Pierce
Dawnfire (Sun Blade),
Soul Coin,
Shield, +3,
Blackrazor,
Rod of Alertness,
Robe of the Archmagi (Grey),
Staff of the Magi,
Staff of Power,
Tome of the Stilled Tongue
Log Entries
Date Played ▼ | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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2021-03-09 18:20 | Trade Log | -15 | Rod of Resurrection > Tome of the Stilled Tongue | Show Trade Log | ||||
Traded Pierce's Rod of Resurrection for Teodor's Tome of the Stilled Tongue. Player: Siobhan Hanlon |
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2021-01-24 19:36 | Trade Log | -15 | Cloak of Displacement > Vicious Mace | Show Trade Log | ||||
Traded Pierce's Cloak of Displacement for Tessa's Vicious Mace Player: sirtessa#4845 |
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2020-11-16 13:20 | Trade Log | -15 | Tome of Leadership and Influence > +3 Pike | Show Trade Log | ||||
Traded Pierce's Tome of Leadership and Influence for Camille's +3 Pike. Player: Andrew G (DCI: 5320742920) |
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2020-08-25 14:00 | DDAL00-02F The Definition of Heroism | 1 | 1 | 3000 | -8 | Quaryl's Codex (Tome of the Stilled Tongue) | Show | |
Quaryl's Codex (Tome of the Stilled Tongue). Wondrous item, major tier, legendary (requires attunement by a wizard). This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl. This item can be found in the Dungeon Master’s Guide. Larloch’s Unblinking Gaze. “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents. Lore of the Ages. The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source. If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty. Myth Drannor Explorer. You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters. Glough (David Gnieslaw) scribed several spells from Pierce's spell book. |
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2020-07-14 12:30 | DDAL08-18 Moving Day | 1 | 1 | 3000 | Rod of Resurrection | Show | ||
Rod of Resurrection. Rod, legendary (requires attunement by a cleric, druid, or paladin). The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: heal (expends 1 charge) or resurrection (expends 5 charges). The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll d20. On a 1, the rod disappears in a burst of radiance. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This rod is engraved with sun symbols and bejeweled with faceted citrines. It glows equal to a torch when within 100 ft. of undead. |
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2020-06-03 22:28 | Trade Log | -15 | Manual of Bodily Health > Staff of Power | Show Trade Log | ||||
Traded Drago's Staff of Power for Pierce's Manual of Bodily Health. |
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2020-05-27 03:18 | Trade Log | -15 | Cubic Gate > Staff of the Magi | Show Trade Log | ||||
Traded Saser's Staff of the Magi for Pierce's Cubic Gate. |
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2020-05-27 03:17 | Trade Log | -15 | Plate Armor of Etherealness > Robe of the Archmagi (Grey) | Show Trade Log | ||||
Traded Theran's Robe of the Archmagi (Grey) for Pierce's Plate Armor of Etherealness. |
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2020-05-26 18:00 | DDAL08-17 The Tower of Ahghairon | 1 | 1 | 3000 | Cubic Gate | Show | ||
Cubic Gate. Wondrous Item, very rare. This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM. You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side. The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn. This item can be found on Magic Item Table I in the Dungeon Master’s Guide. Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of Alzhedo. The six sides are keyed to: the Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea. |
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2020-05-22 23:05 | Trade Log | -15 | Tome of Understanding > Rod of Alertness | Show Trade Log | ||||
Traded Pierce's Tome of Understanding for Kildrak's Rod of Alertness. |
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2020-05-19 18:00 | DDAL08-16 A Change of Address | 1 | 1 | 3000 | Plate Armor of Etherealness | Show | ||
Plate Armor of Etherealness. Armor (plate), rare (requires attunement). While you’re wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell, which lasts for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can’t be used again until the next dawn. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This armor has a holy symbol of Shar forged into the breastplate. It also looks dim and reflects light poorly. While you wear it, you can speak and understand Qualith without having to roll any checks or saves to avoid short term madness. |
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2020-03-27 14:07 | CCC-ROZK-0102 Zhentarim’s Lament | 1 | 1 | 800 | -50 | Tome of Leadership and Influence | Show | |
Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208). Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. |
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2020-03-24 19:00 | CCC-BMG-13 PHLAN1-1 Sepulture | 1 | 1 | 1200 | Shield, +3 | Show | ||
Shield, +3. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. |
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2020-03-24 10:30 | CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge | 1 | 1 | 800 | Manual of Bodily Health | Show | ||
Manual of Bodily Health. Wondrous item, very rare. This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide. Favor of Boddynock Glitterstone. Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Hatred. To Wear the Cloak. If your character is a spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak due to your service to the city of Mulmaster. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks. Learn the Culture. You may spend 5 downtime days (and the associated lifestyle cost) in Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this quest again by spending the required downtime and lifestyle expenses. Mage’s Spellbook. This hardcover tome with a glossy cover has several sections of pages that have separated from the binding. It appears numerous attempts have been made to reattach the cover using glue. Scribbled on the inside back cover are the phrases “Frog cult?” and “Dave says ‘hi’.” It contains the following spells: 1st level: absorb elements, detect magic, earth tremor, mage armor, magic missile, shield 2nd level: earthbind, pyrotechnics, misty step, skywrite, suggestion 3rd level: counterspell, erupting earth, fireball, flame arrows, fly 4th level: elemental bane, greater invisibility, ice storm, watery sphere 5th level: cone of cold, control winds |
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2020-03-22 18:00 | CCC-BMG-14 PHLAN1-2 Enemy of my Enemy | 1 | 1 | 800 | Tome of Understanding | Show | ||
Tome of Understanding. Wondrous item, very rare. This book contains intuition and Insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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2020-03-17 19:00 | CCC-QCC2018-01 Of Gods and Monsters | 1 | 1 | 400 | Nine Lives Stealer Scimitar | Show | ||
Nine Lives Stealer Scimitar. Weapon (scimitar), very rare (requires attunement). You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 9 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is also slain. When the sword has no charges remaining, it loses this property. The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names. This item can be found in the Dungeon Master’s Guide. The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules. Membership in the Royal Order of Tarrasque Herders. Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules. Run Away and Join the Circus. You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules. Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost. |
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2020-03-10 18:00 | CCC-RCC-01-06 The Handfasting | 1 | 1 | 800 | Periapt of Proof Against Poison | Show | ||
Periapt of Proof Against Poison. Wondrous item, rare. This heavy leather cord contains a brilliant-cut emerald pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage. This item can be found in the Dungeon Master’s Guide. Minor Noble. Lord Casplardann has awarded you a Grant of Arms, allowing you to place “Lord” or “Lady” before your name and legally display your heraldic crest on a shield or banner. While in Thentia, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. In addition, you can secure an audience with a Thentian noble if you need to. |
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2020-03-04 13:30 | DDAL05-17 Hartkiller’s Horn | 1 | 1 | Dagger of Venom | Show | |||
Dagger of Venom. Weapon (dagger), rare. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn. The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue. This item can be found in the Dungeon Master’s Guide. Gratitude of Hartkiller. In spreading the truth about the events that unfolded in Hartsvale, you find yourself blessed by the All-Father and gain temporary use of the Lucky feat, except that any expended luck points don’t return. Once all three points have been spent, remove this story award. |
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2020-03-03 18:00 | DDAL09-05 Faces of Fortune | 1 | 1 | 120 | Gem of Seeing, Soul Coin | Show | ||
Gem of Seeing. Wondrous Item, rare (requires attunement). This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. While looking through this unusual cut-gemstone monocle, the wearer can percieve the relative value of an item to its owner (monetary, sentimental, or otherwise). Soul Coin. Wondrous Item, uncommon. Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs one-third of a pound, and is inscribed with Infernal writing and a spell that magically binds a single soul to the coin. Because each soul coin has a unique soul trapped within it, each has a story. A creature might have been imprisoned as a result of defaulting on a deal, while another might be the victim of a night hag’s curse. |
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2020-01-22 11:30 | DDEX3-9 The Waydown | 1 | 1 | 120 | Canaith Mandolin | Show | ||
Canaith Mandolin. Wondrous item, rare (requires attunement by a bard). Made of fine, dark wood, this mandolin is inlaid with mithral and mother-of-pearl in the shape of forked lightning bolts. The bearer of this instrument can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. A description of this item can be found in the Dungeon Master's Guide. |
Date Played ▼ | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
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2021-03-09 18:20 | Trade Log | -15 | Show Trade Log | |||||
Traded Pierce's Rod of Resurrection for Teodor's Tome of the Stilled Tongue. Player: Siobhan Hanlon |
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2021-01-24 19:36 | Trade Log | -15 | Show Trade Log | |||||
Traded Pierce's Cloak of Displacement for Tessa's Vicious Mace Player: sirtessa#4845 |
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2020-11-16 13:20 | Trade Log | -15 | Show Trade Log | |||||
Traded Pierce's Tome of Leadership and Influence for Camille's +3 Pike. Player: Andrew G (DCI: 5320742920) |
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2020-08-25 14:00 | DDAL00-02F The Definition of Heroism | 1 | -8 | Show | ||||
Quaryl's Codex (Tome of the Stilled Tongue). Wondrous item, major tier, legendary (requires attunement by a wizard). This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl. This item can be found in the Dungeon Master’s Guide. Larloch’s Unblinking Gaze. “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents. Lore of the Ages. The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source. If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty. Myth Drannor Explorer. You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters. Glough (David Gnieslaw) scribed several spells from Pierce's spell book. |
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2020-07-14 12:30 | DDAL08-18 Moving Day | 1 | Show | |||||
Rod of Resurrection. Rod, legendary (requires attunement by a cleric, druid, or paladin). The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: heal (expends 1 charge) or resurrection (expends 5 charges). The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll d20. On a 1, the rod disappears in a burst of radiance. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This rod is engraved with sun symbols and bejeweled with faceted citrines. It glows equal to a torch when within 100 ft. of undead. |
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2020-06-03 22:28 | Trade Log | -15 | Show Trade Log | |||||
Traded Drago's Staff of Power for Pierce's Manual of Bodily Health. |
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2020-05-27 03:18 | Trade Log | -15 | Show Trade Log | |||||
Traded Saser's Staff of the Magi for Pierce's Cubic Gate. |
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2020-05-27 03:17 | Trade Log | -15 | Show Trade Log | |||||
Traded Theran's Robe of the Archmagi (Grey) for Pierce's Plate Armor of Etherealness. |
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2020-05-26 18:00 | DDAL08-17 The Tower of Ahghairon | 1 | Show | |||||
Cubic Gate. Wondrous Item, very rare. This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM. You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side. The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn. This item can be found on Magic Item Table I in the Dungeon Master’s Guide. Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of Alzhedo. The six sides are keyed to: the Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea. |
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2020-05-22 23:05 | Trade Log | -15 | Show Trade Log | |||||
Traded Pierce's Tome of Understanding for Kildrak's Rod of Alertness. |
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2020-05-19 18:00 | DDAL08-16 A Change of Address | 1 | Show | |||||
Plate Armor of Etherealness. Armor (plate), rare (requires attunement). While you’re wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell, which lasts for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can’t be used again until the next dawn. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This armor has a holy symbol of Shar forged into the breastplate. It also looks dim and reflects light poorly. While you wear it, you can speak and understand Qualith without having to roll any checks or saves to avoid short term madness. |
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2020-03-27 14:07 | CCC-ROZK-0102 Zhentarim’s Lament | 1 | -50 | Show | ||||
Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208). Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. |
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2020-03-24 19:00 | CCC-BMG-13 PHLAN1-1 Sepulture | 1 | Show | |||||
Shield, +3. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. |
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2020-03-24 10:30 | CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge | 1 | Show | |||||
Manual of Bodily Health. Wondrous item, very rare. This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide. Favor of Boddynock Glitterstone. Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Hatred. To Wear the Cloak. If your character is a spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak due to your service to the city of Mulmaster. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks. Learn the Culture. You may spend 5 downtime days (and the associated lifestyle cost) in Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this quest again by spending the required downtime and lifestyle expenses. Mage’s Spellbook. This hardcover tome with a glossy cover has several sections of pages that have separated from the binding. It appears numerous attempts have been made to reattach the cover using glue. Scribbled on the inside back cover are the phrases “Frog cult?” and “Dave says ‘hi’.” It contains the following spells: 1st level: absorb elements, detect magic, earth tremor, mage armor, magic missile, shield 2nd level: earthbind, pyrotechnics, misty step, skywrite, suggestion 3rd level: counterspell, erupting earth, fireball, flame arrows, fly 4th level: elemental bane, greater invisibility, ice storm, watery sphere 5th level: cone of cold, control winds |
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2020-03-22 18:00 | CCC-BMG-14 PHLAN1-2 Enemy of my Enemy | 1 | Show | |||||
Tome of Understanding. Wondrous item, very rare. This book contains intuition and Insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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2020-03-17 19:00 | CCC-QCC2018-01 Of Gods and Monsters | 1 | Show | |||||
Nine Lives Stealer Scimitar. Weapon (scimitar), very rare (requires attunement). You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 9 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is also slain. When the sword has no charges remaining, it loses this property. The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names. This item can be found in the Dungeon Master’s Guide. The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules. Membership in the Royal Order of Tarrasque Herders. Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules. Run Away and Join the Circus. You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules. Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost. |
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2020-03-10 18:00 | CCC-RCC-01-06 The Handfasting | 1 | Show | |||||
Periapt of Proof Against Poison. Wondrous item, rare. This heavy leather cord contains a brilliant-cut emerald pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage. This item can be found in the Dungeon Master’s Guide. Minor Noble. Lord Casplardann has awarded you a Grant of Arms, allowing you to place “Lord” or “Lady” before your name and legally display your heraldic crest on a shield or banner. While in Thentia, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. In addition, you can secure an audience with a Thentian noble if you need to. |
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2020-03-04 13:30 | DDAL05-17 Hartkiller’s Horn | 1 | Show | |||||
Dagger of Venom. Weapon (dagger), rare. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn. The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue. This item can be found in the Dungeon Master’s Guide. Gratitude of Hartkiller. In spreading the truth about the events that unfolded in Hartsvale, you find yourself blessed by the All-Father and gain temporary use of the Lucky feat, except that any expended luck points don’t return. Once all three points have been spent, remove this story award. |
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2020-03-03 18:00 | DDAL09-05 Faces of Fortune | 1 | Show | |||||
Gem of Seeing. Wondrous Item, rare (requires attunement). This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. While looking through this unusual cut-gemstone monocle, the wearer can percieve the relative value of an item to its owner (monetary, sentimental, or otherwise). Soul Coin. Wondrous Item, uncommon. Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs one-third of a pound, and is inscribed with Infernal writing and a spell that magically binds a single soul to the coin. Because each soul coin has a unique soul trapped within it, each has a story. A creature might have been imprisoned as a result of defaulting on a deal, while another might be the victim of a night hag’s curse. |
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2020-01-22 11:30 | DDEX3-9 The Waydown | 1 | Show | |||||
Canaith Mandolin. Wondrous item, rare (requires attunement by a bard). Made of fine, dark wood, this mandolin is inlaid with mithral and mother-of-pearl in the shape of forked lightning bolts. The bearer of this instrument can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. A description of this item can be found in the Dungeon Master's Guide. |
Date Played ▼ | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
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2021-03-09 18:20 | Trade Log | -15 | Rod of Resurrection > Tome of the Stilled Tongue | Show Trade Log | ||||
Traded Pierce's Rod of Resurrection for Teodor's Tome of the Stilled Tongue. Player: Siobhan Hanlon |
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2021-01-24 19:36 | Trade Log | -15 | Cloak of Displacement > Vicious Mace | Show Trade Log | ||||
Traded Pierce's Cloak of Displacement for Tessa's Vicious Mace Player: sirtessa#4845 |
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2020-11-16 13:20 | Trade Log | -15 | Tome of Leadership and Influence > +3 Pike | Show Trade Log | ||||
Traded Pierce's Tome of Leadership and Influence for Camille's +3 Pike. Player: Andrew G (DCI: 5320742920) |
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2020-08-25 14:00 | DDAL00-02F The Definition of Heroism | 1 | 3000 | -8 | Quaryl's Codex (Tome of the Stilled Tongue) | Show | ||
Quaryl's Codex (Tome of the Stilled Tongue). Wondrous item, major tier, legendary (requires attunement by a wizard). This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl. This item can be found in the Dungeon Master’s Guide. Larloch’s Unblinking Gaze. “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents. Lore of the Ages. The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source. If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty. Myth Drannor Explorer. You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters. Glough (David Gnieslaw) scribed several spells from Pierce's spell book. |
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2020-07-14 12:30 | DDAL08-18 Moving Day | 1 | 3000 | Rod of Resurrection | Show | |||
Rod of Resurrection. Rod, legendary (requires attunement by a cleric, druid, or paladin). The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: heal (expends 1 charge) or resurrection (expends 5 charges). The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll d20. On a 1, the rod disappears in a burst of radiance. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This rod is engraved with sun symbols and bejeweled with faceted citrines. It glows equal to a torch when within 100 ft. of undead. |
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2020-06-03 22:28 | Trade Log | -15 | Manual of Bodily Health > Staff of Power | Show Trade Log | ||||
Traded Drago's Staff of Power for Pierce's Manual of Bodily Health. |
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2020-05-27 03:18 | Trade Log | -15 | Cubic Gate > Staff of the Magi | Show Trade Log | ||||
Traded Saser's Staff of the Magi for Pierce's Cubic Gate. |
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2020-05-27 03:17 | Trade Log | -15 | Plate Armor of Etherealness > Robe of the Archmagi (Grey) | Show Trade Log | ||||
Traded Theran's Robe of the Archmagi (Grey) for Pierce's Plate Armor of Etherealness. |
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2020-05-26 18:00 | DDAL08-17 The Tower of Ahghairon | 1 | 3000 | Cubic Gate | Show | |||
Cubic Gate. Wondrous Item, very rare. This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM. You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side. The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn. This item can be found on Magic Item Table I in the Dungeon Master’s Guide. Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of Alzhedo. The six sides are keyed to: the Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea. |
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2020-05-22 23:05 | Trade Log | -15 | Tome of Understanding > Rod of Alertness | Show Trade Log | ||||
Traded Pierce's Tome of Understanding for Kildrak's Rod of Alertness. |
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2020-05-19 18:00 | DDAL08-16 A Change of Address | 1 | 3000 | Plate Armor of Etherealness | Show | |||
Plate Armor of Etherealness. Armor (plate), rare (requires attunement). While you’re wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell, which lasts for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can’t be used again until the next dawn. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This armor has a holy symbol of Shar forged into the breastplate. It also looks dim and reflects light poorly. While you wear it, you can speak and understand Qualith without having to roll any checks or saves to avoid short term madness. |
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2020-03-27 14:07 | CCC-ROZK-0102 Zhentarim’s Lament | 1 | 800 | -50 | Tome of Leadership and Influence | Show | ||
Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208). Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. |
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2020-03-24 19:00 | CCC-BMG-13 PHLAN1-1 Sepulture | 1 | 1200 | Shield, +3 | Show | |||
Shield, +3. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. |
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2020-03-24 10:30 | CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge | 1 | 800 | Manual of Bodily Health | Show | |||
Manual of Bodily Health. Wondrous item, very rare. This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide. Favor of Boddynock Glitterstone. Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Hatred. To Wear the Cloak. If your character is a spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak due to your service to the city of Mulmaster. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks. Learn the Culture. You may spend 5 downtime days (and the associated lifestyle cost) in Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this quest again by spending the required downtime and lifestyle expenses. Mage’s Spellbook. This hardcover tome with a glossy cover has several sections of pages that have separated from the binding. It appears numerous attempts have been made to reattach the cover using glue. Scribbled on the inside back cover are the phrases “Frog cult?” and “Dave says ‘hi’.” It contains the following spells: 1st level: absorb elements, detect magic, earth tremor, mage armor, magic missile, shield 2nd level: earthbind, pyrotechnics, misty step, skywrite, suggestion 3rd level: counterspell, erupting earth, fireball, flame arrows, fly 4th level: elemental bane, greater invisibility, ice storm, watery sphere 5th level: cone of cold, control winds |
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2020-03-22 18:00 | CCC-BMG-14 PHLAN1-2 Enemy of my Enemy | 1 | 800 | Tome of Understanding | Show | |||
Tome of Understanding. Wondrous item, very rare. This book contains intuition and Insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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2020-03-17 19:00 | CCC-QCC2018-01 Of Gods and Monsters | 1 | 400 | Nine Lives Stealer Scimitar | Show | |||
Nine Lives Stealer Scimitar. Weapon (scimitar), very rare (requires attunement). You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 9 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is also slain. When the sword has no charges remaining, it loses this property. The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names. This item can be found in the Dungeon Master’s Guide. The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules. Membership in the Royal Order of Tarrasque Herders. Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules. Run Away and Join the Circus. You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules. Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost. |
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2020-03-10 18:00 | CCC-RCC-01-06 The Handfasting | 1 | 800 | Periapt of Proof Against Poison | Show | |||
Periapt of Proof Against Poison. Wondrous item, rare. This heavy leather cord contains a brilliant-cut emerald pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage. This item can be found in the Dungeon Master’s Guide. Minor Noble. Lord Casplardann has awarded you a Grant of Arms, allowing you to place “Lord” or “Lady” before your name and legally display your heraldic crest on a shield or banner. While in Thentia, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. In addition, you can secure an audience with a Thentian noble if you need to. |
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2020-03-04 13:30 | DDAL05-17 Hartkiller’s Horn | 1 | Dagger of Venom | Show | ||||
Dagger of Venom. Weapon (dagger), rare. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn. The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue. This item can be found in the Dungeon Master’s Guide. Gratitude of Hartkiller. In spreading the truth about the events that unfolded in Hartsvale, you find yourself blessed by the All-Father and gain temporary use of the Lucky feat, except that any expended luck points don’t return. Once all three points have been spent, remove this story award. |
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2020-03-03 18:00 | DDAL09-05 Faces of Fortune | 1 | 120 | Gem of Seeing, Soul Coin | Show | |||
Gem of Seeing. Wondrous Item, rare (requires attunement). This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. While looking through this unusual cut-gemstone monocle, the wearer can percieve the relative value of an item to its owner (monetary, sentimental, or otherwise). Soul Coin. Wondrous Item, uncommon. Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs one-third of a pound, and is inscribed with Infernal writing and a spell that magically binds a single soul to the coin. Because each soul coin has a unique soul trapped within it, each has a story. A creature might have been imprisoned as a result of defaulting on a deal, while another might be the victim of a night hag’s curse. |
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2020-01-22 11:30 | DDEX3-9 The Waydown | 1 | 120 | Canaith Mandolin | Show | |||
Canaith Mandolin. Wondrous item, rare (requires attunement by a bard). Made of fine, dark wood, this mandolin is inlaid with mithral and mother-of-pearl in the shape of forked lightning bolts. The bearer of this instrument can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. A description of this item can be found in the Dungeon Master's Guide. |