Cull Mightyhammer

Season:
9
Race:
Mountain Dwarf
Class:
Fighter
Background:
Lifestyle:
None
Current Level:
16
Total GP:
122433
Total Downtime:
50
Tag:
Faction:
Lord's Alliance
Faction Rank:
Stingblade (rank 3)
Magic Item Count:
23
Magic Item Limit:
6
Maul, +2,
Eagle Whistle,
Folding Boat,
Bracers of Defense,
Dwarven Plate,
Cloak of Protection,
Gem of Seeing,
Ring of Protection,
Defender Longsword,
Sword of Vengeance (Longsword),
Berserker Axe (Greataxe),
Ring of Telekinesis,
Rod of the Pact Keeper +3,
Staff of Power,
Manual of Quickness of Action,
Figurine of Wondrous Power (Obsidian Steed),
Instrument of the Bards (Anstruth Harp),
Whelm,
Instrument of the Bards (Cli Lyre),
Dream Whirl (Lance +3),
Tentacle Rod,
Staff of Thunder and Lightning,
Belt of Fire Giant Strength

Log Entries

Date Played Adventure Title Session Levels ▼ GP Downtime Magic Items
2020-05-30 18:30 DDAL-CGB Cloud Giant's Bargain 1 1 120 20 Sentinel Shield, Weapon of Wounding Show

Sentinel Shield. Armor (shield), uncommon. While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. The shield also has the sentinel minor property. It glows faintly when any giant is within 120 feet of it.

Scimitar of Wounding. Weapon (Scimitar), rare, (requires attunement). Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2020-05-30 18:30 DDAL-CGB Cloud Giant's Bargain 1 20 Show

Sentinel Shield. Armor (shield), uncommon. While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. The shield also has the sentinel minor property. It glows faintly when any giant is within 120 feet of it.

Scimitar of Wounding. Weapon (Scimitar), rare, (requires attunement). Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2020-05-30 18:30 DDAL-CGB Cloud Giant's Bargain 1 120 20 Sentinel Shield, Weapon of Wounding Show

Sentinel Shield. Armor (shield), uncommon. While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. The shield also has the sentinel minor property. It glows faintly when any giant is within 120 feet of it.

Scimitar of Wounding. Weapon (Scimitar), rare, (requires attunement). Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.