Cull Mightyhammer
Eagle Whistle,
Folding Boat,
Bracers of Defense,
Dwarven Plate,
Cloak of Protection,
Gem of Seeing,
Ring of Protection,
Defender Longsword,
Sword of Vengeance (Longsword),
Berserker Axe (Greataxe),
Ring of Telekinesis,
Rod of the Pact Keeper +3,
Staff of Power,
Manual of Quickness of Action,
Figurine of Wondrous Power (Obsidian Steed),
Instrument of the Bards (Anstruth Harp),
Whelm,
Instrument of the Bards (Cli Lyre),
Dream Whirl (Lance +3),
Tentacle Rod,
Staff of Thunder and Lightning,
Belt of Fire Giant Strength
Log Entries
Date Played | Adventure Title | Session | Levels ▼ | GP | Downtime | Magic Items | ||
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2020-05-30 18:30 | DDAL-CGB Cloud Giant's Bargain | 1 | 1 | 120 | 20 | Sentinel Shield, Weapon of Wounding | Show | |
Sentinel Shield. Armor (shield), uncommon. While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. The shield also has the sentinel minor property. It glows faintly when any giant is within 120 feet of it. Scimitar of Wounding. Weapon (Scimitar), rare, (requires attunement). Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success. |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2020-05-30 18:30 | DDAL-CGB Cloud Giant's Bargain | 1 | 20 | Show | ||||
Sentinel Shield. Armor (shield), uncommon. While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. The shield also has the sentinel minor property. It glows faintly when any giant is within 120 feet of it. Scimitar of Wounding. Weapon (Scimitar), rare, (requires attunement). Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success. |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2020-05-30 18:30 | DDAL-CGB Cloud Giant's Bargain | 1 | 120 | 20 | Sentinel Shield, Weapon of Wounding | Show | ||
Sentinel Shield. Armor (shield), uncommon. While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. The shield also has the sentinel minor property. It glows faintly when any giant is within 120 feet of it. Scimitar of Wounding. Weapon (Scimitar), rare, (requires attunement). Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success. |