Mudgeon of Aelinthaldaar Character Sheet
Necklace of Prayer Beads,
Staff of the Woodlands,
Gwa'thern Faln,
Tome of Understanding,
Manual of Quickness of Action,
Tome of Leadership and Influence,
Cloak of Invisibility,
Belt of Storm Giant Strength,
Wave
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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2019-01-13 01:04 | DDHC-WDH Waterdeep Dragon Heist | 1 | 5 | Paper Bird | Show | |||
Paper Bird. Wondrous item, uncommon. After you write a message of fifty words or fewer on this magic sheet of parchment and speak a creature's name, the parchment magically folds into a paper bird and flies to the recipient whose name you uttered. The recipient must be on the same plane of existence as you, otherwise the bird turns into ash as it takes flight. It travels to within 5 feet of its intended recipient by the most direct route, whereupon it turns into a nonmagical and inanimate sheet of parchment that can be unfolded only by the intended recipient. If the bird's hit points or speed is reduced to 0 or if it is otherwise immobilized, it turns into ash. Paper birds usually come in small, flat boxes containing 1d6 + 3 sheets of the parchment. Grum’shar's Spellbook |
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2019-01-21 15:28 | DDHC-WDH Waterdeep Dragon Heist | 2 | 7.5 | Show | ||||
2019-01-27 03:47 | Purchase Log | -100 | Show Purchase | |||||
Purchased: Studded Leather Armor, Thieves' Tools, Disguise Kit, Herbalism Kit. |
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2019-01-27 00:02 | DDHC-WDH Waterdeep Dragon Heist | 3 | 7.5 | Show | ||||
Unlock: Boots of Elvenkind. Unlock: Smokepowder Packets. Unlock: Pistol Bullets. He wears a pair of drow-made boots of elvenkind. In addition to his weapons, he carries four packets of smokepowder and a pouch containing twenty pistol bullets. |
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2019-02-03 00:03 | DDHC-WDH Waterdeep Dragon Heist | 4 | 10 | Show | ||||
Finished Chapter 3, moved into Chapter 4. Item: Spell Scroll of Darkvision |
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2019-02-17 00:00 | DDHC-WDH Waterdeep Dragon Heist | 5 | 7.5 | Show | ||||
Unlock: Paper Bird (x2) Unlock: Cracked Driftglobe. Wondrous item, uncommon. This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. Unlock: Cracked Wand of Magic Missiles. Wand, uncommon. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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2019-03-03 00:00 | DDHC-WDH Waterdeep Dragon Heist | 6 | 5 | Show | ||||
2019-03-10 00:02 | DDHC-WDH Waterdeep Dragon Heist | 7 | 5 | Show | ||||
Unlock: Ring of Warmth. Story Award: Mark of Prestige. |
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2019-05-10 08:30 | CCC-GLIP-02-01 Blue Scales | 1 | 5 | Show | ||||
Arrow Catching Shield |
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2018-12-05 20:30 | DDAL05-16 Parnast Under Siege | 1 | 10 | Headband of Intellect | Show | |||
Unlock: Headband of Intellect Unlock: Potion of Hill Giant Strength (10 DT) |
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2018-12-06 18:03 | ddal08-05 hero of the troll wars | 1 | 10 | Show | ||||
Javelin of Lightning |
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2019-05-19 08:26 | Purchase Log | Headband of Intellect | Show Purchase | |||||
Headband of Intellect |
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2019-07-11 20:31 | DDHC-TYP Tales from the Yawning Portal | 1 | 10 | Goggles of Night, Necklace of Prayer Beads, Wave | Show | |||
Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet. Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring. Story Award: Free use of the raise dead or greater restoration spell. Story Award: Unlock one item from magic item tables F or G. |
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2019-07-12 01:10 | Purchase Log | Necklace of Prayer Beads | Show Purchase | |||||
Necklace of Prayer Beads |
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2019-07-21 12:30 | DDHC-MORD-01 Riddle of the Raven Queen | 1 | 10 | Show | ||||
2019-08-05 19:30 | CCC-PHA-01 Six Summoned Swords | 1 | 10 | Show | ||||
Weave (Helm of Teleportation). Wondrous Item, rare (Requires Attunement). The helm called “Weave” once belonged to the drow mage Axcelia Axcelon. It is crafted out of mithral and fashioned into the shape of a spider. When held to the back of the wearer’s head, eight thin spidery legs extend and wrap around the head and face of the wearer to form the helmet. The feel of the legs over skin is soft and silken – a sensation that is both comfortable and extremely unsettling to the unaccustomed wearer. A worshipper of Lolth would pause in envy and awe at the sight of such fine workmanship. When the helmet is used, all those being transported hear the words “Across the weave” whispered softly in undercommon. This item can be found in the Dungeon Master’s Guide. |
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2019-08-20 18:00 | DDAL07-08 Putting the Dead to Rest | 1 | 5 | Staff of the Woodlands | Show | |||
Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid). This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide. |
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2019-09-14 22:37 | Purchase Log | Staff of the Woodlands | Show Purchase | |||||
Staff of the Woodlands (S9 Conversion) |
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2019-09-14 17:37 | Downtime Catchup | -75 | Show | |||||
2019-09-14 22:37 | Purchase Log | Cape of the Mountebank | Show Purchase | |||||
Cape of the Mountebank |
Date Played | Adventure Title | Tier ▲ | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2019-01-13 01:04 | DDHC-WDH Waterdeep Dragon Heist | 1 | 1 | 2 | 2 | 5 | 0.5 | Show |
Paper Bird. Wondrous item, uncommon. After you write a message of fifty words or fewer on this magic sheet of parchment and speak a creature's name, the parchment magically folds into a paper bird and flies to the recipient whose name you uttered. The recipient must be on the same plane of existence as you, otherwise the bird turns into ash as it takes flight. It travels to within 5 feet of its intended recipient by the most direct route, whereupon it turns into a nonmagical and inanimate sheet of parchment that can be unfolded only by the intended recipient. If the bird's hit points or speed is reduced to 0 or if it is otherwise immobilized, it turns into ash. Paper birds usually come in small, flat boxes containing 1d6 + 3 sheets of the parchment. Grum’shar's Spellbook |
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2019-01-21 15:28 | DDHC-WDH Waterdeep Dragon Heist | 1 | 2 | 3 | 3 | 7.5 | 0.8 | Show |
2019-01-27 03:47 | Purchase Log | Show Purchase | ||||||
Purchased: Studded Leather Armor, Thieves' Tools, Disguise Kit, Herbalism Kit. |
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2019-01-27 00:02 | DDHC-WDH Waterdeep Dragon Heist | 1 | 3 | 3 | 3 | 7.5 | 0.8 | Show |
Unlock: Boots of Elvenkind. Unlock: Smokepowder Packets. Unlock: Pistol Bullets. He wears a pair of drow-made boots of elvenkind. In addition to his weapons, he carries four packets of smokepowder and a pouch containing twenty pistol bullets. |
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2019-02-03 00:03 | DDHC-WDH Waterdeep Dragon Heist | 2 | 4 | 4 | 4 | 10 | 1 | Show |
Finished Chapter 3, moved into Chapter 4. Item: Spell Scroll of Darkvision |
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2019-02-17 00:00 | DDHC-WDH Waterdeep Dragon Heist | 2 | 5 | 3 | 3 | 7.5 | 0.8 | Show |
Unlock: Paper Bird (x2) Unlock: Cracked Driftglobe. Wondrous item, uncommon. This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. Unlock: Cracked Wand of Magic Missiles. Wand, uncommon. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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2019-03-03 00:00 | DDHC-WDH Waterdeep Dragon Heist | 2 | 6 | 1 | 1 | 5 | 0.5 | Show |
2019-03-10 00:02 | DDHC-WDH Waterdeep Dragon Heist | 2 | 7 | 2 | 10 | 5 | 0.5 | Show |
Unlock: Ring of Warmth. Story Award: Mark of Prestige. |
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2019-05-10 08:30 | CCC-GLIP-02-01 Blue Scales | 2 | 1 | 2 | 2 | 5 | 0.5 | Show |
Arrow Catching Shield |
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2018-12-05 20:30 | DDAL05-16 Parnast Under Siege | 1 | 1 | 4 | 4 | 10 | 1 | Show |
Unlock: Headband of Intellect Unlock: Potion of Hill Giant Strength (10 DT) |
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2018-12-06 18:03 | ddal08-05 hero of the troll wars | 1 | 1 | 4 | 4 | 10 | 1 | Show |
Javelin of Lightning |
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2019-05-19 08:26 | Purchase Log | Show Purchase | ||||||
Headband of Intellect |
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2019-07-11 20:31 | DDHC-TYP Tales from the Yawning Portal | 2 | 1 | 4 | 28 | 10 | 1 | Show |
Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet. Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring. Story Award: Free use of the raise dead or greater restoration spell. Story Award: Unlock one item from magic item tables F or G. |
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2019-07-12 01:10 | Purchase Log | Show Purchase | ||||||
Necklace of Prayer Beads |
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2019-07-21 12:30 | DDHC-MORD-01 Riddle of the Raven Queen | 2 | 1 | 4 | 4 | 10 | 1 | Show |
2019-08-05 19:30 | CCC-PHA-01 Six Summoned Swords | 2 | 1 | 4 | 4 | 10 | 1 | Show |
Weave (Helm of Teleportation). Wondrous Item, rare (Requires Attunement). The helm called “Weave” once belonged to the drow mage Axcelia Axcelon. It is crafted out of mithral and fashioned into the shape of a spider. When held to the back of the wearer’s head, eight thin spidery legs extend and wrap around the head and face of the wearer to form the helmet. The feel of the legs over skin is soft and silken – a sensation that is both comfortable and extremely unsettling to the unaccustomed wearer. A worshipper of Lolth would pause in envy and awe at the sight of such fine workmanship. When the helmet is used, all those being transported hear the words “Across the weave” whispered softly in undercommon. This item can be found in the Dungeon Master’s Guide. |
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2019-08-20 18:00 | DDAL07-08 Putting the Dead to Rest | 2 | 1 | 2 | 2 | 5 | 0.5 | Show |
Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid). This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide. |
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2019-09-14 22:37 | Purchase Log | Show Purchase | ||||||
Staff of the Woodlands (S9 Conversion) |
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2019-09-14 17:37 | Downtime Catchup | 2 | 6 | -75 | Show | |||
2019-09-14 22:37 | Purchase Log | Show Purchase | ||||||
Cape of the Mountebank |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2019-01-13 01:04 | DDHC-WDH Waterdeep Dragon Heist | 1 | 5 | 0.5 | Paper Bird | Show | ||
Paper Bird. Wondrous item, uncommon. After you write a message of fifty words or fewer on this magic sheet of parchment and speak a creature's name, the parchment magically folds into a paper bird and flies to the recipient whose name you uttered. The recipient must be on the same plane of existence as you, otherwise the bird turns into ash as it takes flight. It travels to within 5 feet of its intended recipient by the most direct route, whereupon it turns into a nonmagical and inanimate sheet of parchment that can be unfolded only by the intended recipient. If the bird's hit points or speed is reduced to 0 or if it is otherwise immobilized, it turns into ash. Paper birds usually come in small, flat boxes containing 1d6 + 3 sheets of the parchment. Grum’shar's Spellbook |
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2019-01-21 15:28 | DDHC-WDH Waterdeep Dragon Heist | 2 | 7.5 | 0.8 | Show | |||
2019-01-27 03:47 | Purchase Log | -100 | Show Purchase | |||||
Purchased: Studded Leather Armor, Thieves' Tools, Disguise Kit, Herbalism Kit. |
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2019-01-27 00:02 | DDHC-WDH Waterdeep Dragon Heist | 3 | 7.5 | 0.8 | Show | |||
Unlock: Boots of Elvenkind. Unlock: Smokepowder Packets. Unlock: Pistol Bullets. He wears a pair of drow-made boots of elvenkind. In addition to his weapons, he carries four packets of smokepowder and a pouch containing twenty pistol bullets. |
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2019-02-03 00:03 | DDHC-WDH Waterdeep Dragon Heist | 4 | 10 | 1 | Show | |||
Finished Chapter 3, moved into Chapter 4. Item: Spell Scroll of Darkvision |
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2019-02-17 00:00 | DDHC-WDH Waterdeep Dragon Heist | 5 | 7.5 | 0.8 | Show | |||
Unlock: Paper Bird (x2) Unlock: Cracked Driftglobe. Wondrous item, uncommon. This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. Unlock: Cracked Wand of Magic Missiles. Wand, uncommon. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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2019-03-03 00:00 | DDHC-WDH Waterdeep Dragon Heist | 6 | 5 | 0.5 | Show | |||
2019-03-10 00:02 | DDHC-WDH Waterdeep Dragon Heist | 7 | 5 | 0.5 | Show | |||
Unlock: Ring of Warmth. Story Award: Mark of Prestige. |
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2019-05-10 08:30 | CCC-GLIP-02-01 Blue Scales | 1 | 5 | 0.5 | Show | |||
Arrow Catching Shield |
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2018-12-05 20:30 | DDAL05-16 Parnast Under Siege | 1 | 10 | 1 | Headband of Intellect | Show | ||
Unlock: Headband of Intellect Unlock: Potion of Hill Giant Strength (10 DT) |
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2018-12-06 18:03 | ddal08-05 hero of the troll wars | 1 | 10 | 1 | Show | |||
Javelin of Lightning |
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2019-05-19 08:26 | Purchase Log | Headband of Intellect | Show Purchase | |||||
Headband of Intellect |
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2019-07-11 20:31 | DDHC-TYP Tales from the Yawning Portal | 1 | 10 | 1 | Goggles of Night, Necklace of Prayer Beads, Wave | Show | ||
Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet. Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring. Story Award: Free use of the raise dead or greater restoration spell. Story Award: Unlock one item from magic item tables F or G. |
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2019-07-12 01:10 | Purchase Log | Necklace of Prayer Beads | Show Purchase | |||||
Necklace of Prayer Beads |
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2019-07-21 12:30 | DDHC-MORD-01 Riddle of the Raven Queen | 1 | 10 | 1 | Show | |||
2019-08-05 19:30 | CCC-PHA-01 Six Summoned Swords | 1 | 10 | 1 | Show | |||
Weave (Helm of Teleportation). Wondrous Item, rare (Requires Attunement). The helm called “Weave” once belonged to the drow mage Axcelia Axcelon. It is crafted out of mithral and fashioned into the shape of a spider. When held to the back of the wearer’s head, eight thin spidery legs extend and wrap around the head and face of the wearer to form the helmet. The feel of the legs over skin is soft and silken – a sensation that is both comfortable and extremely unsettling to the unaccustomed wearer. A worshipper of Lolth would pause in envy and awe at the sight of such fine workmanship. When the helmet is used, all those being transported hear the words “Across the weave” whispered softly in undercommon. This item can be found in the Dungeon Master’s Guide. |
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2019-08-20 18:00 | DDAL07-08 Putting the Dead to Rest | 1 | 5 | 0.5 | Staff of the Woodlands | Show | ||
Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid). This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide. |
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2019-09-14 22:37 | Purchase Log | Staff of the Woodlands | Show Purchase | |||||
Staff of the Woodlands (S9 Conversion) |
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2019-09-14 17:37 | Downtime Catchup | -75 | Show | |||||
2019-09-14 22:37 | Purchase Log | Cape of the Mountebank | Show Purchase | |||||
Cape of the Mountebank |