KAI Character Sheet
Wand of Viscid Globs,
Sun Blade,
Tome of Leadership and Influence,
Rod of the Pact Keeper +3,
Demon Armor,
Dragon Scale Mail (Gold),
Broom of Flying,
Staff of the Magi,
Belt of Storm Giant Strength
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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2019-01-21 09:14 | CCC-AETHER-01-01 The Heir of Orcus: Verse I | 1 | 10 | Show | ||||
Unlock: Scroll of Absorb Elements [Table A / 8 TCP / Tiers 1-4] Unlock: Scroll of Comprehend Languages [Table A / 8 TCP / Tiers 1-4] Unlock: Helm of Comprehend Languages // Magic Table B // 8 Tier 1 TCP. While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. The inner circle of the helm has an inscription in Infernal which reads, “Avernus Dragonchess Champion”. Story Reward: Cult of Zariel. Sacrificing Ser Gertz has earned you the favor of the Archdevil Zariel. Go forth and recruit more souls in the name of Zariel. “You are the protector of the Nine Hells. All that stands between the demonic incursion and planar devastation is your will and might. Praise be to Zariel, our most fierce and brave leader, rightful ruler of Avernus. Eternal death to all who oppose her noble goal.” Flaw: "Kai: Without devils and their enduring sacrifices, the material plane would be overrun with demonic hordes" Entered Temple of Orcus. Mephisto twins are with you. |
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2019-01-31 18:30 | Ddal08-08 crypt of the dark kiss | 1 | 10 | Show | ||||
Unlock: Ring of Fire Resistance |
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2019-11-24 18:03 | CCC-AETHER01-01 The Heir of Orcus: Verse I | 1 | 10 | Show DM Log | ||||
Deja Vu DM Quest: Unlocked Helm of Comprehending Languages |
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2019-03-03 12:35 | CCC-BMG-MOON3-1 Atop the Fairheights | 1 | 10 | Show | ||||
Unlock: Belt of Dwarvenkind |
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2019-01-26 08:00 | DDHC-OotA Out of the Abyss | 1 | 5 | Wand of Viscid Globs | Show | |||
Unlock: Wand of Viscid Globs. Wand, rare (requires attunement). Table G, tier 2-4, 10 TCP. Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expand one of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 ft. of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away. Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own. The wand regains 1d6+1 expended charges daily at midnight. If you expand the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption. Unlock: Tentacle Rod. Rod, rare (requires attunement), Table G, Tier 2-4, 10 TCP. Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 ft. of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. Item: Potion of Healing |
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2019-03-10 12:00 | CCC-GLIP-02-01 Blue Scales | 1 | -10 | 5 | Show | |||
Cold Weather Gear (10gp) Unlock: Arrow Catching Shield |
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2019-01-25 13:00 | CCC-MCX-01-02 The Rescue | 1 | 5 | Show | ||||
Unlock: Cloak of Billowing. Wondrous Item, common. While wearing this cloak, you can use a bonus action to make it billow dramatically. This item can be found in the Xanathar's Guide to Everything. |
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2019-02-13 11:46 | DDAL07-08 Putting the Dead to Rest | 1 | 5 | Show | ||||
Unlock: Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid) This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily a dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend I charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff |
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2019-02-12 13:00 | DDAL00-02 Lost Tales of Myth Drannor | 1 | 5 | Show | ||||
Unlock: Velahr’Kerym (Flame Tongue Longsword). Weapon, rare (requires attunement). This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. This item can be found in the Dungeon Master’s Guide. |
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2019-01-29 20:47 | DDAL08-03 Dock Ward Double Cross | 1 | 5 | Show | ||||
Unlock: Hat of Disguise. The entire length of this broad, redsilk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon. |
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2019-01-29 10:00 | CCC-PRIORY-03 Truths in Time | 1 | 5 | Show | ||||
Unlock: Enduring Spellbook. Wonderous Item (Common). This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age. This tome is black-leather bound with the image of an ashen clock burned into the cover. Every page is available for use. The hands of the clock show a different time whenever seen. This item can be found in the Xanathar's Guide to Everything. |
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2019-02-04 05:17 | DDAL 00-02c Spawn of the Maimed Virulence | 1 | 5 | Show | ||||
Unlock: Bracers of Defense. Wondrous item, Rare (Requires Atunement) (Magic Item Table G: 20 Treasure Points). While wearing these bracers, you gain +2 bonus to AC if you are wearing no armor and no shield. Given as a gift to an honored of the elves of Cormanthor, these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and anywho attune to the bracers can understand and speak Elvish while wearing them. Item: Potion of Poison Resistance |
Date Played | Adventure Title | Tier | Session | ACP | TCP ▼ | Downtime | Renown | |
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2019-01-21 09:14 | CCC-AETHER-01-01 The Heir of Orcus: Verse I | 1 | 1 | 4 | 4 | 10 | 1 | Show |
Unlock: Scroll of Absorb Elements [Table A / 8 TCP / Tiers 1-4] Unlock: Scroll of Comprehend Languages [Table A / 8 TCP / Tiers 1-4] Unlock: Helm of Comprehend Languages // Magic Table B // 8 Tier 1 TCP. While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. The inner circle of the helm has an inscription in Infernal which reads, “Avernus Dragonchess Champion”. Story Reward: Cult of Zariel. Sacrificing Ser Gertz has earned you the favor of the Archdevil Zariel. Go forth and recruit more souls in the name of Zariel. “You are the protector of the Nine Hells. All that stands between the demonic incursion and planar devastation is your will and might. Praise be to Zariel, our most fierce and brave leader, rightful ruler of Avernus. Eternal death to all who oppose her noble goal.” Flaw: "Kai: Without devils and their enduring sacrifices, the material plane would be overrun with demonic hordes" Entered Temple of Orcus. Mephisto twins are with you. |
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2019-01-31 18:30 | Ddal08-08 crypt of the dark kiss | 2 | 1 | 4 | 4 | 10 | 1 | Show |
Unlock: Ring of Fire Resistance |
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2019-11-24 18:03 | CCC-AETHER01-01 The Heir of Orcus: Verse I | 4 | 1 | 4 | 4 | 10 | 1 | Show DM Log |
Deja Vu DM Quest: Unlocked Helm of Comprehending Languages |
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2019-03-03 12:35 | CCC-BMG-MOON3-1 Atop the Fairheights | 2 | 1 | 4 | 4 | 10 | 1 | Show |
Unlock: Belt of Dwarvenkind |
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2019-01-26 08:00 | DDHC-OotA Out of the Abyss | 1 | 1 | 2 | 2 | 5 | 0.5 | Show |
Unlock: Wand of Viscid Globs. Wand, rare (requires attunement). Table G, tier 2-4, 10 TCP. Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expand one of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 ft. of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away. Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own. The wand regains 1d6+1 expended charges daily at midnight. If you expand the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption. Unlock: Tentacle Rod. Rod, rare (requires attunement), Table G, Tier 2-4, 10 TCP. Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 ft. of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. Item: Potion of Healing |
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2019-03-10 12:00 | CCC-GLIP-02-01 Blue Scales | 2 | 1 | 2 | 2 | 5 | 0.5 | Show |
Cold Weather Gear (10gp) Unlock: Arrow Catching Shield |
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2019-01-25 13:00 | CCC-MCX-01-02 The Rescue | 1 | 1 | 2 | 2 | 5 | 0.5 | Show |
Unlock: Cloak of Billowing. Wondrous Item, common. While wearing this cloak, you can use a bonus action to make it billow dramatically. This item can be found in the Xanathar's Guide to Everything. |
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2019-02-13 11:46 | DDAL07-08 Putting the Dead to Rest | 2 | 1 | 2 | 2 | 5 | 0.5 | Show |
Unlock: Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid) This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily a dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend I charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff |
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2019-02-12 13:00 | DDAL00-02 Lost Tales of Myth Drannor | 2 | 1 | 2 | 2 | 5 | 0.5 | Show |
Unlock: Velahr’Kerym (Flame Tongue Longsword). Weapon, rare (requires attunement). This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. This item can be found in the Dungeon Master’s Guide. |
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2019-01-29 20:47 | DDAL08-03 Dock Ward Double Cross | 1 | 1 | 2 | 2 | 5 | 0.5 | Show |
Unlock: Hat of Disguise. The entire length of this broad, redsilk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon. |
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2019-01-29 10:00 | CCC-PRIORY-03 Truths in Time | 1 | 1 | 2 | 2 | 5 | 0.5 | Show |
Unlock: Enduring Spellbook. Wonderous Item (Common). This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age. This tome is black-leather bound with the image of an ashen clock burned into the cover. Every page is available for use. The hands of the clock show a different time whenever seen. This item can be found in the Xanathar's Guide to Everything. |
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2019-02-04 05:17 | DDAL 00-02c Spawn of the Maimed Virulence | 2 | 1 | 2 | 2 | 5 | 0.5 | Show |
Unlock: Bracers of Defense. Wondrous item, Rare (Requires Atunement) (Magic Item Table G: 20 Treasure Points). While wearing these bracers, you gain +2 bonus to AC if you are wearing no armor and no shield. Given as a gift to an honored of the elves of Cormanthor, these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and anywho attune to the bracers can understand and speak Elvish while wearing them. Item: Potion of Poison Resistance |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2019-01-21 09:14 | CCC-AETHER-01-01 The Heir of Orcus: Verse I | 1 | 10 | 1 | Show | |||
Unlock: Scroll of Absorb Elements [Table A / 8 TCP / Tiers 1-4] Unlock: Scroll of Comprehend Languages [Table A / 8 TCP / Tiers 1-4] Unlock: Helm of Comprehend Languages // Magic Table B // 8 Tier 1 TCP. While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. The inner circle of the helm has an inscription in Infernal which reads, “Avernus Dragonchess Champion”. Story Reward: Cult of Zariel. Sacrificing Ser Gertz has earned you the favor of the Archdevil Zariel. Go forth and recruit more souls in the name of Zariel. “You are the protector of the Nine Hells. All that stands between the demonic incursion and planar devastation is your will and might. Praise be to Zariel, our most fierce and brave leader, rightful ruler of Avernus. Eternal death to all who oppose her noble goal.” Flaw: "Kai: Without devils and their enduring sacrifices, the material plane would be overrun with demonic hordes" Entered Temple of Orcus. Mephisto twins are with you. |
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2019-01-31 18:30 | Ddal08-08 crypt of the dark kiss | 1 | 10 | 1 | Show | |||
Unlock: Ring of Fire Resistance |
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2019-11-24 18:03 | CCC-AETHER01-01 The Heir of Orcus: Verse I | 1 | 10 | 1 | Show DM Log | |||
Deja Vu DM Quest: Unlocked Helm of Comprehending Languages |
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2019-03-03 12:35 | CCC-BMG-MOON3-1 Atop the Fairheights | 1 | 10 | 1 | Show | |||
Unlock: Belt of Dwarvenkind |
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2019-01-26 08:00 | DDHC-OotA Out of the Abyss | 1 | 5 | 0.5 | Wand of Viscid Globs | Show | ||
Unlock: Wand of Viscid Globs. Wand, rare (requires attunement). Table G, tier 2-4, 10 TCP. Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expand one of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 ft. of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away. Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own. The wand regains 1d6+1 expended charges daily at midnight. If you expand the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption. Unlock: Tentacle Rod. Rod, rare (requires attunement), Table G, Tier 2-4, 10 TCP. Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 ft. of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. Item: Potion of Healing |
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2019-03-10 12:00 | CCC-GLIP-02-01 Blue Scales | 1 | -10 | 5 | 0.5 | Show | ||
Cold Weather Gear (10gp) Unlock: Arrow Catching Shield |
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2019-01-25 13:00 | CCC-MCX-01-02 The Rescue | 1 | 5 | 0.5 | Show | |||
Unlock: Cloak of Billowing. Wondrous Item, common. While wearing this cloak, you can use a bonus action to make it billow dramatically. This item can be found in the Xanathar's Guide to Everything. |
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2019-02-13 11:46 | DDAL07-08 Putting the Dead to Rest | 1 | 5 | 0.5 | Show | |||
Unlock: Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid) This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily a dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend I charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff |
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2019-02-12 13:00 | DDAL00-02 Lost Tales of Myth Drannor | 1 | 5 | 0.5 | Show | |||
Unlock: Velahr’Kerym (Flame Tongue Longsword). Weapon, rare (requires attunement). This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. This item can be found in the Dungeon Master’s Guide. |
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2019-01-29 20:47 | DDAL08-03 Dock Ward Double Cross | 1 | 5 | 0.5 | Show | |||
Unlock: Hat of Disguise. The entire length of this broad, redsilk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon. |
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2019-01-29 10:00 | CCC-PRIORY-03 Truths in Time | 1 | 5 | 0.5 | Show | |||
Unlock: Enduring Spellbook. Wonderous Item (Common). This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age. This tome is black-leather bound with the image of an ashen clock burned into the cover. Every page is available for use. The hands of the clock show a different time whenever seen. This item can be found in the Xanathar's Guide to Everything. |
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2019-02-04 05:17 | DDAL 00-02c Spawn of the Maimed Virulence | 1 | 5 | 0.5 | Show | |||
Unlock: Bracers of Defense. Wondrous item, Rare (Requires Atunement) (Magic Item Table G: 20 Treasure Points). While wearing these bracers, you gain +2 bonus to AC if you are wearing no armor and no shield. Given as a gift to an honored of the elves of Cormanthor, these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and anywho attune to the bracers can understand and speak Elvish while wearing them. Item: Potion of Poison Resistance |