Lyta

Season:
9
Race:
Variant Human
Class:
Wizard
Background:
Lifestyle:
None
Current Level:
16
Total GP:
3275
Total Downtime:
120
Tag:
Faction:
Zhentarim
Faction Rank:
Vipe (rank 3)
Magic Item Count:
7
Magic Item Limit:
6
Moon-touched Sword,
Tankard of Sobriety,
Goggles of Night,
"Fat" Markoth's Cummerbund (Belt of Hill Giant Strength),
Ring of Protection,
Ring of Spell Storing,
Glaive +2,
Goggles of Night,
Wand of Polymorph

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2021-11-06 18:00 DDAL07-13 Old Bones and Older Tomes 1 1 2375 10 Wand of Polymorph Show

Wand of Polymorph. Wand, very rare (requires attunement by a spellcaster). Having this wand on one’s person causes fits of restless sleep—where the owner’s nights are filled with wonderful dreams of soaring above the canopy on wide, feathered wings; burrowing among the roots of immense trees with wide, thick claws; and the other goings on that jungle critters seem to enjoy so much. Aside from this, the slender, foot-long length of grey stone is otherwise unexceptional.

Potion of Greater Healing. Potion of Flying. Scroll of Death Ward.

2021-11-06 17:27 Downtime Catchup 4 -40 Show
2021-07-05 11:30 DDHC-TYP Chapter 4: White Plume Mountain 1 1 240 20 Ring of Protection, Ring of Spell Storing, Glaive +2, Goggles of Night Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2021-02-20 18:00 CCC-LINKS-01 Champion of the People 1 1 120 20 "Fat" Markoth's Cummerbund (Belt of Hill Giant Strength) Show

"Fat" Markoth's Cummerbund (Belt of Hill Giant Strength). Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’.

Friend of Phlan. You have performed a significant service for Phlan – and for Calypso, the new regent. She has marked you as an ally of the guard so long as you openly wear the pendant.

2021-01-17 06:00 DDAL00-11c I’ve Seen Fire and I’ve Seen Pain 1 1 120 20 Studded Leather Armor of Fire Resistance Show

Studded Leather Armor of Fire Resistance. Armor (studded leather), rare (requires attunement). This studded leather armor is reinforced with rivets made of unmeltable ice, and steams faintly when the wearer is hit with fire attacks.

Ticket to Ride. You’ve successfully completed the task that Shirvasa the sommelier has set for you, and in exchange he provides you with a voucher for travel by gondola within the Abriymoch city limits. Present it to any gondolier and not only do you ride for free, but the devilish gondoliers treat you as one of Shirvasa’s associates - only with more respect.

2021-01-06 17:00 CCC-UCON-01 Blood And Fog 1 1 120 20 Berserker Flail Show

Berserker Flail. Weapon (flail), rare (requires attunement). This battered flail is notched and covered in a patina of rust and dried blood. While wielding this flail you have advantage on Wisdom (Survival) checks made to track humanoids. Due to your intense desire to retain the flail, it costs an extra 30 downtime days to trade away as you experience severe withdrawal from its powers. A description of this item can be found in the Dungeon Master’s Guide.

I Got a Puppy! You chose to keep the wolf puppy that was trapped in the gnoll camp deep inside the Quivering Forest. It is incredibly friendly and knows a few tricks; sometimes it even brings you small presents like sticks, stones, or a dead animal. This silver-haired wolf pup never howls at the moon, but does love to play in the woods and wander through heavy fogs whenever possible. This is a non-combat pet and is intended for roleplay purposes only.

2021-01-05 18:00 CCC-COS-02-01 38 Souls 1 1 120 20 Wand of Secrets Show

Wand of Secrets. Wand, uncommon. The wand has 3 Charges. While holding it. you can use an action to expend 1 of its Charges, and if a Secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended Charges daily at dawn. This item can be found in the Dungeon Master’s Guide. This wand lets out of a puff of sulfur every time it is used.

Illusionist's Spellbook. The illusionist’s sloppily written spellbook may be claimed by the players. It contains the spells from the illusionist’s stat block.
1st level (4 slots): color spray, disguise self, mage armor, magic missile
2nd level (3 slots): invisibility, mirror image, phantasmal force
3rd level (3 slots): major image, phantom steed
4th level (1 slot): phantasmal killer

2020-12-09 18:00 CCC-TRI-27 In the Vault of Stars 1 1 60 20 Githyanki Greater Silver Sword (+2 silvered greatsword) Show

Githyanki Greater Silver Sword (+2 silvered greatsword). Weapon (greatsword), rare (cannot be attuned by anyone except the original wielder). You have a +2 bonus to attack and damage rolls made with this magic weapon. This is a silvered greatsword that, when grasped, tries to talk to the wielder but is unable to and no ability or magic allows the wielder to speak to it. It will only speak to the original wielder. This item can be found in the Dungeon Master’s Guide.

2020-02-21 17:12 Downtime Catchup 1 0 Show
2020-01-29 19:00 DDAL07-04 A Walk in the Park 1 1 40 10 Goggles of Night Show

Goggles of Night. Wondrous Item, uncommon. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. The green-tinted lenses of these goggles are set in frames of platinum and jade and held in place with a broad strap of matte-black leather. When worn, the wearer finds their sense of smell unusually strong, and living creatures they can see are visualized in varying shades of blues, reds, and yellows that correspond to their body’s natural heat. This item can be found in the Dungeon Master’s Guide.

2020-01-25 09:53 CCC-PRIORY-01 Maritime Mayhem 1 1 40 10 Tankard of Sobriety Show

Tankard of Sobriety. Wonderous Item, common. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. This tankard has a stern face sculpted into one side, which reminds you of the last captain of the Singin' Stagwick. This item can be found in Xanathar's Guide to Everything.

2020-01-24 10:30 CCC-GHCBK1-01 Into the Border Kingdoms 1 1 40 10 Moon-touched Sword, Quiver of Ehlonna Show

Moon-touched Sword. Weapon (longsword), common. The blade of this longsword is etched with a hawk that has its wings spread and its talons extended. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This item can be found in the Xanathar’s Guide to Everything.

Quiver of Ehlonna. Wondrous item, uncommon. This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green. Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard. This item can be found in the Dungeon Master’s Guide

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2021-11-06 18:00 DDAL07-13 Old Bones and Older Tomes 1 10 Show

Wand of Polymorph. Wand, very rare (requires attunement by a spellcaster). Having this wand on one’s person causes fits of restless sleep—where the owner’s nights are filled with wonderful dreams of soaring above the canopy on wide, feathered wings; burrowing among the roots of immense trees with wide, thick claws; and the other goings on that jungle critters seem to enjoy so much. Aside from this, the slender, foot-long length of grey stone is otherwise unexceptional.

Potion of Greater Healing. Potion of Flying. Scroll of Death Ward.

2021-11-06 17:27 Downtime Catchup -40 Show
2021-07-05 11:30 DDHC-TYP Chapter 4: White Plume Mountain 1 20 Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2021-02-20 18:00 CCC-LINKS-01 Champion of the People 1 20 Show

"Fat" Markoth's Cummerbund (Belt of Hill Giant Strength). Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’.

Friend of Phlan. You have performed a significant service for Phlan – and for Calypso, the new regent. She has marked you as an ally of the guard so long as you openly wear the pendant.

2021-01-17 06:00 DDAL00-11c I’ve Seen Fire and I’ve Seen Pain 1 20 Show

Studded Leather Armor of Fire Resistance. Armor (studded leather), rare (requires attunement). This studded leather armor is reinforced with rivets made of unmeltable ice, and steams faintly when the wearer is hit with fire attacks.

Ticket to Ride. You’ve successfully completed the task that Shirvasa the sommelier has set for you, and in exchange he provides you with a voucher for travel by gondola within the Abriymoch city limits. Present it to any gondolier and not only do you ride for free, but the devilish gondoliers treat you as one of Shirvasa’s associates - only with more respect.

2021-01-06 17:00 CCC-UCON-01 Blood And Fog 1 20 Show

Berserker Flail. Weapon (flail), rare (requires attunement). This battered flail is notched and covered in a patina of rust and dried blood. While wielding this flail you have advantage on Wisdom (Survival) checks made to track humanoids. Due to your intense desire to retain the flail, it costs an extra 30 downtime days to trade away as you experience severe withdrawal from its powers. A description of this item can be found in the Dungeon Master’s Guide.

I Got a Puppy! You chose to keep the wolf puppy that was trapped in the gnoll camp deep inside the Quivering Forest. It is incredibly friendly and knows a few tricks; sometimes it even brings you small presents like sticks, stones, or a dead animal. This silver-haired wolf pup never howls at the moon, but does love to play in the woods and wander through heavy fogs whenever possible. This is a non-combat pet and is intended for roleplay purposes only.

2021-01-05 18:00 CCC-COS-02-01 38 Souls 1 20 Show

Wand of Secrets. Wand, uncommon. The wand has 3 Charges. While holding it. you can use an action to expend 1 of its Charges, and if a Secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended Charges daily at dawn. This item can be found in the Dungeon Master’s Guide. This wand lets out of a puff of sulfur every time it is used.

Illusionist's Spellbook. The illusionist’s sloppily written spellbook may be claimed by the players. It contains the spells from the illusionist’s stat block.
1st level (4 slots): color spray, disguise self, mage armor, magic missile
2nd level (3 slots): invisibility, mirror image, phantasmal force
3rd level (3 slots): major image, phantom steed
4th level (1 slot): phantasmal killer

2020-12-09 18:00 CCC-TRI-27 In the Vault of Stars 1 20 Show

Githyanki Greater Silver Sword (+2 silvered greatsword). Weapon (greatsword), rare (cannot be attuned by anyone except the original wielder). You have a +2 bonus to attack and damage rolls made with this magic weapon. This is a silvered greatsword that, when grasped, tries to talk to the wielder but is unable to and no ability or magic allows the wielder to speak to it. It will only speak to the original wielder. This item can be found in the Dungeon Master’s Guide.

2020-02-21 17:12 Downtime Catchup 0 Show
2020-01-29 19:00 DDAL07-04 A Walk in the Park 1 10 Show

Goggles of Night. Wondrous Item, uncommon. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. The green-tinted lenses of these goggles are set in frames of platinum and jade and held in place with a broad strap of matte-black leather. When worn, the wearer finds their sense of smell unusually strong, and living creatures they can see are visualized in varying shades of blues, reds, and yellows that correspond to their body’s natural heat. This item can be found in the Dungeon Master’s Guide.

2020-01-25 09:53 CCC-PRIORY-01 Maritime Mayhem 1 10 Show

Tankard of Sobriety. Wonderous Item, common. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. This tankard has a stern face sculpted into one side, which reminds you of the last captain of the Singin' Stagwick. This item can be found in Xanathar's Guide to Everything.

2020-01-24 10:30 CCC-GHCBK1-01 Into the Border Kingdoms 1 10 Show

Moon-touched Sword. Weapon (longsword), common. The blade of this longsword is etched with a hawk that has its wings spread and its talons extended. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This item can be found in the Xanathar’s Guide to Everything.

Quiver of Ehlonna. Wondrous item, uncommon. This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green. Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard. This item can be found in the Dungeon Master’s Guide

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2021-11-06 18:00 DDAL07-13 Old Bones and Older Tomes 1 2375 10 Wand of Polymorph Show

Wand of Polymorph. Wand, very rare (requires attunement by a spellcaster). Having this wand on one’s person causes fits of restless sleep—where the owner’s nights are filled with wonderful dreams of soaring above the canopy on wide, feathered wings; burrowing among the roots of immense trees with wide, thick claws; and the other goings on that jungle critters seem to enjoy so much. Aside from this, the slender, foot-long length of grey stone is otherwise unexceptional.

Potion of Greater Healing. Potion of Flying. Scroll of Death Ward.

2021-11-06 17:27 Downtime Catchup -40 Show
2021-07-05 11:30 DDHC-TYP Chapter 4: White Plume Mountain 1 240 20 Ring of Protection, Ring of Spell Storing, Glaive +2, Goggles of Night Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2021-02-20 18:00 CCC-LINKS-01 Champion of the People 1 120 20 "Fat" Markoth's Cummerbund (Belt of Hill Giant Strength) Show

"Fat" Markoth's Cummerbund (Belt of Hill Giant Strength). Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’.

Friend of Phlan. You have performed a significant service for Phlan – and for Calypso, the new regent. She has marked you as an ally of the guard so long as you openly wear the pendant.

2021-01-17 06:00 DDAL00-11c I’ve Seen Fire and I’ve Seen Pain 1 120 20 Studded Leather Armor of Fire Resistance Show

Studded Leather Armor of Fire Resistance. Armor (studded leather), rare (requires attunement). This studded leather armor is reinforced with rivets made of unmeltable ice, and steams faintly when the wearer is hit with fire attacks.

Ticket to Ride. You’ve successfully completed the task that Shirvasa the sommelier has set for you, and in exchange he provides you with a voucher for travel by gondola within the Abriymoch city limits. Present it to any gondolier and not only do you ride for free, but the devilish gondoliers treat you as one of Shirvasa’s associates - only with more respect.

2021-01-06 17:00 CCC-UCON-01 Blood And Fog 1 120 20 Berserker Flail Show

Berserker Flail. Weapon (flail), rare (requires attunement). This battered flail is notched and covered in a patina of rust and dried blood. While wielding this flail you have advantage on Wisdom (Survival) checks made to track humanoids. Due to your intense desire to retain the flail, it costs an extra 30 downtime days to trade away as you experience severe withdrawal from its powers. A description of this item can be found in the Dungeon Master’s Guide.

I Got a Puppy! You chose to keep the wolf puppy that was trapped in the gnoll camp deep inside the Quivering Forest. It is incredibly friendly and knows a few tricks; sometimes it even brings you small presents like sticks, stones, or a dead animal. This silver-haired wolf pup never howls at the moon, but does love to play in the woods and wander through heavy fogs whenever possible. This is a non-combat pet and is intended for roleplay purposes only.

2021-01-05 18:00 CCC-COS-02-01 38 Souls 1 120 20 Wand of Secrets Show

Wand of Secrets. Wand, uncommon. The wand has 3 Charges. While holding it. you can use an action to expend 1 of its Charges, and if a Secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended Charges daily at dawn. This item can be found in the Dungeon Master’s Guide. This wand lets out of a puff of sulfur every time it is used.

Illusionist's Spellbook. The illusionist’s sloppily written spellbook may be claimed by the players. It contains the spells from the illusionist’s stat block.
1st level (4 slots): color spray, disguise self, mage armor, magic missile
2nd level (3 slots): invisibility, mirror image, phantasmal force
3rd level (3 slots): major image, phantom steed
4th level (1 slot): phantasmal killer

2020-12-09 18:00 CCC-TRI-27 In the Vault of Stars 1 60 20 Githyanki Greater Silver Sword (+2 silvered greatsword) Show

Githyanki Greater Silver Sword (+2 silvered greatsword). Weapon (greatsword), rare (cannot be attuned by anyone except the original wielder). You have a +2 bonus to attack and damage rolls made with this magic weapon. This is a silvered greatsword that, when grasped, tries to talk to the wielder but is unable to and no ability or magic allows the wielder to speak to it. It will only speak to the original wielder. This item can be found in the Dungeon Master’s Guide.

2020-02-21 17:12 Downtime Catchup 0 Show
2020-01-29 19:00 DDAL07-04 A Walk in the Park 1 40 10 Goggles of Night Show

Goggles of Night. Wondrous Item, uncommon. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. The green-tinted lenses of these goggles are set in frames of platinum and jade and held in place with a broad strap of matte-black leather. When worn, the wearer finds their sense of smell unusually strong, and living creatures they can see are visualized in varying shades of blues, reds, and yellows that correspond to their body’s natural heat. This item can be found in the Dungeon Master’s Guide.

2020-01-25 09:53 CCC-PRIORY-01 Maritime Mayhem 1 40 10 Tankard of Sobriety Show

Tankard of Sobriety. Wonderous Item, common. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. This tankard has a stern face sculpted into one side, which reminds you of the last captain of the Singin' Stagwick. This item can be found in Xanathar's Guide to Everything.

2020-01-24 10:30 CCC-GHCBK1-01 Into the Border Kingdoms 1 40 10 Moon-touched Sword, Quiver of Ehlonna Show

Moon-touched Sword. Weapon (longsword), common. The blade of this longsword is etched with a hawk that has its wings spread and its talons extended. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This item can be found in the Xanathar’s Guide to Everything.

Quiver of Ehlonna. Wondrous item, uncommon. This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green. Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard. This item can be found in the Dungeon Master’s Guide