Aeon

Season:
9
Race:
High Elf
Class:
Wizard
Background:
Lifestyle:
None
Current Level:
20
Total GP:
19391
Total Downtime:
-242
Tag:
Faction:
Emerald Enclave
Faction Rank:
Winterstalker (rank 4)
Magic Item Count:
8
Magic Item Limit:
10
Tome of Clear Thought,
Aegis of the Raven Queen (Shield, +3),
Manual of Bodily Health,
Wave,
Staff of the Magi,
Gray Robe of the Archmagi,
Quaryl's Codex (Tome of the Stilled Tongue),
Staff of Power

Log Entries

Date Played Adventure Title Session Levels ▼ GP Downtime Magic Items
2020-01-16 13:30 DDAL00-10 Trust and Understanding 1 1 3000 -1 Holy Symbol of Kyuss (Talisman of Ultimate Evil) Show

Pre-cast Wish (1 DT).

Holy Symbol of Kyuss (Talisman of Ultimate Evil). Wondrous item, legendary (requires attunement by a creature of evil alignment).

This platinum disc has the holy symbol of Kyuss on its face: a skull with intertwined worms emerging from the eyes, nose, and mouth. The worms appear to move ever so slightly. This item symbolizes unrepentant evil. While in possession of this item, you must spend 5 downtime days between every adventure in meditation, lest your soul and body be consumed by Kyuss; if you are consumed, you are immediately and permanently retired from D&D Adventurers League play.

A creature that is neither good nor evil in alignment takes 6d6 necrotic damage upon touching the talisman. A good creature takes 8d6 necrotic damage upon touching the talisman. Either sort of creature takes the damage again each time it ends its turn holding or carrying the talisman.
If you are an evil cleric or paladin, you can use the talisman as a holy symbol, and you gain a +2 bonus to spell attack rolls while you wear or hold it.

The talisman has 6 charges. If you are wearing or holding it, you can use an action to expend 1 charge from the talisman and choose one creature you can see on the ground within 120 feet of you. If the target is of good alignment, a flaming fissure opens under it. The target must succeed on a DC 20 Dexterity saving throw or fall into the fissure and be destroyed, leaving no remains. The fissure then closes, leaving no trace of its existence. When you expend the last charge, the talisman dissolves into foul-smelling slime and is destroyed.

2020-03-31 13:00 DDAL06-03 Crypt of the Death Giants 1 1 1500 Belt of Storm Giant Strength Show

Belt of Storm Giant Strength. Wondrous Item, Legendary. While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Death's End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb).

2019-11-05 12:00 DDAL05-1 Treasures of the Broken Hoard 1 1 20 Show

Mission 1. Beneath the Hills

2019-11-05 01:00 DDAL05-1 Treasures of the Broken Hoard 1 1 20 Show

Mission 3. Against the Frost

2019-11-17 12:00 CCC-NUKE-0101 The Blighted Sun 1 1 80 Stone of Good Luck Show

Durgan's dice (Luckstone)

2019-11-17 17:34 Downtime Catchup 1 1 -20 Show
2019-11-28 19:00 DDHC-TYP Tales from the Yawning Portal 1 1 240 Ring of Protection, Bracers of Defense, Ring of Spell Storing, Wave Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2019-12-06 19:00 DDAL08-11 Poisoned Words 1 1 120 Glamored Studded Leather Show

Glamored Studded Leather. Armor (studded leather), rare. While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid.

2019-12-20 13:00 DDEX3-13 Writhing in the Dark 1 1 90 Rod of the Pact Keeper, +2 Show

Rod of the Pact Keeper, +2. Rod, rare (requires attunement by a warlock). This rod looks like three tentacles wrapped around each other. Upon speaking the word "Xicvizt", the tentacles writhe as though were alive and are wreathed in purple fire that sheds dim light in a 5-foot radius. A description of this item can be found in the Dungeon Master’s Guide.

1x Conjure Animals, 2x Faerie Fire

2020-01-17 19:00 DDAL00-03 Those That Came Before 1 1 3000 -1 Gray Robe of the Archmagi, Rooster (Wand of Wonder) Show

Pre-cast Wish (1 DT).

Favor of Candlekeep. You surrender of the copper tablet to the acolytes of Oghma at Candlekeep has them overjoyed. The Great Readers spend many weeks poring over the ancient artifact’s hidden meanings and may one day puzzle out where the missing section is located. The next time you visit Candlekeep or interact with the faithful of Oghma, any Charisma ability checks you make are made with advantage.

Gray Robe of the Archmagi. Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide.

Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2020-01-16 13:30 DDAL00-10 Trust and Understanding 1 -1 Show

Pre-cast Wish (1 DT).

Holy Symbol of Kyuss (Talisman of Ultimate Evil). Wondrous item, legendary (requires attunement by a creature of evil alignment).

This platinum disc has the holy symbol of Kyuss on its face: a skull with intertwined worms emerging from the eyes, nose, and mouth. The worms appear to move ever so slightly. This item symbolizes unrepentant evil. While in possession of this item, you must spend 5 downtime days between every adventure in meditation, lest your soul and body be consumed by Kyuss; if you are consumed, you are immediately and permanently retired from D&D Adventurers League play.

A creature that is neither good nor evil in alignment takes 6d6 necrotic damage upon touching the talisman. A good creature takes 8d6 necrotic damage upon touching the talisman. Either sort of creature takes the damage again each time it ends its turn holding or carrying the talisman.
If you are an evil cleric or paladin, you can use the talisman as a holy symbol, and you gain a +2 bonus to spell attack rolls while you wear or hold it.

The talisman has 6 charges. If you are wearing or holding it, you can use an action to expend 1 charge from the talisman and choose one creature you can see on the ground within 120 feet of you. If the target is of good alignment, a flaming fissure opens under it. The target must succeed on a DC 20 Dexterity saving throw or fall into the fissure and be destroyed, leaving no remains. The fissure then closes, leaving no trace of its existence. When you expend the last charge, the talisman dissolves into foul-smelling slime and is destroyed.

2020-03-31 13:00 DDAL06-03 Crypt of the Death Giants 1 Show

Belt of Storm Giant Strength. Wondrous Item, Legendary. While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Death's End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb).

2019-11-05 12:00 DDAL05-1 Treasures of the Broken Hoard 1 Show

Mission 1. Beneath the Hills

2019-11-05 01:00 DDAL05-1 Treasures of the Broken Hoard 1 Show

Mission 3. Against the Frost

2019-11-17 12:00 CCC-NUKE-0101 The Blighted Sun 1 Show

Durgan's dice (Luckstone)

2019-11-17 17:34 Downtime Catchup 1 -20 Show
2019-11-28 19:00 DDHC-TYP Tales from the Yawning Portal 1 Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2019-12-06 19:00 DDAL08-11 Poisoned Words 1 Show

Glamored Studded Leather. Armor (studded leather), rare. While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid.

2019-12-20 13:00 DDEX3-13 Writhing in the Dark 1 Show

Rod of the Pact Keeper, +2. Rod, rare (requires attunement by a warlock). This rod looks like three tentacles wrapped around each other. Upon speaking the word "Xicvizt", the tentacles writhe as though were alive and are wreathed in purple fire that sheds dim light in a 5-foot radius. A description of this item can be found in the Dungeon Master’s Guide.

1x Conjure Animals, 2x Faerie Fire

2020-01-17 19:00 DDAL00-03 Those That Came Before 1 -1 Show

Pre-cast Wish (1 DT).

Favor of Candlekeep. You surrender of the copper tablet to the acolytes of Oghma at Candlekeep has them overjoyed. The Great Readers spend many weeks poring over the ancient artifact’s hidden meanings and may one day puzzle out where the missing section is located. The next time you visit Candlekeep or interact with the faithful of Oghma, any Charisma ability checks you make are made with advantage.

Gray Robe of the Archmagi. Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide.

Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2020-01-16 13:30 DDAL00-10 Trust and Understanding 1 3000 -1 Holy Symbol of Kyuss (Talisman of Ultimate Evil) Show

Pre-cast Wish (1 DT).

Holy Symbol of Kyuss (Talisman of Ultimate Evil). Wondrous item, legendary (requires attunement by a creature of evil alignment).

This platinum disc has the holy symbol of Kyuss on its face: a skull with intertwined worms emerging from the eyes, nose, and mouth. The worms appear to move ever so slightly. This item symbolizes unrepentant evil. While in possession of this item, you must spend 5 downtime days between every adventure in meditation, lest your soul and body be consumed by Kyuss; if you are consumed, you are immediately and permanently retired from D&D Adventurers League play.

A creature that is neither good nor evil in alignment takes 6d6 necrotic damage upon touching the talisman. A good creature takes 8d6 necrotic damage upon touching the talisman. Either sort of creature takes the damage again each time it ends its turn holding or carrying the talisman.
If you are an evil cleric or paladin, you can use the talisman as a holy symbol, and you gain a +2 bonus to spell attack rolls while you wear or hold it.

The talisman has 6 charges. If you are wearing or holding it, you can use an action to expend 1 charge from the talisman and choose one creature you can see on the ground within 120 feet of you. If the target is of good alignment, a flaming fissure opens under it. The target must succeed on a DC 20 Dexterity saving throw or fall into the fissure and be destroyed, leaving no remains. The fissure then closes, leaving no trace of its existence. When you expend the last charge, the talisman dissolves into foul-smelling slime and is destroyed.

2020-03-31 13:00 DDAL06-03 Crypt of the Death Giants 1 1500 Belt of Storm Giant Strength Show

Belt of Storm Giant Strength. Wondrous Item, Legendary. While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Death's End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb).

2019-11-05 12:00 DDAL05-1 Treasures of the Broken Hoard 1 20 Show

Mission 1. Beneath the Hills

2019-11-05 01:00 DDAL05-1 Treasures of the Broken Hoard 1 20 Show

Mission 3. Against the Frost

2019-11-17 12:00 CCC-NUKE-0101 The Blighted Sun 1 80 Stone of Good Luck Show

Durgan's dice (Luckstone)

2019-11-17 17:34 Downtime Catchup 1 -20 Show
2019-11-28 19:00 DDHC-TYP Tales from the Yawning Portal 1 240 Ring of Protection, Bracers of Defense, Ring of Spell Storing, Wave Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2019-12-06 19:00 DDAL08-11 Poisoned Words 1 120 Glamored Studded Leather Show

Glamored Studded Leather. Armor (studded leather), rare. While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid.

2019-12-20 13:00 DDEX3-13 Writhing in the Dark 1 90 Rod of the Pact Keeper, +2 Show

Rod of the Pact Keeper, +2. Rod, rare (requires attunement by a warlock). This rod looks like three tentacles wrapped around each other. Upon speaking the word "Xicvizt", the tentacles writhe as though were alive and are wreathed in purple fire that sheds dim light in a 5-foot radius. A description of this item can be found in the Dungeon Master’s Guide.

1x Conjure Animals, 2x Faerie Fire

2020-01-17 19:00 DDAL00-03 Those That Came Before 1 3000 -1 Gray Robe of the Archmagi, Rooster (Wand of Wonder) Show

Pre-cast Wish (1 DT).

Favor of Candlekeep. You surrender of the copper tablet to the acolytes of Oghma at Candlekeep has them overjoyed. The Great Readers spend many weeks poring over the ancient artifact’s hidden meanings and may one day puzzle out where the missing section is located. The next time you visit Candlekeep or interact with the faithful of Oghma, any Charisma ability checks you make are made with advantage.

Gray Robe of the Archmagi. Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide.

Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.