Grommet Four-axes Character Sheet

Season:
8
Race:
Hill Dwarf
Class:
Cleric
Background:
Lifestyle:
None
Current Level:
20
Total GP:
24890
Total Downtime:
32.5
Tag:
Faction:
Emerald Enclave
Faction Rank:
Winterstalker (rank 4)
Magic Item Count:
6
Magic Item Limit:
10
Headband of Intellect,
Wand of Lightning Bolts,
Cloak of Invisibility,
Talisman of Ultimate Evil,
Vorpal Greatsword,
Whelm

Log Entries

Date Played Adventure Title Session ▲ Levels GP Downtime Magic Items
2019-09-17 23:44 ddal08-13 the vampire of skullport 1 15 Show DM Log
2019-04-20 09:30 DDEX1-10 Tyranny in Phlan 1 10 Show

Ioun Stone of Protection

2019-04-20 19:30 DDAL08-11 Poisoned Words 1 10 Show

Glamored Studded Leather

2019-04-21 12:14 DDEX3-7 Herald of the Moon 1 10 Show

Unlock: Shadowsong (Oathbow)

2019-01-22 10:51 DDHC-WDH Waterdeep Dragon Heist 2 7.5 Show

Paper Bird. Wondrous item, uncommon. After you write a message of fifty words or fewer on this magic sheet of parchment and speak a creature's name, the parchment magically folds into a paper bird and flies to the recipient whose name you uttered. The recipient must be on the same plane of existence as you, otherwise the bird turns into ash as it takes flight. It travels to within 5 feet of its intended recipient by the most direct route, whereupon it turns into a nonmagical and inanimate sheet of parchment that can be unfolded only by the intended recipient. If the bird's hit points or speed is reduced to 0 or if it is otherwise immobilized, it turns into ash. Paper birds usually come in small, flat boxes containing 1d6 + 3 sheets of the parchment.

2019-01-26 17:00 DDHC-WDH Waterdeep Dragon Heist 3 7.5 Show

Joined Emerald Enclave. Completed Mission 1.

Charm of Restoration. This charm has 6 charges. You can use an action to expend some of its charges to cast one of the following spells: greater restoration (4 charges) or lesser restoration (2 charges). Once all its charges have been expended, the charm vanishes from you.

Unlock: Boots of Elvenkind

2019-02-09 16:00 DDHC-WDH Waterdeep Dragon Heist 4 10 Show

Horseshoes of Speed. Wondrous Item, rare. These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet. Table C, 8 TCP.

2019-02-16 16:00 DDHC-WDH Waterdeep Dragon Heist 5 10 Show
2019-03-09 16:28 DDHC-WDH Waterdeep Dragon Heist 6 10 Headband of Intellect Show

Unlock: Headband of Intellect. Wondrous Item, uncommon (requires attunement). Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.

Unlock: Charred Wand of Magic Missiles.

Story Notes: Defeated Manshoon. Returned gold for 8 TP. Recieved Mark of Prestige. Cannot take feat.

Unlock: Staff of Power. Staff, very rare (requires attunement by a sorcerer, warlock, or wizard). This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges. Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. Table H, 20 TCP

Unlock: Robe of the Archmagi (Black). Wondrous Item, legendary (requires attunement by a sorcerer, warlock, or wizard). This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment. You gain these benefits while wearing the robe: If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier. You have advantage on saving throws against spells and other magical effects. Your spell save DC and spell attack bonus each increase by 2. Table I, 24 TCP

2019-06-18 19:16 Trade Log -15 Ring of Spell Storing > Wand of Lightning Bolts Show Trade Log

Traded Grimoire's Wand of Lightning Bolts for Grommet's Ring of Spell Storing.

2020-08-23 04:07 Trade Log -15 Belt of Storm Giant Strength > Vorpal Greatsword Show Trade Log

Traded Grommet's Belt of Storm Giant Strength for Saitama's Vorpal Greatsword.

Player: Potato is a fruit
Character: Dora the Explorer
DCI: 1319035066
Source: Season 7, Best Kept in the Dark
Item: Vorpal Greatsword

2020-01-16 17:45 Trade Log -15 Staff of the Magi > Talisman of Ultimate Evil Show Trade Log

Traded Aeon's Talisman of Ultimate Evil for Grommet's Staff of the Magi.

2019-09-05 01:22 Trade Log -15 Necklace of Prayer Beads > Dagger of Venom Show Trade Log

Traded Grommet's Necklace of Prayer Beads for Orion's Dagger of Venom

2019-09-17 23:44 Downtime Catchup 1 -150 Show
2019-09-17 23:44 Purchase Log Staff of the Magi Show Purchase

Staff of the Magi

2019-09-17 23:44 Purchase Log Cloak of Invisibility Show Purchase

Cloak of Invisibility

2020-05-03 16:26 Trade Log -15 Dagger of Venom > Amulet of Health Show Trade Log

Traded Mike Arrow's Amulet of Health for Grommet's Dagger of Venom.

2019-02-09 18:28 15 Show

Starting Gold

2019-03-15 15:23 Purchase Log Headband of Intellect Show Purchase

Headband of Intellect

2019-06-18 19:15 Purchase Log Ring of Spell Storing Show Purchase

Ring of Spell Storing

Date Played Adventure Title Tier Session ▲ ACP TCP Downtime Renown
2019-09-17 23:44 ddal08-13 the vampire of skullport 3 1 6 12 15 1.5 Show DM Log
2019-04-20 09:30 DDEX1-10 Tyranny in Phlan 2 1 4 4 10 1 Show

Ioun Stone of Protection

2019-04-20 19:30 DDAL08-11 Poisoned Words 2 1 4 4 10 1 Show

Glamored Studded Leather

2019-04-21 12:14 DDEX3-7 Herald of the Moon 2 1 4 4 10 1 Show

Unlock: Shadowsong (Oathbow)

2019-01-22 10:51 DDHC-WDH Waterdeep Dragon Heist 1 2 3 3 7.5 0.5 Show

Paper Bird. Wondrous item, uncommon. After you write a message of fifty words or fewer on this magic sheet of parchment and speak a creature's name, the parchment magically folds into a paper bird and flies to the recipient whose name you uttered. The recipient must be on the same plane of existence as you, otherwise the bird turns into ash as it takes flight. It travels to within 5 feet of its intended recipient by the most direct route, whereupon it turns into a nonmagical and inanimate sheet of parchment that can be unfolded only by the intended recipient. If the bird's hit points or speed is reduced to 0 or if it is otherwise immobilized, it turns into ash. Paper birds usually come in small, flat boxes containing 1d6 + 3 sheets of the parchment.

2019-01-26 17:00 DDHC-WDH Waterdeep Dragon Heist 1 3 3 3 7.5 0.5 Show

Joined Emerald Enclave. Completed Mission 1.

Charm of Restoration. This charm has 6 charges. You can use an action to expend some of its charges to cast one of the following spells: greater restoration (4 charges) or lesser restoration (2 charges). Once all its charges have been expended, the charm vanishes from you.

Unlock: Boots of Elvenkind

2019-02-09 16:00 DDHC-WDH Waterdeep Dragon Heist 1 4 5 5 10 1 Show

Horseshoes of Speed. Wondrous Item, rare. These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet. Table C, 8 TCP.

2019-02-16 16:00 DDHC-WDH Waterdeep Dragon Heist 1 5 4 4 10 1 Show
2019-03-09 16:28 DDHC-WDH Waterdeep Dragon Heist 2 6 4 12 10 1 Show

Unlock: Headband of Intellect. Wondrous Item, uncommon (requires attunement). Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.

Unlock: Charred Wand of Magic Missiles.

Story Notes: Defeated Manshoon. Returned gold for 8 TP. Recieved Mark of Prestige. Cannot take feat.

Unlock: Staff of Power. Staff, very rare (requires attunement by a sorcerer, warlock, or wizard). This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges. Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. Table H, 20 TCP

Unlock: Robe of the Archmagi (Black). Wondrous Item, legendary (requires attunement by a sorcerer, warlock, or wizard). This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment. You gain these benefits while wearing the robe: If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier. You have advantage on saving throws against spells and other magical effects. Your spell save DC and spell attack bonus each increase by 2. Table I, 24 TCP

2019-06-18 19:16 Trade Log -15 Show Trade Log

Traded Grimoire's Wand of Lightning Bolts for Grommet's Ring of Spell Storing.

2020-08-23 04:07 Trade Log -15 Show Trade Log

Traded Grommet's Belt of Storm Giant Strength for Saitama's Vorpal Greatsword.

Player: Potato is a fruit
Character: Dora the Explorer
DCI: 1319035066
Source: Season 7, Best Kept in the Dark
Item: Vorpal Greatsword

2020-01-16 17:45 Trade Log -15 Show Trade Log

Traded Aeon's Talisman of Ultimate Evil for Grommet's Staff of the Magi.

2019-09-05 01:22 Trade Log -15 Show Trade Log

Traded Grommet's Necklace of Prayer Beads for Orion's Dagger of Venom

2019-09-17 23:44 Downtime Catchup -150 Show
2019-09-17 23:44 Purchase Log Show Purchase

Staff of the Magi

2019-09-17 23:44 Purchase Log Show Purchase

Cloak of Invisibility

2020-05-03 16:26 Trade Log -15 Show Trade Log

Traded Mike Arrow's Amulet of Health for Grommet's Dagger of Venom.

2019-02-09 18:28 Show

Starting Gold

2019-03-15 15:23 Purchase Log Show Purchase

Headband of Intellect

2019-06-18 19:15 Purchase Log Show Purchase

Ring of Spell Storing

Date Played Adventure Title Session ▲ XP GP Downtime Renown Magic Items
2019-09-17 23:44 ddal08-13 the vampire of skullport 1 15 1.5 Show DM Log
2019-04-20 09:30 DDEX1-10 Tyranny in Phlan 1 10 1 Show

Ioun Stone of Protection

2019-04-20 19:30 DDAL08-11 Poisoned Words 1 10 1 Show

Glamored Studded Leather

2019-04-21 12:14 DDEX3-7 Herald of the Moon 1 10 1 Show

Unlock: Shadowsong (Oathbow)

2019-01-22 10:51 DDHC-WDH Waterdeep Dragon Heist 2 7.5 0.5 Show

Paper Bird. Wondrous item, uncommon. After you write a message of fifty words or fewer on this magic sheet of parchment and speak a creature's name, the parchment magically folds into a paper bird and flies to the recipient whose name you uttered. The recipient must be on the same plane of existence as you, otherwise the bird turns into ash as it takes flight. It travels to within 5 feet of its intended recipient by the most direct route, whereupon it turns into a nonmagical and inanimate sheet of parchment that can be unfolded only by the intended recipient. If the bird's hit points or speed is reduced to 0 or if it is otherwise immobilized, it turns into ash. Paper birds usually come in small, flat boxes containing 1d6 + 3 sheets of the parchment.

2019-01-26 17:00 DDHC-WDH Waterdeep Dragon Heist 3 7.5 0.5 Show

Joined Emerald Enclave. Completed Mission 1.

Charm of Restoration. This charm has 6 charges. You can use an action to expend some of its charges to cast one of the following spells: greater restoration (4 charges) or lesser restoration (2 charges). Once all its charges have been expended, the charm vanishes from you.

Unlock: Boots of Elvenkind

2019-02-09 16:00 DDHC-WDH Waterdeep Dragon Heist 4 10 1 Show

Horseshoes of Speed. Wondrous Item, rare. These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet. Table C, 8 TCP.

2019-02-16 16:00 DDHC-WDH Waterdeep Dragon Heist 5 10 1 Show
2019-03-09 16:28 DDHC-WDH Waterdeep Dragon Heist 6 10 1 Headband of Intellect Show

Unlock: Headband of Intellect. Wondrous Item, uncommon (requires attunement). Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.

Unlock: Charred Wand of Magic Missiles.

Story Notes: Defeated Manshoon. Returned gold for 8 TP. Recieved Mark of Prestige. Cannot take feat.

Unlock: Staff of Power. Staff, very rare (requires attunement by a sorcerer, warlock, or wizard). This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges. Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. Table H, 20 TCP

Unlock: Robe of the Archmagi (Black). Wondrous Item, legendary (requires attunement by a sorcerer, warlock, or wizard). This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment. You gain these benefits while wearing the robe: If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier. You have advantage on saving throws against spells and other magical effects. Your spell save DC and spell attack bonus each increase by 2. Table I, 24 TCP

2019-06-18 19:16 Trade Log -15 Ring of Spell Storing > Wand of Lightning Bolts Show Trade Log

Traded Grimoire's Wand of Lightning Bolts for Grommet's Ring of Spell Storing.

2020-08-23 04:07 Trade Log -15 Belt of Storm Giant Strength > Vorpal Greatsword Show Trade Log

Traded Grommet's Belt of Storm Giant Strength for Saitama's Vorpal Greatsword.

Player: Potato is a fruit
Character: Dora the Explorer
DCI: 1319035066
Source: Season 7, Best Kept in the Dark
Item: Vorpal Greatsword

2020-01-16 17:45 Trade Log -15 Staff of the Magi > Talisman of Ultimate Evil Show Trade Log

Traded Aeon's Talisman of Ultimate Evil for Grommet's Staff of the Magi.

2019-09-05 01:22 Trade Log -15 Necklace of Prayer Beads > Dagger of Venom Show Trade Log

Traded Grommet's Necklace of Prayer Beads for Orion's Dagger of Venom

2019-09-17 23:44 Downtime Catchup -150 Show
2019-09-17 23:44 Purchase Log Staff of the Magi Show Purchase

Staff of the Magi

2019-09-17 23:44 Purchase Log Cloak of Invisibility Show Purchase

Cloak of Invisibility

2020-05-03 16:26 Trade Log -15 Dagger of Venom > Amulet of Health Show Trade Log

Traded Mike Arrow's Amulet of Health for Grommet's Dagger of Venom.

2019-02-09 18:28 15 Show

Starting Gold

2019-03-15 15:23 Purchase Log Headband of Intellect Show Purchase

Headband of Intellect

2019-06-18 19:15 Purchase Log Ring of Spell Storing Show Purchase

Ring of Spell Storing