You are not authorized to perform this action.

Sawyer Watts

Season:
10
Race:
Wood Elf
Class:
Druid
Background:
Folk Hero
Lifestyle:
None
Current Level:
5
Total GP:
220
Total Downtime:
-20
Tag:
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
1
Magic Item Limit:
3
Goggles of Night,
Smouldering Studded Leather,
Candle of the Deep

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2021-05-01 23:00 Downtime Catchup 1 -20 Show
2021-05-01 19:00 DC-PoA-TDG01-01 Wayward Beginnings 1 1 80 Dust of Disappearance, Lucky Kobolds’ Foot (Boots of False Tracks) Show

Dungeoncraft Seed: Once Bitten, Ice Shy.

Lucky Kobolds’ Foot (Boots of False Tracks). Wondrous item, common. The pair of leather boots made from the leather and scales of guard drakes are shaped like Kobold feet, leaving kobold shaped footprints. Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Dust of Disappearance. Wondrous item, uncommon. Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.

2021-03-13 22:00 Trade Log Illuminator’s Tattoo > Smouldering Studded Leather Show Trade Log

Traded Sawyer's Illuminator’s Tattoo for Val'Lecra's Smouldering Studded Leather. Traded in session, no DT required.

Player: Otnaire#0988

Smoldering Armor. Armor (studded leather), common. This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.

2021-03-13 19:00 DC-PoA-SFG01 Tomb of the Banished Thane 1 1 60 Circlet of Blasting, Candle of the Deep Show

Circlet of Blasting. Wondrous item, uncommon. While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn. This item can be found in the Dungeon Master’s Guide.

Candle of the Deep. Wondrous item, common. The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle. This item can be found in Xanathar’s Guide to Everything.

2021-02-19 18:30 DDAL10-01 The Frozen North 1 1 80 Goggles of Night, Illuminator’s Tattoo Show

Goggles of Night. Wondrous item, uncommon. These goggles consist of thin sheets of translucent black
crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Illuminator’s Tattoo. Wondrous item (tattoo), common (requires attunement). Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn.

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2021-05-01 23:00 Downtime Catchup -20 Show
2021-05-01 19:00 DC-PoA-TDG01-01 Wayward Beginnings 1 Show

Dungeoncraft Seed: Once Bitten, Ice Shy.

Lucky Kobolds’ Foot (Boots of False Tracks). Wondrous item, common. The pair of leather boots made from the leather and scales of guard drakes are shaped like Kobold feet, leaving kobold shaped footprints. Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Dust of Disappearance. Wondrous item, uncommon. Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.

2021-03-13 22:00 Trade Log Show Trade Log

Traded Sawyer's Illuminator’s Tattoo for Val'Lecra's Smouldering Studded Leather. Traded in session, no DT required.

Player: Otnaire#0988

Smoldering Armor. Armor (studded leather), common. This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.

2021-03-13 19:00 DC-PoA-SFG01 Tomb of the Banished Thane 1 Show

Circlet of Blasting. Wondrous item, uncommon. While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn. This item can be found in the Dungeon Master’s Guide.

Candle of the Deep. Wondrous item, common. The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle. This item can be found in Xanathar’s Guide to Everything.

2021-02-19 18:30 DDAL10-01 The Frozen North 1 Show

Goggles of Night. Wondrous item, uncommon. These goggles consist of thin sheets of translucent black
crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Illuminator’s Tattoo. Wondrous item (tattoo), common (requires attunement). Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn.

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2021-05-01 23:00 Downtime Catchup -20 Show
2021-05-01 19:00 DC-PoA-TDG01-01 Wayward Beginnings 1 80 Dust of Disappearance, Lucky Kobolds’ Foot (Boots of False Tracks) Show

Dungeoncraft Seed: Once Bitten, Ice Shy.

Lucky Kobolds’ Foot (Boots of False Tracks). Wondrous item, common. The pair of leather boots made from the leather and scales of guard drakes are shaped like Kobold feet, leaving kobold shaped footprints. Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Dust of Disappearance. Wondrous item, uncommon. Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.

2021-03-13 22:00 Trade Log Illuminator’s Tattoo > Smouldering Studded Leather Show Trade Log

Traded Sawyer's Illuminator’s Tattoo for Val'Lecra's Smouldering Studded Leather. Traded in session, no DT required.

Player: Otnaire#0988

Smoldering Armor. Armor (studded leather), common. This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.

2021-03-13 19:00 DC-PoA-SFG01 Tomb of the Banished Thane 1 60 Circlet of Blasting, Candle of the Deep Show

Circlet of Blasting. Wondrous item, uncommon. While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn. This item can be found in the Dungeon Master’s Guide.

Candle of the Deep. Wondrous item, common. The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle. This item can be found in Xanathar’s Guide to Everything.

2021-02-19 18:30 DDAL10-01 The Frozen North 1 80 Goggles of Night, Illuminator’s Tattoo Show

Goggles of Night. Wondrous item, uncommon. These goggles consist of thin sheets of translucent black
crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Illuminator’s Tattoo. Wondrous item (tattoo), common (requires attunement). Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn.