Flavius the Golden
Dawnfire (Sun Blade),
Manual of Quickness of Action,
Shield, +3,
Tome of Leadership and Influence,
Wave,
Belt of Storm Giant Strength,
Staff of the Magi,
Ollamh Harp,
Half-Plate +2
Log Entries
Date Played ▼ | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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2021-03-09 18:30 | DDAL05-19 The Eye of Xxiphu | 1 | 0 | 3000 | Show | |||
With a knowing smile, Flavius speaks his Wish. The golden flames dancing around Flavius grow bright, forming a brilliant halo around the Aasimar's body. The Wish takes effect immediately. A tiny flicker of that same golden flame materializes around the heads of the gathered adventurers. Six majestic crowns of fire, each empowered with celestial energy. The party is now Resistant to Fire Damage. Flavius is now retired from Adventurer's League play. |
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2021-03-02 16:30 | DDAL05-18 The Mysterious Isle | 1 | 0 | 3000 | Half-Plate +2 | Show | ||
Half-Plate +2. Armor (half plate), very rare. You have a +2 bonus to AC while wearing this armor. |
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2020-12-08 21:00 | DDAL00-12d The Devil's Song | 1 | 1 | 1500 | Staff of the Magi, Ollamh Harp | Show | ||
A Pale Devil. Defeated the ancient white dragon. Staff of the Magi. Staff, legendary (requires attunement by a sorcerer, warlock, or wizard). Ollamh Harp. Wondrous item, legendary (requires attunement by a bard). |
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2020-10-10 23:00 | DDAL06-03 Crypt of the Death Giants | 1 | 1 | 1500 | Belt of Storm Giant Strength | Show | ||
Belt of Storm Giant Strength. Wondrous Item, Legendary (requires attunement). While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide. Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. Death's End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb). |
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2020-10-10 18:00 | CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge | 1 | 1 | 800 | Manual of Bodily Health | Show | ||
Manual of Bodily Health. Wondrous item, very rare. This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. Favor of Boddynock Glitterstone. Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Hatred. To Wear the Cloak. If your character is a spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak due to your service to the city of Mulmaster. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks. Learn the Culture (Mulmaster). You may spend 5 downtime days (and the associated lifestyle cost) in Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this quest again by spending the required downtime and lifestyle expenses. Gave his Cloak of Billowing to Xandengoff, Adult Black Dragon. |
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2020-10-07 18:00 | CCC-ROZK-0102 Zhentarim’s Lament | 1 | 1 | 800 | -50 | Tome of Leadership and Influence | Show | |
Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208). Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. |
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2020-09-26 16:40 | Purchase Log | -1500 | Show Purchase | |||||
Purchased material component for Forcecage. |
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2020-09-26 12:00 | CCC-BMG-13 PHLAN1-1 Sepulture | 1 | 1 | 1000 | Shield, +3 | Show | ||
Shield, +3. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. |
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2020-09-21 18:30 | CCC-BMG-37 Weakness of Rock | 1 | 1 | 800 | Manual of Quickness of Action | Show | ||
Manual of Quickness of Action. Wondrous Item, very rare. This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. This item can be found in the Dungeon Masters Guide. Hanging with the Hags. Your time with the hags has had a profound effect on you and they have given you a special boon. Once per adventure, you can gain advantage on a d20 roll. Doing so allows the hags to impose disadvantage on a d20 roll later in the adventure at the discretion of the DM. |
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2020-09-12 16:00 | Trade Log | Horn of Silent Alarm > Cloak of Billowing | Show Trade Log | |||||
Traded Flavius' Horn of Silent Alarm for Lorelle's Cloak of Billowing (in session, no DT). |
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2020-09-12 12:00 | CCC-QCC2019-03 The Scarlet Divide | 1 | 1 | 800 | Horn of Silent Alarm, Staff of Healing | Show | ||
Staff of Healing. Staff, rare (requires attunement by a bard, cleric, or druid). This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in an explosion of butterflies, lost forever. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This ivory staff has a red painted carving of a coiled snake around its length. Horn of Silent Alarm. Wondrous item, common. This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. This item costs 2 Treasure Checkpoints to acquire and can be found in Xanathar’s Guide to Everything. Hero of Hillsfar. For assisting in ending the menace of the evil fey in Hillsfar once and for all, you receive a medal declaring you a “Hero of Hillsfar”. Tales of your exploits spread through the city from the commoners up through the nobles. Unless disguised, you are greeted by smiles and knowing nods anytime you wander the streets of Hillsfar. This Story Award may have additional repercussions in future CCC-QCC adventures. |
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2020-09-11 15:00 | Downtime Catchup | 1 | -80 | Show | ||||
2020-09-11 12:00 | DDEX3-13 Writhing in the Dark | 1 | 1 | 90 | Rod of the Pact Keeper +2 | Show | ||
Rod of the Pact Keeper +2. Rod, rare (requires attunement by a warlock). This rod looks like three tentacles wrapped around each other. Upon speaking the word "Xicvizt", the tentacles writhe as though were alive and are wreathed in purple fire that sheds dim light in a 5-foot radius. A description of this item can be found in the Dungeon Master’s Guide. |
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2020-09-05 14:00 | CCC-SALT-0205 The Darkness Never Forgets | 1 | 1 | 120 | Cape of the Mountebank | Show | ||
Cape of the Mountebank. Wondrous item, rare. This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. |
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2020-08-30 19:30 | CCC-LINKS-01 Champion of the People | 1 | 1 | 120 | Show | |||
"Fat" Markoth's Cummerbund (Belt of Hill Giant Strength). Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’. Friend of Phlan. You have performed a significant service for Phlan – and for Calypso, the new regent. She has marked you as an ally of the guard so long as you openly wear the pendant. |
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2020-08-29 14:00 | CCC-STORM-01 The Barrows of Solina | 1 | 1 | 120 | Dawnfire (Sun Blade) | Show | ||
Dawnfire (Sun Blade). Weapon (longsword), rare (requires attunement). The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. This item can be found in the Dungeon Master’s Guide. Solina's Blessing. In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you. |
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2020-04-22 19:30 | DDHC-TYP Tales from the Yawning Portal | 1 | 1 | 240 | Canaith Mandolin, Wave | Show | ||
1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. |
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2019-10-21 22:03 | Purchase Log | -45 | Show Purchase | |||||
Studded Leather |
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2019-10-21 21:57 | Downtime Catchup | 1 | -20 | Show | ||||
2019-10-21 19:00 | DDAL05-12 Bad Business in Parnast | 1 | 1 | 80 | Gauntlets of Ogre Power | Show | ||
Gauntlets of Ogre Power. Wondrous item, uncommon (requires attunement). Your Strength is 19 when you wear these gauntlets. They have no effect if your Strength is already 19 or higher. This item can be found in The Dungeon Master’s Guide. These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean. |
Date Played ▼ | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2021-03-09 18:30 | DDAL05-19 The Eye of Xxiphu | 1 | Show | |||||
With a knowing smile, Flavius speaks his Wish. The golden flames dancing around Flavius grow bright, forming a brilliant halo around the Aasimar's body. The Wish takes effect immediately. A tiny flicker of that same golden flame materializes around the heads of the gathered adventurers. Six majestic crowns of fire, each empowered with celestial energy. The party is now Resistant to Fire Damage. Flavius is now retired from Adventurer's League play. |
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2021-03-02 16:30 | DDAL05-18 The Mysterious Isle | 1 | Show | |||||
Half-Plate +2. Armor (half plate), very rare. You have a +2 bonus to AC while wearing this armor. |
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2020-12-08 21:00 | DDAL00-12d The Devil's Song | 1 | Show | |||||
A Pale Devil. Defeated the ancient white dragon. Staff of the Magi. Staff, legendary (requires attunement by a sorcerer, warlock, or wizard). Ollamh Harp. Wondrous item, legendary (requires attunement by a bard). |
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2020-10-10 23:00 | DDAL06-03 Crypt of the Death Giants | 1 | Show | |||||
Belt of Storm Giant Strength. Wondrous Item, Legendary (requires attunement). While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide. Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. Death's End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb). |
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2020-10-10 18:00 | CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge | 1 | Show | |||||
Manual of Bodily Health. Wondrous item, very rare. This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. Favor of Boddynock Glitterstone. Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Hatred. To Wear the Cloak. If your character is a spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak due to your service to the city of Mulmaster. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks. Learn the Culture (Mulmaster). You may spend 5 downtime days (and the associated lifestyle cost) in Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this quest again by spending the required downtime and lifestyle expenses. Gave his Cloak of Billowing to Xandengoff, Adult Black Dragon. |
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2020-10-07 18:00 | CCC-ROZK-0102 Zhentarim’s Lament | 1 | -50 | Show | ||||
Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208). Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. |
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2020-09-26 16:40 | Purchase Log | Show Purchase | ||||||
Purchased material component for Forcecage. |
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2020-09-26 12:00 | CCC-BMG-13 PHLAN1-1 Sepulture | 1 | Show | |||||
Shield, +3. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. |
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2020-09-21 18:30 | CCC-BMG-37 Weakness of Rock | 1 | Show | |||||
Manual of Quickness of Action. Wondrous Item, very rare. This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. This item can be found in the Dungeon Masters Guide. Hanging with the Hags. Your time with the hags has had a profound effect on you and they have given you a special boon. Once per adventure, you can gain advantage on a d20 roll. Doing so allows the hags to impose disadvantage on a d20 roll later in the adventure at the discretion of the DM. |
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2020-09-12 16:00 | Trade Log | Show Trade Log | ||||||
Traded Flavius' Horn of Silent Alarm for Lorelle's Cloak of Billowing (in session, no DT). |
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2020-09-12 12:00 | CCC-QCC2019-03 The Scarlet Divide | 1 | Show | |||||
Staff of Healing. Staff, rare (requires attunement by a bard, cleric, or druid). This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in an explosion of butterflies, lost forever. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This ivory staff has a red painted carving of a coiled snake around its length. Horn of Silent Alarm. Wondrous item, common. This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. This item costs 2 Treasure Checkpoints to acquire and can be found in Xanathar’s Guide to Everything. Hero of Hillsfar. For assisting in ending the menace of the evil fey in Hillsfar once and for all, you receive a medal declaring you a “Hero of Hillsfar”. Tales of your exploits spread through the city from the commoners up through the nobles. Unless disguised, you are greeted by smiles and knowing nods anytime you wander the streets of Hillsfar. This Story Award may have additional repercussions in future CCC-QCC adventures. |
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2020-09-11 15:00 | Downtime Catchup | -80 | Show | |||||
2020-09-11 12:00 | DDEX3-13 Writhing in the Dark | 1 | Show | |||||
Rod of the Pact Keeper +2. Rod, rare (requires attunement by a warlock). This rod looks like three tentacles wrapped around each other. Upon speaking the word "Xicvizt", the tentacles writhe as though were alive and are wreathed in purple fire that sheds dim light in a 5-foot radius. A description of this item can be found in the Dungeon Master’s Guide. |
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2020-09-05 14:00 | CCC-SALT-0205 The Darkness Never Forgets | 1 | Show | |||||
Cape of the Mountebank. Wondrous item, rare. This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. |
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2020-08-30 19:30 | CCC-LINKS-01 Champion of the People | 1 | Show | |||||
"Fat" Markoth's Cummerbund (Belt of Hill Giant Strength). Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’. Friend of Phlan. You have performed a significant service for Phlan – and for Calypso, the new regent. She has marked you as an ally of the guard so long as you openly wear the pendant. |
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2020-08-29 14:00 | CCC-STORM-01 The Barrows of Solina | 1 | Show | |||||
Dawnfire (Sun Blade). Weapon (longsword), rare (requires attunement). The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. This item can be found in the Dungeon Master’s Guide. Solina's Blessing. In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you. |
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2020-04-22 19:30 | DDHC-TYP Tales from the Yawning Portal | 1 | Show | |||||
1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. |
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2019-10-21 22:03 | Purchase Log | Show Purchase | ||||||
Studded Leather |
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2019-10-21 21:57 | Downtime Catchup | -20 | Show | |||||
2019-10-21 19:00 | DDAL05-12 Bad Business in Parnast | 1 | Show | |||||
Gauntlets of Ogre Power. Wondrous item, uncommon (requires attunement). Your Strength is 19 when you wear these gauntlets. They have no effect if your Strength is already 19 or higher. This item can be found in The Dungeon Master’s Guide. These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean. |
Date Played ▼ | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
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2021-03-09 18:30 | DDAL05-19 The Eye of Xxiphu | 1 | 3000 | Show | ||||
With a knowing smile, Flavius speaks his Wish. The golden flames dancing around Flavius grow bright, forming a brilliant halo around the Aasimar's body. The Wish takes effect immediately. A tiny flicker of that same golden flame materializes around the heads of the gathered adventurers. Six majestic crowns of fire, each empowered with celestial energy. The party is now Resistant to Fire Damage. Flavius is now retired from Adventurer's League play. |
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2021-03-02 16:30 | DDAL05-18 The Mysterious Isle | 1 | 3000 | Half-Plate +2 | Show | |||
Half-Plate +2. Armor (half plate), very rare. You have a +2 bonus to AC while wearing this armor. |
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2020-12-08 21:00 | DDAL00-12d The Devil's Song | 1 | 1500 | Staff of the Magi, Ollamh Harp | Show | |||
A Pale Devil. Defeated the ancient white dragon. Staff of the Magi. Staff, legendary (requires attunement by a sorcerer, warlock, or wizard). Ollamh Harp. Wondrous item, legendary (requires attunement by a bard). |
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2020-10-10 23:00 | DDAL06-03 Crypt of the Death Giants | 1 | 1500 | Belt of Storm Giant Strength | Show | |||
Belt of Storm Giant Strength. Wondrous Item, Legendary (requires attunement). While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide. Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. Death's End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb). |
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2020-10-10 18:00 | CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge | 1 | 800 | Manual of Bodily Health | Show | |||
Manual of Bodily Health. Wondrous item, very rare. This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. Favor of Boddynock Glitterstone. Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Hatred. To Wear the Cloak. If your character is a spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak due to your service to the city of Mulmaster. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks. Learn the Culture (Mulmaster). You may spend 5 downtime days (and the associated lifestyle cost) in Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this quest again by spending the required downtime and lifestyle expenses. Gave his Cloak of Billowing to Xandengoff, Adult Black Dragon. |
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2020-10-07 18:00 | CCC-ROZK-0102 Zhentarim’s Lament | 1 | 800 | -50 | Tome of Leadership and Influence | Show | ||
Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208). Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. |
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2020-09-26 16:40 | Purchase Log | -1500 | Show Purchase | |||||
Purchased material component for Forcecage. |
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2020-09-26 12:00 | CCC-BMG-13 PHLAN1-1 Sepulture | 1 | 1000 | Shield, +3 | Show | |||
Shield, +3. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. |
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2020-09-21 18:30 | CCC-BMG-37 Weakness of Rock | 1 | 800 | Manual of Quickness of Action | Show | |||
Manual of Quickness of Action. Wondrous Item, very rare. This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. This item can be found in the Dungeon Masters Guide. Hanging with the Hags. Your time with the hags has had a profound effect on you and they have given you a special boon. Once per adventure, you can gain advantage on a d20 roll. Doing so allows the hags to impose disadvantage on a d20 roll later in the adventure at the discretion of the DM. |
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2020-09-12 16:00 | Trade Log | Horn of Silent Alarm > Cloak of Billowing | Show Trade Log | |||||
Traded Flavius' Horn of Silent Alarm for Lorelle's Cloak of Billowing (in session, no DT). |
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2020-09-12 12:00 | CCC-QCC2019-03 The Scarlet Divide | 1 | 800 | Horn of Silent Alarm, Staff of Healing | Show | |||
Staff of Healing. Staff, rare (requires attunement by a bard, cleric, or druid). This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in an explosion of butterflies, lost forever. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This ivory staff has a red painted carving of a coiled snake around its length. Horn of Silent Alarm. Wondrous item, common. This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. This item costs 2 Treasure Checkpoints to acquire and can be found in Xanathar’s Guide to Everything. Hero of Hillsfar. For assisting in ending the menace of the evil fey in Hillsfar once and for all, you receive a medal declaring you a “Hero of Hillsfar”. Tales of your exploits spread through the city from the commoners up through the nobles. Unless disguised, you are greeted by smiles and knowing nods anytime you wander the streets of Hillsfar. This Story Award may have additional repercussions in future CCC-QCC adventures. |
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2020-09-11 15:00 | Downtime Catchup | -80 | Show | |||||
2020-09-11 12:00 | DDEX3-13 Writhing in the Dark | 1 | 90 | Rod of the Pact Keeper +2 | Show | |||
Rod of the Pact Keeper +2. Rod, rare (requires attunement by a warlock). This rod looks like three tentacles wrapped around each other. Upon speaking the word "Xicvizt", the tentacles writhe as though were alive and are wreathed in purple fire that sheds dim light in a 5-foot radius. A description of this item can be found in the Dungeon Master’s Guide. |
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2020-09-05 14:00 | CCC-SALT-0205 The Darkness Never Forgets | 1 | 120 | Cape of the Mountebank | Show | |||
Cape of the Mountebank. Wondrous item, rare. This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. |
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2020-08-30 19:30 | CCC-LINKS-01 Champion of the People | 1 | 120 | Show | ||||
"Fat" Markoth's Cummerbund (Belt of Hill Giant Strength). Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’. Friend of Phlan. You have performed a significant service for Phlan – and for Calypso, the new regent. She has marked you as an ally of the guard so long as you openly wear the pendant. |
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2020-08-29 14:00 | CCC-STORM-01 The Barrows of Solina | 1 | 120 | Dawnfire (Sun Blade) | Show | |||
Dawnfire (Sun Blade). Weapon (longsword), rare (requires attunement). The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. This item can be found in the Dungeon Master’s Guide. Solina's Blessing. In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you. |
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2020-04-22 19:30 | DDHC-TYP Tales from the Yawning Portal | 1 | 240 | Canaith Mandolin, Wave | Show | |||
1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. |
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2019-10-21 22:03 | Purchase Log | -45 | Show Purchase | |||||
Studded Leather |
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2019-10-21 21:57 | Downtime Catchup | -20 | Show | |||||
2019-10-21 19:00 | DDAL05-12 Bad Business in Parnast | 1 | 80 | Gauntlets of Ogre Power | Show | |||
Gauntlets of Ogre Power. Wondrous item, uncommon (requires attunement). Your Strength is 19 when you wear these gauntlets. They have no effect if your Strength is already 19 or higher. This item can be found in The Dungeon Master’s Guide. These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean. |