Ynot Krats Character Sheet
Bag of Holding,
Serpent Scale Armor,
Hand Crossbow +2,
Armor of Vulnerability (Slashing),
Boots of Striding and Springing,
Chain Mail +1,
Goggles of Night,
Ring of Protection,
Ring of Spell Storing,
Stone of Good Luck (Luckstone),
Nine Lives Stealer Scimitar,
Dwarven Plate,
Manual of Quickness of Action,
Tome of Clear Thought,
All-Purpose Tool +1,
Bracers of Defense,
Night Cutter (Sword of Life Stealing),
Ascendant Gem Dragon-Touched Focus,
Sapphire Buckler,
Wave
Log Entries
Date Played | Adventure Title | Session ▼ | Levels | GP | Downtime | Magic Items | ||
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2021-07-17 16:06 | Purchase Log | All-Purpose Tool +1 | Show Purchase | |||||
Added All-Purpose Tool +1 at 5th level. |
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2021-07-17 16:05 | Downtime Catchup | 1 | 0 | Show | ||||
2021-07-17 13:00 | DDHC-CM: The Joy of Extradimensional Spaces | 1 | 1 | 80 | 10 | Flail +1, Driftglobe | Show | |
Flail +1. Weapon (flail), uncommon. You have a +1 bonus to attack and damage rolls made with this magic weapon. Driftglobe. Wondrous Item, uncommon. This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. |
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2021-07-20 09:00 | DDHC-CM: Kandlekeep Dekonstruktion | 1 | 1 | 120 | 20 | Stonky’s ring | Show | |
Stonky’s ring. Ring, unknown rarity (requires attunement). While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren't being worn or carried. Any character who attunes to the ring gains control of Stonky’s creations, though the skitterwidgets ignore commands spoken more than 30 feet away from them. Charm of Heroes’ Feast. This charm allows you to cast the heroes’ feast spell as an action, no components required. Once used, this charm goes away. |
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2021-07-27 08:00 | DDHC-CM: Zikran's Zephyrean Tome | 1 | 1 | 120 | 20 | Iron Bands of Bilarro, Boots of the Winterlands, Censer of Controlling Air Elementals | Show | |
Iron Bands of Bilarro. Wondrous Item, rare. This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can't be used again until the next dawn. Boots of the Winterlands. Wondrous Item, uncommon (requires attunement). These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. You ignore difficult terrain created by ice or snow. You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit. Censer of Controlling Air Elementals. Wondrous Item, rare. While incense is burning in this censer, you can use an action to speak the censer's command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can't be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. Note: it summons only Gazre-Azam. |
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2021-08-01 18:17 | DDHC-CM: The Price of Beauty | 1 | 1 | 120 | 20 | Radiance | Show | |
Radiance. Wand, unknown rarity (requires attunement by a Spellcaster). While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. Radiance is in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. |
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2021-08-03 19:00 | DDHC-CM: Book of Cylinders | 1 | 1 | 120 | 20 | Serpent Scale Armor, Serpent’s Fang, Chime of Opening, Lantern of Revealing | Show | |
Serpent Scale Armor. Armor (scale mail), uncommon. This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks. This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets. Serpent’s Fang. Weapon (longsword), rare. This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits. Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. Chime of Opening. Wondrous Item, rare. This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. Lantern of Revealing. Wondrous Item, uncommon. While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. Ritual of Friend Marking. All party members who completed the ritual can speak and understand the Grippli language from now on. |
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2021-08-17 22:46 | DDHC-CM: Sarah of Yellowcrest Manor | 1 | 1 | 120 | 20 | Robe of Scintillating Colors | Show | |
Robe of Scintillating Colors. Wondrous Item, very rare (requires attunement). This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe's power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. |
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2022-03-16 13:00 | DDHC-TYP Chapter 4: White Plume Mountain | 1 | 1 | 16252 | 10 | Hand Crossbow +2, Armor of Vulnerability (Slashing), Boots of Striding and Springing, Chain Mail +1, Goggles of Night, Ring of Protection, Ring of Spell Storing, Stone of Good Luck (Luckstone), Wave | Show | |
1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. |
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2022-04-16 12:30 | CCC-QCC2018-01 Of Gods and Monsters | 1 | 1 | 3066 | 10 | Nine Lives Stealer Scimitar | Show | |
Nine Lives Stealer Scimitar. Weapon (scimitar), very rare (requires attunement). The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names. The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules. Membership in the Royal Order of Tarrasque Herders. Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules. Run Away and Join the Circus. You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules. Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost. |
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2022-04-27 18:00 | CCC-TRI-10 Contact | 1 | 1 | 1900 | 10 | Dwarven Plate | Show | |
Dwarven Plate. Armor (plate), very rare. While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. This item can be found in the Dungeon Master’s Guide. Honorary Corps Member. The Beholder Corps is in your debt and offer you a permanent (secondary) position in the Mulmaster Beholder Corps. You will aid the Corps in battle, help them earn respect, and many other things a low-ranking officer might do. In turn, the Beholder Corps will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This may come into use in the future . . . |
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2022-05-03 18:30 | CCC-BMG-37 Weakness of Rock | 1 | 1 | 700 | 10 | Manual of Quickness of Action | Show | |
Manual of Quickness of Action. Wondrous item, very rare. Potion of Speed. Potion, very rare. |
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2022-05-10 18:30 | CCC-BMG-38 Dead Canaries | 1 | 1 | 500 | 10 | Tome of Clear Thought | Show | |
Tome of Clear Thought. Wondrous item, very rare. |
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2022-06-30 18:30 | DDAL-DRW-EP-02 Wings of Death | 1 | 1 | 7142 | 10 | Bracers of Defense | Show | |
Bracers of Defense. Wondrous item, rare (requires attunement). While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. This item is found in the Dungeon Master’s Guide. These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental. Spell scroll of etherealness Potion of fire giant strength Potion of superior healing |
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2022-08-09 18:00 | CCC-RCC-01-04 Black Bliss | 1 | 1 | 12500 | 10 | Night Cutter (Sword of Life Stealing) | Show | |
Night Cutter (Sword of Life Stealing). Weapon (Scimitar), rare (requires attunement). |
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2021-07-06 18:30 | DDHC-CM: A Deep and Creeping Darkness | 1 | 1 | 80 | 10 | Ring of Swimming, Goggles of Night | Show | |
Ring of Swimming. Ring, uncommon. You have a swimming speed of 40 feet while wearing this ring. Goggles of Night. Wondrous Item, uncommon. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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2022-08-21 14:00 | DDAL-DRW-19 Fall the Cold Night | 1 | 1 | 29000 | 10 | Ascendant Gem Dragon-Touched Focus, Sapphire Buckler | Show | |
Ascendant Gem Dragon-Touched Focus. Wondrous item, legendary (requires attunement by a spellcaster). This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typical incorporates imagery of dragons' wings, claws, teeth, or scales. Due to the stange magic that trapped Amaranthaxine's spirit in the walls of Xorvintroth, this hoard item can't increase or decrease in power. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you. While you are holding the focus, you can use it to cast the following spells: Rary's telepathic bond, Raulothim's psychic lance*. Once the item is used to case a spell, it can't be used to cast that spell again until the next dawn. When you cast a spell of 1st level or higher while holding this focus you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can't be used again until the next dawn. This spell originally appeared in Fizban's Treasury of Dragons and is included below for convenience. Sapphire Buckler. Armor (shield), very rare (requires attunement). This buckler was created from a scale gifted by one of Amaranthaxine's draconic allies on Abeir. This crystalline blue shield is fashioned from a sapphire dragon's scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature. As an action, you can use the shield to help you locate Aberrations until the next of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that rate. Once this property is used, it can't be used again until the next dawn. Bond of Fellowship. You encountered three Harper agents during your mission (cross out anyone who didn't survive): |
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2021-07-13 19:00 | DDHC-CM: Shemshime’s Bedtime Rhyme | 1 | 1 | 80 | 10 | Bag of Holding | Show | |
Bag of Holding. Wondrous item, uncommon. |
Date Played | Adventure Title | Tier | Session ▼ | ACP | TCP | Downtime | Renown | |
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2021-07-17 16:06 | Purchase Log | Show Purchase | ||||||
Added All-Purpose Tool +1 at 5th level. |
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2021-07-17 16:05 | Downtime Catchup | 0 | Show | |||||
2021-07-17 13:00 | DDHC-CM: The Joy of Extradimensional Spaces | 1 | 10 | Show | ||||
Flail +1. Weapon (flail), uncommon. You have a +1 bonus to attack and damage rolls made with this magic weapon. Driftglobe. Wondrous Item, uncommon. This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. |
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2021-07-20 09:00 | DDHC-CM: Kandlekeep Dekonstruktion | 1 | 20 | Show | ||||
Stonky’s ring. Ring, unknown rarity (requires attunement). While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren't being worn or carried. Any character who attunes to the ring gains control of Stonky’s creations, though the skitterwidgets ignore commands spoken more than 30 feet away from them. Charm of Heroes’ Feast. This charm allows you to cast the heroes’ feast spell as an action, no components required. Once used, this charm goes away. |
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2021-07-27 08:00 | DDHC-CM: Zikran's Zephyrean Tome | 1 | 20 | Show | ||||
Iron Bands of Bilarro. Wondrous Item, rare. This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can't be used again until the next dawn. Boots of the Winterlands. Wondrous Item, uncommon (requires attunement). These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. You ignore difficult terrain created by ice or snow. You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit. Censer of Controlling Air Elementals. Wondrous Item, rare. While incense is burning in this censer, you can use an action to speak the censer's command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can't be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. Note: it summons only Gazre-Azam. |
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2021-08-01 18:17 | DDHC-CM: The Price of Beauty | 1 | 20 | Show | ||||
Radiance. Wand, unknown rarity (requires attunement by a Spellcaster). While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. Radiance is in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. |
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2021-08-03 19:00 | DDHC-CM: Book of Cylinders | 1 | 20 | Show | ||||
Serpent Scale Armor. Armor (scale mail), uncommon. This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks. This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets. Serpent’s Fang. Weapon (longsword), rare. This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits. Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. Chime of Opening. Wondrous Item, rare. This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. Lantern of Revealing. Wondrous Item, uncommon. While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. Ritual of Friend Marking. All party members who completed the ritual can speak and understand the Grippli language from now on. |
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2021-08-17 22:46 | DDHC-CM: Sarah of Yellowcrest Manor | 1 | 20 | Show | ||||
Robe of Scintillating Colors. Wondrous Item, very rare (requires attunement). This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe's power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. |
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2022-03-16 13:00 | DDHC-TYP Chapter 4: White Plume Mountain | 1 | 10 | Show | ||||
1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. |
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2022-04-16 12:30 | CCC-QCC2018-01 Of Gods and Monsters | 1 | 10 | Show | ||||
Nine Lives Stealer Scimitar. Weapon (scimitar), very rare (requires attunement). The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names. The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules. Membership in the Royal Order of Tarrasque Herders. Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules. Run Away and Join the Circus. You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules. Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost. |
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2022-04-27 18:00 | CCC-TRI-10 Contact | 1 | 10 | Show | ||||
Dwarven Plate. Armor (plate), very rare. While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. This item can be found in the Dungeon Master’s Guide. Honorary Corps Member. The Beholder Corps is in your debt and offer you a permanent (secondary) position in the Mulmaster Beholder Corps. You will aid the Corps in battle, help them earn respect, and many other things a low-ranking officer might do. In turn, the Beholder Corps will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This may come into use in the future . . . |
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2022-05-03 18:30 | CCC-BMG-37 Weakness of Rock | 1 | 10 | Show | ||||
Manual of Quickness of Action. Wondrous item, very rare. Potion of Speed. Potion, very rare. |
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2022-05-10 18:30 | CCC-BMG-38 Dead Canaries | 1 | 10 | Show | ||||
Tome of Clear Thought. Wondrous item, very rare. |
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2022-06-30 18:30 | DDAL-DRW-EP-02 Wings of Death | 1 | 10 | Show | ||||
Bracers of Defense. Wondrous item, rare (requires attunement). While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. This item is found in the Dungeon Master’s Guide. These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental. Spell scroll of etherealness Potion of fire giant strength Potion of superior healing |
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2022-08-09 18:00 | CCC-RCC-01-04 Black Bliss | 1 | 10 | Show | ||||
Night Cutter (Sword of Life Stealing). Weapon (Scimitar), rare (requires attunement). |
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2021-07-06 18:30 | DDHC-CM: A Deep and Creeping Darkness | 1 | 10 | Show | ||||
Ring of Swimming. Ring, uncommon. You have a swimming speed of 40 feet while wearing this ring. Goggles of Night. Wondrous Item, uncommon. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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2022-08-21 14:00 | DDAL-DRW-19 Fall the Cold Night | 1 | 10 | Show | ||||
Ascendant Gem Dragon-Touched Focus. Wondrous item, legendary (requires attunement by a spellcaster). This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typical incorporates imagery of dragons' wings, claws, teeth, or scales. Due to the stange magic that trapped Amaranthaxine's spirit in the walls of Xorvintroth, this hoard item can't increase or decrease in power. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you. While you are holding the focus, you can use it to cast the following spells: Rary's telepathic bond, Raulothim's psychic lance*. Once the item is used to case a spell, it can't be used to cast that spell again until the next dawn. When you cast a spell of 1st level or higher while holding this focus you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can't be used again until the next dawn. This spell originally appeared in Fizban's Treasury of Dragons and is included below for convenience. Sapphire Buckler. Armor (shield), very rare (requires attunement). This buckler was created from a scale gifted by one of Amaranthaxine's draconic allies on Abeir. This crystalline blue shield is fashioned from a sapphire dragon's scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature. As an action, you can use the shield to help you locate Aberrations until the next of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that rate. Once this property is used, it can't be used again until the next dawn. Bond of Fellowship. You encountered three Harper agents during your mission (cross out anyone who didn't survive): |
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2021-07-13 19:00 | DDHC-CM: Shemshime’s Bedtime Rhyme | 1 | 10 | Show | ||||
Bag of Holding. Wondrous item, uncommon. |
Date Played | Adventure Title | Session ▼ | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2021-07-17 16:06 | Purchase Log | All-Purpose Tool +1 | Show Purchase | |||||
Added All-Purpose Tool +1 at 5th level. |
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2021-07-17 16:05 | Downtime Catchup | 0 | Show | |||||
2021-07-17 13:00 | DDHC-CM: The Joy of Extradimensional Spaces | 1 | 80 | 10 | Flail +1, Driftglobe | Show | ||
Flail +1. Weapon (flail), uncommon. You have a +1 bonus to attack and damage rolls made with this magic weapon. Driftglobe. Wondrous Item, uncommon. This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. |
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2021-07-20 09:00 | DDHC-CM: Kandlekeep Dekonstruktion | 1 | 120 | 20 | Stonky’s ring | Show | ||
Stonky’s ring. Ring, unknown rarity (requires attunement). While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren't being worn or carried. Any character who attunes to the ring gains control of Stonky’s creations, though the skitterwidgets ignore commands spoken more than 30 feet away from them. Charm of Heroes’ Feast. This charm allows you to cast the heroes’ feast spell as an action, no components required. Once used, this charm goes away. |
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2021-07-27 08:00 | DDHC-CM: Zikran's Zephyrean Tome | 1 | 120 | 20 | Iron Bands of Bilarro, Boots of the Winterlands, Censer of Controlling Air Elementals | Show | ||
Iron Bands of Bilarro. Wondrous Item, rare. This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can't be used again until the next dawn. Boots of the Winterlands. Wondrous Item, uncommon (requires attunement). These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. You ignore difficult terrain created by ice or snow. You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit. Censer of Controlling Air Elementals. Wondrous Item, rare. While incense is burning in this censer, you can use an action to speak the censer's command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can't be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. Note: it summons only Gazre-Azam. |
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2021-08-01 18:17 | DDHC-CM: The Price of Beauty | 1 | 120 | 20 | Radiance | Show | ||
Radiance. Wand, unknown rarity (requires attunement by a Spellcaster). While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. Radiance is in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. |
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2021-08-03 19:00 | DDHC-CM: Book of Cylinders | 1 | 120 | 20 | Serpent Scale Armor, Serpent’s Fang, Chime of Opening, Lantern of Revealing | Show | ||
Serpent Scale Armor. Armor (scale mail), uncommon. This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks. This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets. Serpent’s Fang. Weapon (longsword), rare. This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits. Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. Chime of Opening. Wondrous Item, rare. This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. Lantern of Revealing. Wondrous Item, uncommon. While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. Ritual of Friend Marking. All party members who completed the ritual can speak and understand the Grippli language from now on. |
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2021-08-17 22:46 | DDHC-CM: Sarah of Yellowcrest Manor | 1 | 120 | 20 | Robe of Scintillating Colors | Show | ||
Robe of Scintillating Colors. Wondrous Item, very rare (requires attunement). This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe's power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. |
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2022-03-16 13:00 | DDHC-TYP Chapter 4: White Plume Mountain | 1 | 16252 | 10 | Hand Crossbow +2, Armor of Vulnerability (Slashing), Boots of Striding and Springing, Chain Mail +1, Goggles of Night, Ring of Protection, Ring of Spell Storing, Stone of Good Luck (Luckstone), Wave | Show | ||
1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. |
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2022-04-16 12:30 | CCC-QCC2018-01 Of Gods and Monsters | 1 | 3066 | 10 | Nine Lives Stealer Scimitar | Show | ||
Nine Lives Stealer Scimitar. Weapon (scimitar), very rare (requires attunement). The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names. The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules. Membership in the Royal Order of Tarrasque Herders. Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules. Run Away and Join the Circus. You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules. Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost. |
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2022-04-27 18:00 | CCC-TRI-10 Contact | 1 | 1900 | 10 | Dwarven Plate | Show | ||
Dwarven Plate. Armor (plate), very rare. While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. This item can be found in the Dungeon Master’s Guide. Honorary Corps Member. The Beholder Corps is in your debt and offer you a permanent (secondary) position in the Mulmaster Beholder Corps. You will aid the Corps in battle, help them earn respect, and many other things a low-ranking officer might do. In turn, the Beholder Corps will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This may come into use in the future . . . |
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2022-05-03 18:30 | CCC-BMG-37 Weakness of Rock | 1 | 700 | 10 | Manual of Quickness of Action | Show | ||
Manual of Quickness of Action. Wondrous item, very rare. Potion of Speed. Potion, very rare. |
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2022-05-10 18:30 | CCC-BMG-38 Dead Canaries | 1 | 500 | 10 | Tome of Clear Thought | Show | ||
Tome of Clear Thought. Wondrous item, very rare. |
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2022-06-30 18:30 | DDAL-DRW-EP-02 Wings of Death | 1 | 7142 | 10 | Bracers of Defense | Show | ||
Bracers of Defense. Wondrous item, rare (requires attunement). While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. This item is found in the Dungeon Master’s Guide. These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental. Spell scroll of etherealness Potion of fire giant strength Potion of superior healing |
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2022-08-09 18:00 | CCC-RCC-01-04 Black Bliss | 1 | 12500 | 10 | Night Cutter (Sword of Life Stealing) | Show | ||
Night Cutter (Sword of Life Stealing). Weapon (Scimitar), rare (requires attunement). |
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2021-07-06 18:30 | DDHC-CM: A Deep and Creeping Darkness | 1 | 80 | 10 | Ring of Swimming, Goggles of Night | Show | ||
Ring of Swimming. Ring, uncommon. You have a swimming speed of 40 feet while wearing this ring. Goggles of Night. Wondrous Item, uncommon. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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2022-08-21 14:00 | DDAL-DRW-19 Fall the Cold Night | 1 | 29000 | 10 | Ascendant Gem Dragon-Touched Focus, Sapphire Buckler | Show | ||
Ascendant Gem Dragon-Touched Focus. Wondrous item, legendary (requires attunement by a spellcaster). This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typical incorporates imagery of dragons' wings, claws, teeth, or scales. Due to the stange magic that trapped Amaranthaxine's spirit in the walls of Xorvintroth, this hoard item can't increase or decrease in power. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you. While you are holding the focus, you can use it to cast the following spells: Rary's telepathic bond, Raulothim's psychic lance*. Once the item is used to case a spell, it can't be used to cast that spell again until the next dawn. When you cast a spell of 1st level or higher while holding this focus you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can't be used again until the next dawn. This spell originally appeared in Fizban's Treasury of Dragons and is included below for convenience. Sapphire Buckler. Armor (shield), very rare (requires attunement). This buckler was created from a scale gifted by one of Amaranthaxine's draconic allies on Abeir. This crystalline blue shield is fashioned from a sapphire dragon's scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature. As an action, you can use the shield to help you locate Aberrations until the next of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that rate. Once this property is used, it can't be used again until the next dawn. Bond of Fellowship. You encountered three Harper agents during your mission (cross out anyone who didn't survive): |
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2021-07-13 19:00 | DDHC-CM: Shemshime’s Bedtime Rhyme | 1 | 80 | 10 | Bag of Holding | Show | ||
Bag of Holding. Wondrous item, uncommon. |