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Skunk

Season:
9
Race:
Half-Elf Drow
Class:
Wizard
Background:
Lifestyle:
None
Current Level:
20
Total GP:
33415
Total Downtime:
41
Tag:
Faction:
Zhentarim
Faction Rank:
Ardragon (rank 4)
Magic Item Count:
11
Magic Item Limit:
10
Headband of Intellect,
Cloak of Displacement,
Rapier +2,
Manual of Quickness of Action,
Studded Leather, +2,
Tome of Clear Thought,
Ioun Stone of Mastery,
Wave,
Robe of the Archmagi (Gray),
Belt of Storm Giant Strength,
Plate +3,
Ruby of the War Mage

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2019-10-08 18:00 DDAL09-01 Escape from Elturgard 1 1 20 10 Show

Part 1: The Smith

2019-10-08 20:00 DDAL09-01 Escape from Elturgard 1 1 20 10 Amulet of Proof against Detection and Location Show

Part 4: The Liar

2019-10-13 14:00 DDEX1-6 The Scroll Thief 1 1 80 10 Headband of Intellect Show

Spell Scroll of Hold Person.

Headband of Intellect. Wondrous item, uncommon, requires attunement. This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city. A description of this item can be found in the Dungeon Master’s Guide.

2019-10-30 19:00 DDAL05-5 A Dish Best Served Cold 1 1 90 20 Cloak of Displacement Show

Cloak of Displacement. Wondrous Item, rare (requires attunement). While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide. This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2019-11-07 19:30 DDHC-TYP Tales from the Yawning Portal 1 1 240 20 Rapier +2, Wave Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

Spell Scroll of Steel Wind Strike, Spell Scroll of Raise Dead (4x).

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2019-11-11 19:00 CCC-DFW-01-01 Shadows of Ironfang Keep 1 1 120 20 Mantle of Spell Resistance Show

Mantle of Spell Resistance. Wondrous item, rare (requires attunement). You have advantage on saving throws against spells while you wear this cloak. This black cape is made of dark fabric that blends into the shadows whilst worn, helping to protect you against the magic of others.

Spell Scroll of Absorb Elements.

Enemy of Shadow. If Telq is slain, the characters have now earned the enmity of the shadow mages… who will be coming for them.

Asset of Mulmaster. If the characters successfully captured Adeji and brought back a key to Ironfang Keep, Krev provides them a writ. This allows the characters to freely practice magic in the city, without penalty from the Brotherhood of the Cloaks, nor any other Mulmasterite force, for a period not to exceed one year.

2019-11-12 19:00 CCC-LINKS-01 Champion of the People 1 1 120 20 Belt of Hill Giant Strength Show

“Fat” Markoth’s Cummerbund. Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’.

2019-11-13 19:00 CCC-DFW-01-02 Behind the Veil 1 1 120 20 Show

Sending Stones. This pair of Sending stones are marked with the ensignia of the Brotherhood of the Cloaks.

Pearl of Power. This Black pearl does not reflect any light shone upon it.

Knowledge of Shadow. If the characters read Favren’s journal, they have learned quite a bit about the shadow mages and their experiments. Anytime a character makes an Intelligence check which pertains to shadow mages or shadow magic, they may do so with advantage.

2020-01-20 18:41 CCC-BMG-37 Weakness of Rock 1 Manual of Quickness of Action Show DM Log
Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2019-10-08 18:00 DDAL09-01 Escape from Elturgard 1 10 Show

Part 1: The Smith

2019-10-08 20:00 DDAL09-01 Escape from Elturgard 1 10 Show

Part 4: The Liar

2019-10-13 14:00 DDEX1-6 The Scroll Thief 1 10 Show

Spell Scroll of Hold Person.

Headband of Intellect. Wondrous item, uncommon, requires attunement. This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city. A description of this item can be found in the Dungeon Master’s Guide.

2019-10-30 19:00 DDAL05-5 A Dish Best Served Cold 1 20 Show

Cloak of Displacement. Wondrous Item, rare (requires attunement). While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide. This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2019-11-07 19:30 DDHC-TYP Tales from the Yawning Portal 1 20 Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

Spell Scroll of Steel Wind Strike, Spell Scroll of Raise Dead (4x).

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2019-11-11 19:00 CCC-DFW-01-01 Shadows of Ironfang Keep 1 20 Show

Mantle of Spell Resistance. Wondrous item, rare (requires attunement). You have advantage on saving throws against spells while you wear this cloak. This black cape is made of dark fabric that blends into the shadows whilst worn, helping to protect you against the magic of others.

Spell Scroll of Absorb Elements.

Enemy of Shadow. If Telq is slain, the characters have now earned the enmity of the shadow mages… who will be coming for them.

Asset of Mulmaster. If the characters successfully captured Adeji and brought back a key to Ironfang Keep, Krev provides them a writ. This allows the characters to freely practice magic in the city, without penalty from the Brotherhood of the Cloaks, nor any other Mulmasterite force, for a period not to exceed one year.

2019-11-12 19:00 CCC-LINKS-01 Champion of the People 1 20 Show

“Fat” Markoth’s Cummerbund. Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’.

2019-11-13 19:00 CCC-DFW-01-02 Behind the Veil 1 20 Show

Sending Stones. This pair of Sending stones are marked with the ensignia of the Brotherhood of the Cloaks.

Pearl of Power. This Black pearl does not reflect any light shone upon it.

Knowledge of Shadow. If the characters read Favren’s journal, they have learned quite a bit about the shadow mages and their experiments. Anytime a character makes an Intelligence check which pertains to shadow mages or shadow magic, they may do so with advantage.

2020-01-20 18:41 CCC-BMG-37 Weakness of Rock 1 Show DM Log
Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2019-10-08 18:00 DDAL09-01 Escape from Elturgard 1 20 10 Show

Part 1: The Smith

2019-10-08 20:00 DDAL09-01 Escape from Elturgard 1 20 10 Amulet of Proof against Detection and Location Show

Part 4: The Liar

2019-10-13 14:00 DDEX1-6 The Scroll Thief 1 80 10 Headband of Intellect Show

Spell Scroll of Hold Person.

Headband of Intellect. Wondrous item, uncommon, requires attunement. This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city. A description of this item can be found in the Dungeon Master’s Guide.

2019-10-30 19:00 DDAL05-5 A Dish Best Served Cold 1 90 20 Cloak of Displacement Show

Cloak of Displacement. Wondrous Item, rare (requires attunement). While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide. This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2019-11-07 19:30 DDHC-TYP Tales from the Yawning Portal 1 240 20 Rapier +2, Wave Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

Spell Scroll of Steel Wind Strike, Spell Scroll of Raise Dead (4x).

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2019-11-11 19:00 CCC-DFW-01-01 Shadows of Ironfang Keep 1 120 20 Mantle of Spell Resistance Show

Mantle of Spell Resistance. Wondrous item, rare (requires attunement). You have advantage on saving throws against spells while you wear this cloak. This black cape is made of dark fabric that blends into the shadows whilst worn, helping to protect you against the magic of others.

Spell Scroll of Absorb Elements.

Enemy of Shadow. If Telq is slain, the characters have now earned the enmity of the shadow mages… who will be coming for them.

Asset of Mulmaster. If the characters successfully captured Adeji and brought back a key to Ironfang Keep, Krev provides them a writ. This allows the characters to freely practice magic in the city, without penalty from the Brotherhood of the Cloaks, nor any other Mulmasterite force, for a period not to exceed one year.

2019-11-12 19:00 CCC-LINKS-01 Champion of the People 1 120 20 Belt of Hill Giant Strength Show

“Fat” Markoth’s Cummerbund. Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’.

2019-11-13 19:00 CCC-DFW-01-02 Behind the Veil 1 120 20 Show

Sending Stones. This pair of Sending stones are marked with the ensignia of the Brotherhood of the Cloaks.

Pearl of Power. This Black pearl does not reflect any light shone upon it.

Knowledge of Shadow. If the characters read Favren’s journal, they have learned quite a bit about the shadow mages and their experiments. Anytime a character makes an Intelligence check which pertains to shadow mages or shadow magic, they may do so with advantage.

2020-01-20 18:41 CCC-BMG-37 Weakness of Rock 1 Manual of Quickness of Action Show DM Log