Caine

Season:
9
Race:
Variant Human
Class:
Rogue
Background:
Lifestyle:
None
Current Level:
11
Total GP:
845
Total Downtime:
125
Tag:
Faction:
Zhentarim
Faction Rank:
Vipe (rank 3)
Magic Item Count:
4
Magic Item Limit:
6
Winged Boots,
Cloak of Displacement,
Trident of Warning,
Arrow-Catching Shield

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2022-04-17 12:30 CCC-GLIP-0201 Blue Scales 1 1 260 10 Arrow-Catching Shield Show

Arrow-Catching Shield. *Armor (shield), rare (requires attunement).

2021-01-28 09:59 Trade Log -15 Hand Crossbow +2 > Boots of Speed Show Trade Log

Traded VonEivor's Boots of Speed for Caine's Hand Crossbow +2.

Player: Michael Barber
Character: VonEivor
Traded: Boots of Speed (R)
For: Hand Crossbow +2 (R)
Source: OotA Hardcover

2020-05-24 18:00 DDEX2-3 The Drowned Tower 1 1 120 20 Trident of Warning Show

Trident of Warning. Weapon (trident), uncommon (requires attunement). Anyone wielding this weapon of unusual, blue steel feels oddly self-assured. A description of this item can be found in the Dungeon Master's Guide.

2020-05-22 15:00 DDEX3-13 Writhing in the Dark 1 1 60 20 Rod of the Pact Keeper, +2 Show

Rod of the Pact Keeper, +2. Rod, rare (requires attunement by a warlock). This rod looks like three tentacles wrapped around each other. Upon speaking the word "Xicvizt", the tentacles writhe as though were alive and are wreathed in purple fire that sheds dim light in a 5-foot radius. A description of this item can be found in the Dungeon Master’s Guide.

2020-05-21 18:00 DDAL05-5 A Dish Best Served Cold 1 1 60 20 Cloak of Displacement Show

Cloak of Displacement. Wondrous Item, rare (requires attunement). While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2020-05-08 18:30 DDHC-TYP Tales from the Yawning Portal 1 1 240 20 Hand Crossbow +2 Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

Consumables: 5 parcels of +2 crossbow bolts. Rolled 5+2+4+2+5 = 18 total.

https://i.imgur.com/TEaqs3g.png

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2020-05-08 17:00 DDAL08-10 The Skull Square Murders 1 1 30 20 Amulet of Health Show

Amulet of Health. Wondrous Item, rare (requires attunement). Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.

2020-05-06 19:54 Trade Log Wand of Magic Missiles > Winged Boots Show Trade Log

Traded Yurda's Winged Boots for Caine's Wand of Magic Missiles.

2019-11-30 20:36 Downtime Catchup 1 0 Show
2019-11-30 17:06 Purchase Log -45 Show Purchase

Studded Leather

2019-11-30 17:00 CCC-WWC-01 In the Face of Fear 1 1 80 10 Wand of Magic Missiles Show

Wand of Magic Missiles. Wand, uncommon. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

2019-11-06 16:00 DDAL05-1 Treasures of the Broken Hoard 1 1 20 10 Show

Mission 3. Against the Frost

2019-11-06 15:00 DDAL05-1 Treasures of the Broken Hoard 1 1 20 10 Show

Mission 4. Through the Fires

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2022-04-17 12:30 CCC-GLIP-0201 Blue Scales 1 10 Show

Arrow-Catching Shield. *Armor (shield), rare (requires attunement).

2021-01-28 09:59 Trade Log -15 Show Trade Log

Traded VonEivor's Boots of Speed for Caine's Hand Crossbow +2.

Player: Michael Barber
Character: VonEivor
Traded: Boots of Speed (R)
For: Hand Crossbow +2 (R)
Source: OotA Hardcover

2020-05-24 18:00 DDEX2-3 The Drowned Tower 1 20 Show

Trident of Warning. Weapon (trident), uncommon (requires attunement). Anyone wielding this weapon of unusual, blue steel feels oddly self-assured. A description of this item can be found in the Dungeon Master's Guide.

2020-05-22 15:00 DDEX3-13 Writhing in the Dark 1 20 Show

Rod of the Pact Keeper, +2. Rod, rare (requires attunement by a warlock). This rod looks like three tentacles wrapped around each other. Upon speaking the word "Xicvizt", the tentacles writhe as though were alive and are wreathed in purple fire that sheds dim light in a 5-foot radius. A description of this item can be found in the Dungeon Master’s Guide.

2020-05-21 18:00 DDAL05-5 A Dish Best Served Cold 1 20 Show

Cloak of Displacement. Wondrous Item, rare (requires attunement). While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2020-05-08 18:30 DDHC-TYP Tales from the Yawning Portal 1 20 Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

Consumables: 5 parcels of +2 crossbow bolts. Rolled 5+2+4+2+5 = 18 total.

https://i.imgur.com/TEaqs3g.png

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2020-05-08 17:00 DDAL08-10 The Skull Square Murders 1 20 Show

Amulet of Health. Wondrous Item, rare (requires attunement). Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.

2020-05-06 19:54 Trade Log Show Trade Log

Traded Yurda's Winged Boots for Caine's Wand of Magic Missiles.

2019-11-30 20:36 Downtime Catchup 0 Show
2019-11-30 17:06 Purchase Log Show Purchase

Studded Leather

2019-11-30 17:00 CCC-WWC-01 In the Face of Fear 1 10 Show

Wand of Magic Missiles. Wand, uncommon. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

2019-11-06 16:00 DDAL05-1 Treasures of the Broken Hoard 1 10 Show

Mission 3. Against the Frost

2019-11-06 15:00 DDAL05-1 Treasures of the Broken Hoard 1 10 Show

Mission 4. Through the Fires

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2022-04-17 12:30 CCC-GLIP-0201 Blue Scales 1 260 10 Arrow-Catching Shield Show

Arrow-Catching Shield. *Armor (shield), rare (requires attunement).

2021-01-28 09:59 Trade Log -15 Hand Crossbow +2 > Boots of Speed Show Trade Log

Traded VonEivor's Boots of Speed for Caine's Hand Crossbow +2.

Player: Michael Barber
Character: VonEivor
Traded: Boots of Speed (R)
For: Hand Crossbow +2 (R)
Source: OotA Hardcover

2020-05-24 18:00 DDEX2-3 The Drowned Tower 1 120 20 Trident of Warning Show

Trident of Warning. Weapon (trident), uncommon (requires attunement). Anyone wielding this weapon of unusual, blue steel feels oddly self-assured. A description of this item can be found in the Dungeon Master's Guide.

2020-05-22 15:00 DDEX3-13 Writhing in the Dark 1 60 20 Rod of the Pact Keeper, +2 Show

Rod of the Pact Keeper, +2. Rod, rare (requires attunement by a warlock). This rod looks like three tentacles wrapped around each other. Upon speaking the word "Xicvizt", the tentacles writhe as though were alive and are wreathed in purple fire that sheds dim light in a 5-foot radius. A description of this item can be found in the Dungeon Master’s Guide.

2020-05-21 18:00 DDAL05-5 A Dish Best Served Cold 1 60 20 Cloak of Displacement Show

Cloak of Displacement. Wondrous Item, rare (requires attunement). While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2020-05-08 18:30 DDHC-TYP Tales from the Yawning Portal 1 240 20 Hand Crossbow +2 Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

Consumables: 5 parcels of +2 crossbow bolts. Rolled 5+2+4+2+5 = 18 total.

https://i.imgur.com/TEaqs3g.png

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2020-05-08 17:00 DDAL08-10 The Skull Square Murders 1 30 20 Amulet of Health Show

Amulet of Health. Wondrous Item, rare (requires attunement). Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.

2020-05-06 19:54 Trade Log Wand of Magic Missiles > Winged Boots Show Trade Log

Traded Yurda's Winged Boots for Caine's Wand of Magic Missiles.

2019-11-30 20:36 Downtime Catchup 0 Show
2019-11-30 17:06 Purchase Log -45 Show Purchase

Studded Leather

2019-11-30 17:00 CCC-WWC-01 In the Face of Fear 1 80 10 Wand of Magic Missiles Show

Wand of Magic Missiles. Wand, uncommon. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

2019-11-06 16:00 DDAL05-1 Treasures of the Broken Hoard 1 20 10 Show

Mission 3. Against the Frost

2019-11-06 15:00 DDAL05-1 Treasures of the Broken Hoard 1 20 10 Show

Mission 4. Through the Fires