Season:
8
Race:
Half-Elf
Class:
Warlock
Background:
Lifestyle:
None
Current Level:
20
Total GP:
22436
Total Downtime:
122.5
Tag:
Faction:
Zhentarim
Faction Rank:
Ardragon (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Cloak of Invisibility,
Wand of Viscid Globs,
Sun Blade,
Tome of Leadership and Influence,
Rod of the Pact Keeper +3,
Demon Armor,
Dragon Scale Mail (Gold),
Broom of Flying,
Staff of the Magi,
Belt of Storm Giant Strength

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2019-07-01 10:00 CCC-GOC-0103 Winds of Rot 1 10 Show

Carpet of Flying 5ft x 7ft
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 5 ft. × 7 ft. carpet can carry up to 600 lb. at a fly speed of 40 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

Flavor: The natural fibers of this rug have been dyed with patterns of overlapping blue and red feathers.

Story Awards

Lessening Influence: By breaking the gemstone and freeing the fiend within, you have stemmed the tide of the corruption. When one of your characters plays CCCGOC01-01, Tree Rot, you have the opportunity to convince a would-be enemy to not fight, and to help heal the forest instead.

No Mote In the Sky: You have defeated the dracolich and Velvet’s emissary, and the Cloud Glider tribe survived to find a new place to call home. When one of your characters plays CCCGOC01-02, Cairns of Rot, the earthmote will not be seen in the sky

2019-06-26 21:09 Ddal08-13 the vampire of skullport 1 10 Show

Staff of Withering

2019-06-25 13:04 Purchase Log Tome of Leadership and Influence Show Purchase

Tome of Leadership and Influence

2019-06-25 10:07 CCC-JGD-01 Left Black & Blue: A Red War Story 1 10 Stone Plate Armor +2 Show

Stone Plate Armor +2. Table I, Heavy Armor, Very Rare. You have a +2 bonus to AC while wearing this armor. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This suit of plate armor was created by Cultists of the Black Earth and is fashioned from slabs of stone (instead of metal). The armor resizes to fit its wearer.

2019-05-21 18:00 CCC-OCC-01 Red War: Housekeeping 1 15 Show

Syranna's Folly (Oathbow)

ADV on Charisma checks within Red War.

2019-04-19 08:00 CCC-ROZK01-02 Zhentarim's Lament 1 10 Tome of Leadership and Influence Show

Unlock: Tome of Leadership and Influence.

Story Award: NATURE OF THE WEAVE You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2019-04-07 09:03 Trade Log -15 Amulet of Health > Ring of Spell Storing Show Trade Log

Traded Phoenix's Ring of Spell Storing for KAI's Amulet of Health.

2019-03-23 15:00 Ddal00-06 The Lost Laboratory of Kwalish 1 20 Show

Unlock:

Boots of Striding and Springing

Bag of Tricks (Tan)

Heward's Hireling Armor

Galder's Bubble Pipe

Manual of Golems (Flesh)

Manual of Golems (Iron)

Blade of the Medusa

Leather Golem Armor

Ioun Stone of Supreme Intellect (Rare). You gain a +1 bonus to Intelligence checks while this faceted sphere orbits your head.

Ioun Stone of Self-Preservation (Rare). You gain a +1 bonus to Intelligence saving throws while this silvery gem orbits your head.

2019-03-10 12:00 CCC-GLIP-02-01 Blue Scales 1 -10 5 Show

Cold Weather Gear (10gp)

Unlock: Arrow Catching Shield

2019-03-03 12:35 CCC-BMG-MOON3-1 Atop the Fairheights 1 10 Show

Unlock: Belt of Dwarvenkind

2019-03-02 23:22 Purchase Log Sun Blade Show Purchase

Sun Blade

2019-03-02 23:22 Purchase Log Amulet of Health Show Purchase

Amulet of Health

2019-03-01 11:00 DDEX1-10 Tyranny in Phlan 1 10 Show

Unlock: Ioun Stone of Protection. Wondrous item, rare (requires attunement). You gain a +1 bonus to AC while this dusty rose prism orbits your head.

2019-02-24 08:32 DDAL05-17 Hartkiller’s Horn 1 10 Show

Unlock: Dagger of Venom. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn. The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue.

Story Award: Gratitude of Hartkiller. You have claimed the divine spark of the Beast of Talos for Hartkiller and outfitted him for his battle with Jarl Ryndölg. In doing so you have writ your name into his legend. You may choose to spend 50 downtime days spreading word of your and Hartkiller's inspired deeds in Hartsvale. Upon doing so, you gain the benefit of the Gratitude of Hartkiller story award. Gratitude of Hartkiller. In spreading the truth about the events that unfolded in Hartsvale, you find yourself blessed by the All-Father and gain temporary use of the Lucky feat, except that any expended luck points don’t return. Once all three points have been spent, remove this story award.

2019-02-20 11:40 DDEX3-3 The Occupation of Szith Morcane 1 10 Show

Unlock: Staff of Swarming Insects. This staff is made of finely-polished white wood. The insects summoned by the staff take the form of winged spiders with gossamer wings. Rare, Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard This item can be purchased for 20 TCP earned in Tier 2 off of Table G. This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses. Spells: While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). Insect Cloud: While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.

Item: Potion of Greater Healing.

2019-02-14 13:00 DDAL 08-10 The Skull Square Murders 1 10 Amulet of Health Show

Amulet of Health. Wondrous Item, rare (requires attunement). Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. This item is found on Magic Item Table G in the Dungeon Master’s Guide. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.

2019-02-13 11:46 DDAL07-08 Putting the Dead to Rest 1 5 Show

Unlock: Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid)

This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide.

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily a dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend I charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff

2019-02-12 13:00 DDAL00-02 Lost Tales of Myth Drannor 1 5 Show

Unlock: Velahr’Kerym (Flame Tongue Longsword). Weapon, rare (requires attunement). This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. This item can be found in the Dungeon Master’s Guide.

2019-02-11 02:03 DDHC-TYP Tales from the Yawning Portal 1 10 Sun Blade Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-02-04 08:20 Purchase Log -45 Show Purchase

Studded Leather

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2019-07-01 10:00 CCC-GOC-0103 Winds of Rot 3 1 4 8 10 1 Show

Carpet of Flying 5ft x 7ft
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 5 ft. × 7 ft. carpet can carry up to 600 lb. at a fly speed of 40 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

Flavor: The natural fibers of this rug have been dyed with patterns of overlapping blue and red feathers.

Story Awards

Lessening Influence: By breaking the gemstone and freeing the fiend within, you have stemmed the tide of the corruption. When one of your characters plays CCCGOC01-01, Tree Rot, you have the opportunity to convince a would-be enemy to not fight, and to help heal the forest instead.

No Mote In the Sky: You have defeated the dracolich and Velvet’s emissary, and the Cloud Glider tribe survived to find a new place to call home. When one of your characters plays CCCGOC01-02, Cairns of Rot, the earthmote will not be seen in the sky

2019-06-26 21:09 Ddal08-13 the vampire of skullport 3 1 4 8 10 1 Show

Staff of Withering

2019-06-25 13:04 Purchase Log Show Purchase

Tome of Leadership and Influence

2019-06-25 10:07 CCC-JGD-01 Left Black & Blue: A Red War Story 3 1 4 8 10 1 Show

Stone Plate Armor +2. Table I, Heavy Armor, Very Rare. You have a +2 bonus to AC while wearing this armor. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This suit of plate armor was created by Cultists of the Black Earth and is fashioned from slabs of stone (instead of metal). The armor resizes to fit its wearer.

2019-05-21 18:00 CCC-OCC-01 Red War: Housekeeping 3 1 6 12 15 1.5 Show

Syranna's Folly (Oathbow)

ADV on Charisma checks within Red War.

2019-04-19 08:00 CCC-ROZK01-02 Zhentarim's Lament 3 1 4 8 10 1 Show

Unlock: Tome of Leadership and Influence.

Story Award: NATURE OF THE WEAVE You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2019-04-07 09:03 Trade Log -15 Show Trade Log

Traded Phoenix's Ring of Spell Storing for KAI's Amulet of Health.

2019-03-23 15:00 Ddal00-06 The Lost Laboratory of Kwalish 2 1 8 8 20 2 Show

Unlock:

Boots of Striding and Springing

Bag of Tricks (Tan)

Heward's Hireling Armor

Galder's Bubble Pipe

Manual of Golems (Flesh)

Manual of Golems (Iron)

Blade of the Medusa

Leather Golem Armor

Ioun Stone of Supreme Intellect (Rare). You gain a +1 bonus to Intelligence checks while this faceted sphere orbits your head.

Ioun Stone of Self-Preservation (Rare). You gain a +1 bonus to Intelligence saving throws while this silvery gem orbits your head.

2019-03-10 12:00 CCC-GLIP-02-01 Blue Scales 2 1 2 2 5 0.5 Show

Cold Weather Gear (10gp)

Unlock: Arrow Catching Shield

2019-03-03 12:35 CCC-BMG-MOON3-1 Atop the Fairheights 2 1 4 4 10 1 Show

Unlock: Belt of Dwarvenkind

2019-03-02 23:22 Purchase Log Show Purchase

Sun Blade

2019-03-02 23:22 Purchase Log Show Purchase

Amulet of Health

2019-03-01 11:00 DDEX1-10 Tyranny in Phlan 2 1 4 4 10 1 Show

Unlock: Ioun Stone of Protection. Wondrous item, rare (requires attunement). You gain a +1 bonus to AC while this dusty rose prism orbits your head.

2019-02-24 08:32 DDAL05-17 Hartkiller’s Horn 2 1 4 4 10 1 Show

Unlock: Dagger of Venom. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn. The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue.

Story Award: Gratitude of Hartkiller. You have claimed the divine spark of the Beast of Talos for Hartkiller and outfitted him for his battle with Jarl Ryndölg. In doing so you have writ your name into his legend. You may choose to spend 50 downtime days spreading word of your and Hartkiller's inspired deeds in Hartsvale. Upon doing so, you gain the benefit of the Gratitude of Hartkiller story award. Gratitude of Hartkiller. In spreading the truth about the events that unfolded in Hartsvale, you find yourself blessed by the All-Father and gain temporary use of the Lucky feat, except that any expended luck points don’t return. Once all three points have been spent, remove this story award.

2019-02-20 11:40 DDEX3-3 The Occupation of Szith Morcane 2 1 4 4 10 1 Show

Unlock: Staff of Swarming Insects. This staff is made of finely-polished white wood. The insects summoned by the staff take the form of winged spiders with gossamer wings. Rare, Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard This item can be purchased for 20 TCP earned in Tier 2 off of Table G. This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses. Spells: While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). Insect Cloud: While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.

Item: Potion of Greater Healing.

2019-02-14 13:00 DDAL 08-10 The Skull Square Murders 2 1 4 4 10 1 Show

Amulet of Health. Wondrous Item, rare (requires attunement). Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. This item is found on Magic Item Table G in the Dungeon Master’s Guide. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.

2019-02-13 11:46 DDAL07-08 Putting the Dead to Rest 2 1 2 2 5 0.5 Show

Unlock: Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid)

This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide.

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily a dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend I charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff

2019-02-12 13:00 DDAL00-02 Lost Tales of Myth Drannor 2 1 2 2 5 0.5 Show

Unlock: Velahr’Kerym (Flame Tongue Longsword). Weapon, rare (requires attunement). This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. This item can be found in the Dungeon Master’s Guide.

2019-02-11 02:03 DDHC-TYP Tales from the Yawning Portal 2 1 5 29 10 1 Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-02-04 08:20 Purchase Log Show Purchase

Studded Leather

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2019-07-01 10:00 CCC-GOC-0103 Winds of Rot 1 10 1 Show

Carpet of Flying 5ft x 7ft
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 5 ft. × 7 ft. carpet can carry up to 600 lb. at a fly speed of 40 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

Flavor: The natural fibers of this rug have been dyed with patterns of overlapping blue and red feathers.

Story Awards

Lessening Influence: By breaking the gemstone and freeing the fiend within, you have stemmed the tide of the corruption. When one of your characters plays CCCGOC01-01, Tree Rot, you have the opportunity to convince a would-be enemy to not fight, and to help heal the forest instead.

No Mote In the Sky: You have defeated the dracolich and Velvet’s emissary, and the Cloud Glider tribe survived to find a new place to call home. When one of your characters plays CCCGOC01-02, Cairns of Rot, the earthmote will not be seen in the sky

2019-06-26 21:09 Ddal08-13 the vampire of skullport 1 10 1 Show

Staff of Withering

2019-06-25 13:04 Purchase Log Tome of Leadership and Influence Show Purchase

Tome of Leadership and Influence

2019-06-25 10:07 CCC-JGD-01 Left Black & Blue: A Red War Story 1 10 1 Stone Plate Armor +2 Show

Stone Plate Armor +2. Table I, Heavy Armor, Very Rare. You have a +2 bonus to AC while wearing this armor. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This suit of plate armor was created by Cultists of the Black Earth and is fashioned from slabs of stone (instead of metal). The armor resizes to fit its wearer.

2019-05-21 18:00 CCC-OCC-01 Red War: Housekeeping 1 15 1.5 Show

Syranna's Folly (Oathbow)

ADV on Charisma checks within Red War.

2019-04-19 08:00 CCC-ROZK01-02 Zhentarim's Lament 1 10 1 Tome of Leadership and Influence Show

Unlock: Tome of Leadership and Influence.

Story Award: NATURE OF THE WEAVE You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2019-04-07 09:03 Trade Log -15 Amulet of Health > Ring of Spell Storing Show Trade Log

Traded Phoenix's Ring of Spell Storing for KAI's Amulet of Health.

2019-03-23 15:00 Ddal00-06 The Lost Laboratory of Kwalish 1 20 2 Show

Unlock:

Boots of Striding and Springing

Bag of Tricks (Tan)

Heward's Hireling Armor

Galder's Bubble Pipe

Manual of Golems (Flesh)

Manual of Golems (Iron)

Blade of the Medusa

Leather Golem Armor

Ioun Stone of Supreme Intellect (Rare). You gain a +1 bonus to Intelligence checks while this faceted sphere orbits your head.

Ioun Stone of Self-Preservation (Rare). You gain a +1 bonus to Intelligence saving throws while this silvery gem orbits your head.

2019-03-10 12:00 CCC-GLIP-02-01 Blue Scales 1 -10 5 0.5 Show

Cold Weather Gear (10gp)

Unlock: Arrow Catching Shield

2019-03-03 12:35 CCC-BMG-MOON3-1 Atop the Fairheights 1 10 1 Show

Unlock: Belt of Dwarvenkind

2019-03-02 23:22 Purchase Log Sun Blade Show Purchase

Sun Blade

2019-03-02 23:22 Purchase Log Amulet of Health Show Purchase

Amulet of Health

2019-03-01 11:00 DDEX1-10 Tyranny in Phlan 1 10 1 Show

Unlock: Ioun Stone of Protection. Wondrous item, rare (requires attunement). You gain a +1 bonus to AC while this dusty rose prism orbits your head.

2019-02-24 08:32 DDAL05-17 Hartkiller’s Horn 1 10 1 Show

Unlock: Dagger of Venom. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn. The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue.

Story Award: Gratitude of Hartkiller. You have claimed the divine spark of the Beast of Talos for Hartkiller and outfitted him for his battle with Jarl Ryndölg. In doing so you have writ your name into his legend. You may choose to spend 50 downtime days spreading word of your and Hartkiller's inspired deeds in Hartsvale. Upon doing so, you gain the benefit of the Gratitude of Hartkiller story award. Gratitude of Hartkiller. In spreading the truth about the events that unfolded in Hartsvale, you find yourself blessed by the All-Father and gain temporary use of the Lucky feat, except that any expended luck points don’t return. Once all three points have been spent, remove this story award.

2019-02-20 11:40 DDEX3-3 The Occupation of Szith Morcane 1 10 1 Show

Unlock: Staff of Swarming Insects. This staff is made of finely-polished white wood. The insects summoned by the staff take the form of winged spiders with gossamer wings. Rare, Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard This item can be purchased for 20 TCP earned in Tier 2 off of Table G. This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses. Spells: While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). Insect Cloud: While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.

Item: Potion of Greater Healing.

2019-02-14 13:00 DDAL 08-10 The Skull Square Murders 1 10 1 Amulet of Health Show

Amulet of Health. Wondrous Item, rare (requires attunement). Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. This item is found on Magic Item Table G in the Dungeon Master’s Guide. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.

2019-02-13 11:46 DDAL07-08 Putting the Dead to Rest 1 5 0.5 Show

Unlock: Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid)

This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide.

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily a dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend I charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff

2019-02-12 13:00 DDAL00-02 Lost Tales of Myth Drannor 1 5 0.5 Show

Unlock: Velahr’Kerym (Flame Tongue Longsword). Weapon, rare (requires attunement). This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. This item can be found in the Dungeon Master’s Guide.

2019-02-11 02:03 DDHC-TYP Tales from the Yawning Portal 1 10 1 Sun Blade Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-02-04 08:20 Purchase Log -45 Show Purchase

Studded Leather