Iris Wincott Character Sheet
Mace of Smiting,
The Maharani’s War Horn (Horn of Valhalla, Silver),
The Tiger's Pipe (Pipe of Smoke Monsters),
Half-Plate +1,
Cape of the Mountebank,
Dragon’s Seed (Staff of the Woodlands),
Fey Dragon Tattoo (Masquerade Tattoo),
Necklace of Prayer Beads,
Goggles of Night,
Chain Mail +1,
Stone of Good Luck,
Armor of Vulnerability (Slashing),
Ring of Protection,
Ring of Spell Storing,
Deep Dragon Belt (Dragonhide Belt +3),
Vellmoch's Icebox (Chest of Preserving),
Tome of Leadership and Influence
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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2022-01-26 20:46 | Starting Play at 5th Level | 4 | 25 | Amulet of the Devout +1 | Show | |||
STARTING PLAY AT 5TH LEVEL. You may choose to create a 5th level character instead of starting at 1st level. As a 5th level character, you may choose one of the following magic items to possess in addition to your standard gear from your class and background. Added 25 gp from Knight background. |
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2022-01-28 18:30 | DDAL08-07 Into the Dark | 1 | 1 | 833 | 10 | Mace of Smiting | Show | |
Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw, or their skeleton turns a dark shade of blue for 24 hours. Mace of Smiting. Weapon (mace), rare. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or any extra 14 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears. |
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2022-01-30 18:00 | WBW-DC-ZODIAC-03 Revenge of the Rakshasa | 1 | 1 | 2000 | 10 | The Maharani’s War Horn (Horn of Valhalla, Silver), The Tiger's Pipe (Pipe of Smoke Monsters) | Show | |
Gained 9 fortune points. Minor Magic Item. The archfey, The Maharani offers the use of his Horn of Silent Alarm for characters to use. This magical item cannot be used beyond the realm of Samsara, outside the realm it turns back into a mundane ox horn. This common magic item use is limited to the adventure, (or any adventure in the WBW-DC-ZODIAC series) but it does not count toward the characters max magic item limit for that time. Mask of the Zodiac. The Maharani awards and blesses the characters with an intricate Tiger Mask. Refer to Story Award: Mask of the Zodiacs: Tiger. Training. The Maharani offers characters the gift to gain tool proficiency in Glassblower’s tools. Characters must spend 12d12 days in the abode of the archfey, The Herder to learn the tool or skill. 50 downtime days, 0 gp. Refer to Story Award: Pact of The Maharani. Magical Gift: Training Notes. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift. Ruby and Mara are saved and the Treasure has been retrieved. The archfey and Mara are delighted and offer further rewards. Refer to Story Award: Shadow Tiger. The Maharani’s War Horn (Horn of Valhalla, Silver). Wondrous item, rare. You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. The silver horn summons 2d4 + 2 berserkers. The berserkers are friendly to you and your companions and follow your commands. Made from the bone of an ancient colossal white tiger., the warhorn creates a tiger’s roar that echoes across the planes. Guardian. The item roars a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. The Tiger's Pipe (Pipe of Smoke Monsters). Wondrous item, common. While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. The pipe is forged in fire, sand and gold of the Golden Dessert from the finest crafters of the Golden Temple. Embossed on the pipe is a crouching tiger. Spell Scroll of Comprehend Languages. Dust of Disappearance. Desert Elixir (Keoghtom's Ointment). Friend Like Me!. Gain the friendship of Ruby Wilymaz, noble djinni of the Golden Temple, and close confidante of The Maharani. Ruby can assist characters with a modified wish to grant them a special Legendary magical item on their next adventure in the ZODIAC series. This story award can only be redeemed once. Shadow Tiger. Characters can summon a Shadow Tiger from their own shadow, once per dawn for 1d4 hours. The shadow ox has the statistics of a tiger. They cannot attack, defend, or otherwise play any role in combat. The Shadow Tiger can assist as a beast of burden or as a distraction or intimidation tactic. Gold Temple Noble. The Maharani offers the characters a title of honor and nobility in her court. Characters may possibly use this noble title across the feywild, but has further significance in the domain of Samsara. |
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2022-03-24 18:00 | CCC-TRI-06 Haggard Heroes | 1 | 1 | 2000 | 10 | Half-Plate +1 | Show | |
Half-Plate +1. Armor (half-plate), rare. Made from the frozen bones of Auntie Olma’s old coven, this half plate looks to be made from sheets of iron until examined closely. While wearing this armor, it lowers your body temperature to just above freezing with no ill effects, and the voices of the dead hags fill your mind with taunts and harassment. White Worm Initiate. The barbarian tribe, simply named the “Tribe of the White Worm,” has accepted you with open arms after going through their trials. They will come to your aid in a moment of dire need, and you always have a place to rest while in the Glacier of the White Worm. |
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2022-03-28 18:00 | CCC-SALT-0205 The Darkness Never Forgets | 1 | 1 | 241 | 10 | Cape of the Mountebank | Show | |
Cape of the Mountebank. Wondrous item, rare. This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can’t be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. |
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2022-04-02 18:00 | WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo | 1 | 1 | 833 | 10 | Dragon’s Seed (Staff of the Woodlands), Fey Dragon Tattoo (Masquerade Tattoo) | Show | |
Expended 7 fortune points to cast Heroes' Feast. Gained 11 fortune points. Current total: 14 fortune points. Dragon’s Seed (Staff of the Woodlands). Staff, rare (requires attunement by a druid). A staff shaped and weaved from the scales of an amethyst dragon and encrusted with sea gemstones. Guardian. The item roars a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Fey Dragon Tattoo (Masquerade Tattoo). Wondrous Item (tattoo), common (requires attunement). The tattoo coils and weaves animatedly in the form of an amethyst scaled oriental dragon. Language. The bearer can speak and understand draconic while the item is on the bearer’s person. Curse: Marked by the jabberwock, the mark or scar will never heal. The creature will always be able to track you across the multiverse. |
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2022-04-26 18:30 | DDHC-TYP Chapter 4: White Plume Mountain | 1 | 1 | 5947 | 10 | Necklace of Prayer Beads, Goggles of Night, Chain Mail +1, Stone of Good Luck, Armor of Vulnerability (Slashing), Ring of Protection, Ring of Spell Storing | Show | |
1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. |
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2024-06-19 18:30 | Secrets of the Deep (FR-DC-MELB-01-07) | 1 | 1 | 10000 | 10 | Deep Dragon Belt (Dragonhide Belt +3), Vellmoch's Icebox (Chest of Preserving) | Show | |
Vellmoch's Icebox (Chest of Preserving). Wondrous Item, common. This common wondrous item has the following magical property: food and other perishable items do not age or decay while inside it. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. It weighs 25 pounds. This item is found in Xanathar’s Guide to Everything. Deep Dragon Belt (Dragonhide Belt +3). Wondrous Item, Very Rare (requires attunement by a Monk). This finely detailed belt is made of dragonhide. While wearing it, you gain a +3 bonus to the saving throw DCs of your ki features. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. This item is found in Fizban's Treasury of Dragons, pg. 23. Story Award: Mist Sworn. Earned by any characters who completed the mission. A member of the Mistbourne has invited you to join their ranks. Should you accept their offer you gain a small pin, signet ring or pendant (your choice) that bears the symbol of the Mistbourne. Once per day you may touch your membership token and cause yourself to be enveloped in a thin cloud of mist that extends 5ft around you in all directions. Visibility is not affected by this mist, however it does make for a very dramatic entrance. Potion of Resistance (Psychic). Potion, uncommon. When you drink this potion, you gain resistance to psychic damage for 1 hour. Spell Scroll of Dream. Scroll (5th level), rare. |
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2024-08-28 18:30 | CCC-ROZK-0102 Zhentarim’s Lament | 1 | 1 | 12500 | 10 | Tome of Leadership and Influence | Show | |
Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. Potion of Superior Healing. Potion, rare. Spell Scroll of Enhance Ability. Scroll, uncommon. Spell Scroll of Forcecage. Scroll, very rare. Spell Scroll of Programmed Illusion. Scroll, very rare. Spell Scroll of Simulacrum. Scroll, very rare. |
Date Played | Adventure Title | Tier | Session | ACP ▼ | TCP | Downtime | Renown | |
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2022-01-26 20:46 | Starting Play at 5th Level | Show | ||||||
STARTING PLAY AT 5TH LEVEL. You may choose to create a 5th level character instead of starting at 1st level. As a 5th level character, you may choose one of the following magic items to possess in addition to your standard gear from your class and background. Added 25 gp from Knight background. |
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2022-01-28 18:30 | DDAL08-07 Into the Dark | 1 | 10 | Show | ||||
Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw, or their skeleton turns a dark shade of blue for 24 hours. Mace of Smiting. Weapon (mace), rare. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or any extra 14 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears. |
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2022-01-30 18:00 | WBW-DC-ZODIAC-03 Revenge of the Rakshasa | 1 | 10 | Show | ||||
Gained 9 fortune points. Minor Magic Item. The archfey, The Maharani offers the use of his Horn of Silent Alarm for characters to use. This magical item cannot be used beyond the realm of Samsara, outside the realm it turns back into a mundane ox horn. This common magic item use is limited to the adventure, (or any adventure in the WBW-DC-ZODIAC series) but it does not count toward the characters max magic item limit for that time. Mask of the Zodiac. The Maharani awards and blesses the characters with an intricate Tiger Mask. Refer to Story Award: Mask of the Zodiacs: Tiger. Training. The Maharani offers characters the gift to gain tool proficiency in Glassblower’s tools. Characters must spend 12d12 days in the abode of the archfey, The Herder to learn the tool or skill. 50 downtime days, 0 gp. Refer to Story Award: Pact of The Maharani. Magical Gift: Training Notes. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift. Ruby and Mara are saved and the Treasure has been retrieved. The archfey and Mara are delighted and offer further rewards. Refer to Story Award: Shadow Tiger. The Maharani’s War Horn (Horn of Valhalla, Silver). Wondrous item, rare. You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. The silver horn summons 2d4 + 2 berserkers. The berserkers are friendly to you and your companions and follow your commands. Made from the bone of an ancient colossal white tiger., the warhorn creates a tiger’s roar that echoes across the planes. Guardian. The item roars a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. The Tiger's Pipe (Pipe of Smoke Monsters). Wondrous item, common. While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. The pipe is forged in fire, sand and gold of the Golden Dessert from the finest crafters of the Golden Temple. Embossed on the pipe is a crouching tiger. Spell Scroll of Comprehend Languages. Dust of Disappearance. Desert Elixir (Keoghtom's Ointment). Friend Like Me!. Gain the friendship of Ruby Wilymaz, noble djinni of the Golden Temple, and close confidante of The Maharani. Ruby can assist characters with a modified wish to grant them a special Legendary magical item on their next adventure in the ZODIAC series. This story award can only be redeemed once. Shadow Tiger. Characters can summon a Shadow Tiger from their own shadow, once per dawn for 1d4 hours. The shadow ox has the statistics of a tiger. They cannot attack, defend, or otherwise play any role in combat. The Shadow Tiger can assist as a beast of burden or as a distraction or intimidation tactic. Gold Temple Noble. The Maharani offers the characters a title of honor and nobility in her court. Characters may possibly use this noble title across the feywild, but has further significance in the domain of Samsara. |
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2022-03-24 18:00 | CCC-TRI-06 Haggard Heroes | 1 | 10 | Show | ||||
Half-Plate +1. Armor (half-plate), rare. Made from the frozen bones of Auntie Olma’s old coven, this half plate looks to be made from sheets of iron until examined closely. While wearing this armor, it lowers your body temperature to just above freezing with no ill effects, and the voices of the dead hags fill your mind with taunts and harassment. White Worm Initiate. The barbarian tribe, simply named the “Tribe of the White Worm,” has accepted you with open arms after going through their trials. They will come to your aid in a moment of dire need, and you always have a place to rest while in the Glacier of the White Worm. |
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2022-03-28 18:00 | CCC-SALT-0205 The Darkness Never Forgets | 1 | 10 | Show | ||||
Cape of the Mountebank. Wondrous item, rare. This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can’t be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. |
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2022-04-02 18:00 | WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo | 1 | 10 | Show | ||||
Expended 7 fortune points to cast Heroes' Feast. Gained 11 fortune points. Current total: 14 fortune points. Dragon’s Seed (Staff of the Woodlands). Staff, rare (requires attunement by a druid). A staff shaped and weaved from the scales of an amethyst dragon and encrusted with sea gemstones. Guardian. The item roars a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Fey Dragon Tattoo (Masquerade Tattoo). Wondrous Item (tattoo), common (requires attunement). The tattoo coils and weaves animatedly in the form of an amethyst scaled oriental dragon. Language. The bearer can speak and understand draconic while the item is on the bearer’s person. Curse: Marked by the jabberwock, the mark or scar will never heal. The creature will always be able to track you across the multiverse. |
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2022-04-26 18:30 | DDHC-TYP Chapter 4: White Plume Mountain | 1 | 10 | Show | ||||
1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. |
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2024-06-19 18:30 | Secrets of the Deep (FR-DC-MELB-01-07) | 1 | 10 | Show | ||||
Vellmoch's Icebox (Chest of Preserving). Wondrous Item, common. This common wondrous item has the following magical property: food and other perishable items do not age or decay while inside it. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. It weighs 25 pounds. This item is found in Xanathar’s Guide to Everything. Deep Dragon Belt (Dragonhide Belt +3). Wondrous Item, Very Rare (requires attunement by a Monk). This finely detailed belt is made of dragonhide. While wearing it, you gain a +3 bonus to the saving throw DCs of your ki features. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. This item is found in Fizban's Treasury of Dragons, pg. 23. Story Award: Mist Sworn. Earned by any characters who completed the mission. A member of the Mistbourne has invited you to join their ranks. Should you accept their offer you gain a small pin, signet ring or pendant (your choice) that bears the symbol of the Mistbourne. Once per day you may touch your membership token and cause yourself to be enveloped in a thin cloud of mist that extends 5ft around you in all directions. Visibility is not affected by this mist, however it does make for a very dramatic entrance. Potion of Resistance (Psychic). Potion, uncommon. When you drink this potion, you gain resistance to psychic damage for 1 hour. Spell Scroll of Dream. Scroll (5th level), rare. |
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2024-08-28 18:30 | CCC-ROZK-0102 Zhentarim’s Lament | 1 | 10 | Show | ||||
Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. Potion of Superior Healing. Potion, rare. Spell Scroll of Enhance Ability. Scroll, uncommon. Spell Scroll of Forcecage. Scroll, very rare. Spell Scroll of Programmed Illusion. Scroll, very rare. Spell Scroll of Simulacrum. Scroll, very rare. |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2022-01-26 20:46 | Starting Play at 5th Level | 25 | Amulet of the Devout +1 | Show | ||||
STARTING PLAY AT 5TH LEVEL. You may choose to create a 5th level character instead of starting at 1st level. As a 5th level character, you may choose one of the following magic items to possess in addition to your standard gear from your class and background. Added 25 gp from Knight background. |
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2022-01-28 18:30 | DDAL08-07 Into the Dark | 1 | 833 | 10 | Mace of Smiting | Show | ||
Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw, or their skeleton turns a dark shade of blue for 24 hours. Mace of Smiting. Weapon (mace), rare. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or any extra 14 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears. |
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2022-01-30 18:00 | WBW-DC-ZODIAC-03 Revenge of the Rakshasa | 1 | 2000 | 10 | The Maharani’s War Horn (Horn of Valhalla, Silver), The Tiger's Pipe (Pipe of Smoke Monsters) | Show | ||
Gained 9 fortune points. Minor Magic Item. The archfey, The Maharani offers the use of his Horn of Silent Alarm for characters to use. This magical item cannot be used beyond the realm of Samsara, outside the realm it turns back into a mundane ox horn. This common magic item use is limited to the adventure, (or any adventure in the WBW-DC-ZODIAC series) but it does not count toward the characters max magic item limit for that time. Mask of the Zodiac. The Maharani awards and blesses the characters with an intricate Tiger Mask. Refer to Story Award: Mask of the Zodiacs: Tiger. Training. The Maharani offers characters the gift to gain tool proficiency in Glassblower’s tools. Characters must spend 12d12 days in the abode of the archfey, The Herder to learn the tool or skill. 50 downtime days, 0 gp. Refer to Story Award: Pact of The Maharani. Magical Gift: Training Notes. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift. Ruby and Mara are saved and the Treasure has been retrieved. The archfey and Mara are delighted and offer further rewards. Refer to Story Award: Shadow Tiger. The Maharani’s War Horn (Horn of Valhalla, Silver). Wondrous item, rare. You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. The silver horn summons 2d4 + 2 berserkers. The berserkers are friendly to you and your companions and follow your commands. Made from the bone of an ancient colossal white tiger., the warhorn creates a tiger’s roar that echoes across the planes. Guardian. The item roars a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. The Tiger's Pipe (Pipe of Smoke Monsters). Wondrous item, common. While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. The pipe is forged in fire, sand and gold of the Golden Dessert from the finest crafters of the Golden Temple. Embossed on the pipe is a crouching tiger. Spell Scroll of Comprehend Languages. Dust of Disappearance. Desert Elixir (Keoghtom's Ointment). Friend Like Me!. Gain the friendship of Ruby Wilymaz, noble djinni of the Golden Temple, and close confidante of The Maharani. Ruby can assist characters with a modified wish to grant them a special Legendary magical item on their next adventure in the ZODIAC series. This story award can only be redeemed once. Shadow Tiger. Characters can summon a Shadow Tiger from their own shadow, once per dawn for 1d4 hours. The shadow ox has the statistics of a tiger. They cannot attack, defend, or otherwise play any role in combat. The Shadow Tiger can assist as a beast of burden or as a distraction or intimidation tactic. Gold Temple Noble. The Maharani offers the characters a title of honor and nobility in her court. Characters may possibly use this noble title across the feywild, but has further significance in the domain of Samsara. |
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2022-03-24 18:00 | CCC-TRI-06 Haggard Heroes | 1 | 2000 | 10 | Half-Plate +1 | Show | ||
Half-Plate +1. Armor (half-plate), rare. Made from the frozen bones of Auntie Olma’s old coven, this half plate looks to be made from sheets of iron until examined closely. While wearing this armor, it lowers your body temperature to just above freezing with no ill effects, and the voices of the dead hags fill your mind with taunts and harassment. White Worm Initiate. The barbarian tribe, simply named the “Tribe of the White Worm,” has accepted you with open arms after going through their trials. They will come to your aid in a moment of dire need, and you always have a place to rest while in the Glacier of the White Worm. |
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2022-03-28 18:00 | CCC-SALT-0205 The Darkness Never Forgets | 1 | 241 | 10 | Cape of the Mountebank | Show | ||
Cape of the Mountebank. Wondrous item, rare. This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can’t be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. |
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2022-04-02 18:00 | WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo | 1 | 833 | 10 | Dragon’s Seed (Staff of the Woodlands), Fey Dragon Tattoo (Masquerade Tattoo) | Show | ||
Expended 7 fortune points to cast Heroes' Feast. Gained 11 fortune points. Current total: 14 fortune points. Dragon’s Seed (Staff of the Woodlands). Staff, rare (requires attunement by a druid). A staff shaped and weaved from the scales of an amethyst dragon and encrusted with sea gemstones. Guardian. The item roars a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Fey Dragon Tattoo (Masquerade Tattoo). Wondrous Item (tattoo), common (requires attunement). The tattoo coils and weaves animatedly in the form of an amethyst scaled oriental dragon. Language. The bearer can speak and understand draconic while the item is on the bearer’s person. Curse: Marked by the jabberwock, the mark or scar will never heal. The creature will always be able to track you across the multiverse. |
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2022-04-26 18:30 | DDHC-TYP Chapter 4: White Plume Mountain | 1 | 5947 | 10 | Necklace of Prayer Beads, Goggles of Night, Chain Mail +1, Stone of Good Luck, Armor of Vulnerability (Slashing), Ring of Protection, Ring of Spell Storing | Show | ||
1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. |
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2024-06-19 18:30 | Secrets of the Deep (FR-DC-MELB-01-07) | 1 | 10000 | 10 | Deep Dragon Belt (Dragonhide Belt +3), Vellmoch's Icebox (Chest of Preserving) | Show | ||
Vellmoch's Icebox (Chest of Preserving). Wondrous Item, common. This common wondrous item has the following magical property: food and other perishable items do not age or decay while inside it. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. It weighs 25 pounds. This item is found in Xanathar’s Guide to Everything. Deep Dragon Belt (Dragonhide Belt +3). Wondrous Item, Very Rare (requires attunement by a Monk). This finely detailed belt is made of dragonhide. While wearing it, you gain a +3 bonus to the saving throw DCs of your ki features. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. This item is found in Fizban's Treasury of Dragons, pg. 23. Story Award: Mist Sworn. Earned by any characters who completed the mission. A member of the Mistbourne has invited you to join their ranks. Should you accept their offer you gain a small pin, signet ring or pendant (your choice) that bears the symbol of the Mistbourne. Once per day you may touch your membership token and cause yourself to be enveloped in a thin cloud of mist that extends 5ft around you in all directions. Visibility is not affected by this mist, however it does make for a very dramatic entrance. Potion of Resistance (Psychic). Potion, uncommon. When you drink this potion, you gain resistance to psychic damage for 1 hour. Spell Scroll of Dream. Scroll (5th level), rare. |
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2024-08-28 18:30 | CCC-ROZK-0102 Zhentarim’s Lament | 1 | 12500 | 10 | Tome of Leadership and Influence | Show | ||
Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. Potion of Superior Healing. Potion, rare. Spell Scroll of Enhance Ability. Scroll, uncommon. Spell Scroll of Forcecage. Scroll, very rare. Spell Scroll of Programmed Illusion. Scroll, very rare. Spell Scroll of Simulacrum. Scroll, very rare. |