Season:
8
Race:
Half-Elf
Class:
Warlock
Background:
Lifestyle:
None
Current Level:
20
Total GP:
22436
Total Downtime:
122.5
Tag:
Faction:
Zhentarim
Faction Rank:
Ardragon (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Cloak of Invisibility,
Wand of Viscid Globs,
Sun Blade,
Tome of Leadership and Influence,
Rod of the Pact Keeper +3,
Demon Armor,
Dragon Scale Mail (Gold),
Broom of Flying,
Staff of the Magi,
Belt of Storm Giant Strength

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2019-05-21 18:00 CCC-OCC-01 Red War: Housekeeping 1 15 Show

Syranna's Folly (Oathbow)

ADV on Charisma checks within Red War.

2019-06-25 10:07 CCC-JGD-01 Left Black & Blue: A Red War Story 1 10 Stone Plate Armor +2 Show

Stone Plate Armor +2. Table I, Heavy Armor, Very Rare. You have a +2 bonus to AC while wearing this armor. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This suit of plate armor was created by Cultists of the Black Earth and is fashioned from slabs of stone (instead of metal). The armor resizes to fit its wearer.

2019-06-26 21:09 Ddal08-13 the vampire of skullport 1 10 Show

Staff of Withering

2019-07-01 10:00 CCC-GOC-0103 Winds of Rot 1 10 Show

Carpet of Flying 5ft x 7ft
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 5 ft. × 7 ft. carpet can carry up to 600 lb. at a fly speed of 40 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

Flavor: The natural fibers of this rug have been dyed with patterns of overlapping blue and red feathers.

Story Awards

Lessening Influence: By breaking the gemstone and freeing the fiend within, you have stemmed the tide of the corruption. When one of your characters plays CCCGOC01-01, Tree Rot, you have the opportunity to convince a would-be enemy to not fight, and to help heal the forest instead.

No Mote In the Sky: You have defeated the dracolich and Velvet’s emissary, and the Cloud Glider tribe survived to find a new place to call home. When one of your characters plays CCCGOC01-02, Cairns of Rot, the earthmote will not be seen in the sky

2019-07-09 18:01 CCC-MIND-01-01 Lost in Thought 1 10 Show

Unlock: Crystal Ball. Wonderous Item, Very Rare (requires attunement). The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it. When a character that is attuned to this Crystal Ball spends an action peering into it, they can see events that have occurred in their past.

2019-07-11 14:42 DDHC-MORD-03 To Wake the Leviathan 1 -14 10 Dragon Scale Mail (Gold), Sentinel Shield Show

Dragon Scale Mail (Gold). Very Rare, Table H.

Sentinel Shield. Uncommon, Table F.

Boots of the Winterlands. Uncommon, Table F.

Elemental Gem (Water). Uncommon, Table B.

The Enemy of my Enemy. Your dealings may have earned you a reputation with one of the fiendish cults that operate within the Blood War. You gain advantage to Charisma (Persuasion) rolls that deal with changing the starting attitude from members of a particular cult, as defined below. See "Social Interaction" in chapter 8 of the Dungeon Master's Guide for rules on starting attitudes.) Alrina. If you allowed Alrina to escape with her prize, your bonus is toward any member of the Cult of Geryon. Dirvex. If Dirvex escaped with his prize, your bonus is toward any cultists who worship Graz'zt.

War Captain's Pride. Your experience with the Firajian has taught earned you some experience with planar vessels. You have advantage to Intelligence (Arcana) checks that deal with identifying the properties of planar ships such as the astral skiff or similar vessels.

Potion of Greater Healing.

2019-07-15 19:48 DDEX3-16 Assault on Maerimydra 1 15 Demon Armor Show

Demon Armor. Armor (plate), very rare (requires attunement). The black metal from which this finely-crafted armor is forged of lends a frightful appearance that is form-fitting and elegant in design. The visor comprises the entire front of the helm and resembles the face of an emotionless drow--complete with long, pointed ears. It is festooned with a long, hooded cloak of smooth, white silk that never seems to get dirty. The description for this item can be found in the Dungeon Master’s Guide.

Robe of Stars. Wondrous item, very rare (requires attunement). This robe is made of rough-spun, blue wool with stars of faded gray cloth embroidered in silver. The description for this item can be found in the Dungeon Master’s Guide.

2019-11-24 18:02 CCC-ROZK-0102 Zhentarim’s Lament 1 10 Show DM Log
2019-11-24 18:02 DDAL08-10 The Skull Square Murders 1 10 Show DM Log

Deja Vu DM Quest: Unlocked Amulet of Health

2019-11-24 18:02 CCC-BMG-37 Weakness of Rock 1 10 Show DM Log

Deja Vu DM Quest: Unlocked Manual of Quickness of Action

2019-11-24 18:03 CCC-AETHER01-01 The Heir of Orcus: Verse I 1 10 Show DM Log

Deja Vu DM Quest: Unlocked Helm of Comprehending Languages

2019-11-24 18:03 DDAL-DRW01 Breaking Umberlee’s Resolve 1 15 Show DM Log
2019-01-14 02:54 DDAL00-05 Winter's Splendor 1 5 Show

Unlock: Bell of Silent Carols (Horn of Silent Alarm) Wondrous Item, Common. This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell's ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.

Unlock: Boots of the Winterland. Wondrous Item, uncommon (requires attunement) - Magic Table F. These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. You ignore difficult terrain created by ice or snow. You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.

Story Award: A Gift of Golden Wings. Sing or reciting the lyrics to Golden Wings takes one minute. If a good-aligned character casts find familiar after making a successful DC 15 Charisma (Performance) check, they may summon a celestial gold pseudodragon to serve as their familiar. This creature is lawful good and abandons the character if they ever willingly harm a celestial.

Story Award: Respect Of The City Watch. One check at advantage on one check to avoid penalty when caught committing a crime that doesn't involve murder, theft, or assault.

2019-12-11 09:00 DDAL06-03 Crypt of the Death Giants 1 1 3000 20 Belt of Storm Giant Strength Show

Belt of Storm Giant Strength

2019-01-21 09:14 CCC-AETHER-01-01 The Heir of Orcus: Verse I 1 10 Show

Unlock: Scroll of Absorb Elements [Table A / 8 TCP / Tiers 1-4]

Unlock: Scroll of Comprehend Languages [Table A / 8 TCP / Tiers 1-4]

Unlock: Helm of Comprehend Languages // Magic Table B // 8 Tier 1 TCP. While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. The inner circle of the helm has an inscription in Infernal which reads, “Avernus Dragonchess Champion”.

Story Reward: Cult of Zariel. Sacrificing Ser Gertz has earned you the favor of the Archdevil Zariel. Go forth and recruit more souls in the name of Zariel. “You are the protector of the Nine Hells. All that stands between the demonic incursion and planar devastation is your will and might. Praise be to Zariel, our most fierce and brave leader, rightful ruler of Avernus. Eternal death to all who oppose her noble goal.”

Flaw: "Kai: Without devils and their enduring sacrifices, the material plane would be overrun with demonic hordes"

Entered Temple of Orcus. Mephisto twins are with you.

2019-01-25 13:00 CCC-MCX-01-02 The Rescue 1 5 Show

Unlock: Cloak of Billowing. Wondrous Item, common. While wearing this cloak, you can use a bonus action to make it billow dramatically. This item can be found in the Xanathar's Guide to Everything.

2019-01-26 08:00 DDHC-OotA Out of the Abyss 1 5 Wand of Viscid Globs Show

Unlock: Wand of Viscid Globs. Wand, rare (requires attunement). Table G, tier 2-4, 10 TCP. Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expand one of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 ft. of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away. Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own. The wand regains 1d6+1 expended charges daily at midnight. If you expand the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption.

Unlock: Tentacle Rod. Rod, rare (requires attunement), Table G, Tier 2-4, 10 TCP. Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 ft. of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

Item: Potion of Healing

2019-01-29 10:00 CCC-PRIORY-03 Truths in Time 1 5 Show

Unlock: Enduring Spellbook. Wonderous Item (Common). This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age. This tome is black-leather bound with the image of an ashen clock burned into the cover. Every page is available for use. The hands of the clock show a different time whenever seen. This item can be found in the Xanathar's Guide to Everything.

2019-01-29 20:47 DDAL08-03 Dock Ward Double Cross 1 5 Show

Unlock: Hat of Disguise. The entire length of this broad, redsilk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon.

2019-01-31 09:51 DDHC-WDH Waterdeep Dragon Heist 1 7.5 Show

Unlock: Ring of Warmth (Tier 1, Table F, 16 TCP).

Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2019-05-21 18:00 CCC-OCC-01 Red War: Housekeeping 3 1 6 12 15 1.5 Show

Syranna's Folly (Oathbow)

ADV on Charisma checks within Red War.

2019-06-25 10:07 CCC-JGD-01 Left Black & Blue: A Red War Story 3 1 4 8 10 1 Show

Stone Plate Armor +2. Table I, Heavy Armor, Very Rare. You have a +2 bonus to AC while wearing this armor. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This suit of plate armor was created by Cultists of the Black Earth and is fashioned from slabs of stone (instead of metal). The armor resizes to fit its wearer.

2019-06-26 21:09 Ddal08-13 the vampire of skullport 3 1 4 8 10 1 Show

Staff of Withering

2019-07-01 10:00 CCC-GOC-0103 Winds of Rot 3 1 4 8 10 1 Show

Carpet of Flying 5ft x 7ft
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 5 ft. × 7 ft. carpet can carry up to 600 lb. at a fly speed of 40 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

Flavor: The natural fibers of this rug have been dyed with patterns of overlapping blue and red feathers.

Story Awards

Lessening Influence: By breaking the gemstone and freeing the fiend within, you have stemmed the tide of the corruption. When one of your characters plays CCCGOC01-01, Tree Rot, you have the opportunity to convince a would-be enemy to not fight, and to help heal the forest instead.

No Mote In the Sky: You have defeated the dracolich and Velvet’s emissary, and the Cloud Glider tribe survived to find a new place to call home. When one of your characters plays CCCGOC01-02, Cairns of Rot, the earthmote will not be seen in the sky

2019-07-09 18:01 CCC-MIND-01-01 Lost in Thought 3 1 4 8 10 1 Show

Unlock: Crystal Ball. Wonderous Item, Very Rare (requires attunement). The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it. When a character that is attuned to this Crystal Ball spends an action peering into it, they can see events that have occurred in their past.

2019-07-11 14:42 DDHC-MORD-03 To Wake the Leviathan 3 1 4 8 10 1 Show

Dragon Scale Mail (Gold). Very Rare, Table H.

Sentinel Shield. Uncommon, Table F.

Boots of the Winterlands. Uncommon, Table F.

Elemental Gem (Water). Uncommon, Table B.

The Enemy of my Enemy. Your dealings may have earned you a reputation with one of the fiendish cults that operate within the Blood War. You gain advantage to Charisma (Persuasion) rolls that deal with changing the starting attitude from members of a particular cult, as defined below. See "Social Interaction" in chapter 8 of the Dungeon Master's Guide for rules on starting attitudes.) Alrina. If you allowed Alrina to escape with her prize, your bonus is toward any member of the Cult of Geryon. Dirvex. If Dirvex escaped with his prize, your bonus is toward any cultists who worship Graz'zt.

War Captain's Pride. Your experience with the Firajian has taught earned you some experience with planar vessels. You have advantage to Intelligence (Arcana) checks that deal with identifying the properties of planar ships such as the astral skiff or similar vessels.

Potion of Greater Healing.

2019-07-15 19:48 DDEX3-16 Assault on Maerimydra 3 1 6 12 15 1.5 Show

Demon Armor. Armor (plate), very rare (requires attunement). The black metal from which this finely-crafted armor is forged of lends a frightful appearance that is form-fitting and elegant in design. The visor comprises the entire front of the helm and resembles the face of an emotionless drow--complete with long, pointed ears. It is festooned with a long, hooded cloak of smooth, white silk that never seems to get dirty. The description for this item can be found in the Dungeon Master’s Guide.

Robe of Stars. Wondrous item, very rare (requires attunement). This robe is made of rough-spun, blue wool with stars of faded gray cloth embroidered in silver. The description for this item can be found in the Dungeon Master’s Guide.

2019-11-24 18:02 CCC-ROZK-0102 Zhentarim’s Lament 4 1 4 8 10 1 Show DM Log
2019-11-24 18:02 DDAL08-10 The Skull Square Murders 4 1 4 4 10 1 Show DM Log

Deja Vu DM Quest: Unlocked Amulet of Health

2019-11-24 18:02 CCC-BMG-37 Weakness of Rock 4 1 4 8 10 1 Show DM Log

Deja Vu DM Quest: Unlocked Manual of Quickness of Action

2019-11-24 18:03 CCC-AETHER01-01 The Heir of Orcus: Verse I 4 1 4 4 10 1 Show DM Log

Deja Vu DM Quest: Unlocked Helm of Comprehending Languages

2019-11-24 18:03 DDAL-DRW01 Breaking Umberlee’s Resolve 4 1 6 6 15 1.5 Show DM Log
2019-01-14 02:54 DDAL00-05 Winter's Splendor 1 1 4 4 5 0.5 Show

Unlock: Bell of Silent Carols (Horn of Silent Alarm) Wondrous Item, Common. This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell's ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.

Unlock: Boots of the Winterland. Wondrous Item, uncommon (requires attunement) - Magic Table F. These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. You ignore difficult terrain created by ice or snow. You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.

Story Award: A Gift of Golden Wings. Sing or reciting the lyrics to Golden Wings takes one minute. If a good-aligned character casts find familiar after making a successful DC 15 Charisma (Performance) check, they may summon a celestial gold pseudodragon to serve as their familiar. This creature is lawful good and abandons the character if they ever willingly harm a celestial.

Story Award: Respect Of The City Watch. One check at advantage on one check to avoid penalty when caught committing a crime that doesn't involve murder, theft, or assault.

2019-12-11 09:00 DDAL06-03 Crypt of the Death Giants 1 20 Show

Belt of Storm Giant Strength

2019-01-21 09:14 CCC-AETHER-01-01 The Heir of Orcus: Verse I 1 1 4 4 10 1 Show

Unlock: Scroll of Absorb Elements [Table A / 8 TCP / Tiers 1-4]

Unlock: Scroll of Comprehend Languages [Table A / 8 TCP / Tiers 1-4]

Unlock: Helm of Comprehend Languages // Magic Table B // 8 Tier 1 TCP. While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. The inner circle of the helm has an inscription in Infernal which reads, “Avernus Dragonchess Champion”.

Story Reward: Cult of Zariel. Sacrificing Ser Gertz has earned you the favor of the Archdevil Zariel. Go forth and recruit more souls in the name of Zariel. “You are the protector of the Nine Hells. All that stands between the demonic incursion and planar devastation is your will and might. Praise be to Zariel, our most fierce and brave leader, rightful ruler of Avernus. Eternal death to all who oppose her noble goal.”

Flaw: "Kai: Without devils and their enduring sacrifices, the material plane would be overrun with demonic hordes"

Entered Temple of Orcus. Mephisto twins are with you.

2019-01-25 13:00 CCC-MCX-01-02 The Rescue 1 1 2 2 5 0.5 Show

Unlock: Cloak of Billowing. Wondrous Item, common. While wearing this cloak, you can use a bonus action to make it billow dramatically. This item can be found in the Xanathar's Guide to Everything.

2019-01-26 08:00 DDHC-OotA Out of the Abyss 1 1 2 2 5 0.5 Show

Unlock: Wand of Viscid Globs. Wand, rare (requires attunement). Table G, tier 2-4, 10 TCP. Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expand one of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 ft. of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away. Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own. The wand regains 1d6+1 expended charges daily at midnight. If you expand the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption.

Unlock: Tentacle Rod. Rod, rare (requires attunement), Table G, Tier 2-4, 10 TCP. Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 ft. of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

Item: Potion of Healing

2019-01-29 10:00 CCC-PRIORY-03 Truths in Time 1 1 2 2 5 0.5 Show

Unlock: Enduring Spellbook. Wonderous Item (Common). This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age. This tome is black-leather bound with the image of an ashen clock burned into the cover. Every page is available for use. The hands of the clock show a different time whenever seen. This item can be found in the Xanathar's Guide to Everything.

2019-01-29 20:47 DDAL08-03 Dock Ward Double Cross 1 1 2 2 5 0.5 Show

Unlock: Hat of Disguise. The entire length of this broad, redsilk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon.

2019-01-31 09:51 DDHC-WDH Waterdeep Dragon Heist 2 1 3 11 7.5 0.5 Show

Unlock: Ring of Warmth (Tier 1, Table F, 16 TCP).

Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2019-05-21 18:00 CCC-OCC-01 Red War: Housekeeping 1 15 1.5 Show

Syranna's Folly (Oathbow)

ADV on Charisma checks within Red War.

2019-06-25 10:07 CCC-JGD-01 Left Black & Blue: A Red War Story 1 10 1 Stone Plate Armor +2 Show

Stone Plate Armor +2. Table I, Heavy Armor, Very Rare. You have a +2 bonus to AC while wearing this armor. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This suit of plate armor was created by Cultists of the Black Earth and is fashioned from slabs of stone (instead of metal). The armor resizes to fit its wearer.

2019-06-26 21:09 Ddal08-13 the vampire of skullport 1 10 1 Show

Staff of Withering

2019-07-01 10:00 CCC-GOC-0103 Winds of Rot 1 10 1 Show

Carpet of Flying 5ft x 7ft
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 5 ft. × 7 ft. carpet can carry up to 600 lb. at a fly speed of 40 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

Flavor: The natural fibers of this rug have been dyed with patterns of overlapping blue and red feathers.

Story Awards

Lessening Influence: By breaking the gemstone and freeing the fiend within, you have stemmed the tide of the corruption. When one of your characters plays CCCGOC01-01, Tree Rot, you have the opportunity to convince a would-be enemy to not fight, and to help heal the forest instead.

No Mote In the Sky: You have defeated the dracolich and Velvet’s emissary, and the Cloud Glider tribe survived to find a new place to call home. When one of your characters plays CCCGOC01-02, Cairns of Rot, the earthmote will not be seen in the sky

2019-07-09 18:01 CCC-MIND-01-01 Lost in Thought 1 10 1 Show

Unlock: Crystal Ball. Wonderous Item, Very Rare (requires attunement). The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it. When a character that is attuned to this Crystal Ball spends an action peering into it, they can see events that have occurred in their past.

2019-07-11 14:42 DDHC-MORD-03 To Wake the Leviathan 1 -14 10 1 Dragon Scale Mail (Gold), Sentinel Shield Show

Dragon Scale Mail (Gold). Very Rare, Table H.

Sentinel Shield. Uncommon, Table F.

Boots of the Winterlands. Uncommon, Table F.

Elemental Gem (Water). Uncommon, Table B.

The Enemy of my Enemy. Your dealings may have earned you a reputation with one of the fiendish cults that operate within the Blood War. You gain advantage to Charisma (Persuasion) rolls that deal with changing the starting attitude from members of a particular cult, as defined below. See "Social Interaction" in chapter 8 of the Dungeon Master's Guide for rules on starting attitudes.) Alrina. If you allowed Alrina to escape with her prize, your bonus is toward any member of the Cult of Geryon. Dirvex. If Dirvex escaped with his prize, your bonus is toward any cultists who worship Graz'zt.

War Captain's Pride. Your experience with the Firajian has taught earned you some experience with planar vessels. You have advantage to Intelligence (Arcana) checks that deal with identifying the properties of planar ships such as the astral skiff or similar vessels.

Potion of Greater Healing.

2019-07-15 19:48 DDEX3-16 Assault on Maerimydra 1 15 1.5 Demon Armor Show

Demon Armor. Armor (plate), very rare (requires attunement). The black metal from which this finely-crafted armor is forged of lends a frightful appearance that is form-fitting and elegant in design. The visor comprises the entire front of the helm and resembles the face of an emotionless drow--complete with long, pointed ears. It is festooned with a long, hooded cloak of smooth, white silk that never seems to get dirty. The description for this item can be found in the Dungeon Master’s Guide.

Robe of Stars. Wondrous item, very rare (requires attunement). This robe is made of rough-spun, blue wool with stars of faded gray cloth embroidered in silver. The description for this item can be found in the Dungeon Master’s Guide.

2019-11-24 18:02 CCC-ROZK-0102 Zhentarim’s Lament 1 10 1 Show DM Log
2019-11-24 18:02 DDAL08-10 The Skull Square Murders 1 10 1 Show DM Log

Deja Vu DM Quest: Unlocked Amulet of Health

2019-11-24 18:02 CCC-BMG-37 Weakness of Rock 1 10 1 Show DM Log

Deja Vu DM Quest: Unlocked Manual of Quickness of Action

2019-11-24 18:03 CCC-AETHER01-01 The Heir of Orcus: Verse I 1 10 1 Show DM Log

Deja Vu DM Quest: Unlocked Helm of Comprehending Languages

2019-11-24 18:03 DDAL-DRW01 Breaking Umberlee’s Resolve 1 15 1.5 Show DM Log
2019-01-14 02:54 DDAL00-05 Winter's Splendor 1 5 0.5 Show

Unlock: Bell of Silent Carols (Horn of Silent Alarm) Wondrous Item, Common. This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell's ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.

Unlock: Boots of the Winterland. Wondrous Item, uncommon (requires attunement) - Magic Table F. These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. You ignore difficult terrain created by ice or snow. You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.

Story Award: A Gift of Golden Wings. Sing or reciting the lyrics to Golden Wings takes one minute. If a good-aligned character casts find familiar after making a successful DC 15 Charisma (Performance) check, they may summon a celestial gold pseudodragon to serve as their familiar. This creature is lawful good and abandons the character if they ever willingly harm a celestial.

Story Award: Respect Of The City Watch. One check at advantage on one check to avoid penalty when caught committing a crime that doesn't involve murder, theft, or assault.

2019-12-11 09:00 DDAL06-03 Crypt of the Death Giants 1 3000 20 Belt of Storm Giant Strength Show

Belt of Storm Giant Strength

2019-01-21 09:14 CCC-AETHER-01-01 The Heir of Orcus: Verse I 1 10 1 Show

Unlock: Scroll of Absorb Elements [Table A / 8 TCP / Tiers 1-4]

Unlock: Scroll of Comprehend Languages [Table A / 8 TCP / Tiers 1-4]

Unlock: Helm of Comprehend Languages // Magic Table B // 8 Tier 1 TCP. While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. The inner circle of the helm has an inscription in Infernal which reads, “Avernus Dragonchess Champion”.

Story Reward: Cult of Zariel. Sacrificing Ser Gertz has earned you the favor of the Archdevil Zariel. Go forth and recruit more souls in the name of Zariel. “You are the protector of the Nine Hells. All that stands between the demonic incursion and planar devastation is your will and might. Praise be to Zariel, our most fierce and brave leader, rightful ruler of Avernus. Eternal death to all who oppose her noble goal.”

Flaw: "Kai: Without devils and their enduring sacrifices, the material plane would be overrun with demonic hordes"

Entered Temple of Orcus. Mephisto twins are with you.

2019-01-25 13:00 CCC-MCX-01-02 The Rescue 1 5 0.5 Show

Unlock: Cloak of Billowing. Wondrous Item, common. While wearing this cloak, you can use a bonus action to make it billow dramatically. This item can be found in the Xanathar's Guide to Everything.

2019-01-26 08:00 DDHC-OotA Out of the Abyss 1 5 0.5 Wand of Viscid Globs Show

Unlock: Wand of Viscid Globs. Wand, rare (requires attunement). Table G, tier 2-4, 10 TCP. Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expand one of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 ft. of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away. Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own. The wand regains 1d6+1 expended charges daily at midnight. If you expand the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption.

Unlock: Tentacle Rod. Rod, rare (requires attunement), Table G, Tier 2-4, 10 TCP. Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 ft. of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

Item: Potion of Healing

2019-01-29 10:00 CCC-PRIORY-03 Truths in Time 1 5 0.5 Show

Unlock: Enduring Spellbook. Wonderous Item (Common). This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age. This tome is black-leather bound with the image of an ashen clock burned into the cover. Every page is available for use. The hands of the clock show a different time whenever seen. This item can be found in the Xanathar's Guide to Everything.

2019-01-29 20:47 DDAL08-03 Dock Ward Double Cross 1 5 0.5 Show

Unlock: Hat of Disguise. The entire length of this broad, redsilk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon.

2019-01-31 09:51 DDHC-WDH Waterdeep Dragon Heist 1 7.5 0.5 Show

Unlock: Ring of Warmth (Tier 1, Table F, 16 TCP).