Xanatos
Cloak of Displacement,
Cloak of Protection,
Dark Shard Amulet,
Mystery Key
Log Entries
Date Played ▼ | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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2021-08-29 16:00 | CCC-WWC-08 Pool of Annihilation | 1 | 1 | 120 | Gloves of Missile Snaring, Mystery Key | Show | ||
Gloves of Missile Snaring. Wondrous item, uncommon (requires attunement). These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 +your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand. This item can be found in the Dungeon Master’s Guide. Mystery Key. Wondrous item, common. A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears. This item can be found in the Xanathar’s Guide to Everything. Divine Spark. You slew a manifestation of Bane’s power in a demi-plane created by the deity. When your spirit returned to your physical form, a miniscule portion of deific power went with it. In times of great anger or duress, your eyes now glow with divine radiance. The color of the luminance is up to you. |
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2021-08-22 16:00 | CCC-WWC-07 The Icy Hand of Hate | 1 | 0 | 120 | Sentinel Shield | Show | ||
Sentinel Shield. Armor (shield), uncommon. While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a flaming sword, which is the holy symbol of the warrior god Tempus. This item can be found in the Dungeon Master’s Guide. Torm’s Duty. You dutifully returned High Cleric Gregon Ord and the Tenet of Hate to Malana Homwell. The priestess is impressed by your dedication to Torm’s ways. |
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2021-08-18 11:30 | CCC-CIC-10 Terror at Soward Manor | 1 | 1 | 120 | Bracers of Defense | Show | ||
Bracers of Defense. Wondrous item, rare (requires attunement). This item can be found in the Dungeon Master’s Guide. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Protector of the Gifted. You have made an ally of the deJun and the Von Finklestein families, and they remain your ally as long as you vow to protect the innocent gifted people of Mulmaster and the surrounding areas. If you gain further favor with them, it might pay greater dividends. |
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2021-08-15 16:00 | CCC-WYC-06 The Fear of Fiends | 1 | 0 | 120 | Brooch of Shielding | Show | ||
Brooch of Shielding. Wondrous item, uncommon (requires attunement). This white metal brooch depicts the white raised hand of Torm. You have resistance to force damage, and immunity to the magic missile spell, while you wear it. This item can be found in the Dungeon Master’s Guide. Torm's Compassion. You showed compassion by not sacrificing any humanoids when closing the portal to the Abyss. In addition, you managed to retrieve the Tenet of Fear and deliver it to Malana Homwell. The priestess is impressed by your dedication to Torm’s ways. |
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2021-08-13 13:00 | DDAL06-02 The Redemption of Kelvan | 1 | 1 | 120 | Boots of Speed | Show | ||
Boots of Speed. Wondrous Item, rare (requires attunement). While you wear these boots, you can use a bonus action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. This item can be found in the Dungeon Master's Guide. These boots are embroidered with the image of a mountain venting a large plume of white smoke. While worn the bearer can understand and speak Gnomish. |
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2021-08-11 12:00 | DDAL07-06 Fester and Burn | 1 | 0 | 120 | Mace of Smiting | Show | ||
Mace of Smiting. Weapon (mace), rare. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks. This item can be found in the Dungeon Master’s Guide. |
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2020-06-25 18:25 | Purchase Log | -25 | Show Purchase | |||||
Purchased Thieves' Tools (25 gp). |
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2020-06-16 23:05 | Trade Log | -15 | Broom of Flying > Cloak of Protection | Show Trade Log | ||||
Traded Xanatos' Broom of Flying for Tahlvi's Cloak of Protection. Player: Horusofoz |
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2020-02-15 14:00 | DDHC-TYP Tales from the Yawning Portal | 1 | 1 | 240 | Show | |||
1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. |
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2020-02-10 00:00 | DDAL05-5 A Dish Best Served Cold | 1 | 1 | 120 | Cloak of Displacement | Show | ||
Cloak of Displacement. Wondrous Item, rare (requires attunement). While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide. This cloak is made of the pelt of a smooth, black-furred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.” |
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2019-10-19 14:00 | DDEX3-13 Writhing in the Dark | 1 | 1 | 60 | Rod of the Pact Keeper, +2 | Show | ||
Rod of the Pact Keeper, +2. Rod, rare (requires attunement by a warlock). This rod looks like three tentacles wrapped around each other. Upon speaking the word "Xicvizt", the tentacles writhe as though were alive and are wreathed in purple fire that sheds dim light in a 5-foot radius. A description of this item can be found in the Dungeon Master’s Guide. |
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2019-10-05 09:00 | DDHC0-DoIP Dragon of Icespire Peak | 1 | 1 | 80 | Show | |||
Killed Cryovain. Took a tooth as a trophy. Xanatos wears it around his neck on a leather thong. |
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2019-10-04 19:11 | CCC-MMT01-01 Secrets of Imaginary Friends | 1 | 1 | 80 | Show | |||
Not So Imaginary Friend. You have saved the boy from a horrible fate. With his imaginary friend defeated, the other children are now more accepting of him. The children love to hear your tales of daring and bravery. You are always welcome to stay at the Moonsea Children’s Hospital. Helm of Comprehending Languages. Wondrous Item, uncommon. While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. This item can be found on Magic Item Table B in the Dungeon Master’s Guide. This ornately embellished helm is decorated with the image of a face on the sun. It is covered in archaic magical runes that glow lightly when the helm is activated. Any good aligned character using the helm will occasionally hear a soothing male voice offering encouragement. |
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2019-10-01 18:00 | CCC-GEL-01 Bedlam at the Benefit | 1 | 1 | 40 | Dark Shard Amulet | Show | ||
Dark Shard Amulet. Wondrous item, common (requires attunement by a warlock). This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock patron. While you are wearing it, you gain the following benefits:
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2019-09-22 23:15 | Purchase Log | -60 | Show Purchase | |||||
Purchased Scale Mail (50 gp) and Shield (10 gp). |
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2019-09-22 19:30 | DDEX2-8 Foulness Beneath Mulmaster | 1 | 1 | 80 | Rod of the Pact Keeper, +1 | Show | ||
Rod of the Pact Keeper, +1. Rod, uncommon. This rod is always covered in a thin layer of slippery, foul—smelling slime, whenever it is drawn or picked up, the creature doing so must succeed on a DC 10 Dexterity saving throw or drop it. A description of this item can be found in the Dungeon Master’s Guide. |
Date Played ▼ | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
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2021-08-29 16:00 | CCC-WWC-08 Pool of Annihilation | 1 | Show | |||||
Gloves of Missile Snaring. Wondrous item, uncommon (requires attunement). These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 +your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand. This item can be found in the Dungeon Master’s Guide. Mystery Key. Wondrous item, common. A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears. This item can be found in the Xanathar’s Guide to Everything. Divine Spark. You slew a manifestation of Bane’s power in a demi-plane created by the deity. When your spirit returned to your physical form, a miniscule portion of deific power went with it. In times of great anger or duress, your eyes now glow with divine radiance. The color of the luminance is up to you. |
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2021-08-22 16:00 | CCC-WWC-07 The Icy Hand of Hate | 1 | Show | |||||
Sentinel Shield. Armor (shield), uncommon. While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a flaming sword, which is the holy symbol of the warrior god Tempus. This item can be found in the Dungeon Master’s Guide. Torm’s Duty. You dutifully returned High Cleric Gregon Ord and the Tenet of Hate to Malana Homwell. The priestess is impressed by your dedication to Torm’s ways. |
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2021-08-18 11:30 | CCC-CIC-10 Terror at Soward Manor | 1 | Show | |||||
Bracers of Defense. Wondrous item, rare (requires attunement). This item can be found in the Dungeon Master’s Guide. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Protector of the Gifted. You have made an ally of the deJun and the Von Finklestein families, and they remain your ally as long as you vow to protect the innocent gifted people of Mulmaster and the surrounding areas. If you gain further favor with them, it might pay greater dividends. |
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2021-08-15 16:00 | CCC-WYC-06 The Fear of Fiends | 1 | Show | |||||
Brooch of Shielding. Wondrous item, uncommon (requires attunement). This white metal brooch depicts the white raised hand of Torm. You have resistance to force damage, and immunity to the magic missile spell, while you wear it. This item can be found in the Dungeon Master’s Guide. Torm's Compassion. You showed compassion by not sacrificing any humanoids when closing the portal to the Abyss. In addition, you managed to retrieve the Tenet of Fear and deliver it to Malana Homwell. The priestess is impressed by your dedication to Torm’s ways. |
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2021-08-13 13:00 | DDAL06-02 The Redemption of Kelvan | 1 | Show | |||||
Boots of Speed. Wondrous Item, rare (requires attunement). While you wear these boots, you can use a bonus action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. This item can be found in the Dungeon Master's Guide. These boots are embroidered with the image of a mountain venting a large plume of white smoke. While worn the bearer can understand and speak Gnomish. |
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2021-08-11 12:00 | DDAL07-06 Fester and Burn | 1 | Show | |||||
Mace of Smiting. Weapon (mace), rare. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks. This item can be found in the Dungeon Master’s Guide. |
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2020-06-25 18:25 | Purchase Log | Show Purchase | ||||||
Purchased Thieves' Tools (25 gp). |
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2020-06-16 23:05 | Trade Log | -15 | Show Trade Log | |||||
Traded Xanatos' Broom of Flying for Tahlvi's Cloak of Protection. Player: Horusofoz |
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2020-02-15 14:00 | DDHC-TYP Tales from the Yawning Portal | 1 | Show | |||||
1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. |
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2020-02-10 00:00 | DDAL05-5 A Dish Best Served Cold | 1 | Show | |||||
Cloak of Displacement. Wondrous Item, rare (requires attunement). While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide. This cloak is made of the pelt of a smooth, black-furred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.” |
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2019-10-19 14:00 | DDEX3-13 Writhing in the Dark | 1 | Show | |||||
Rod of the Pact Keeper, +2. Rod, rare (requires attunement by a warlock). This rod looks like three tentacles wrapped around each other. Upon speaking the word "Xicvizt", the tentacles writhe as though were alive and are wreathed in purple fire that sheds dim light in a 5-foot radius. A description of this item can be found in the Dungeon Master’s Guide. |
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2019-10-05 09:00 | DDHC0-DoIP Dragon of Icespire Peak | 1 | Show | |||||
Killed Cryovain. Took a tooth as a trophy. Xanatos wears it around his neck on a leather thong. |
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2019-10-04 19:11 | CCC-MMT01-01 Secrets of Imaginary Friends | 1 | Show | |||||
Not So Imaginary Friend. You have saved the boy from a horrible fate. With his imaginary friend defeated, the other children are now more accepting of him. The children love to hear your tales of daring and bravery. You are always welcome to stay at the Moonsea Children’s Hospital. Helm of Comprehending Languages. Wondrous Item, uncommon. While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. This item can be found on Magic Item Table B in the Dungeon Master’s Guide. This ornately embellished helm is decorated with the image of a face on the sun. It is covered in archaic magical runes that glow lightly when the helm is activated. Any good aligned character using the helm will occasionally hear a soothing male voice offering encouragement. |
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2019-10-01 18:00 | CCC-GEL-01 Bedlam at the Benefit | 1 | Show | |||||
Dark Shard Amulet. Wondrous item, common (requires attunement by a warlock). This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock patron. While you are wearing it, you gain the following benefits:
|
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2019-09-22 23:15 | Purchase Log | Show Purchase | ||||||
Purchased Scale Mail (50 gp) and Shield (10 gp). |
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2019-09-22 19:30 | DDEX2-8 Foulness Beneath Mulmaster | 1 | Show | |||||
Rod of the Pact Keeper, +1. Rod, uncommon. This rod is always covered in a thin layer of slippery, foul—smelling slime, whenever it is drawn or picked up, the creature doing so must succeed on a DC 10 Dexterity saving throw or drop it. A description of this item can be found in the Dungeon Master’s Guide. |
Date Played ▼ | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
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2021-08-29 16:00 | CCC-WWC-08 Pool of Annihilation | 1 | 120 | Gloves of Missile Snaring, Mystery Key | Show | |||
Gloves of Missile Snaring. Wondrous item, uncommon (requires attunement). These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 +your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand. This item can be found in the Dungeon Master’s Guide. Mystery Key. Wondrous item, common. A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears. This item can be found in the Xanathar’s Guide to Everything. Divine Spark. You slew a manifestation of Bane’s power in a demi-plane created by the deity. When your spirit returned to your physical form, a miniscule portion of deific power went with it. In times of great anger or duress, your eyes now glow with divine radiance. The color of the luminance is up to you. |
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2021-08-22 16:00 | CCC-WWC-07 The Icy Hand of Hate | 1 | 120 | Sentinel Shield | Show | |||
Sentinel Shield. Armor (shield), uncommon. While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a flaming sword, which is the holy symbol of the warrior god Tempus. This item can be found in the Dungeon Master’s Guide. Torm’s Duty. You dutifully returned High Cleric Gregon Ord and the Tenet of Hate to Malana Homwell. The priestess is impressed by your dedication to Torm’s ways. |
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2021-08-18 11:30 | CCC-CIC-10 Terror at Soward Manor | 1 | 120 | Bracers of Defense | Show | |||
Bracers of Defense. Wondrous item, rare (requires attunement). This item can be found in the Dungeon Master’s Guide. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Protector of the Gifted. You have made an ally of the deJun and the Von Finklestein families, and they remain your ally as long as you vow to protect the innocent gifted people of Mulmaster and the surrounding areas. If you gain further favor with them, it might pay greater dividends. |
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2021-08-15 16:00 | CCC-WYC-06 The Fear of Fiends | 1 | 120 | Brooch of Shielding | Show | |||
Brooch of Shielding. Wondrous item, uncommon (requires attunement). This white metal brooch depicts the white raised hand of Torm. You have resistance to force damage, and immunity to the magic missile spell, while you wear it. This item can be found in the Dungeon Master’s Guide. Torm's Compassion. You showed compassion by not sacrificing any humanoids when closing the portal to the Abyss. In addition, you managed to retrieve the Tenet of Fear and deliver it to Malana Homwell. The priestess is impressed by your dedication to Torm’s ways. |
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2021-08-13 13:00 | DDAL06-02 The Redemption of Kelvan | 1 | 120 | Boots of Speed | Show | |||
Boots of Speed. Wondrous Item, rare (requires attunement). While you wear these boots, you can use a bonus action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. This item can be found in the Dungeon Master's Guide. These boots are embroidered with the image of a mountain venting a large plume of white smoke. While worn the bearer can understand and speak Gnomish. |
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2021-08-11 12:00 | DDAL07-06 Fester and Burn | 1 | 120 | Mace of Smiting | Show | |||
Mace of Smiting. Weapon (mace), rare. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks. This item can be found in the Dungeon Master’s Guide. |
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2020-06-25 18:25 | Purchase Log | -25 | Show Purchase | |||||
Purchased Thieves' Tools (25 gp). |
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2020-06-16 23:05 | Trade Log | -15 | Broom of Flying > Cloak of Protection | Show Trade Log | ||||
Traded Xanatos' Broom of Flying for Tahlvi's Cloak of Protection. Player: Horusofoz |
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2020-02-15 14:00 | DDHC-TYP Tales from the Yawning Portal | 1 | 240 | Show | ||||
1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. |
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2020-02-10 00:00 | DDAL05-5 A Dish Best Served Cold | 1 | 120 | Cloak of Displacement | Show | |||
Cloak of Displacement. Wondrous Item, rare (requires attunement). While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide. This cloak is made of the pelt of a smooth, black-furred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.” |
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2019-10-19 14:00 | DDEX3-13 Writhing in the Dark | 1 | 60 | Rod of the Pact Keeper, +2 | Show | |||
Rod of the Pact Keeper, +2. Rod, rare (requires attunement by a warlock). This rod looks like three tentacles wrapped around each other. Upon speaking the word "Xicvizt", the tentacles writhe as though were alive and are wreathed in purple fire that sheds dim light in a 5-foot radius. A description of this item can be found in the Dungeon Master’s Guide. |
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2019-10-05 09:00 | DDHC0-DoIP Dragon of Icespire Peak | 1 | 80 | Show | ||||
Killed Cryovain. Took a tooth as a trophy. Xanatos wears it around his neck on a leather thong. |
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2019-10-04 19:11 | CCC-MMT01-01 Secrets of Imaginary Friends | 1 | 80 | Show | ||||
Not So Imaginary Friend. You have saved the boy from a horrible fate. With his imaginary friend defeated, the other children are now more accepting of him. The children love to hear your tales of daring and bravery. You are always welcome to stay at the Moonsea Children’s Hospital. Helm of Comprehending Languages. Wondrous Item, uncommon. While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. This item can be found on Magic Item Table B in the Dungeon Master’s Guide. This ornately embellished helm is decorated with the image of a face on the sun. It is covered in archaic magical runes that glow lightly when the helm is activated. Any good aligned character using the helm will occasionally hear a soothing male voice offering encouragement. |
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2019-10-01 18:00 | CCC-GEL-01 Bedlam at the Benefit | 1 | 40 | Dark Shard Amulet | Show | |||
Dark Shard Amulet. Wondrous item, common (requires attunement by a warlock). This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock patron. While you are wearing it, you gain the following benefits:
|
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2019-09-22 23:15 | Purchase Log | -60 | Show Purchase | |||||
Purchased Scale Mail (50 gp) and Shield (10 gp). |
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2019-09-22 19:30 | DDEX2-8 Foulness Beneath Mulmaster | 1 | 80 | Rod of the Pact Keeper, +1 | Show | |||
Rod of the Pact Keeper, +1. Rod, uncommon. This rod is always covered in a thin layer of slippery, foul—smelling slime, whenever it is drawn or picked up, the creature doing so must succeed on a DC 10 Dexterity saving throw or drop it. A description of this item can be found in the Dungeon Master’s Guide. |