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Jedediah Salt

Season:
9
Race:
Variant Human
Class:
Fighter
Background:
Lifestyle:
None
Current Level:
20
Total GP:
18590
Total Downtime:
-280
Tag:
Faction:
Emerald Enclave
Faction Rank:
Winterstalker (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Charlatan’s Die,
Ring of Spell Storing,
Goggles of Night,
Moon-Touched Longsword ,
Cloak of the Bat (Raven),
Emerald of the War Mage,
Rod of Alertness,
Shield, +3,
Belt of Storm Giant Strength,
Blackrazor,
Rod of Security,
Greataxe, +3,
Belt of Storm Giant Strength

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2021-08-20 11:00 DDAL06-03 Crypt of the Death Giants 1 0 3000 Belt of Storm Giant Strength Show

Belt of Storm Giant Strength. Wondrous item, legendary (requires attunement). While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than 29. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide.

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Death's End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb).

2020-08-23 02:30 DDAL00-12d The Devil's Song 1 1 1500 Staff of the Magi Show

A Pale Devil. Defeated the ancient white dragon.

Staff of the Magi. Staff, legendary (requires attunement by a sorcerer, warlock, or wizard).

Ollamh Harp. Wondrous item, legendary (requires attunement by a bard).

2020-01-04 10:58 Trade Log -15 Tome of Leadership and Influence > Greataxe, +3 Show Trade Log

Traded Jedediah's Tome of Leadership and Influence for Billetera de la Prisión's Greataxe, +3

Rob F. 7100843139 PC:

2020-01-04 05:48 Trade Log -15 Studded Leather, +2 > Tome of Leadership and Influence Show Trade Log

Traded Jedediah's Studded Leather, +2 for Skunk's Tome of Leadership and Influence

2020-01-03 19:00 DDAL05-18 The Mysterious Isle 1 1 3000 Studded Leather, +2 Show

Studded Leather, +2

2020-01-01 14:00 DDAL00-01 Window to the Past 1 1 4500 Adamantine Plate, Rod of Security Show

Adamantine Plate. Armor (any metal), uncommon. Appearing almost decorative, this suit of highly polished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide. This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Rod of Security. Rod, Very Rare. This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. A description of this item can be found in the Dungeon Master’s Guide. Regardless of its nature, the place contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed.

2019-12-28 12:30 DDAL00-10 Trust and Understanding 1 1 4500 Ioun Stone of Greater Absorption Show

Ioun Stone of Greater Absorption. Wondrous item, legendary (requires attunement). This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like. While this marbled object orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it. This item is found on Magic Item Table I in the Dungeon Master’s Guide.

Potion of Invulnerability.

2019-12-21 12:39 Purchase Log -1500 Show Purchase

Plate Armor.

2019-12-21 12:27 Downtime Catchup 1 -200 Show
2019-12-21 08:30 CCC-GSP-NTHR01-01 A Night of Sorrows 1 1 800 Amulet of Health Show

Amulet of Health. Wondrous Item, Rare. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher. This item is found in the Dungeon Master’s Guide. This obsidian amulet was given to Tenebris Umbra by Kothys. When attuned to this item, the essence of the Shadowfell imbued into it by Kothys turns its owner’s body deathly cold and numbs the skin it touches.

Twilight Falls. Characters have put an end to the Sorrowsworn and their source, but have also revealed its existence to the inhabitants of Dusklight. With their newfound knowledge, numerous settlers have left, leaving it a shell of what it once was.

2019-12-17 11:00 CCC-BMG-13 PHLAN1-1 Sepulture 1 1 800 Shield, +3 Show

Miltiades’s Shield. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

2019-12-15 21:08 Trade Log -15 Mithral Plate > Quiver of Ehlonna Show Trade Log

Traded Jedediah's Mithral Plate for Gurgash' Quiver of Ehlonna

2019-12-12 22:59 Trade Log -15 Gwa’thern Faln > Iron Bands of Bilarro Show Trade Log

Traded Drago's Iron Bands of Bilarro for Jedediah's Gwa'thern Faln.

2019-12-12 18:00 DDAL00-03 Those That Came Before 1 1 800 Wand of Wonder, Rod of Alertness Show

Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.

Rod of Alertness. Rod, very rare (requires attunement). This slender crystal rod is topped with flanged head made of obsidian, and tipped with horrifically sharp silver needles. The center seems to be filled with a curious liquid, within which several free-floating eyes can be spotted. This item can be found in the Dungeon Master’s Guide.

2019-12-04 19:00 DDHC-MORD-01 Riddle of the Raven Queen 3 1 90 Gwa’thern Faln, Mithral Plate, Emerald of the War Mage Show

Gwa’thern Faln. Weapon (longbow), rare (requires attunement). This ancient longbow’s staff is fashioned from a thick, gnarled piece of yew and polished to a lustrous shine. The weapon (whose name means Shadowbreaker in Elvish) was once wielded by a legendary elven warrior.

You gain a +1 bonus to attack and damage rolls made with this magic weapon—which can also be used as a quarterstaff. By whispering the bow’s name and firing an arrow at a point you can see within 60 feet, you can use an action to cast faerie fire (save DC 15). Once used, this property of the bow can’t be used again until the following dawn.

Mithral Plate. Armor (plate), uncommon. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate.

Emerald of the War Mage. Wondrous item, common (requires attunement by a spellcaster).

2019-11-27 19:00 DDHC-MORD-01 Riddle of the Raven Queen 2 1 90 Cloak of the Bat (Raven) Show

Cloak of the Bat (Raven). Wondrous item, rare (requires attunement). In addition to the sudden appearance of the Starsinger, the character that the ravens took the Visage from has a cloak of the bat draped over their shoulders. This cloak is made of hundreds of large, black feathers, and instead of transforming its wearer into a bat, this cloak allows its wearer to transform into a raven.

2019-11-20 19:00 DDHC-MORD-01 Riddle of the Raven Queen 1 1 120 Show
2019-11-19 18:00 CCC-SFBAY-0202 Rise of the Ogre King 1 1 120 Amulet of Health Show

Amulet of Health. Wondrous Item, Rare. This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it.

Fangjaws Citizen. You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you. On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage.

2019-11-06 19:00 DDAL00-11d The Love Triangle Contract 1 1 90 Moon-Touched Longsword Show
2019-11-04 19:00 CCC-LINKS-01 Champion of the People 1 1 120 Belt of Hill Giant Strength Show

“Fat” Markoth’s Cummerbund. Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’.

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2021-08-20 11:00 DDAL06-03 Crypt of the Death Giants 1 Show

Belt of Storm Giant Strength. Wondrous item, legendary (requires attunement). While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than 29. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide.

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Death's End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb).

2020-08-23 02:30 DDAL00-12d The Devil's Song 1 Show

A Pale Devil. Defeated the ancient white dragon.

Staff of the Magi. Staff, legendary (requires attunement by a sorcerer, warlock, or wizard).

Ollamh Harp. Wondrous item, legendary (requires attunement by a bard).

2020-01-04 10:58 Trade Log -15 Show Trade Log

Traded Jedediah's Tome of Leadership and Influence for Billetera de la Prisión's Greataxe, +3

Rob F. 7100843139 PC:

2020-01-04 05:48 Trade Log -15 Show Trade Log

Traded Jedediah's Studded Leather, +2 for Skunk's Tome of Leadership and Influence

2020-01-03 19:00 DDAL05-18 The Mysterious Isle 1 Show

Studded Leather, +2

2020-01-01 14:00 DDAL00-01 Window to the Past 1 Show

Adamantine Plate. Armor (any metal), uncommon. Appearing almost decorative, this suit of highly polished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide. This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Rod of Security. Rod, Very Rare. This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. A description of this item can be found in the Dungeon Master’s Guide. Regardless of its nature, the place contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed.

2019-12-28 12:30 DDAL00-10 Trust and Understanding 1 Show

Ioun Stone of Greater Absorption. Wondrous item, legendary (requires attunement). This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like. While this marbled object orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it. This item is found on Magic Item Table I in the Dungeon Master’s Guide.

Potion of Invulnerability.

2019-12-21 12:39 Purchase Log Show Purchase

Plate Armor.

2019-12-21 12:27 Downtime Catchup -200 Show
2019-12-21 08:30 CCC-GSP-NTHR01-01 A Night of Sorrows 1 Show

Amulet of Health. Wondrous Item, Rare. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher. This item is found in the Dungeon Master’s Guide. This obsidian amulet was given to Tenebris Umbra by Kothys. When attuned to this item, the essence of the Shadowfell imbued into it by Kothys turns its owner’s body deathly cold and numbs the skin it touches.

Twilight Falls. Characters have put an end to the Sorrowsworn and their source, but have also revealed its existence to the inhabitants of Dusklight. With their newfound knowledge, numerous settlers have left, leaving it a shell of what it once was.

2019-12-17 11:00 CCC-BMG-13 PHLAN1-1 Sepulture 1 Show

Miltiades’s Shield. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

2019-12-15 21:08 Trade Log -15 Show Trade Log

Traded Jedediah's Mithral Plate for Gurgash' Quiver of Ehlonna

2019-12-12 22:59 Trade Log -15 Show Trade Log

Traded Drago's Iron Bands of Bilarro for Jedediah's Gwa'thern Faln.

2019-12-12 18:00 DDAL00-03 Those That Came Before 1 Show

Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.

Rod of Alertness. Rod, very rare (requires attunement). This slender crystal rod is topped with flanged head made of obsidian, and tipped with horrifically sharp silver needles. The center seems to be filled with a curious liquid, within which several free-floating eyes can be spotted. This item can be found in the Dungeon Master’s Guide.

2019-12-04 19:00 DDHC-MORD-01 Riddle of the Raven Queen 3 Show

Gwa’thern Faln. Weapon (longbow), rare (requires attunement). This ancient longbow’s staff is fashioned from a thick, gnarled piece of yew and polished to a lustrous shine. The weapon (whose name means Shadowbreaker in Elvish) was once wielded by a legendary elven warrior.

You gain a +1 bonus to attack and damage rolls made with this magic weapon—which can also be used as a quarterstaff. By whispering the bow’s name and firing an arrow at a point you can see within 60 feet, you can use an action to cast faerie fire (save DC 15). Once used, this property of the bow can’t be used again until the following dawn.

Mithral Plate. Armor (plate), uncommon. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate.

Emerald of the War Mage. Wondrous item, common (requires attunement by a spellcaster).

2019-11-27 19:00 DDHC-MORD-01 Riddle of the Raven Queen 2 Show

Cloak of the Bat (Raven). Wondrous item, rare (requires attunement). In addition to the sudden appearance of the Starsinger, the character that the ravens took the Visage from has a cloak of the bat draped over their shoulders. This cloak is made of hundreds of large, black feathers, and instead of transforming its wearer into a bat, this cloak allows its wearer to transform into a raven.

2019-11-20 19:00 DDHC-MORD-01 Riddle of the Raven Queen 1 Show
2019-11-19 18:00 CCC-SFBAY-0202 Rise of the Ogre King 1 Show

Amulet of Health. Wondrous Item, Rare. This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it.

Fangjaws Citizen. You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you. On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage.

2019-11-06 19:00 DDAL00-11d The Love Triangle Contract 1 Show
2019-11-04 19:00 CCC-LINKS-01 Champion of the People 1 Show

“Fat” Markoth’s Cummerbund. Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’.

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2021-08-20 11:00 DDAL06-03 Crypt of the Death Giants 1 3000 Belt of Storm Giant Strength Show

Belt of Storm Giant Strength. Wondrous item, legendary (requires attunement). While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than 29. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide.

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Death's End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb).

2020-08-23 02:30 DDAL00-12d The Devil's Song 1 1500 Staff of the Magi Show

A Pale Devil. Defeated the ancient white dragon.

Staff of the Magi. Staff, legendary (requires attunement by a sorcerer, warlock, or wizard).

Ollamh Harp. Wondrous item, legendary (requires attunement by a bard).

2020-01-04 10:58 Trade Log -15 Tome of Leadership and Influence > Greataxe, +3 Show Trade Log

Traded Jedediah's Tome of Leadership and Influence for Billetera de la Prisión's Greataxe, +3

Rob F. 7100843139 PC:

2020-01-04 05:48 Trade Log -15 Studded Leather, +2 > Tome of Leadership and Influence Show Trade Log

Traded Jedediah's Studded Leather, +2 for Skunk's Tome of Leadership and Influence

2020-01-03 19:00 DDAL05-18 The Mysterious Isle 1 3000 Studded Leather, +2 Show

Studded Leather, +2

2020-01-01 14:00 DDAL00-01 Window to the Past 1 4500 Adamantine Plate, Rod of Security Show

Adamantine Plate. Armor (any metal), uncommon. Appearing almost decorative, this suit of highly polished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide. This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Rod of Security. Rod, Very Rare. This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. A description of this item can be found in the Dungeon Master’s Guide. Regardless of its nature, the place contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed.

2019-12-28 12:30 DDAL00-10 Trust and Understanding 1 4500 Ioun Stone of Greater Absorption Show

Ioun Stone of Greater Absorption. Wondrous item, legendary (requires attunement). This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like. While this marbled object orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it. This item is found on Magic Item Table I in the Dungeon Master’s Guide.

Potion of Invulnerability.

2019-12-21 12:39 Purchase Log -1500 Show Purchase

Plate Armor.

2019-12-21 12:27 Downtime Catchup -200 Show
2019-12-21 08:30 CCC-GSP-NTHR01-01 A Night of Sorrows 1 800 Amulet of Health Show

Amulet of Health. Wondrous Item, Rare. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher. This item is found in the Dungeon Master’s Guide. This obsidian amulet was given to Tenebris Umbra by Kothys. When attuned to this item, the essence of the Shadowfell imbued into it by Kothys turns its owner’s body deathly cold and numbs the skin it touches.

Twilight Falls. Characters have put an end to the Sorrowsworn and their source, but have also revealed its existence to the inhabitants of Dusklight. With their newfound knowledge, numerous settlers have left, leaving it a shell of what it once was.

2019-12-17 11:00 CCC-BMG-13 PHLAN1-1 Sepulture 1 800 Shield, +3 Show

Miltiades’s Shield. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

2019-12-15 21:08 Trade Log -15 Mithral Plate > Quiver of Ehlonna Show Trade Log

Traded Jedediah's Mithral Plate for Gurgash' Quiver of Ehlonna

2019-12-12 22:59 Trade Log -15 Gwa’thern Faln > Iron Bands of Bilarro Show Trade Log

Traded Drago's Iron Bands of Bilarro for Jedediah's Gwa'thern Faln.

2019-12-12 18:00 DDAL00-03 Those That Came Before 1 800 Wand of Wonder, Rod of Alertness Show

Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.

Rod of Alertness. Rod, very rare (requires attunement). This slender crystal rod is topped with flanged head made of obsidian, and tipped with horrifically sharp silver needles. The center seems to be filled with a curious liquid, within which several free-floating eyes can be spotted. This item can be found in the Dungeon Master’s Guide.

2019-12-04 19:00 DDHC-MORD-01 Riddle of the Raven Queen 3 90 Gwa’thern Faln, Mithral Plate, Emerald of the War Mage Show

Gwa’thern Faln. Weapon (longbow), rare (requires attunement). This ancient longbow’s staff is fashioned from a thick, gnarled piece of yew and polished to a lustrous shine. The weapon (whose name means Shadowbreaker in Elvish) was once wielded by a legendary elven warrior.

You gain a +1 bonus to attack and damage rolls made with this magic weapon—which can also be used as a quarterstaff. By whispering the bow’s name and firing an arrow at a point you can see within 60 feet, you can use an action to cast faerie fire (save DC 15). Once used, this property of the bow can’t be used again until the following dawn.

Mithral Plate. Armor (plate), uncommon. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate.

Emerald of the War Mage. Wondrous item, common (requires attunement by a spellcaster).

2019-11-27 19:00 DDHC-MORD-01 Riddle of the Raven Queen 2 90 Cloak of the Bat (Raven) Show

Cloak of the Bat (Raven). Wondrous item, rare (requires attunement). In addition to the sudden appearance of the Starsinger, the character that the ravens took the Visage from has a cloak of the bat draped over their shoulders. This cloak is made of hundreds of large, black feathers, and instead of transforming its wearer into a bat, this cloak allows its wearer to transform into a raven.

2019-11-20 19:00 DDHC-MORD-01 Riddle of the Raven Queen 1 120 Show
2019-11-19 18:00 CCC-SFBAY-0202 Rise of the Ogre King 1 120 Amulet of Health Show

Amulet of Health. Wondrous Item, Rare. This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it.

Fangjaws Citizen. You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you. On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage.

2019-11-06 19:00 DDAL00-11d The Love Triangle Contract 1 90 Moon-Touched Longsword Show
2019-11-04 19:00 CCC-LINKS-01 Champion of the People 1 120 Belt of Hill Giant Strength Show

“Fat” Markoth’s Cummerbund. Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’.