Corr Character Sheet
Love’s Ambrosia (Keoghtom's Ointment),
Baby Hydra Plushie (Talking Doll),
Dust of Corrosion,
Greatsword +1,
Velahr'Kerym (Flame Tongue Longsword),
Elemental Essence Shard (Water),
Hat of Wizardry,
Splint +1,
Rapier of the Dark Huntsman (Rapier of Life Stealing),
Demon Skin
Log Entries
Date Played | Adventure Title ▼ | Session | Levels | GP | Downtime | Magic Items | ||
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2022-04-19 18:30 | WBW-DC-ZODIAC-06 Nightmare of the Naga | 1 | 1 | 10 | Serpent’s Embrace (Bracers of Defense), Love’s Ambrosia (Keoghtom's Ointment), Baby Hydra Plushie (Talking Doll), Dust of Corrosion | Show | ||
Gained 19 fortune points. Serpent’s Embrace (Bracers of Defense). Wondrous Item, rare (requires attunement). The jade bracers are etched and shaped into serpents, one ivory and one obsidian, when the bracer meet, they imbue a sense of comfort and love to their wielder. Guardian. The item hisses a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Baby Hydra Plushie (Talking Doll). Wondrous Item, common (requires attunement). This doll is a well-worn and much loved plushie of a five headed hydra. One of the doll phrases is magically imbued with a final loving lullaby sung by the deceased mother of the Archfey of Serpents. Language. The bearer can speak and understand abyssal while the item is on the bearer’s person. Love’s Ambrosia (Keoghtom's Ointment). Wondrous Item, uncommon. The smell and taste of peach and cherry blossoms emanate from pinkish white liquid. Spell Scroll of Revivify. Scroll, uncommon. The spell scroll is made of silk and old scholar's paper. Dust of Corrosion. Wondrous Item, uncommon. Found in a small packet, this dust is made from finely ground rust monster antennae. There is enough dust in each packet for one use. Pact of the Pearl. Characters gain a silver white tattoo of a female serpent. Pact of The Ophidian. Characters gain a monochromatic tattoo of a blind serpent, they are blessed by the Ophidian. You can spend five downtime to gain temporary blindsight up to 10 feet for ten minutes. This feature cannot be used again until the next dawn. Each time this feature is used you must spend a further five downtime. Shadow Serpent. Characters can summon a shadow naga from their own shadow, once per dawn for 1d4 hours. The shadow naga has the statistics of a flying snake. They cannot attack, defend, or otherwise play any role in combat. |
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2022-04-19 12:25 | Started Play at Level 5 | 4 | 5 | Greatsword +1 | Show | |||
Added 5 gp from Far Traveller background. Added Greatsword +1. |
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2023-09-30 18:00 | SJ-DC-KEEP Kandlekeep Rekonstruktion | 1 | 1 | 1000 | 10 | Elemental Essence Shard (Water), Hat of Wizardry | Show | |
Elemental Essence Shard (Water). Wondrous item, rare (requires attunement by a sorcerer). This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. Water. You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall prone. Waterborne (Minor Property). This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. This prism-shaped shard has a single water drop from the elemental plane of water itself. It douses the most powerful of the flames. Hat of Wizardry. Wondrous item, common (requires attunement by a wizard). This antiquated, cone—shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits: Potion of Greater Healing. Potion, uncommon, consumable. You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. Keoghtom's Ointment. Wondrous item, uncommon, consumable. This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh ½ pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. Scroll of Air Bubble. Scroll, uncommon, consumable. This spell scroll allows you to cast air bubble. Stonky Noptopper's Spells o' Plenty. This was once Stonky's arcane grimoire. It contains the following spells, which are found in the sage stat block. Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don't need to dontate books to enter the keep and you skip ahead of any queues of lines for any of the services provided by the fortress of knowledge. |
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2024-04-03 18:30 | DDHC-QIS: Descent into the Lost Caverns of Tsojcanth | 1 | 0 | 745 | 10 | Demon Skin | Show | |
Demon Skin. Armor (any heavy armor), rare (requires attunement). This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn't impede bodily functions. Once you put it on, it can't be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back to it. While wearing the armor, you have resistance to poison damage. The armor also doesn't impose disadvantage on Dexterity (Stealth) checks. Treasure Iggwilv’s Horn. Wondrous Item, Rare (Requires Attunement). You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the spell requires a saving throw, the spell save DC is 13. Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. Potion of Polychromy. Potion, Uncommon. When you drink this potion, you and everything you are wearing or carrying take on a rainbow-hued appearance for 1 hour. During that time, you can use a bonus action to turn any color or combination of colors you choose. If you mimic the colors of your surroundings, your hues continually shift to match your surroundings, and you have advantage on Dexterity (Stealth) checks until you change your colors again or the potion wears off. Tasha’s Creeping Keelboat. Wondrous Item, Very Rare (Requires Attunement). This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat. |
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2023-11-08 18:30 | DDAL05-4 In Dire Need | 1 | 1 | 320 | 10 | Splint +1 | Show | |
Splint +1. Armor (splint), rare. A beautifully crafted suit of splintmail wrought in classical Adbarran design. The armor is evocative of dwarven sensibilities, being simple if a bit angular. The helm is crafted with curling ram’s horns and dwarven runes on the vambraces pronouncing the wearer a friend and defender of Citadel Adbar. |
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2023-09-20 18:30 | DDAL00-02e Echoes of the Weeping War | 1 | 1 | 166 | 10 | Velahr'Kerym (Flame Tongue Longsword) | Show | |
Velahr'Kerym (Flame Tongue Longsword). Weapon, rare (requires attunement). This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. This item can be found in the Dungeon Master’s Guide. |
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2024-03-29 19:30 | CCC-PDXAGE-0201 The Dark Hunt | 1 | 1 | 100 | 10 | Rapier of the Dark Huntsman (Rapier of Life Stealing) | Show | |
Rapier of the Dark Huntsman (Rapier of Life Stealing). Weapon, rare (requires attunement). This matte-black rapier does not reflect light. It radiates a faint fiendish aura, and turns chill to the touch when within 30 feet of a good-aligned cleric or paladin. Once attuned, the wielder often feels hungry, even if they have just eaten. However, when the life stealing power is used, the wielder experiences an invigorating euphoria and feels satiated. The blade glows dully when it has fed. The description of this item can be found in the Dungeon Masters Guide. |
Date Played | Adventure Title ▼ | Tier | Session | ACP | TCP | Downtime | Renown | |
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2022-04-19 18:30 | WBW-DC-ZODIAC-06 Nightmare of the Naga | 1 | 10 | Show | ||||
Gained 19 fortune points. Serpent’s Embrace (Bracers of Defense). Wondrous Item, rare (requires attunement). The jade bracers are etched and shaped into serpents, one ivory and one obsidian, when the bracer meet, they imbue a sense of comfort and love to their wielder. Guardian. The item hisses a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Baby Hydra Plushie (Talking Doll). Wondrous Item, common (requires attunement). This doll is a well-worn and much loved plushie of a five headed hydra. One of the doll phrases is magically imbued with a final loving lullaby sung by the deceased mother of the Archfey of Serpents. Language. The bearer can speak and understand abyssal while the item is on the bearer’s person. Love’s Ambrosia (Keoghtom's Ointment). Wondrous Item, uncommon. The smell and taste of peach and cherry blossoms emanate from pinkish white liquid. Spell Scroll of Revivify. Scroll, uncommon. The spell scroll is made of silk and old scholar's paper. Dust of Corrosion. Wondrous Item, uncommon. Found in a small packet, this dust is made from finely ground rust monster antennae. There is enough dust in each packet for one use. Pact of the Pearl. Characters gain a silver white tattoo of a female serpent. Pact of The Ophidian. Characters gain a monochromatic tattoo of a blind serpent, they are blessed by the Ophidian. You can spend five downtime to gain temporary blindsight up to 10 feet for ten minutes. This feature cannot be used again until the next dawn. Each time this feature is used you must spend a further five downtime. Shadow Serpent. Characters can summon a shadow naga from their own shadow, once per dawn for 1d4 hours. The shadow naga has the statistics of a flying snake. They cannot attack, defend, or otherwise play any role in combat. |
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2022-04-19 12:25 | Started Play at Level 5 | Show | ||||||
Added 5 gp from Far Traveller background. Added Greatsword +1. |
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2023-09-30 18:00 | SJ-DC-KEEP Kandlekeep Rekonstruktion | 1 | 10 | Show | ||||
Elemental Essence Shard (Water). Wondrous item, rare (requires attunement by a sorcerer). This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. Water. You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall prone. Waterborne (Minor Property). This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. This prism-shaped shard has a single water drop from the elemental plane of water itself. It douses the most powerful of the flames. Hat of Wizardry. Wondrous item, common (requires attunement by a wizard). This antiquated, cone—shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits: Potion of Greater Healing. Potion, uncommon, consumable. You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. Keoghtom's Ointment. Wondrous item, uncommon, consumable. This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh ½ pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. Scroll of Air Bubble. Scroll, uncommon, consumable. This spell scroll allows you to cast air bubble. Stonky Noptopper's Spells o' Plenty. This was once Stonky's arcane grimoire. It contains the following spells, which are found in the sage stat block. Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don't need to dontate books to enter the keep and you skip ahead of any queues of lines for any of the services provided by the fortress of knowledge. |
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2024-04-03 18:30 | DDHC-QIS: Descent into the Lost Caverns of Tsojcanth | 1 | 10 | Show | ||||
Demon Skin. Armor (any heavy armor), rare (requires attunement). This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn't impede bodily functions. Once you put it on, it can't be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back to it. While wearing the armor, you have resistance to poison damage. The armor also doesn't impose disadvantage on Dexterity (Stealth) checks. Treasure Iggwilv’s Horn. Wondrous Item, Rare (Requires Attunement). You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the spell requires a saving throw, the spell save DC is 13. Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. Potion of Polychromy. Potion, Uncommon. When you drink this potion, you and everything you are wearing or carrying take on a rainbow-hued appearance for 1 hour. During that time, you can use a bonus action to turn any color or combination of colors you choose. If you mimic the colors of your surroundings, your hues continually shift to match your surroundings, and you have advantage on Dexterity (Stealth) checks until you change your colors again or the potion wears off. Tasha’s Creeping Keelboat. Wondrous Item, Very Rare (Requires Attunement). This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat. |
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2023-11-08 18:30 | DDAL05-4 In Dire Need | 1 | 10 | Show | ||||
Splint +1. Armor (splint), rare. A beautifully crafted suit of splintmail wrought in classical Adbarran design. The armor is evocative of dwarven sensibilities, being simple if a bit angular. The helm is crafted with curling ram’s horns and dwarven runes on the vambraces pronouncing the wearer a friend and defender of Citadel Adbar. |
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2023-09-20 18:30 | DDAL00-02e Echoes of the Weeping War | 1 | 10 | Show | ||||
Velahr'Kerym (Flame Tongue Longsword). Weapon, rare (requires attunement). This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. This item can be found in the Dungeon Master’s Guide. |
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2024-03-29 19:30 | CCC-PDXAGE-0201 The Dark Hunt | 1 | 10 | Show | ||||
Rapier of the Dark Huntsman (Rapier of Life Stealing). Weapon, rare (requires attunement). This matte-black rapier does not reflect light. It radiates a faint fiendish aura, and turns chill to the touch when within 30 feet of a good-aligned cleric or paladin. Once attuned, the wielder often feels hungry, even if they have just eaten. However, when the life stealing power is used, the wielder experiences an invigorating euphoria and feels satiated. The blade glows dully when it has fed. The description of this item can be found in the Dungeon Masters Guide. |
Date Played | Adventure Title ▼ | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2022-04-19 18:30 | WBW-DC-ZODIAC-06 Nightmare of the Naga | 1 | 10 | Serpent’s Embrace (Bracers of Defense), Love’s Ambrosia (Keoghtom's Ointment), Baby Hydra Plushie (Talking Doll), Dust of Corrosion | Show | |||
Gained 19 fortune points. Serpent’s Embrace (Bracers of Defense). Wondrous Item, rare (requires attunement). The jade bracers are etched and shaped into serpents, one ivory and one obsidian, when the bracer meet, they imbue a sense of comfort and love to their wielder. Guardian. The item hisses a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Baby Hydra Plushie (Talking Doll). Wondrous Item, common (requires attunement). This doll is a well-worn and much loved plushie of a five headed hydra. One of the doll phrases is magically imbued with a final loving lullaby sung by the deceased mother of the Archfey of Serpents. Language. The bearer can speak and understand abyssal while the item is on the bearer’s person. Love’s Ambrosia (Keoghtom's Ointment). Wondrous Item, uncommon. The smell and taste of peach and cherry blossoms emanate from pinkish white liquid. Spell Scroll of Revivify. Scroll, uncommon. The spell scroll is made of silk and old scholar's paper. Dust of Corrosion. Wondrous Item, uncommon. Found in a small packet, this dust is made from finely ground rust monster antennae. There is enough dust in each packet for one use. Pact of the Pearl. Characters gain a silver white tattoo of a female serpent. Pact of The Ophidian. Characters gain a monochromatic tattoo of a blind serpent, they are blessed by the Ophidian. You can spend five downtime to gain temporary blindsight up to 10 feet for ten minutes. This feature cannot be used again until the next dawn. Each time this feature is used you must spend a further five downtime. Shadow Serpent. Characters can summon a shadow naga from their own shadow, once per dawn for 1d4 hours. The shadow naga has the statistics of a flying snake. They cannot attack, defend, or otherwise play any role in combat. |
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2022-04-19 12:25 | Started Play at Level 5 | 5 | Greatsword +1 | Show | ||||
Added 5 gp from Far Traveller background. Added Greatsword +1. |
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2023-09-30 18:00 | SJ-DC-KEEP Kandlekeep Rekonstruktion | 1 | 1000 | 10 | Elemental Essence Shard (Water), Hat of Wizardry | Show | ||
Elemental Essence Shard (Water). Wondrous item, rare (requires attunement by a sorcerer). This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. Water. You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall prone. Waterborne (Minor Property). This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. This prism-shaped shard has a single water drop from the elemental plane of water itself. It douses the most powerful of the flames. Hat of Wizardry. Wondrous item, common (requires attunement by a wizard). This antiquated, cone—shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits: Potion of Greater Healing. Potion, uncommon, consumable. You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. Keoghtom's Ointment. Wondrous item, uncommon, consumable. This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh ½ pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. Scroll of Air Bubble. Scroll, uncommon, consumable. This spell scroll allows you to cast air bubble. Stonky Noptopper's Spells o' Plenty. This was once Stonky's arcane grimoire. It contains the following spells, which are found in the sage stat block. Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don't need to dontate books to enter the keep and you skip ahead of any queues of lines for any of the services provided by the fortress of knowledge. |
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2024-04-03 18:30 | DDHC-QIS: Descent into the Lost Caverns of Tsojcanth | 1 | 745 | 10 | Demon Skin | Show | ||
Demon Skin. Armor (any heavy armor), rare (requires attunement). This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn't impede bodily functions. Once you put it on, it can't be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back to it. While wearing the armor, you have resistance to poison damage. The armor also doesn't impose disadvantage on Dexterity (Stealth) checks. Treasure Iggwilv’s Horn. Wondrous Item, Rare (Requires Attunement). You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the spell requires a saving throw, the spell save DC is 13. Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. Potion of Polychromy. Potion, Uncommon. When you drink this potion, you and everything you are wearing or carrying take on a rainbow-hued appearance for 1 hour. During that time, you can use a bonus action to turn any color or combination of colors you choose. If you mimic the colors of your surroundings, your hues continually shift to match your surroundings, and you have advantage on Dexterity (Stealth) checks until you change your colors again or the potion wears off. Tasha’s Creeping Keelboat. Wondrous Item, Very Rare (Requires Attunement). This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat. |
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2023-11-08 18:30 | DDAL05-4 In Dire Need | 1 | 320 | 10 | Splint +1 | Show | ||
Splint +1. Armor (splint), rare. A beautifully crafted suit of splintmail wrought in classical Adbarran design. The armor is evocative of dwarven sensibilities, being simple if a bit angular. The helm is crafted with curling ram’s horns and dwarven runes on the vambraces pronouncing the wearer a friend and defender of Citadel Adbar. |
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2023-09-20 18:30 | DDAL00-02e Echoes of the Weeping War | 1 | 166 | 10 | Velahr'Kerym (Flame Tongue Longsword) | Show | ||
Velahr'Kerym (Flame Tongue Longsword). Weapon, rare (requires attunement). This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. This item can be found in the Dungeon Master’s Guide. |
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2024-03-29 19:30 | CCC-PDXAGE-0201 The Dark Hunt | 1 | 100 | 10 | Rapier of the Dark Huntsman (Rapier of Life Stealing) | Show | ||
Rapier of the Dark Huntsman (Rapier of Life Stealing). Weapon, rare (requires attunement). This matte-black rapier does not reflect light. It radiates a faint fiendish aura, and turns chill to the touch when within 30 feet of a good-aligned cleric or paladin. Once attuned, the wielder often feels hungry, even if they have just eaten. However, when the life stealing power is used, the wielder experiences an invigorating euphoria and feels satiated. The blade glows dully when it has fed. The description of this item can be found in the Dungeon Masters Guide. |