Jedediah Salt

Season:
9
Race:
Variant Human
Class:
Fighter
Background:
Lifestyle:
None
Current Level:
20
Total GP:
18590
Total Downtime:
-280
Tag:
Faction:
Emerald Enclave
Faction Rank:
Winterstalker (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Charlatan’s Die,
Ring of Spell Storing,
Goggles of Night,
Moon-Touched Longsword ,
Cloak of the Bat (Raven),
Emerald of the War Mage,
Rod of Alertness,
Shield, +3,
Belt of Storm Giant Strength,
Blackrazor,
Rod of Security,
Greataxe, +3,
Belt of Storm Giant Strength

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2019-11-06 19:00 DDAL00-11d The Love Triangle Contract 1 1 90 Moon-Touched Longsword Show
2019-11-04 19:00 CCC-LINKS-01 Champion of the People 1 1 120 Belt of Hill Giant Strength Show

“Fat” Markoth’s Cummerbund. Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’.

2019-10-27 19:30 DDHC-TYP Tales from the Yawning Portal 1 1 240 Ring of Spell Storing, Goggles of Night, Blackrazor Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2019-10-20 22:55 Downtime Catchup 1 1 -20 Show
2019-10-20 19:00 CCC-GLIP-0101 Glip Dak 1 1 40 Greatsword, +1, Charlatan’s Die Show

Arrk’s Greatsword (+1 Greatsword). Weapon (greatsword), uncommon. You have a +1 bonus to attack and damage rolls made with this magic weapon. Arrk was a troll mercenary known for his brutality, loyalty, and reliability. He worked throughout the Moonsea region and was infamous for carrying an enchanted greatsword that dripped blood whenever it was unsheathed, which Arrk would lick when he was bored or annoyed. Arrk vanished decades ago while exploring ancient rune in the Troll Hills of Thar. His sword was recovered not long after the founding of Glip Dak. While the sword could once store and release powerful spells, something unusual is now stored within and refuses to be released. The greatsword has a long, rune covered blade that drips blood whenever the sword is unsheathed. The wide blade is decorated with Netherese runes, and the handle is wrapped in basilisk hide. A large gem pulses at the center of the cross guard. This item can be found in the Dungeon Master’s Guide.

Manke’s Die (Charlatan’s Die). Wondrous Item, common (requires attunement). Whenever you roll this six-sided die, you can control which number it rolls. This item can be found in Xanathar’s Guide to Everything.

Glip Dak Lawbreaker. You broke the laws of the black market. Because of this, you were captured by the Kroth Magg hobgoblins and punished. While most punishment involves serving backbreaking labor until one faints from exhaustion, the Kroth Magg are known to be inventive with their punishments, which includes events such as being stuffed into a burlap sack filled with rats and thrown in a pond, or forced to fight wyvern hatchlings barehanded to a jeering crowd. Somehow you survived and were released by the Glip Dak hobgoblins. The guards have more important things to deal with. Unless playing another Glip Dak adventure immediately after this one, the next 5 downtime days you earn are automatically expended surviving your punishment.

2019-10-09 21:00 DDAL09-01 Escape from Elturgard 1 1 20 Show

Part 2: The Miller

2019-10-09 20:00 DDAL09-01 Escape from Elturgard 1 1 20 Show

Part 1: The Smith

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2019-11-06 19:00 DDAL00-11d The Love Triangle Contract 1 Show
2019-11-04 19:00 CCC-LINKS-01 Champion of the People 1 Show

“Fat” Markoth’s Cummerbund. Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’.

2019-10-27 19:30 DDHC-TYP Tales from the Yawning Portal 1 Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2019-10-20 22:55 Downtime Catchup 1 -20 Show
2019-10-20 19:00 CCC-GLIP-0101 Glip Dak 1 Show

Arrk’s Greatsword (+1 Greatsword). Weapon (greatsword), uncommon. You have a +1 bonus to attack and damage rolls made with this magic weapon. Arrk was a troll mercenary known for his brutality, loyalty, and reliability. He worked throughout the Moonsea region and was infamous for carrying an enchanted greatsword that dripped blood whenever it was unsheathed, which Arrk would lick when he was bored or annoyed. Arrk vanished decades ago while exploring ancient rune in the Troll Hills of Thar. His sword was recovered not long after the founding of Glip Dak. While the sword could once store and release powerful spells, something unusual is now stored within and refuses to be released. The greatsword has a long, rune covered blade that drips blood whenever the sword is unsheathed. The wide blade is decorated with Netherese runes, and the handle is wrapped in basilisk hide. A large gem pulses at the center of the cross guard. This item can be found in the Dungeon Master’s Guide.

Manke’s Die (Charlatan’s Die). Wondrous Item, common (requires attunement). Whenever you roll this six-sided die, you can control which number it rolls. This item can be found in Xanathar’s Guide to Everything.

Glip Dak Lawbreaker. You broke the laws of the black market. Because of this, you were captured by the Kroth Magg hobgoblins and punished. While most punishment involves serving backbreaking labor until one faints from exhaustion, the Kroth Magg are known to be inventive with their punishments, which includes events such as being stuffed into a burlap sack filled with rats and thrown in a pond, or forced to fight wyvern hatchlings barehanded to a jeering crowd. Somehow you survived and were released by the Glip Dak hobgoblins. The guards have more important things to deal with. Unless playing another Glip Dak adventure immediately after this one, the next 5 downtime days you earn are automatically expended surviving your punishment.

2019-10-09 21:00 DDAL09-01 Escape from Elturgard 1 Show

Part 2: The Miller

2019-10-09 20:00 DDAL09-01 Escape from Elturgard 1 Show

Part 1: The Smith

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2019-11-06 19:00 DDAL00-11d The Love Triangle Contract 1 90 Moon-Touched Longsword Show
2019-11-04 19:00 CCC-LINKS-01 Champion of the People 1 120 Belt of Hill Giant Strength Show

“Fat” Markoth’s Cummerbund. Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’.

2019-10-27 19:30 DDHC-TYP Tales from the Yawning Portal 1 240 Ring of Spell Storing, Goggles of Night, Blackrazor Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2019-10-20 22:55 Downtime Catchup 1 -20 Show
2019-10-20 19:00 CCC-GLIP-0101 Glip Dak 1 40 Greatsword, +1, Charlatan’s Die Show

Arrk’s Greatsword (+1 Greatsword). Weapon (greatsword), uncommon. You have a +1 bonus to attack and damage rolls made with this magic weapon. Arrk was a troll mercenary known for his brutality, loyalty, and reliability. He worked throughout the Moonsea region and was infamous for carrying an enchanted greatsword that dripped blood whenever it was unsheathed, which Arrk would lick when he was bored or annoyed. Arrk vanished decades ago while exploring ancient rune in the Troll Hills of Thar. His sword was recovered not long after the founding of Glip Dak. While the sword could once store and release powerful spells, something unusual is now stored within and refuses to be released. The greatsword has a long, rune covered blade that drips blood whenever the sword is unsheathed. The wide blade is decorated with Netherese runes, and the handle is wrapped in basilisk hide. A large gem pulses at the center of the cross guard. This item can be found in the Dungeon Master’s Guide.

Manke’s Die (Charlatan’s Die). Wondrous Item, common (requires attunement). Whenever you roll this six-sided die, you can control which number it rolls. This item can be found in Xanathar’s Guide to Everything.

Glip Dak Lawbreaker. You broke the laws of the black market. Because of this, you were captured by the Kroth Magg hobgoblins and punished. While most punishment involves serving backbreaking labor until one faints from exhaustion, the Kroth Magg are known to be inventive with their punishments, which includes events such as being stuffed into a burlap sack filled with rats and thrown in a pond, or forced to fight wyvern hatchlings barehanded to a jeering crowd. Somehow you survived and were released by the Glip Dak hobgoblins. The guards have more important things to deal with. Unless playing another Glip Dak adventure immediately after this one, the next 5 downtime days you earn are automatically expended surviving your punishment.

2019-10-09 21:00 DDAL09-01 Escape from Elturgard 1 20 Show

Part 2: The Miller

2019-10-09 20:00 DDAL09-01 Escape from Elturgard 1 20 Show

Part 1: The Smith