Tibor
Log Entries
Date Played | Adventure Title | Session ▲ | Levels | GP | Downtime | Magic Items | ||
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2020-06-19 19:00 | CCC-SRCC-0101 Trouble in the Old City | 1 | 1 | 40 | Slippers of Spider Climbing | Show | ||
Slippers of Spider Climbing. Wondrous item, uncommon (requires attunement). While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil. These slippers are made of black silk embroidered with spider webs. Though they were taken off a drow the yuan-ti waylaid, they are not drow crafted. Corrupted Flamesoul Stone. Trinket, unique. This fist sized crystal emits a pulsing purple light. The pulses change to match the heartbeat of any who carry it (assuming they have a heartbeat). Casting detect magic on the Corrupted Flamesoul Stone shows a slight hint of transmutation magic emanating from within. The light from the stone is a distinct color from the comet that has recently been seen over Ylraphon, though you can’t help but to feel they are connected. Note: This does not count as a magic item for purposes of counting the number of permanent magic items you possess. Local Pursuit: Metaphysical Studies. You have enrolled for tutoring with the mysterious spellcaster known as the Crowngold, though such teaching is sporadic during the brief periods she spends visiting the Old City. This does not affiliate you with the Brixmarsh School of Magic, at which she is a teacher, but her tutoring may be very helpful if you ever pursue related studies or research, and makes your insights into certain subjects more valuable. Immediately before or after an adventure set in Ylraphon, you may spend 3 downtime days receiving the Crowngold’s tutelage. Once during your next game session after this activity, when you grant another character advantage on an Intelligence (Arcana or History) check by assisting them, you may inform your DM you are also using this benefit to roll 1d4 and grant that character a bonus on the Intelligence check equal to the number rolled. Joining the Guild. To initially join the Adventurers Guild of Ylraphon, a character must speak to Jotan Silverhammer, lieutenant guildmaster and volunteer sergeant of the Town Watch. There is no cost if you discovered the cause of the illness affecting the Old City, or if you obtain one of the Local Pursuit story awards (described in Player Handout 4Y: Local Pursuits or appearing in other adventures), due to your substantial contribution to prosperity of the Old City. Otherwise, initial dues are 50 gp, with additional payments of 12 gp a month. These costs are waived, however, for volunteers either who work three shifts a month for the Town Watch. In game terms, this means a character must spend 50 gp to join, and to remain a member, whenever they spend downtime, they must spend an additional 4 gp for every 10 downtime days they spend (though you may be able to substitute downtime for this cost, see below). If a character who owes these dues fails to pay them as soon as they spend downtime, they must pay them by the end of their next game session or they lose all benefits of guild membership, and must pay the 50 gp initial dues again to regain them. Benefits of Membership. Members of the Adventurers Guild may delve local ruins in search of treasure. They gain access to the Guild Delving downtime activity before or after any adventure set in Ylraphon. New Downtime Activity: Guild Delving. Immediately before or after an adventure set in Ylraphon, you may spend up to 30 downtime days (minimum 10) to attempt to research, find, and explore some of the ruins of Outer Ylraphon in search of treasure. In the presence of the DM, roll percentile dice and add the number of days spent on this downtime activity, comparing the total to the Treasure Seeking Results Table on this page. |
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2020-07-29 18:00 | DDAL09-01 Escape from Elturgard | 1 | 1 | 20 | Show | |||
Part 1: The Smith |
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2020-07-30 10:30 | DDAL07-01 A City on the Edge | 1 | 1 | 20 | Show | |||
Mission 5: Darkest Dreams of the Defiler |
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2020-07-30 11:19 | Downtime Catchup | 1 | 1 | -20 | Show |
Date Played | Adventure Title | Tier | Session ▲ | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2020-06-19 19:00 | CCC-SRCC-0101 Trouble in the Old City | 1 | Show | |||||
Slippers of Spider Climbing. Wondrous item, uncommon (requires attunement). While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil. These slippers are made of black silk embroidered with spider webs. Though they were taken off a drow the yuan-ti waylaid, they are not drow crafted. Corrupted Flamesoul Stone. Trinket, unique. This fist sized crystal emits a pulsing purple light. The pulses change to match the heartbeat of any who carry it (assuming they have a heartbeat). Casting detect magic on the Corrupted Flamesoul Stone shows a slight hint of transmutation magic emanating from within. The light from the stone is a distinct color from the comet that has recently been seen over Ylraphon, though you can’t help but to feel they are connected. Note: This does not count as a magic item for purposes of counting the number of permanent magic items you possess. Local Pursuit: Metaphysical Studies. You have enrolled for tutoring with the mysterious spellcaster known as the Crowngold, though such teaching is sporadic during the brief periods she spends visiting the Old City. This does not affiliate you with the Brixmarsh School of Magic, at which she is a teacher, but her tutoring may be very helpful if you ever pursue related studies or research, and makes your insights into certain subjects more valuable. Immediately before or after an adventure set in Ylraphon, you may spend 3 downtime days receiving the Crowngold’s tutelage. Once during your next game session after this activity, when you grant another character advantage on an Intelligence (Arcana or History) check by assisting them, you may inform your DM you are also using this benefit to roll 1d4 and grant that character a bonus on the Intelligence check equal to the number rolled. Joining the Guild. To initially join the Adventurers Guild of Ylraphon, a character must speak to Jotan Silverhammer, lieutenant guildmaster and volunteer sergeant of the Town Watch. There is no cost if you discovered the cause of the illness affecting the Old City, or if you obtain one of the Local Pursuit story awards (described in Player Handout 4Y: Local Pursuits or appearing in other adventures), due to your substantial contribution to prosperity of the Old City. Otherwise, initial dues are 50 gp, with additional payments of 12 gp a month. These costs are waived, however, for volunteers either who work three shifts a month for the Town Watch. In game terms, this means a character must spend 50 gp to join, and to remain a member, whenever they spend downtime, they must spend an additional 4 gp for every 10 downtime days they spend (though you may be able to substitute downtime for this cost, see below). If a character who owes these dues fails to pay them as soon as they spend downtime, they must pay them by the end of their next game session or they lose all benefits of guild membership, and must pay the 50 gp initial dues again to regain them. Benefits of Membership. Members of the Adventurers Guild may delve local ruins in search of treasure. They gain access to the Guild Delving downtime activity before or after any adventure set in Ylraphon. New Downtime Activity: Guild Delving. Immediately before or after an adventure set in Ylraphon, you may spend up to 30 downtime days (minimum 10) to attempt to research, find, and explore some of the ruins of Outer Ylraphon in search of treasure. In the presence of the DM, roll percentile dice and add the number of days spent on this downtime activity, comparing the total to the Treasure Seeking Results Table on this page. |
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2020-07-29 18:00 | DDAL09-01 Escape from Elturgard | 1 | Show | |||||
Part 1: The Smith |
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2020-07-30 10:30 | DDAL07-01 A City on the Edge | 1 | Show | |||||
Mission 5: Darkest Dreams of the Defiler |
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2020-07-30 11:19 | Downtime Catchup | 1 | -20 | Show |
Date Played | Adventure Title | Session ▲ | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2020-06-19 19:00 | CCC-SRCC-0101 Trouble in the Old City | 1 | 40 | Slippers of Spider Climbing | Show | |||
Slippers of Spider Climbing. Wondrous item, uncommon (requires attunement). While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil. These slippers are made of black silk embroidered with spider webs. Though they were taken off a drow the yuan-ti waylaid, they are not drow crafted. Corrupted Flamesoul Stone. Trinket, unique. This fist sized crystal emits a pulsing purple light. The pulses change to match the heartbeat of any who carry it (assuming they have a heartbeat). Casting detect magic on the Corrupted Flamesoul Stone shows a slight hint of transmutation magic emanating from within. The light from the stone is a distinct color from the comet that has recently been seen over Ylraphon, though you can’t help but to feel they are connected. Note: This does not count as a magic item for purposes of counting the number of permanent magic items you possess. Local Pursuit: Metaphysical Studies. You have enrolled for tutoring with the mysterious spellcaster known as the Crowngold, though such teaching is sporadic during the brief periods she spends visiting the Old City. This does not affiliate you with the Brixmarsh School of Magic, at which she is a teacher, but her tutoring may be very helpful if you ever pursue related studies or research, and makes your insights into certain subjects more valuable. Immediately before or after an adventure set in Ylraphon, you may spend 3 downtime days receiving the Crowngold’s tutelage. Once during your next game session after this activity, when you grant another character advantage on an Intelligence (Arcana or History) check by assisting them, you may inform your DM you are also using this benefit to roll 1d4 and grant that character a bonus on the Intelligence check equal to the number rolled. Joining the Guild. To initially join the Adventurers Guild of Ylraphon, a character must speak to Jotan Silverhammer, lieutenant guildmaster and volunteer sergeant of the Town Watch. There is no cost if you discovered the cause of the illness affecting the Old City, or if you obtain one of the Local Pursuit story awards (described in Player Handout 4Y: Local Pursuits or appearing in other adventures), due to your substantial contribution to prosperity of the Old City. Otherwise, initial dues are 50 gp, with additional payments of 12 gp a month. These costs are waived, however, for volunteers either who work three shifts a month for the Town Watch. In game terms, this means a character must spend 50 gp to join, and to remain a member, whenever they spend downtime, they must spend an additional 4 gp for every 10 downtime days they spend (though you may be able to substitute downtime for this cost, see below). If a character who owes these dues fails to pay them as soon as they spend downtime, they must pay them by the end of their next game session or they lose all benefits of guild membership, and must pay the 50 gp initial dues again to regain them. Benefits of Membership. Members of the Adventurers Guild may delve local ruins in search of treasure. They gain access to the Guild Delving downtime activity before or after any adventure set in Ylraphon. New Downtime Activity: Guild Delving. Immediately before or after an adventure set in Ylraphon, you may spend up to 30 downtime days (minimum 10) to attempt to research, find, and explore some of the ruins of Outer Ylraphon in search of treasure. In the presence of the DM, roll percentile dice and add the number of days spent on this downtime activity, comparing the total to the Treasure Seeking Results Table on this page. |
||||||||
2020-07-29 18:00 | DDAL09-01 Escape from Elturgard | 1 | 20 | Show | ||||
Part 1: The Smith |
||||||||
2020-07-30 10:30 | DDAL07-01 A City on the Edge | 1 | 20 | Show | ||||
Mission 5: Darkest Dreams of the Defiler |
||||||||
2020-07-30 11:19 | Downtime Catchup | 1 | -20 | Show |