Selador

Season:
11
Race:
Sea Elf
Class:
Bard
Background:
Outlander
Lifestyle:
None
Current Level:
5
Total GP:
350
Total Downtime:
40
Tag:
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
6
Magic Item Limit:
3
Ersatz Eye,
Pot of Awakening,
Wand of Smiles,
Mithral Half-Plate,
Dread Helm,
Walloping Arrow,
Masquerade Tattoo,
Bag of Tricks, Gray,
Rhythm-Maker’s Drum +1,
Bag of Holding,
Keoghtom's Ointment

Log Entries

Date Played Adventure Title ▲ Session Levels GP Downtime Magic Items
2022-02-05 18:00 CCC-GLIP-0103 Citadel of Vlaakith 1 1 123 10 Mithral Half-Plate, Dread Helm Show

Mithral Half-Plate. Armor (half-plate), uncommon. This armor is obviously Githyanki in design. It is ornamented with tassels, ribbons, and bone fragments.

Dread Helm. Wondrous Item, common. This fearsome steel helm makes your eyes glow red while you wear it. This item can be found in Xanathar’s Guide to Everything.

Potion of Healing. Potion, common. You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.

In Your Debt. You have successfully rescued the bodies of four unfortunate adventurers: Yowen Kar of Clan Vallahir is a hill dwarf warpriest who acts suspicious of elves. He hides his care for others behind a hard demeanor. His current companions complain of his surliness. Darius Dawnguard is a squire of the reborn Order of Dawnfire, a sect of Lathandar. He has made an oath to search for dangerous artifacts and dispose of them. Vellona the Orphan made a pact with a mysterious entity after she fled into a forest after the destruction of her village. She seeks to unlock the magic in her blood to sunder this bargain. Lalitha Dae’Danin is an elf noble and druid who dresses as a man to hide from an arranged marriage with a tyrannical and powerful high elf aristocrat. They express their enduring gratitude to you, some with tears and hugs, others (the grumpy dwarf) with a practical, gruff thank you of a job well done. Should you die during any Glip Dak adventure, these heroes will tirelessly search for you and have raise dead cast upon your body. You pay only the material component cost (as per the acolyte background). Once you are rescued once, the debt is paid, but the friendship remains.

2022-03-20 16:00 DC-POA-DOBU-01-01, Beneath a Stony Stump 1 1 80 10 Walloping Arrow, Masquerade Tattoo, Bag of Tricks, Gray Show

Walloping Arrow. Ammunition, common. This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.

Masquerade Tattoo. Wondrous item (tattoo), common (requires attunement). Produced by a special needle, this magic tattoo appears on your body as whatever you desire. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin. Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn.

Bag of Tricks, Gray. Wondrous item, uncommon. This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

2022-01-22 18:00 DDIA-XGE Underworld Speculation 1 1 100 10 Ersatz Eye, Pot of Awakening, Wand of Smiles Show

Deal with Dawn’s Beacon. You’ve allowed the artifact called Dawn’s Beacon to place you under and extremely powerful enchantment. At some point in the future, if you find yourself in the presence of the Xanathar, you must attempt to kill the creature. This enchantment doesn’t take full effect until you reach 9th level. So, between 1st and 8th level this enchantment doesn’t compel you to action. Evidently, Dawn’s Beacon wants you to have a chance of success. When this condition has been fulfilled and if you find yourself in the presence of this creature, you must attempt to kill it immediately. Each round you choose not to attack the Xanathar you must succeed on a Wisdom saving throw DC 17 or take 3d10 psychic damage, or half as much on a successful save. This enchantment is only dispelled if you succeed at your task, or if you’re the recipient of a wish spell.

Ersatz Eye. Wondrous Item, common (requires attunement). When used, this orb swirls with a pearlescent mist within. This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. This item can be found in Xanathar’s Guide to Everything.

Pot of Awakening. Wondrous item, common. This clay pot is stamped with an oak leaf, the holy symbol of Silvanus. If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub (see the Monster Manual for statistics) at the end of that time. When the shrub awakens, its roots break the pot, destroying it. The awakened shrub is friendly toward you. Absent commands from you, it does nothing. This item can be found in Xanathar’s Guide to Everything.

Wand of Smiles. Wondrous item, common. This wand was carved from black walnut and has a lacquered finish with a stylized grinning face carved into one end. This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls. This item can be found in Xanathar’s Guide to Everything.

2022-04-17 16:00 WBW-DC-ZODIAC-00 Luna Park 1 1 167 10 Bag of Holding, Keoghtom's Ointment Show

Luna Carnival Tote Bag (Bag of Holding). Wondrous item, uncommon. This silk bag is deep red with intricate embossed golden details of clouds, lanterns and flowers; with a full moon in the center. Language. The bearer can speak and understand primordial while the item is on the bearer’s person.

Luna Honey Milk Tea (Keoghtom's Ointment). Wondrous item, uncommon. A caramel color liquid filled with rainbow tapioca pearls.

Luna Lightbearers. Lunafreya offers patronage, as officers of the carnival. Characters may use the carnival as a home, or place of rest. Carnival folk from the Luna Carnival may be more inclined to provide assistance to the characters. Lightbearers are offered a magical tattoo of a golden crescent moon, this invisible golden tattoo only reveals itself under the light of a full moon, or when activated. Beacon. The bearer can use a bonus action to cause the item to shed bright moonlight in a 5-foot radius and dim light for an additional 5 feet, or to extinguish the light.

2022-02-05 22:19 Purchase Log -120 Show Purchase

Purchased Hand Crossbow (75 gp) and Studded Leather (45 gp).

2022-04-17 18:34 Purchase Log Rhythm-Maker’s Drum +1 Show Purchase

Added Rhythm-Maker’s Drum +1 at level 5.

Date Played Adventure Title ▲ Tier Session ACP TCP Downtime Renown
2022-02-05 18:00 CCC-GLIP-0103 Citadel of Vlaakith 1 10 Show

Mithral Half-Plate. Armor (half-plate), uncommon. This armor is obviously Githyanki in design. It is ornamented with tassels, ribbons, and bone fragments.

Dread Helm. Wondrous Item, common. This fearsome steel helm makes your eyes glow red while you wear it. This item can be found in Xanathar’s Guide to Everything.

Potion of Healing. Potion, common. You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.

In Your Debt. You have successfully rescued the bodies of four unfortunate adventurers: Yowen Kar of Clan Vallahir is a hill dwarf warpriest who acts suspicious of elves. He hides his care for others behind a hard demeanor. His current companions complain of his surliness. Darius Dawnguard is a squire of the reborn Order of Dawnfire, a sect of Lathandar. He has made an oath to search for dangerous artifacts and dispose of them. Vellona the Orphan made a pact with a mysterious entity after she fled into a forest after the destruction of her village. She seeks to unlock the magic in her blood to sunder this bargain. Lalitha Dae’Danin is an elf noble and druid who dresses as a man to hide from an arranged marriage with a tyrannical and powerful high elf aristocrat. They express their enduring gratitude to you, some with tears and hugs, others (the grumpy dwarf) with a practical, gruff thank you of a job well done. Should you die during any Glip Dak adventure, these heroes will tirelessly search for you and have raise dead cast upon your body. You pay only the material component cost (as per the acolyte background). Once you are rescued once, the debt is paid, but the friendship remains.

2022-03-20 16:00 DC-POA-DOBU-01-01, Beneath a Stony Stump 1 10 Show

Walloping Arrow. Ammunition, common. This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.

Masquerade Tattoo. Wondrous item (tattoo), common (requires attunement). Produced by a special needle, this magic tattoo appears on your body as whatever you desire. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin. Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn.

Bag of Tricks, Gray. Wondrous item, uncommon. This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

2022-01-22 18:00 DDIA-XGE Underworld Speculation 1 10 Show

Deal with Dawn’s Beacon. You’ve allowed the artifact called Dawn’s Beacon to place you under and extremely powerful enchantment. At some point in the future, if you find yourself in the presence of the Xanathar, you must attempt to kill the creature. This enchantment doesn’t take full effect until you reach 9th level. So, between 1st and 8th level this enchantment doesn’t compel you to action. Evidently, Dawn’s Beacon wants you to have a chance of success. When this condition has been fulfilled and if you find yourself in the presence of this creature, you must attempt to kill it immediately. Each round you choose not to attack the Xanathar you must succeed on a Wisdom saving throw DC 17 or take 3d10 psychic damage, or half as much on a successful save. This enchantment is only dispelled if you succeed at your task, or if you’re the recipient of a wish spell.

Ersatz Eye. Wondrous Item, common (requires attunement). When used, this orb swirls with a pearlescent mist within. This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. This item can be found in Xanathar’s Guide to Everything.

Pot of Awakening. Wondrous item, common. This clay pot is stamped with an oak leaf, the holy symbol of Silvanus. If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub (see the Monster Manual for statistics) at the end of that time. When the shrub awakens, its roots break the pot, destroying it. The awakened shrub is friendly toward you. Absent commands from you, it does nothing. This item can be found in Xanathar’s Guide to Everything.

Wand of Smiles. Wondrous item, common. This wand was carved from black walnut and has a lacquered finish with a stylized grinning face carved into one end. This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls. This item can be found in Xanathar’s Guide to Everything.

2022-04-17 16:00 WBW-DC-ZODIAC-00 Luna Park 1 10 Show

Luna Carnival Tote Bag (Bag of Holding). Wondrous item, uncommon. This silk bag is deep red with intricate embossed golden details of clouds, lanterns and flowers; with a full moon in the center. Language. The bearer can speak and understand primordial while the item is on the bearer’s person.

Luna Honey Milk Tea (Keoghtom's Ointment). Wondrous item, uncommon. A caramel color liquid filled with rainbow tapioca pearls.

Luna Lightbearers. Lunafreya offers patronage, as officers of the carnival. Characters may use the carnival as a home, or place of rest. Carnival folk from the Luna Carnival may be more inclined to provide assistance to the characters. Lightbearers are offered a magical tattoo of a golden crescent moon, this invisible golden tattoo only reveals itself under the light of a full moon, or when activated. Beacon. The bearer can use a bonus action to cause the item to shed bright moonlight in a 5-foot radius and dim light for an additional 5 feet, or to extinguish the light.

2022-02-05 22:19 Purchase Log Show Purchase

Purchased Hand Crossbow (75 gp) and Studded Leather (45 gp).

2022-04-17 18:34 Purchase Log Show Purchase

Added Rhythm-Maker’s Drum +1 at level 5.

Date Played Adventure Title ▲ Session XP GP Downtime Renown Magic Items
2022-02-05 18:00 CCC-GLIP-0103 Citadel of Vlaakith 1 123 10 Mithral Half-Plate, Dread Helm Show

Mithral Half-Plate. Armor (half-plate), uncommon. This armor is obviously Githyanki in design. It is ornamented with tassels, ribbons, and bone fragments.

Dread Helm. Wondrous Item, common. This fearsome steel helm makes your eyes glow red while you wear it. This item can be found in Xanathar’s Guide to Everything.

Potion of Healing. Potion, common. You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.

In Your Debt. You have successfully rescued the bodies of four unfortunate adventurers: Yowen Kar of Clan Vallahir is a hill dwarf warpriest who acts suspicious of elves. He hides his care for others behind a hard demeanor. His current companions complain of his surliness. Darius Dawnguard is a squire of the reborn Order of Dawnfire, a sect of Lathandar. He has made an oath to search for dangerous artifacts and dispose of them. Vellona the Orphan made a pact with a mysterious entity after she fled into a forest after the destruction of her village. She seeks to unlock the magic in her blood to sunder this bargain. Lalitha Dae’Danin is an elf noble and druid who dresses as a man to hide from an arranged marriage with a tyrannical and powerful high elf aristocrat. They express their enduring gratitude to you, some with tears and hugs, others (the grumpy dwarf) with a practical, gruff thank you of a job well done. Should you die during any Glip Dak adventure, these heroes will tirelessly search for you and have raise dead cast upon your body. You pay only the material component cost (as per the acolyte background). Once you are rescued once, the debt is paid, but the friendship remains.

2022-03-20 16:00 DC-POA-DOBU-01-01, Beneath a Stony Stump 1 80 10 Walloping Arrow, Masquerade Tattoo, Bag of Tricks, Gray Show

Walloping Arrow. Ammunition, common. This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.

Masquerade Tattoo. Wondrous item (tattoo), common (requires attunement). Produced by a special needle, this magic tattoo appears on your body as whatever you desire. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin. Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn.

Bag of Tricks, Gray. Wondrous item, uncommon. This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

2022-01-22 18:00 DDIA-XGE Underworld Speculation 1 100 10 Ersatz Eye, Pot of Awakening, Wand of Smiles Show

Deal with Dawn’s Beacon. You’ve allowed the artifact called Dawn’s Beacon to place you under and extremely powerful enchantment. At some point in the future, if you find yourself in the presence of the Xanathar, you must attempt to kill the creature. This enchantment doesn’t take full effect until you reach 9th level. So, between 1st and 8th level this enchantment doesn’t compel you to action. Evidently, Dawn’s Beacon wants you to have a chance of success. When this condition has been fulfilled and if you find yourself in the presence of this creature, you must attempt to kill it immediately. Each round you choose not to attack the Xanathar you must succeed on a Wisdom saving throw DC 17 or take 3d10 psychic damage, or half as much on a successful save. This enchantment is only dispelled if you succeed at your task, or if you’re the recipient of a wish spell.

Ersatz Eye. Wondrous Item, common (requires attunement). When used, this orb swirls with a pearlescent mist within. This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. This item can be found in Xanathar’s Guide to Everything.

Pot of Awakening. Wondrous item, common. This clay pot is stamped with an oak leaf, the holy symbol of Silvanus. If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub (see the Monster Manual for statistics) at the end of that time. When the shrub awakens, its roots break the pot, destroying it. The awakened shrub is friendly toward you. Absent commands from you, it does nothing. This item can be found in Xanathar’s Guide to Everything.

Wand of Smiles. Wondrous item, common. This wand was carved from black walnut and has a lacquered finish with a stylized grinning face carved into one end. This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls. This item can be found in Xanathar’s Guide to Everything.

2022-04-17 16:00 WBW-DC-ZODIAC-00 Luna Park 1 167 10 Bag of Holding, Keoghtom's Ointment Show

Luna Carnival Tote Bag (Bag of Holding). Wondrous item, uncommon. This silk bag is deep red with intricate embossed golden details of clouds, lanterns and flowers; with a full moon in the center. Language. The bearer can speak and understand primordial while the item is on the bearer’s person.

Luna Honey Milk Tea (Keoghtom's Ointment). Wondrous item, uncommon. A caramel color liquid filled with rainbow tapioca pearls.

Luna Lightbearers. Lunafreya offers patronage, as officers of the carnival. Characters may use the carnival as a home, or place of rest. Carnival folk from the Luna Carnival may be more inclined to provide assistance to the characters. Lightbearers are offered a magical tattoo of a golden crescent moon, this invisible golden tattoo only reveals itself under the light of a full moon, or when activated. Beacon. The bearer can use a bonus action to cause the item to shed bright moonlight in a 5-foot radius and dim light for an additional 5 feet, or to extinguish the light.

2022-02-05 22:19 Purchase Log -120 Show Purchase

Purchased Hand Crossbow (75 gp) and Studded Leather (45 gp).

2022-04-17 18:34 Purchase Log Rhythm-Maker’s Drum +1 Show Purchase

Added Rhythm-Maker’s Drum +1 at level 5.