Jean Baptiste

Season:
9
Race:
Scourge Aasimar
Class:
Warlock
Background:
Lifestyle:
None
Current Level:
11
Total GP:
900
Total Downtime:
-20
Tag:
Faction:
Lord's Alliance
Faction Rank:
Stingblade (rank 3)
Magic Item Count:
4
Magic Item Limit:
6
Necklace of Prayer Beads,
Ring of Protection,
Ring of Spell Storing,
Goggles of Night

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2020-11-14 18:00 DDHC-TYP Chapter 4: White Plume Mountain 1 1 240 Necklace of Prayer Beads, Ring of Protection, Ring of Spell Storing, Goggles of Night Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2020-10-29 09:00 CCC-GARY-02 To Find a Way Out 1 1 120 Wand of Magic Missiles Show

Wand of Magic Missiles. Wand, uncommon. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

2020-10-28 09:00 DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan 1 1 120 Cloak of the Bat Show

Ran Liar's Night 2020 Wave 2.

Cloak of the Bat. Wondrous item, major tier, rare (requires attunement). While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.

2020-10-20 07:00 DDAL09-11 Losing Fai 1 1 120 Staff of Charming Show

Staff of Charming. Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard). While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.

2020-10-12 18:00 CCC-ZIEGE-02 Storm of the Blood Moon 1 1 120 Ring of the Ram Show

Ring of the Ram. Rare, requires attunement. This ring has 3 Charges, and it regains 1d3 expended Charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its Charges to Attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its Attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's Charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

Redcraftian Heroes. The city of Redcraft will be ever thankful for your services. You may spend 10 downtime days to travel here and have Oris Oakburst silver any of your weapons free of charge.

2020-09-23 18:00 DDAL-CGB Cloud Giant’s Bargain 1 1 120 Sentinel Shield, Shortsword of Wounding Show

Sentinel Shield. Armor (shield), uncommon. While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. The shield also has the sentinel minor property. It glows faintly when any giant is within 120 feet of it.

Shortsword of Wounding. Weapon (Shortsword), rare, (requires attunement). Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

2020-01-08 22:26 Downtime Catchup 1 -20 Show
2020-01-08 21:00 DDAL07-01 A City on the Edge 1 1 20 Show

Part 3.

2020-01-08 20:00 DDAL07-01 A City on the Edge 1 1 20 Show

Part 2.

2020-01-08 19:00 DDAL07-01 A City on the Edge 1 1 20 Show

Part 1.

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2020-11-14 18:00 DDHC-TYP Chapter 4: White Plume Mountain 1 Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2020-10-29 09:00 CCC-GARY-02 To Find a Way Out 1 Show

Wand of Magic Missiles. Wand, uncommon. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

2020-10-28 09:00 DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan 1 Show

Ran Liar's Night 2020 Wave 2.

Cloak of the Bat. Wondrous item, major tier, rare (requires attunement). While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.

2020-10-20 07:00 DDAL09-11 Losing Fai 1 Show

Staff of Charming. Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard). While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.

2020-10-12 18:00 CCC-ZIEGE-02 Storm of the Blood Moon 1 Show

Ring of the Ram. Rare, requires attunement. This ring has 3 Charges, and it regains 1d3 expended Charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its Charges to Attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its Attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's Charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

Redcraftian Heroes. The city of Redcraft will be ever thankful for your services. You may spend 10 downtime days to travel here and have Oris Oakburst silver any of your weapons free of charge.

2020-09-23 18:00 DDAL-CGB Cloud Giant’s Bargain 1 Show

Sentinel Shield. Armor (shield), uncommon. While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. The shield also has the sentinel minor property. It glows faintly when any giant is within 120 feet of it.

Shortsword of Wounding. Weapon (Shortsword), rare, (requires attunement). Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

2020-01-08 22:26 Downtime Catchup -20 Show
2020-01-08 21:00 DDAL07-01 A City on the Edge 1 Show

Part 3.

2020-01-08 20:00 DDAL07-01 A City on the Edge 1 Show

Part 2.

2020-01-08 19:00 DDAL07-01 A City on the Edge 1 Show

Part 1.

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2020-11-14 18:00 DDHC-TYP Chapter 4: White Plume Mountain 1 240 Necklace of Prayer Beads, Ring of Protection, Ring of Spell Storing, Goggles of Night Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2020-10-29 09:00 CCC-GARY-02 To Find a Way Out 1 120 Wand of Magic Missiles Show

Wand of Magic Missiles. Wand, uncommon. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

2020-10-28 09:00 DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan 1 120 Cloak of the Bat Show

Ran Liar's Night 2020 Wave 2.

Cloak of the Bat. Wondrous item, major tier, rare (requires attunement). While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.

2020-10-20 07:00 DDAL09-11 Losing Fai 1 120 Staff of Charming Show

Staff of Charming. Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard). While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.

2020-10-12 18:00 CCC-ZIEGE-02 Storm of the Blood Moon 1 120 Ring of the Ram Show

Ring of the Ram. Rare, requires attunement. This ring has 3 Charges, and it regains 1d3 expended Charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its Charges to Attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its Attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's Charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

Redcraftian Heroes. The city of Redcraft will be ever thankful for your services. You may spend 10 downtime days to travel here and have Oris Oakburst silver any of your weapons free of charge.

2020-09-23 18:00 DDAL-CGB Cloud Giant’s Bargain 1 120 Sentinel Shield, Shortsword of Wounding Show

Sentinel Shield. Armor (shield), uncommon. While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. The shield also has the sentinel minor property. It glows faintly when any giant is within 120 feet of it.

Shortsword of Wounding. Weapon (Shortsword), rare, (requires attunement). Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

2020-01-08 22:26 Downtime Catchup -20 Show
2020-01-08 21:00 DDAL07-01 A City on the Edge 1 20 Show

Part 3.

2020-01-08 20:00 DDAL07-01 A City on the Edge 1 20 Show

Part 2.

2020-01-08 19:00 DDAL07-01 A City on the Edge 1 20 Show

Part 1.