Mercurio Ashbourne Character Sheet

Season:
8
Race:
Protector Aasimar
Class:
Paladin
Background:
Lifestyle:
None
Current Level:
16
Total GP:
5730
Total Downtime:
70
Tag:
Faction:
Order of the Gauntlet
Faction Rank:
Whitehawk (rank 3)
Magic Item Count:
6
Magic Item Limit:
6
Headband of Intellect,
Amulet of Health,
Dawnfire (Sun Blade),
Mithral Plate,
Tome of Leadership and Influence,
Belt of Fire Giant Strength

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▼ Magic Items
2019-06-30 05:00 DDEP08-03 Last Orders at the Yawning Portal 1 -10 10 Winged Boots Show

Endless Bar Tab - This magic chalkboard lets you rack up an endless bar tab at any inn or tavern in the world, so you never have to pay for your drinks!

Winged Boots (Magic Item Table F). Wondrous Item, Uncommon (requires attunement). These leather boots are fitted with mechanical wings of gnomish manufacture that clatter loudly when used. While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren’t in use. While flying, you have disadvantage on Dexterity (Stealth) checks made to move silently.

Deep Delver. Your successes in the dungeons of Undermountain have brought you glory in the city above. You earn any additional point of renown. Whenever you return to Waterdeep following a successful expedition into the dungeons of Undermountain, you gain a free healing potion.

Story Award: Tavern Hero. Your actions were noteworthy in rescuing Durnan the Innkeeper from the dungeons of Undermountain. The proprietor of the Yawning Portal has granted you free accommodation and drinks in his inn for the rest of your life and commissioned a portrait of your group to hang in the taproom until the end of time.

2019-09-10 18:00 CCC-STORM-01 The Barrows of Solina 1 10 Dawnfire (Sun Blade) Show

Dawnfire (Sun Blade). Weapon (longsword), rare (requires attunement). This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. This item can be found in the Dungeon Master’s Guide.

2019-02-07 18:30 DDAL08-01 map with no names 1 7.5 Show

Unlock: Wand of Secrets

2019-02-10 17:14 CCC-KUMORI-02-04 To Be the Very Best 1 5 Show

Unlock: Wild Monster Capture Cards (Deck of Illusions). Wondrous item, uncommon. This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. The version of the deck that appears in this adventure contains the cards and forms the illusions listed in the table to the right. This small deck of illustrated playing cards comes wrapped in a shiny envelope. One never knows which card they will receive! The cards inside are brightly colored, featuring a variety of creatures in dynamic poses. A small Kozakuran signature on the lower left-hand corner of the card reads “Sugimori K.” One rare foil card guaranteed in each pack! This item can be found in the Dungeon Master’s Guide.

Story Award: Top of the Coliseum. You successfully battled your way up the ranks in the Monster Capture Battle Coliseum, winning every match and suffering no loses. Adventurers speak of you as they spread out through the Moonsea, and you are recognized at the various inns and taverns you visit there. You’ve become something of a celebrity! People talk about you, buy you drinks, and ask for you to tell stories of your Capture Monster battles when you stay at town with an inn, tavern, or other form of lodging.

Item: Indigo Orb

Item: Potion of Hill Giant Strength

2019-08-29 01:29 Trade Log -15 Bag of Holding > Mithral Plate Show Trade Log

Traded Grimoire's Mithral Plate for Mercurio's Bag of Holding

2019-09-07 16:36 Trade Log -15 Winged Boots > Sentinel Shield Show Trade Log

Traded Mercurio's Winged Boots for Gargan's Sentinel Shield

2019-12-04 22:34 Trade Log -15 "Fat" Markoth's Cummerbund > Amulet of Health Show Trade Log

Traded Mercurio's "Fat" Markoth's Cummerbund for George's Amulet of Health

2020-06-09 11:20 CCC-ROZK-0102 Zhentarim’s Lament 1 1 800 -30 Tome of Leadership and Influence Show

Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2019-09-14 10:43 Downtime Catchup -75 Show
Date Played Adventure Title Tier Session ACP TCP Downtime ▼ Renown
2019-06-30 05:00 DDEP08-03 Last Orders at the Yawning Portal 2 1 4 4 10 2 Show

Endless Bar Tab - This magic chalkboard lets you rack up an endless bar tab at any inn or tavern in the world, so you never have to pay for your drinks!

Winged Boots (Magic Item Table F). Wondrous Item, Uncommon (requires attunement). These leather boots are fitted with mechanical wings of gnomish manufacture that clatter loudly when used. While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren’t in use. While flying, you have disadvantage on Dexterity (Stealth) checks made to move silently.

Deep Delver. Your successes in the dungeons of Undermountain have brought you glory in the city above. You earn any additional point of renown. Whenever you return to Waterdeep following a successful expedition into the dungeons of Undermountain, you gain a free healing potion.

Story Award: Tavern Hero. Your actions were noteworthy in rescuing Durnan the Innkeeper from the dungeons of Undermountain. The proprietor of the Yawning Portal has granted you free accommodation and drinks in his inn for the rest of your life and commissioned a portrait of your group to hang in the taproom until the end of time.

2019-09-10 18:00 CCC-STORM-01 The Barrows of Solina 2 1 4 4 10 1 Show

Dawnfire (Sun Blade). Weapon (longsword), rare (requires attunement). This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. This item can be found in the Dungeon Master’s Guide.

2019-02-07 18:30 DDAL08-01 map with no names 1 1 3 3 7.5 0.5 Show

Unlock: Wand of Secrets

2019-02-10 17:14 CCC-KUMORI-02-04 To Be the Very Best 1 1 2 2 5 0.5 Show

Unlock: Wild Monster Capture Cards (Deck of Illusions). Wondrous item, uncommon. This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. The version of the deck that appears in this adventure contains the cards and forms the illusions listed in the table to the right. This small deck of illustrated playing cards comes wrapped in a shiny envelope. One never knows which card they will receive! The cards inside are brightly colored, featuring a variety of creatures in dynamic poses. A small Kozakuran signature on the lower left-hand corner of the card reads “Sugimori K.” One rare foil card guaranteed in each pack! This item can be found in the Dungeon Master’s Guide.

Story Award: Top of the Coliseum. You successfully battled your way up the ranks in the Monster Capture Battle Coliseum, winning every match and suffering no loses. Adventurers speak of you as they spread out through the Moonsea, and you are recognized at the various inns and taverns you visit there. You’ve become something of a celebrity! People talk about you, buy you drinks, and ask for you to tell stories of your Capture Monster battles when you stay at town with an inn, tavern, or other form of lodging.

Item: Indigo Orb

Item: Potion of Hill Giant Strength

2019-08-29 01:29 Trade Log -15 Show Trade Log

Traded Grimoire's Mithral Plate for Mercurio's Bag of Holding

2019-09-07 16:36 Trade Log -15 Show Trade Log

Traded Mercurio's Winged Boots for Gargan's Sentinel Shield

2019-12-04 22:34 Trade Log -15 Show Trade Log

Traded Mercurio's "Fat" Markoth's Cummerbund for George's Amulet of Health

2020-06-09 11:20 CCC-ROZK-0102 Zhentarim’s Lament 1 -30 Show

Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2019-09-14 10:43 Downtime Catchup 2 8 -75 Show
Date Played Adventure Title Session XP GP Downtime ▼ Renown Magic Items
2019-06-30 05:00 DDEP08-03 Last Orders at the Yawning Portal 1 -10 10 2 Winged Boots Show

Endless Bar Tab - This magic chalkboard lets you rack up an endless bar tab at any inn or tavern in the world, so you never have to pay for your drinks!

Winged Boots (Magic Item Table F). Wondrous Item, Uncommon (requires attunement). These leather boots are fitted with mechanical wings of gnomish manufacture that clatter loudly when used. While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren’t in use. While flying, you have disadvantage on Dexterity (Stealth) checks made to move silently.

Deep Delver. Your successes in the dungeons of Undermountain have brought you glory in the city above. You earn any additional point of renown. Whenever you return to Waterdeep following a successful expedition into the dungeons of Undermountain, you gain a free healing potion.

Story Award: Tavern Hero. Your actions were noteworthy in rescuing Durnan the Innkeeper from the dungeons of Undermountain. The proprietor of the Yawning Portal has granted you free accommodation and drinks in his inn for the rest of your life and commissioned a portrait of your group to hang in the taproom until the end of time.

2019-09-10 18:00 CCC-STORM-01 The Barrows of Solina 1 10 1 Dawnfire (Sun Blade) Show

Dawnfire (Sun Blade). Weapon (longsword), rare (requires attunement). This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. This item can be found in the Dungeon Master’s Guide.

2019-02-07 18:30 DDAL08-01 map with no names 1 7.5 0.5 Show

Unlock: Wand of Secrets

2019-02-10 17:14 CCC-KUMORI-02-04 To Be the Very Best 1 5 0.5 Show

Unlock: Wild Monster Capture Cards (Deck of Illusions). Wondrous item, uncommon. This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. The version of the deck that appears in this adventure contains the cards and forms the illusions listed in the table to the right. This small deck of illustrated playing cards comes wrapped in a shiny envelope. One never knows which card they will receive! The cards inside are brightly colored, featuring a variety of creatures in dynamic poses. A small Kozakuran signature on the lower left-hand corner of the card reads “Sugimori K.” One rare foil card guaranteed in each pack! This item can be found in the Dungeon Master’s Guide.

Story Award: Top of the Coliseum. You successfully battled your way up the ranks in the Monster Capture Battle Coliseum, winning every match and suffering no loses. Adventurers speak of you as they spread out through the Moonsea, and you are recognized at the various inns and taverns you visit there. You’ve become something of a celebrity! People talk about you, buy you drinks, and ask for you to tell stories of your Capture Monster battles when you stay at town with an inn, tavern, or other form of lodging.

Item: Indigo Orb

Item: Potion of Hill Giant Strength

2019-08-29 01:29 Trade Log -15 Bag of Holding > Mithral Plate Show Trade Log

Traded Grimoire's Mithral Plate for Mercurio's Bag of Holding

2019-09-07 16:36 Trade Log -15 Winged Boots > Sentinel Shield Show Trade Log

Traded Mercurio's Winged Boots for Gargan's Sentinel Shield

2019-12-04 22:34 Trade Log -15 "Fat" Markoth's Cummerbund > Amulet of Health Show Trade Log

Traded Mercurio's "Fat" Markoth's Cummerbund for George's Amulet of Health

2020-06-09 11:20 CCC-ROZK-0102 Zhentarim’s Lament 1 800 -30 Tome of Leadership and Influence Show

Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2019-09-14 10:43 Downtime Catchup -75 Show