Mudgeon of Aelinthaldaar Character Sheet

Season:
8
Race:
Variant Human
Class:
Druid
Background:
Lifestyle:
None
Current Level:
20
Total GP:
10271
Total Downtime:
152.5
Tag:
Faction:
Force Grey
Faction Rank:
Heroic (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Headband of Intellect,
Necklace of Prayer Beads,
Staff of the Woodlands,
Gwa'thern Faln,
Tome of Understanding,
Manual of Quickness of Action,
Tome of Leadership and Influence,
Cloak of Invisibility,
Belt of Storm Giant Strength,
Wave

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2020-07-26 15:00 DDAL06-03 Crypt of the Death Giants 1 1 2946 20 Belt of Storm Giant Strength Show

Purchased 1x goat (50 gp). Purchased warm weather gear (4 gp).

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Death's End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb).

Belt of Storm Giant Strength. Wondrous Item, legendary (requires attunement). While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide.

2019-05-10 08:30 CCC-GLIP-02-01 Blue Scales 1 5 Show

Arrow Catching Shield

2019-09-14 17:36 ccc-druid-01 the scourge unseen 1 10 Show DM Log
2018-12-05 20:30 DDAL05-16 Parnast Under Siege 1 10 Headband of Intellect Show

Unlock: Headband of Intellect

Unlock: Potion of Hill Giant Strength (10 DT)

2018-12-06 18:03 ddal08-05 hero of the troll wars 1 10 Show

Javelin of Lightning

2019-09-14 17:36 DDAL05-17 Hartkiller’s Horn 1 10 Show DM Log
2019-07-11 20:31 DDHC-TYP Tales from the Yawning Portal 1 10 Goggles of Night, Necklace of Prayer Beads, Wave Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-07-21 12:30 DDHC-MORD-01 Riddle of the Raven Queen 1 10 Show
2019-08-05 19:30 CCC-PHA-01 Six Summoned Swords 1 10 Show

Weave (Helm of Teleportation). Wondrous Item, rare (Requires Attunement). The helm called “Weave” once belonged to the drow mage Axcelia Axcelon. It is crafted out of mithral and fashioned into the shape of a spider. When held to the back of the wearer’s head, eight thin spidery legs extend and wrap around the head and face of the wearer to form the helmet. The feel of the legs over skin is soft and silken – a sensation that is both comfortable and extremely unsettling to the unaccustomed wearer. A worshipper of Lolth would pause in envy and awe at the sight of such fine workmanship. When the helmet is used, all those being transported hear the words “Across the weave” whispered softly in undercommon. This item can be found in the Dungeon Master’s Guide.

2019-08-20 18:00 DDAL07-08 Putting the Dead to Rest 1 5 Staff of the Woodlands Show

Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid). This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide.

2020-06-05 18:30 CCC-QCC2018-01 Of Gods and Monsters 1 1 400 20 Nine Lives Stealer Scimitar Show

Nine Lives Stealer Scimitar. Weapon (scimitar), very rare (requires attunement). You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 9 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is also slain. When the sword has no charges remaining, it loses this property. The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names. This item can be found in the Dungeon Master’s Guide.

The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.

Membership in the Royal Order of Tarrasque Herders. Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

Run Away and Join the Circus. You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules.

Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

2020-06-26 19:30 CCC-BMG-37 Weakness of Rock 1 1 800 20 Manual of Quickness of Action Show

Manual of Quickness of Action. Wondrous Item, very rare. This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. This item can be found in the Dungeon Masters Guide.

Gratitude of Brightstar Moonsilver. For rescuing Brightstar, he is grateful and will serve as a mount for lawful good adventurers for three adventures. His stats are the standard unicorn stats found on page 294 of the Monster Manual.

2020-07-03 21:00 CCC-RCC-01-04 Black Bliss 1 1 400 20 Night Cutter (Sword of Life Stealing) Show

Night Cutter (Sword of Life Stealing). Weapon (scimitar), rare (requires attunement). The blade of this scimitar is solid black and etched with intricate spider webs. When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points. In addition, the weapon has the delver minor property: While bearing it, you always know the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

Night Cutter. You openly carry the black-bladed scimitar called Night Cutter, which once belonged to a respected drow captain of House Rakarn. Unless your race is drow, you are considered unworthy by most drow to carry it, and they take an instant dislike to you, treating you as a usurper. If your race is drow, or if you do not openly carry the weapon, this drawback does not apply to you.

2020-07-04 12:00 DDAL07-09 Unusual Opposition 1 1 800 20 Bitter Wrath (Frostbrand Rapier) Show

Bitter Wrath (Frostbrand Rapier). Weapon (rapier), very rare (requires attunement). When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. This extraordinary weapon is crafted from a single piece of ice with a pommel wrapped in braided leaves. If wielded in temperatures in excess of 90 degrees, rivulets of water run down its blade—soaking the hand holding it. Despite this, it never melts away. This item can be found in the Dungeon Master’s Guide.

2020-07-04 18:30 CCC-DWB-GNA-01 Gallery of the Nightmare Artist 1 1 800 20 Daern's Instant Fortress Show

Daern's Instant Fortress. Wondrous item, rare. "This item has the appearance of black stone and anyone who knows of this item’s past with The Artist is likely to view it and its owner with suspicion".

Banned: Maladomini. Maladomini’s prevailing theme is truth, and the truth is… you’ve violated the laws of this place. Whether you’ve done so knowingly or not, Baalzebul, lord of the seventh layer of the Nine Hells, has deemed you guilty of this transgression and has banned you from ever returning. You can’t participate in further adventures in this place. A character with this story award may visit other areas of the Nine Hells but has been banned from Maladomini.

Cast Heroes' Feast (1000gp).

2020-07-11 13:00 CCC-LINKS-02 The Secrets We Keep 1 0 800 0 Dancing Sword, “Raptor” Show

Dancing Sword, “Raptor”. Weapon (rapier), rare (requires attunement). Fulton Stormweather enjoyed a successful career as a swashbuckling wizard for many years before becoming trapped in the Feywild. His bonded weapon, a rapier named “Raptor”, became the target of his enchantment effects. Over time, it seemingly developed a hint of a personality. Its attuned bearer feels more confident, and it makes a keening cry like that of a hunting raptor when landing a killing blow on an enemy. A description of this item can be found in the Dungeon Master’s Guide.

Arcane Aid in Phlan. You have freed Fulton Stormweather, an elf wizard that now resides in Phlan. You can spend two downtime days to travel to him and convince him to cast legend lore for you on an object. He can also provide the identify spell for free, but only once as his time in the feywild is preventing him from accessing the Weave as he once did.

Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2020-07-26 15:00 DDAL06-03 Crypt of the Death Giants 1 20 Show

Purchased 1x goat (50 gp). Purchased warm weather gear (4 gp).

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Death's End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb).

Belt of Storm Giant Strength. Wondrous Item, legendary (requires attunement). While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide.

2019-05-10 08:30 CCC-GLIP-02-01 Blue Scales 2 1 2 2 5 0.5 Show

Arrow Catching Shield

2019-09-14 17:36 ccc-druid-01 the scourge unseen 2 1 4 4 10 1 Show DM Log
2018-12-05 20:30 DDAL05-16 Parnast Under Siege 1 1 4 4 10 1 Show

Unlock: Headband of Intellect

Unlock: Potion of Hill Giant Strength (10 DT)

2018-12-06 18:03 ddal08-05 hero of the troll wars 1 1 4 4 10 1 Show

Javelin of Lightning

2019-09-14 17:36 DDAL05-17 Hartkiller’s Horn 2 1 4 4 10 1 Show DM Log
2019-07-11 20:31 DDHC-TYP Tales from the Yawning Portal 2 1 4 28 10 1 Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-07-21 12:30 DDHC-MORD-01 Riddle of the Raven Queen 2 1 4 4 10 1 Show
2019-08-05 19:30 CCC-PHA-01 Six Summoned Swords 2 1 4 4 10 1 Show

Weave (Helm of Teleportation). Wondrous Item, rare (Requires Attunement). The helm called “Weave” once belonged to the drow mage Axcelia Axcelon. It is crafted out of mithral and fashioned into the shape of a spider. When held to the back of the wearer’s head, eight thin spidery legs extend and wrap around the head and face of the wearer to form the helmet. The feel of the legs over skin is soft and silken – a sensation that is both comfortable and extremely unsettling to the unaccustomed wearer. A worshipper of Lolth would pause in envy and awe at the sight of such fine workmanship. When the helmet is used, all those being transported hear the words “Across the weave” whispered softly in undercommon. This item can be found in the Dungeon Master’s Guide.

2019-08-20 18:00 DDAL07-08 Putting the Dead to Rest 2 1 2 2 5 0.5 Show

Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid). This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide.

2020-06-05 18:30 CCC-QCC2018-01 Of Gods and Monsters 1 20 Show

Nine Lives Stealer Scimitar. Weapon (scimitar), very rare (requires attunement). You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 9 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is also slain. When the sword has no charges remaining, it loses this property. The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names. This item can be found in the Dungeon Master’s Guide.

The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.

Membership in the Royal Order of Tarrasque Herders. Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

Run Away and Join the Circus. You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules.

Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

2020-06-26 19:30 CCC-BMG-37 Weakness of Rock 1 20 Show

Manual of Quickness of Action. Wondrous Item, very rare. This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. This item can be found in the Dungeon Masters Guide.

Gratitude of Brightstar Moonsilver. For rescuing Brightstar, he is grateful and will serve as a mount for lawful good adventurers for three adventures. His stats are the standard unicorn stats found on page 294 of the Monster Manual.

2020-07-03 21:00 CCC-RCC-01-04 Black Bliss 1 20 Show

Night Cutter (Sword of Life Stealing). Weapon (scimitar), rare (requires attunement). The blade of this scimitar is solid black and etched with intricate spider webs. When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points. In addition, the weapon has the delver minor property: While bearing it, you always know the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

Night Cutter. You openly carry the black-bladed scimitar called Night Cutter, which once belonged to a respected drow captain of House Rakarn. Unless your race is drow, you are considered unworthy by most drow to carry it, and they take an instant dislike to you, treating you as a usurper. If your race is drow, or if you do not openly carry the weapon, this drawback does not apply to you.

2020-07-04 12:00 DDAL07-09 Unusual Opposition 1 20 Show

Bitter Wrath (Frostbrand Rapier). Weapon (rapier), very rare (requires attunement). When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. This extraordinary weapon is crafted from a single piece of ice with a pommel wrapped in braided leaves. If wielded in temperatures in excess of 90 degrees, rivulets of water run down its blade—soaking the hand holding it. Despite this, it never melts away. This item can be found in the Dungeon Master’s Guide.

2020-07-04 18:30 CCC-DWB-GNA-01 Gallery of the Nightmare Artist 1 20 Show

Daern's Instant Fortress. Wondrous item, rare. "This item has the appearance of black stone and anyone who knows of this item’s past with The Artist is likely to view it and its owner with suspicion".

Banned: Maladomini. Maladomini’s prevailing theme is truth, and the truth is… you’ve violated the laws of this place. Whether you’ve done so knowingly or not, Baalzebul, lord of the seventh layer of the Nine Hells, has deemed you guilty of this transgression and has banned you from ever returning. You can’t participate in further adventures in this place. A character with this story award may visit other areas of the Nine Hells but has been banned from Maladomini.

Cast Heroes' Feast (1000gp).

2020-07-11 13:00 CCC-LINKS-02 The Secrets We Keep 1 0 Show

Dancing Sword, “Raptor”. Weapon (rapier), rare (requires attunement). Fulton Stormweather enjoyed a successful career as a swashbuckling wizard for many years before becoming trapped in the Feywild. His bonded weapon, a rapier named “Raptor”, became the target of his enchantment effects. Over time, it seemingly developed a hint of a personality. Its attuned bearer feels more confident, and it makes a keening cry like that of a hunting raptor when landing a killing blow on an enemy. A description of this item can be found in the Dungeon Master’s Guide.

Arcane Aid in Phlan. You have freed Fulton Stormweather, an elf wizard that now resides in Phlan. You can spend two downtime days to travel to him and convince him to cast legend lore for you on an object. He can also provide the identify spell for free, but only once as his time in the feywild is preventing him from accessing the Weave as he once did.

Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2020-07-26 15:00 DDAL06-03 Crypt of the Death Giants 1 2946 20 Belt of Storm Giant Strength Show

Purchased 1x goat (50 gp). Purchased warm weather gear (4 gp).

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Death's End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb).

Belt of Storm Giant Strength. Wondrous Item, legendary (requires attunement). While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide.

2019-05-10 08:30 CCC-GLIP-02-01 Blue Scales 1 5 0.5 Show

Arrow Catching Shield

2019-09-14 17:36 ccc-druid-01 the scourge unseen 1 10 1 Show DM Log
2018-12-05 20:30 DDAL05-16 Parnast Under Siege 1 10 1 Headband of Intellect Show

Unlock: Headband of Intellect

Unlock: Potion of Hill Giant Strength (10 DT)

2018-12-06 18:03 ddal08-05 hero of the troll wars 1 10 1 Show

Javelin of Lightning

2019-09-14 17:36 DDAL05-17 Hartkiller’s Horn 1 10 1 Show DM Log
2019-07-11 20:31 DDHC-TYP Tales from the Yawning Portal 1 10 1 Goggles of Night, Necklace of Prayer Beads, Wave Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-07-21 12:30 DDHC-MORD-01 Riddle of the Raven Queen 1 10 1 Show
2019-08-05 19:30 CCC-PHA-01 Six Summoned Swords 1 10 1 Show

Weave (Helm of Teleportation). Wondrous Item, rare (Requires Attunement). The helm called “Weave” once belonged to the drow mage Axcelia Axcelon. It is crafted out of mithral and fashioned into the shape of a spider. When held to the back of the wearer’s head, eight thin spidery legs extend and wrap around the head and face of the wearer to form the helmet. The feel of the legs over skin is soft and silken – a sensation that is both comfortable and extremely unsettling to the unaccustomed wearer. A worshipper of Lolth would pause in envy and awe at the sight of such fine workmanship. When the helmet is used, all those being transported hear the words “Across the weave” whispered softly in undercommon. This item can be found in the Dungeon Master’s Guide.

2019-08-20 18:00 DDAL07-08 Putting the Dead to Rest 1 5 0.5 Staff of the Woodlands Show

Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid). This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide.

2020-06-05 18:30 CCC-QCC2018-01 Of Gods and Monsters 1 400 20 Nine Lives Stealer Scimitar Show

Nine Lives Stealer Scimitar. Weapon (scimitar), very rare (requires attunement). You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 9 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is also slain. When the sword has no charges remaining, it loses this property. The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names. This item can be found in the Dungeon Master’s Guide.

The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.

Membership in the Royal Order of Tarrasque Herders. Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

Run Away and Join the Circus. You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules.

Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

2020-06-26 19:30 CCC-BMG-37 Weakness of Rock 1 800 20 Manual of Quickness of Action Show

Manual of Quickness of Action. Wondrous Item, very rare. This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. This item can be found in the Dungeon Masters Guide.

Gratitude of Brightstar Moonsilver. For rescuing Brightstar, he is grateful and will serve as a mount for lawful good adventurers for three adventures. His stats are the standard unicorn stats found on page 294 of the Monster Manual.

2020-07-03 21:00 CCC-RCC-01-04 Black Bliss 1 400 20 Night Cutter (Sword of Life Stealing) Show

Night Cutter (Sword of Life Stealing). Weapon (scimitar), rare (requires attunement). The blade of this scimitar is solid black and etched with intricate spider webs. When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points. In addition, the weapon has the delver minor property: While bearing it, you always know the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

Night Cutter. You openly carry the black-bladed scimitar called Night Cutter, which once belonged to a respected drow captain of House Rakarn. Unless your race is drow, you are considered unworthy by most drow to carry it, and they take an instant dislike to you, treating you as a usurper. If your race is drow, or if you do not openly carry the weapon, this drawback does not apply to you.

2020-07-04 12:00 DDAL07-09 Unusual Opposition 1 800 20 Bitter Wrath (Frostbrand Rapier) Show

Bitter Wrath (Frostbrand Rapier). Weapon (rapier), very rare (requires attunement). When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. This extraordinary weapon is crafted from a single piece of ice with a pommel wrapped in braided leaves. If wielded in temperatures in excess of 90 degrees, rivulets of water run down its blade—soaking the hand holding it. Despite this, it never melts away. This item can be found in the Dungeon Master’s Guide.

2020-07-04 18:30 CCC-DWB-GNA-01 Gallery of the Nightmare Artist 1 800 20 Daern's Instant Fortress Show

Daern's Instant Fortress. Wondrous item, rare. "This item has the appearance of black stone and anyone who knows of this item’s past with The Artist is likely to view it and its owner with suspicion".

Banned: Maladomini. Maladomini’s prevailing theme is truth, and the truth is… you’ve violated the laws of this place. Whether you’ve done so knowingly or not, Baalzebul, lord of the seventh layer of the Nine Hells, has deemed you guilty of this transgression and has banned you from ever returning. You can’t participate in further adventures in this place. A character with this story award may visit other areas of the Nine Hells but has been banned from Maladomini.

Cast Heroes' Feast (1000gp).

2020-07-11 13:00 CCC-LINKS-02 The Secrets We Keep 1 800 0 Dancing Sword, “Raptor” Show

Dancing Sword, “Raptor”. Weapon (rapier), rare (requires attunement). Fulton Stormweather enjoyed a successful career as a swashbuckling wizard for many years before becoming trapped in the Feywild. His bonded weapon, a rapier named “Raptor”, became the target of his enchantment effects. Over time, it seemingly developed a hint of a personality. Its attuned bearer feels more confident, and it makes a keening cry like that of a hunting raptor when landing a killing blow on an enemy. A description of this item can be found in the Dungeon Master’s Guide.

Arcane Aid in Phlan. You have freed Fulton Stormweather, an elf wizard that now resides in Phlan. You can spend two downtime days to travel to him and convince him to cast legend lore for you on an object. He can also provide the identify spell for free, but only once as his time in the feywild is preventing him from accessing the Weave as he once did.