym (Flame Tongue Longsword) Show

Velahr'Kerym (Flame Tongue Longsword). Weapon, rare (requires attunement). This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. This item can be found in the Dungeon Master’s Guide.

2022-10-02 18:00 SJ-DC-ANGKA-02 The Pursuit of Happiness 1 1 833 10 Divine Shard (Elemental Essence Shard, Air), Angel's Trumpet (Horn of Silent Alarm) Show

Divine Shard (Elemental Essence Shard, Air). Wondrous item, rare (requires attunement by a sorcerer). This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use this property. Air. You can immediately fly up to 60 feet without provoking opportunity attacks. Language. The bearer can speak and understand Celestial while the shard is on the bearer's person. This shard contains the essence of an angel. When you use the property of this shard, two feathery wings sprout from your back.

Angel's Trumpet (Horn of Silent Alarm). Wonderous Item, common. This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience. The blare of this golden trumpet triggers the feeling of impending doom in whoever that hears it.

2022-10-07 17:00 WBW-DC-DEATH-01 In Defense of Dairy 1 1 1000 10 Ioun Stone of Protection, Staff of Birdcalls Show

Ioun Stone of Protection

Staff of Birdcalls

2022-12-02 18:30 SJ-DC-MONSTER-01 Phoenix 1 1 3500 -8 Phoenix Tear (Elemental Essence Shard (Fire)), Eschantrii Staff (Staff of Adornment), Tarot Card Set Show

Copied Ashardalon's Stride (150 gp, 6 hours) and Fly (150 gp, 6 hours) = 300 gp and 2 downtime.

Copied Tasha's Mind Whip, Web, Blink, Summon Fey, Water Breathing, Evard's Black Tentacles, Conjure Minor Elementals, Wall of Fire, Cloudkill, Far Step, Summon Draconic Spirit, Arcane Gate, Contingency, Summon Fiend, Globe of Invulnerability from lordjazza#4481 = 3200 gp and 16 downtime.

24 Candy Corn.

Phoenix Tear (Elemental Essence Shard (Fire)). Wondrous item, rare (requires attunement by a sorcerer). This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use the following property: Property. One target of the spell that you can see catches fire. The burning target takes 2d10 fire damage at the start of its next turn, and then the flames go out.

The shard shimmer in prismatic fire and glows faintly in darkness; an etheral song of the phoenix echoes if you listen closely.

Temperate: The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Eschantrii Staff (Staff of Adornment). Staff, common. If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.

This item is warm to the touch, crafted from plane-touched fire trees. Sigils of flames cover its surface. Shades of red and orange are the prominent colors.

Sentinel. The staff is sensitive to the presence of elementals. This item glows faintly when such creatures are within 120 feet of it.

Spell scroll of Ashardalon's Stride. Spell scroll, uncommon. The spell scroll is etched from an ancient volcanic rock of unknown origin.

Spell scroll of Fly. Spell scroll, uncommon. The spell scroll is weaved from the ashen white trees of the druidic village.

Candy Corn Calico Cat. Construct Pet. This construct is made entirely of partially chewed candy corns. They use cat stats (construct) and can also be a familiar or animal companion.

Tarot Card Set. Wondrous item, uncommon (unique). Once per day, roll 1d4 to find out what your tarot fortune produces. At dawn this product (not the card) vanishes but the character may roll again to reveal their next fortune.

DC 1 The Flower - touching this card to a patch of earth or soil, within 5 feet of you, causes one flower of your choice to sprout there. The flower is nonmagical and harmless, and it grows or withers as a normal flower would.

DC 2 The Yummy Meal - this card produces your favorite meal, the equivalent of 1 ration.

DC 3 The Tea Pot - this card produces a tiny pot of piping tea, the equivalent of one potion of healing.

DC 4 The Witch - this card produces a stone and twisted wire pendant. As an action, it gives you advantage on Charisma checks when communicating with humanoids (CR1 or less), for 1 hour.

2022-12-06 18:00 CCC-ALMOG-03 TALES03-01 Claws of Fury 1 1 7625 9 Belt of Fire Giant Strength Show

Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face.

Scroll Grasping Vine. Scroll, rare. This item can be found in the Player’s Handbook.

Scroll of Enhance Ability. Scroll, uncommon. This item can be found in the Player’s Handbook.

Potion of Supreme Healing. Potion, rare. This item can be found in the Player’s Handbook.

Antitoxin. Potion, uncommon. This item can be found in the Player’s Handbook.

Copied Enhance Ability (100 gp, 4 hours) = 100 gp and 1 downtime.

2022-12-18 18:00 SJ-DC-ANGKA-04 A Matter of Faith 1 1 12500 10 Nimbus (Carpet of Flying), Orange Gi (Clothes of Mending) Show

Nimbus (Carpet of Flying). Wondrous item, very rare. You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. This carpet is 3 feet by 5 feet and has a flying speed of 80 feet. It can carry up to 400 pounds, but its flying speed becomes 40 feet while carrying over 200 pounds. Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is unaffected. This fluffy yellow cloud, about three feet in diameter, bobs cheerfully in the air. It has a gaseous body and can only be ridden by creatures of non-evil alignment. An evil creature will pass through the cloud as if it was a normal body of smoke or fog. As a bonus action, you can change this cloud's style, color, and apparent quality into a small thunderstorm cloud that lets out harmless thunder, lightning, and rain. A 3 ft. × 5 ft. carpet can carry up to 200 lb. at a fly speed of 80 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

Orange Gi (Clothes of Mending). Wonderous item, common. This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear. Pieces of the destroyed outfit can't be repaired this way. War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer's next turn. This martial arts uniform consists of an orange tank top with a dark blue short-sleeved undershirt, matching orange baggy pants, blue wristbands, dark blue boots, and a blue obi to be tied over the waist as a belt. On the back of the tank top, there is a large ancient symbol that represents "Faith", and on the front-left side is a smaller version of the symbol.

Smokepowder. Wonderous item, uncommon. Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert.

Potion of Superior Healing.

Potion of Invulnerability.

2022-12-24 13:00 CCC-FC3-03 Tales of Estirwald: The Fun House 1 1 6666 10 Bag of Devouring Show

Bag of Devouring. Wondrous Item, very rare. Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in the past….

Potion of Mind Reading

2022-12-29 19:00 SJ-DC-ANGKA-AO Goblin Trouble 1 1 4166 10 Bone Half Plate, +1 (Half Plate, +1), Charles (Talking Doll) Show

Bone Half Plate, +1 (Half Plate, +1). Armor (half plate), rare. You have a +1 bonus to AC while wearing this armor. Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps. Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is unaffected. This macabre, nonmetallic armor of bones has a frightening appearance, making it more likely for the wearer to command the respect of others.

Charles (Talking Doll). Wonderous item, common. While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so. This doll is wearing red-buttoned overalls, red sneakers, striped sweater, with red hair, blue eyes, and freckles.

Spellwrought Tattoo (Haste). Wonderous item (tattoo), uncommon. This magic tattoo contains a single 3rd Level Spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin. 3rd level Spellwrought Tattoo. Spellcasting Ability Mod. +3, Save DC 15, Attack Bonus +7.

Potion of Greater Healing.

Keoghtom's Ointment (5 doses).

2023-04-08 19:30 SJ-DC-DWR-02 Last Flight Of The Orca 1 0 10000 10 NOOT Suit (Fish Suit), Farenor's Cloak of Many Fashions Show

NOOT Suit (Fish Suit). Wondrous Item, very rare. This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity. This item is found in the Astral Adventurer’s Guide. Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them. The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Farenor's Cloak of Many Fashions. Wondrous Item, common. While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. This item is found in Xanathar’s Guide to Everything. Special: This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language.

Potion of Superior Healing. Potion, uncommon

Smokepowder. Wondrous item, uncommon

Spell Scroll of Create Spelljamming Helm. Scroll, rare.

Silver Beak Partner

2023-04-09 12:30 SJ-DC-DWR-03 Red Flag Of Dread 1 10000 10 Dread Cutlass (Scimitar of Speed), Periwinkle's Hat of Piracy (Hat of Wizardry) Show

Dread Cutlass (Scimitar of Speed).

Periwinkle's Hat of Piracy (Hat of Wizardry).

Potion of Superior Healing

Spell Scroll of Air Bubble

2023-07-23 18:00 DDHC-KGV-13 Fire and Darkness 1 0 3750 10 Arcane Grimoire +3, Brazier of Commanding Fire Elementals, Cli Lyre, Ring of Telekinesis Show

Arcane Grimoire +3. Wondrous item, very rare (requires attunement by a wizard). While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

Brazier of Commanding Fire Elementals. Wondrous item, rare. While a fire burns in this brass brazier, you can use an action to speak the brazier's command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can't be used this way again until the next dawn. The brazier weighs 5 pounds.

Cli Lyre. Wondrous item, Instrument, rare (requires attunement by a bard).

Ring of Telekinesis. Ring, very rare (requires attunement).

Potion of Fire Resistance. Potion, rare.

Midnight Tears. A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one. Ingested. A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2022-12-29 22:40 CCC-BMG-37 Weakness of Rock 1 Show DM Log
2022-09-06 16:49 Starting Play at 5th Level 30 Show

You may choose to create a 5th level character instead of starting at 1st level. As a 5th level character, you may choose one of the following magic items to possess in addition to your standard gear from your class and background.

Added 10 gp from Astral Drifter background.

You are 20d6 years older than you look, because you have spent that much time in the Astral Sea without aging. Rolled 65.

Divine Contact with Istus, god of fate and destiny (neutral).

Added Tome of Clear Thought + 30 Downtime Days from Service Awards 11b as well as one level.

2022-09-06 18:00 SJ-DC-DWR-01 Dohwar Heist 1 10 Show

Bat Burglar Cloak (Cloak of the Bat). Wondrous item, rare (requires attunement). While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

2022-09-18 18:00 SJ-DC-ANGKA-01 Requiem for Lost Souls 1 8 Show

Copied Fireball (150 gp, 6 hours) and Haste (150 gp, 6 hours) from Terry Balando (David Gnieslaw) = 300 gp and 2 downtime.

Potion of Greater Healing.

Agony (Greatsword +2). Weapon (greatsword), rare. You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. The hilt of this greatsword is wrapped in black-leather. The blade itself is blood red, and its sheath is the colour of red wine. Created through ritual sacrifice, this greatsword radiates the hot, metallic scent of fear and the singed sulphur smell of anger. When you hold it, you can hear the whispered cries of the soul fragment trapped within. Guardian. The trapped soul whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

The Emperor's Cloak (Cloak of Many Fashion). Wonderous item, common. While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. This cloak is invisible to creatures other than the bearer, those with true sight, or those with a Wisdom score of 14 or greater. This cloak can't make the bearer and whatever the bearer is wearing or carrying invisible. Confident. The item helps its bearer feel self-assured.

Smokepowder. Wonderous item, uncommon. Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert.

2022-09-20 18:00 DDAL00-02d Echoes of the Weeping War 1 10 Show

Velahr'Kerym (Flame Tongue Longsword). Weapon, rare (requires attunement). This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. This item can be found in the Dungeon Master’s Guide.

2022-10-02 18:00 SJ-DC-ANGKA-02 The Pursuit of Happiness 1 10 Show

Divine Shard (Elemental Essence Shard, Air). Wondrous item, rare (requires attunement by a sorcerer). This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use this property. Air. You can immediately fly up to 60 feet without provoking opportunity attacks. Language. The bearer can speak and understand Celestial while the shard is on the bearer's person. This shard contains the essence of an angel. When you use the property of this shard, two feathery wings sprout from your back.

Angel's Trumpet (Horn of Silent Alarm). Wonderous Item, common. This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience. The blare of this golden trumpet triggers the feeling of impending doom in whoever that hears it.

2022-10-07 17:00 WBW-DC-DEATH-01 In Defense of Dairy 1 10 Show

Ioun Stone of Protection

Staff of Birdcalls

2022-12-02 18:30 SJ-DC-MONSTER-01 Phoenix 1 -8 Show

Copied Ashardalon's Stride (150 gp, 6 hours) and Fly (150 gp, 6 hours) = 300 gp and 2 downtime.

Copied Tasha's Mind Whip, Web, Blink, Summon Fey, Water Breathing, Evard's Black Tentacles, Conjure Minor Elementals, Wall of Fire, Cloudkill, Far Step, Summon Draconic Spirit, Arcane Gate, Contingency, Summon Fiend, Globe of Invulnerability from lordjazza#4481 = 3200 gp and 16 downtime.

24 Candy Corn.

Phoenix Tear (Elemental Essence Shard (Fire)). Wondrous item, rare (requires attunement by a sorcerer). This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use the following property: Property. One target of the spell that you can see catches fire. The burning target takes 2d10 fire damage at the start of its next turn, and then the flames go out.

The shard shimmer in prismatic fire and glows faintly in darkness; an etheral song of the phoenix echoes if you listen closely.

Temperate: The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Eschantrii Staff (Staff of Adornment). Staff, common. If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.

This item is warm to the touch, crafted from plane-touched fire trees. Sigils of flames cover its surface. Shades of red and orange are the prominent colors.

Sentinel. The staff is sensitive to the presence of elementals. This item glows faintly when such creatures are within 120 feet of it.

Spell scroll of Ashardalon's Stride. Spell scroll, uncommon. The spell scroll is etched from an ancient volcanic rock of unknown origin.

Spell scroll of Fly. Spell scroll, uncommon. The spell scroll is weaved from the ashen white trees of the druidic village.

Candy Corn Calico Cat. Construct Pet. This construct is made entirely of partially chewed candy corns. They use cat stats (construct) and can also be a familiar or animal companion.

Tarot Card Set. Wondrous item, uncommon (unique). Once per day, roll 1d4 to find out what your tarot fortune produces. At dawn this product (not the card) vanishes but the character may roll again to reveal their next fortune.

DC 1 The Flower - touching this card to a patch of earth or soil, within 5 feet of you, causes one flower of your choice to sprout there. The flower is nonmagical and harmless, and it grows or withers as a normal flower would.

DC 2 The Yummy Meal - this card produces your favorite meal, the equivalent of 1 ration.

DC 3 The Tea Pot - this card produces a tiny pot of piping tea, the equivalent of one potion of healing.

DC 4 The Witch - this card produces a stone and twisted wire pendant. As an action, it gives you advantage on Charisma checks when communicating with humanoids (CR1 or less), for 1 hour.

2022-12-06 18:00 CCC-ALMOG-03 TALES03-01 Claws of Fury 1 9 Show

Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face.

Scroll Grasping Vine. Scroll, rare. This item can be found in the Player’s Handbook.

Scroll of Enhance Ability. Scroll, uncommon. This item can be found in the Player’s Handbook.

Potion of Supreme Healing. Potion, rare. This item can be found in the Player’s Handbook.

Antitoxin. Potion, uncommon. This item can be found in the Player’s Handbook.

Copied Enhance Ability (100 gp, 4 hours) = 100 gp and 1 downtime.

2022-12-18 18:00 SJ-DC-ANGKA-04 A Matter of Faith 1 10 Show

Nimbus (Carpet of Flying). Wondrous item, very rare. You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. This carpet is 3 feet by 5 feet and has a flying speed of 80 feet. It can carry up to 400 pounds, but its flying speed becomes 40 feet while carrying over 200 pounds. Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is unaffected. This fluffy yellow cloud, about three feet in diameter, bobs cheerfully in the air. It has a gaseous body and can only be ridden by creatures of non-evil alignment. An evil creature will pass through the cloud as if it was a normal body of smoke or fog. As a bonus action, you can change this cloud's style, color, and apparent quality into a small thunderstorm cloud that lets out harmless thunder, lightning, and rain. A 3 ft. × 5 ft. carpet can carry up to 200 lb. at a fly speed of 80 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

Orange Gi (Clothes of Mending). Wonderous item, common. This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear. Pieces of the destroyed outfit can't be repaired this way. War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer's next turn. This martial arts uniform consists of an orange tank top with a dark blue short-sleeved undershirt, matching orange baggy pants, blue wristbands, dark blue boots, and a blue obi to be tied over the waist as a belt. On the back of the tank top, there is a large ancient symbol that represents "Faith", and on the front-left side is a smaller version of the symbol.

Smokepowder. Wonderous item, uncommon. Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert.

Potion of Superior Healing.

Potion of Invulnerability.

2022-12-24 13:00 CCC-FC3-03 Tales of Estirwald: The Fun House 1 10 Show

Bag of Devouring. Wondrous Item, very rare. Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in the past….

Potion of Mind Reading

2022-12-29 19:00 SJ-DC-ANGKA-AO Goblin Trouble 1 10 Show

Bone Half Plate, +1 (Half Plate, +1). Armor (half plate), rare. You have a +1 bonus to AC while wearing this armor. Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps. Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is unaffected. This macabre, nonmetallic armor of bones has a frightening appearance, making it more likely for the wearer to command the respect of others.

Charles (Talking Doll). Wonderous item, common. While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so. This doll is wearing red-buttoned overalls, red sneakers, striped sweater, with red hair, blue eyes, and freckles.

Spellwrought Tattoo (Haste). Wonderous item (tattoo), uncommon. This magic tattoo contains a single 3rd Level Spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin. 3rd level Spellwrought Tattoo. Spellcasting Ability Mod. +3, Save DC 15, Attack Bonus +7.

Potion of Greater Healing.

Keoghtom's Ointment (5 doses).

2023-04-08 19:30 SJ-DC-DWR-02 Last Flight Of The Orca 1 10 Show

NOOT Suit (Fish Suit). Wondrous Item, very rare. This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity. This item is found in the Astral Adventurer’s Guide. Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them. The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Farenor's Cloak of Many Fashions. Wondrous Item, common. While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. This item is found in Xanathar’s Guide to Everything. Special: This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language.

Potion of Superior Healing. Potion, uncommon

Smokepowder. Wondrous item, uncommon

Spell Scroll of Create Spelljamming Helm. Scroll, rare.

Silver Beak Partner

2023-04-09 12:30 SJ-DC-DWR-03 Red Flag Of Dread 1 10 Show

Dread Cutlass (Scimitar of Speed).

Periwinkle's Hat of Piracy (Hat of Wizardry).

Potion of Superior Healing

Spell Scroll of Air Bubble

2023-07-23 18:00 DDHC-KGV-13 Fire and Darkness 1 10 Show

Arcane Grimoire +3. Wondrous item, very rare (requires attunement by a wizard). While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

Brazier of Commanding Fire Elementals. Wondrous item, rare. While a fire burns in this brass brazier, you can use an action to speak the brazier's command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can't be used this way again until the next dawn. The brazier weighs 5 pounds.

Cli Lyre. Wondrous item, Instrument, rare (requires attunement by a bard).

Ring of Telekinesis. Ring, very rare (requires attunement).

Potion of Fire Resistance. Potion, rare.

Midnight Tears. A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one. Ingested. A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.

Date Played Adventure Title Session XP ▲ GP Downtime Renown Magic Items
2022-12-29 22:40 CCC-BMG-37 Weakness of Rock 1 Manual of Quickness of Action Show DM Log
2022-09-06 16:49 Starting Play at 5th Level 10 30 Arcane Grimoire +1, Tome of Clear Thought Show

You may choose to create a 5th level character instead of starting at 1st level. As a 5th level character, you may choose one of the following magic items to possess in addition to your standard gear from your class and background.

Added 10 gp from Astral Drifter background.

You are 20d6 years older than you look, because you have spent that much time in the Astral Sea without aging. Rolled 65.

Divine Contact with Istus, god of fate and destiny (neutral).

Added Tome of Clear Thought + 30 Downtime Days from Service Awards 11b as well as one level.

2022-09-06 18:00 SJ-DC-DWR-01 Dohwar Heist 1 833 10 Bat Burglar Cloak (Cloak of the Bat) Show

Bat Burglar Cloak (Cloak of the Bat). Wondrous item, rare (requires attunement). While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

2022-09-18 18:00 SJ-DC-ANGKA-01 Requiem for Lost Souls 1 1250 8 Agony (Greatsword +2), The Emperor's Cloak (Cloak of Many Fashions) Show

Copied Fireball (150 gp, 6 hours) and Haste (150 gp, 6 hours) from Terry Balando (David Gnieslaw) = 300 gp and 2 downtime.

Potion of Greater Healing.

Agony (Greatsword +2). Weapon (greatsword), rare. You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. The hilt of this greatsword is wrapped in black-leather. The blade itself is blood red, and its sheath is the colour of red wine. Created through ritual sacrifice, this greatsword radiates the hot, metallic scent of fear and the singed sulphur smell of anger. When you hold it, you can hear the whispered cries of the soul fragment trapped within. Guardian. The trapped soul whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

The Emperor's Cloak (Cloak of Many Fashion). Wonderous item, common. While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. This cloak is invisible to creatures other than the bearer, those with true sight, or those with a Wisdom score of 14 or greater. This cloak can't make the bearer and whatever the bearer is wearing or carrying invisible. Confident. The item helps its bearer feel self-assured.

Smokepowder. Wonderous item, uncommon. Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert.

2022-09-20 18:00 DDAL00-02d Echoes of the Weeping War 1 500 10 Velahr'kerym (Flame Tongue Longsword) Show

Velahr'Kerym (Flame Tongue Longsword). Weapon, rare (requires attunement). This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. This item can be found in the Dungeon Master’s Guide.

2022-10-02 18:00 SJ-DC-ANGKA-02 The Pursuit of Happiness 1 833 10 Divine Shard (Elemental Essence Shard, Air), Angel's Trumpet (Horn of Silent Alarm) Show

Divine Shard (Elemental Essence Shard, Air). Wondrous item, rare (requires attunement by a sorcerer). This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use this property. Air. You can immediately fly up to 60 feet without provoking opportunity attacks. Language. The bearer can speak and understand Celestial while the shard is on the bearer's person. This shard contains the essence of an angel. When you use the property of this shard, two feathery wings sprout from your back.

Angel's Trumpet (Horn of Silent Alarm). Wonderous Item, common. This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience. The blare of this golden trumpet triggers the feeling of impending doom in whoever that hears it.

2022-10-07 17:00 WBW-DC-DEATH-01 In Defense of Dairy 1 1000 10 Ioun Stone of Protection, Staff of Birdcalls Show

Ioun Stone of Protection

Staff of Birdcalls

2022-12-02 18:30 SJ-DC-MONSTER-01 Phoenix 1 3500 -8 Phoenix Tear (Elemental Essence Shard (Fire)), Eschantrii Staff (Staff of Adornment), Tarot Card Set Show

Copied Ashardalon's Stride (150 gp, 6 hours) and Fly (150 gp, 6 hours) = 300 gp and 2 downtime.

Copied Tasha's Mind Whip, Web, Blink, Summon Fey, Water Breathing, Evard's Black Tentacles, Conjure Minor Elementals, Wall of Fire, Cloudkill, Far Step, Summon Draconic Spirit, Arcane Gate, Contingency, Summon Fiend, Globe of Invulnerability from lordjazza#4481 = 3200 gp and 16 downtime.

24 Candy Corn.

Phoenix Tear (Elemental Essence Shard (Fire)). Wondrous item, rare (requires attunement by a sorcerer). This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use the following property: Property. One target of the spell that you can see catches fire. The burning target takes 2d10 fire damage at the start of its next turn, and then the flames go out.

The shard shimmer in prismatic fire and glows faintly in darkness; an etheral song of the phoenix echoes if you listen closely.

Temperate: The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Eschantrii Staff (Staff of Adornment). Staff, common. If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.

This item is warm to the touch, crafted from plane-touched fire trees. Sigils of flames cover its surface. Shades of red and orange are the prominent colors.

Sentinel. The staff is sensitive to the presence of elementals. This item glows faintly when such creatures are within 120 feet of it.

Spell scroll of Ashardalon's Stride. Spell scroll, uncommon. The spell scroll is etched from an ancient volcanic rock of unknown origin.

Spell scroll of Fly. Spell scroll, uncommon. The spell scroll is weaved from the ashen white trees of the druidic village.

Candy Corn Calico Cat. Construct Pet. This construct is made entirely of partially chewed candy corns. They use cat stats (construct) and can also be a familiar or animal companion.

Tarot Card Set. Wondrous item, uncommon (unique). Once per day, roll 1d4 to find out what your tarot fortune produces. At dawn this product (not the card) vanishes but the character may roll again to reveal their next fortune.

DC 1 The Flower - touching this card to a patch of earth or soil, within 5 feet of you, causes one flower of your choice to sprout there. The flower is nonmagical and harmless, and it grows or withers as a normal flower would.

DC 2 The Yummy Meal - this card produces your favorite meal, the equivalent of 1 ration.

DC 3 The Tea Pot - this card produces a tiny pot of piping tea, the equivalent of one potion of healing.

DC 4 The Witch - this card produces a stone and twisted wire pendant. As an action, it gives you advantage on Charisma checks when communicating with humanoids (CR1 or less), for 1 hour.

2022-12-06 18:00 CCC-ALMOG-03 TALES03-01 Claws of Fury 1 7625 9 Belt of Fire Giant Strength Show

Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face.

Scroll Grasping Vine. Scroll, rare. This item can be found in the Player’s Handbook.

Scroll of Enhance Ability. Scroll, uncommon. This item can be found in the Player’s Handbook.

Potion of Supreme Healing. Potion, rare. This item can be found in the Player’s Handbook.

Antitoxin. Potion, uncommon. This item can be found in the Player’s Handbook.

Copied Enhance Ability (100 gp, 4 hours) = 100 gp and 1 downtime.

2022-12-18 18:00 SJ-DC-ANGKA-04 A Matter of Faith 1 12500 10 Nimbus (Carpet of Flying), Orange Gi (Clothes of Mending) Show

Nimbus (Carpet of Flying). Wondrous item, very rare. You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. This carpet is 3 feet by 5 feet and has a flying speed of 80 feet. It can carry up to 400 pounds, but its flying speed becomes 40 feet while carrying over 200 pounds. Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is unaffected. This fluffy yellow cloud, about three feet in diameter, bobs cheerfully in the air. It has a gaseous body and can only be ridden by creatures of non-evil alignment. An evil creature will pass through the cloud as if it was a normal body of smoke or fog. As a bonus action, you can change this cloud's style, color, and apparent quality into a small thunderstorm cloud that lets out harmless thunder, lightning, and rain. A 3 ft. × 5 ft. carpet can carry up to 200 lb. at a fly speed of 80 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

Orange Gi (Clothes of Mending). Wonderous item, common. This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear. Pieces of the destroyed outfit can't be repaired this way. War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer's next turn. This martial arts uniform consists of an orange tank top with a dark blue short-sleeved undershirt, matching orange baggy pants, blue wristbands, dark blue boots, and a blue obi to be tied over the waist as a belt. On the back of the tank top, there is a large ancient symbol that represents "Faith", and on the front-left side is a smaller version of the symbol.

Smokepowder. Wonderous item, uncommon. Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert.

Potion of Superior Healing.

Potion of Invulnerability.

2022-12-24 13:00 CCC-FC3-03 Tales of Estirwald: The Fun House 1 6666 10 Bag of Devouring Show

Bag of Devouring. Wondrous Item, very rare. Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in the past….

Potion of Mind Reading

2022-12-29 19:00 SJ-DC-ANGKA-AO Goblin Trouble 1 4166 10 Bone Half Plate, +1 (Half Plate, +1), Charles (Talking Doll) Show

Bone Half Plate, +1 (Half Plate, +1). Armor (half plate), rare. You have a +1 bonus to AC while wearing this armor. Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps. Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is unaffected. This macabre, nonmetallic armor of bones has a frightening appearance, making it more likely for the wearer to command the respect of others.

Charles (Talking Doll). Wonderous item, common. While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so. This doll is wearing red-buttoned overalls, red sneakers, striped sweater, with red hair, blue eyes, and freckles.

Spellwrought Tattoo (Haste). Wonderous item (tattoo), uncommon. This magic tattoo contains a single 3rd Level Spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin. 3rd level Spellwrought Tattoo. Spellcasting Ability Mod. +3, Save DC 15, Attack Bonus +7.

Potion of Greater Healing.

Keoghtom's Ointment (5 doses).

2023-04-08 19:30 SJ-DC-DWR-02 Last Flight Of The Orca 1 10000 10 NOOT Suit (Fish Suit), Farenor's Cloak of Many Fashions Show

NOOT Suit (Fish Suit). Wondrous Item, very rare. This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity. This item is found in the Astral Adventurer’s Guide. Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them. The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Farenor's Cloak of Many Fashions. Wondrous Item, common. While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. This item is found in Xanathar’s Guide to Everything. Special: This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language.

Potion of Superior Healing. Potion, uncommon

Smokepowder. Wondrous item, uncommon

Spell Scroll of Create Spelljamming Helm. Scroll, rare.

Silver Beak Partner

2023-04-09 12:30 SJ-DC-DWR-03 Red Flag Of Dread 1 10000 10 Dread Cutlass (Scimitar of Speed), Periwinkle's Hat of Piracy (Hat of Wizardry) Show

Dread Cutlass (Scimitar of Speed).

Periwinkle's Hat of Piracy (Hat of Wizardry).

Potion of Superior Healing

Spell Scroll of Air Bubble

2023-07-23 18:00 DDHC-KGV-13 Fire and Darkness 1 3750 10 Arcane Grimoire +3, Brazier of Commanding Fire Elementals, Cli Lyre, Ring of Telekinesis Show

Arcane Grimoire +3. Wondrous item, very rare (requires attunement by a wizard). While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

Brazier of Commanding Fire Elementals. Wondrous item, rare. While a fire burns in this brass brazier, you can use an action to speak the brazier's command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can't be used this way again until the next dawn. The brazier weighs 5 pounds.

Cli Lyre. Wondrous item, Instrument, rare (requires attunement by a bard).

Ring of Telekinesis. Ring, very rare (requires attunement).

Potion of Fire Resistance. Potion, rare.

Midnight Tears. A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one. Ingested. A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.