Captain Alessandra Viola

Season:
9
Race:
Variant Human
Class:
Bard
Background:
Lifestyle:
None
Current Level:
8
Total GP:
18620
Total Downtime:
60
Tag:
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
14
Magic Item Limit:
3
Hat of Disguise,
Rhythm-Maker's Drum +1,
Winter’s Warden (Half-Plate of Necrotic Resistance),
Neverdeath Crypt Key (Mystery Key),
Selendang Bomoh (Mantle of Spell Resistance),
Tongkat Nenek Kebayan (Staff of Power),
Once Was Solace (Talking Doll),
Canaith Mandolin,
Ring of Protection,
Ring of Spell Storing,
Chain Mail +1,
Stone of Good Luck (Luckstone),
Armor of Vulnerability (Slashing),
Goggles of Night,
Boots of Striding and Springing,
Wave

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2024-06-26 18:30 DDHC-TYP Chapter 4: White Plume Mountain 1 1 16380 10 Canaith Mandolin, Ring of Protection, Ring of Spell Storing, Chain Mail +1, Stone of Good Luck (Luckstone), Armor of Vulnerability (Slashing), Goggles of Night, Boots of Striding and Springing, Wave Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2024-06-08 17:00 WBW-DC-DMMC-01 The Solitude of Solace 1 1 1000 10 Once Was Solace (Talking Doll), Selendang Bomoh (Mantle of Spell Resistance), Tongkat Nenek Kebayan (Staff of Power) Show

Selendang Bomoh (Mantle of Spell Resistance). Wondrous Item, Rare (Requires Attunement). Silver threads are woven into the forest green fabric in a crosshatch pattern around along the edges. It smells of
patchouli and lime. You have advantage on saving throws against spells while you wear this cloak. Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.

Once Was Solace (Talking Doll). Wondrous Item, Common (Requires Attunement). This rag doll is worn and has several stitches crisscrossing its body. If you or one of your companions gave up a part of
yourself to sustain Jhun’s Solace, the doll speaks with that voice. If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, but perhaps there is still a smidgen of Loluk left, if you can find it. Sentinel. The eyes of the doll glow faintly when an aberration is within 120 feet of it.

Tongkat Nenek Kebayan (Staff of Power). Staff, Very Rare (Requires Attunement by a Sorceror, Warlock
or Wizard)
. This is a gnarled staff made of meranti. It is slightly longer than a regular walking stick and the top ends in a knot that fits nicely in the palm of one’s hand. Whenever you wield the staff, you sense that ancient spirits are watching you.

Potion of Greater Healing

Spell Scroll of Haste

Spell Scroll of Dispel Magic

2024-05-24 18:30 FR-DC-VECNA-02 Eldritch Eye Wide Shut 1 1 1200 10 Winter’s Warden (Half-Plate of Necrotic Resistance), Neverdeath Crypt Key (Mystery Key) Show

Magic Items
“Winter’s Warden”
Armor of Necrotic Resistance (Half-Plate)
Armor (medium), rare (requires attunement)
Half plate consists of shaped plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps. You have resistance to necrotic damage while you wear this armor.
Basic Rules, pg. 152
“An heirloom armor of the Babris family, embossed imagery of roses and swords”
Strange Material. Made from magically-treated bone and lined with chardalyn and platinum.
“Neverdeath Crypt Key ” Mystery Key
Wondrous Item, common
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.
Xanathar's Guide to Everything, pg. 138
“ Etched and molded from dark crystals of dark purple, the skeleton-style key is etched on its handle the letter - V.”
Language. The bearer can speak and understand the language Elvish while the item is on the bearer’s person.
Consumables
Keoughtom Ointment
Potion, uncommon
When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Basic Rules, pg. 187
“Shimmering silver and gold liquids bob and weave into various shapes and sizes in the vial”
Neverwinter Knighthood?
Lord Neverember learns of your efforts in the investigation of the corrupt nobles, promising if they remove the cult threats from the city they may possibly earn in recognition a title of nobility.

2020-04-15 20:07 Downtime Catchup 1 1 Rhythm-Maker's Drum +1 Show

Added Rhythm-Maker's Drum +1 from 5th level magic item table.

2020-04-15 18:00 DDAL08-03 Dock Ward Double Cross 1 1 40 10 Hat of Disguise Show

Hat of Disguise. Wondrous item, uncommon (requires attunement). While wearing this hat, you can use an action to cast the disguise self spell from it at-will. The spell ends if the hat is removed. This item is found on Magic Item Table F in the Dungeon Master’s Guide. The entire length of this broad, red-silk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon.

2020-04-08 20:21 Purchase Log -80 Show Purchase

Studded Leather, Shield, Component Pouch.

2020-04-08 18:00 DDAL08-02 Beneath the City of the Dead 1 1 40 10 Goggles of Night Show

Goggles of Night. Wondrous item, uncommon. These goggles are done in a bat motif and studded with teeth. The owner frequently finds blood dripping from their scalp or face as if they have been bitten by a small animal.

2020-04-01 18:00 DDAL08-01 The Map with No Names 1 1 40 10 Wand of Secrets Show

Wand of Secrets. Wand, uncommon. The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

By whispering a secret to themselves that they have never told anyone, the owner can cause the tip of this wand to glow with light equal to a candle.

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2024-06-26 18:30 DDHC-TYP Chapter 4: White Plume Mountain 1 10 Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2024-06-08 17:00 WBW-DC-DMMC-01 The Solitude of Solace 1 10 Show

Selendang Bomoh (Mantle of Spell Resistance). Wondrous Item, Rare (Requires Attunement). Silver threads are woven into the forest green fabric in a crosshatch pattern around along the edges. It smells of
patchouli and lime. You have advantage on saving throws against spells while you wear this cloak. Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.

Once Was Solace (Talking Doll). Wondrous Item, Common (Requires Attunement). This rag doll is worn and has several stitches crisscrossing its body. If you or one of your companions gave up a part of
yourself to sustain Jhun’s Solace, the doll speaks with that voice. If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, but perhaps there is still a smidgen of Loluk left, if you can find it. Sentinel. The eyes of the doll glow faintly when an aberration is within 120 feet of it.

Tongkat Nenek Kebayan (Staff of Power). Staff, Very Rare (Requires Attunement by a Sorceror, Warlock
or Wizard)
. This is a gnarled staff made of meranti. It is slightly longer than a regular walking stick and the top ends in a knot that fits nicely in the palm of one’s hand. Whenever you wield the staff, you sense that ancient spirits are watching you.

Potion of Greater Healing

Spell Scroll of Haste

Spell Scroll of Dispel Magic

2024-05-24 18:30 FR-DC-VECNA-02 Eldritch Eye Wide Shut 1 10 Show

Magic Items
“Winter’s Warden”
Armor of Necrotic Resistance (Half-Plate)
Armor (medium), rare (requires attunement)
Half plate consists of shaped plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps. You have resistance to necrotic damage while you wear this armor.
Basic Rules, pg. 152
“An heirloom armor of the Babris family, embossed imagery of roses and swords”
Strange Material. Made from magically-treated bone and lined with chardalyn and platinum.
“Neverdeath Crypt Key ” Mystery Key
Wondrous Item, common
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.
Xanathar's Guide to Everything, pg. 138
“ Etched and molded from dark crystals of dark purple, the skeleton-style key is etched on its handle the letter - V.”
Language. The bearer can speak and understand the language Elvish while the item is on the bearer’s person.
Consumables
Keoughtom Ointment
Potion, uncommon
When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Basic Rules, pg. 187
“Shimmering silver and gold liquids bob and weave into various shapes and sizes in the vial”
Neverwinter Knighthood?
Lord Neverember learns of your efforts in the investigation of the corrupt nobles, promising if they remove the cult threats from the city they may possibly earn in recognition a title of nobility.

2020-04-15 20:07 Downtime Catchup 1 Show

Added Rhythm-Maker's Drum +1 from 5th level magic item table.

2020-04-15 18:00 DDAL08-03 Dock Ward Double Cross 1 10 Show

Hat of Disguise. Wondrous item, uncommon (requires attunement). While wearing this hat, you can use an action to cast the disguise self spell from it at-will. The spell ends if the hat is removed. This item is found on Magic Item Table F in the Dungeon Master’s Guide. The entire length of this broad, red-silk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon.

2020-04-08 20:21 Purchase Log Show Purchase

Studded Leather, Shield, Component Pouch.

2020-04-08 18:00 DDAL08-02 Beneath the City of the Dead 1 10 Show

Goggles of Night. Wondrous item, uncommon. These goggles are done in a bat motif and studded with teeth. The owner frequently finds blood dripping from their scalp or face as if they have been bitten by a small animal.

2020-04-01 18:00 DDAL08-01 The Map with No Names 1 10 Show

Wand of Secrets. Wand, uncommon. The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

By whispering a secret to themselves that they have never told anyone, the owner can cause the tip of this wand to glow with light equal to a candle.

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2024-06-26 18:30 DDHC-TYP Chapter 4: White Plume Mountain 1 16380 10 Canaith Mandolin, Ring of Protection, Ring of Spell Storing, Chain Mail +1, Stone of Good Luck (Luckstone), Armor of Vulnerability (Slashing), Goggles of Night, Boots of Striding and Springing, Wave Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2024-06-08 17:00 WBW-DC-DMMC-01 The Solitude of Solace 1 1000 10 Once Was Solace (Talking Doll), Selendang Bomoh (Mantle of Spell Resistance), Tongkat Nenek Kebayan (Staff of Power) Show

Selendang Bomoh (Mantle of Spell Resistance). Wondrous Item, Rare (Requires Attunement). Silver threads are woven into the forest green fabric in a crosshatch pattern around along the edges. It smells of
patchouli and lime. You have advantage on saving throws against spells while you wear this cloak. Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.

Once Was Solace (Talking Doll). Wondrous Item, Common (Requires Attunement). This rag doll is worn and has several stitches crisscrossing its body. If you or one of your companions gave up a part of
yourself to sustain Jhun’s Solace, the doll speaks with that voice. If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, but perhaps there is still a smidgen of Loluk left, if you can find it. Sentinel. The eyes of the doll glow faintly when an aberration is within 120 feet of it.

Tongkat Nenek Kebayan (Staff of Power). Staff, Very Rare (Requires Attunement by a Sorceror, Warlock
or Wizard)
. This is a gnarled staff made of meranti. It is slightly longer than a regular walking stick and the top ends in a knot that fits nicely in the palm of one’s hand. Whenever you wield the staff, you sense that ancient spirits are watching you.

Potion of Greater Healing

Spell Scroll of Haste

Spell Scroll of Dispel Magic

2024-05-24 18:30 FR-DC-VECNA-02 Eldritch Eye Wide Shut 1 1200 10 Winter’s Warden (Half-Plate of Necrotic Resistance), Neverdeath Crypt Key (Mystery Key) Show

Magic Items
“Winter’s Warden”
Armor of Necrotic Resistance (Half-Plate)
Armor (medium), rare (requires attunement)
Half plate consists of shaped plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps. You have resistance to necrotic damage while you wear this armor.
Basic Rules, pg. 152
“An heirloom armor of the Babris family, embossed imagery of roses and swords”
Strange Material. Made from magically-treated bone and lined with chardalyn and platinum.
“Neverdeath Crypt Key ” Mystery Key
Wondrous Item, common
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.
Xanathar's Guide to Everything, pg. 138
“ Etched and molded from dark crystals of dark purple, the skeleton-style key is etched on its handle the letter - V.”
Language. The bearer can speak and understand the language Elvish while the item is on the bearer’s person.
Consumables
Keoughtom Ointment
Potion, uncommon
When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Basic Rules, pg. 187
“Shimmering silver and gold liquids bob and weave into various shapes and sizes in the vial”
Neverwinter Knighthood?
Lord Neverember learns of your efforts in the investigation of the corrupt nobles, promising if they remove the cult threats from the city they may possibly earn in recognition a title of nobility.

2020-04-15 20:07 Downtime Catchup 1 Rhythm-Maker's Drum +1 Show

Added Rhythm-Maker's Drum +1 from 5th level magic item table.

2020-04-15 18:00 DDAL08-03 Dock Ward Double Cross 1 40 10 Hat of Disguise Show

Hat of Disguise. Wondrous item, uncommon (requires attunement). While wearing this hat, you can use an action to cast the disguise self spell from it at-will. The spell ends if the hat is removed. This item is found on Magic Item Table F in the Dungeon Master’s Guide. The entire length of this broad, red-silk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon.

2020-04-08 20:21 Purchase Log -80 Show Purchase

Studded Leather, Shield, Component Pouch.

2020-04-08 18:00 DDAL08-02 Beneath the City of the Dead 1 40 10 Goggles of Night Show

Goggles of Night. Wondrous item, uncommon. These goggles are done in a bat motif and studded with teeth. The owner frequently finds blood dripping from their scalp or face as if they have been bitten by a small animal.

2020-04-01 18:00 DDAL08-01 The Map with No Names 1 40 10 Wand of Secrets Show

Wand of Secrets. Wand, uncommon. The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

By whispering a secret to themselves that they have never told anyone, the owner can cause the tip of this wand to glow with light equal to a candle.