Mudgeon of Aelinthaldaar Character Sheet
Necklace of Prayer Beads,
Staff of the Woodlands,
Gwa'thern Faln,
Tome of Understanding,
Manual of Quickness of Action,
Tome of Leadership and Influence,
Cloak of Invisibility,
Belt of Storm Giant Strength,
Wave
Log Entries
Date Played ▼ | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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2020-07-26 15:00 | DDAL06-03 Crypt of the Death Giants | 1 | 1 | 2946 | 20 | Belt of Storm Giant Strength | Show | |
Purchased 1x goat (50 gp). Purchased warm weather gear (4 gp). Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. Death's End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb). Belt of Storm Giant Strength. Wondrous Item, legendary (requires attunement). While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide. |
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2020-07-21 09:00 | DDAL00-12d The Devil's Song | 1 | 1 | 1500 | 20 | Cloak of Invisibility | Show | |
A Pale Devil. Defeated the ancient white dragon. Cloak of Invisibility. Wondrous item, legendary (requires attunement). While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action. Deduct the time you are invisible, in increments of 1 minute, from the cloak's maximum duration of 2 hours. After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours the cloak goes unused, it regains 1 hour of duration. |
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2020-07-20 13:17 | Purchase Log | -1500 | Show Purchase | |||||
Purchased material component for Shapechange (1500 gp). |
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2020-07-20 10:00 | DDEP07-02 Drums of the Dead | 1 | 1 | 3000 | 20 | Show | ||
Blessed of Ubtao - Story Award. Your understanding of the maze of life has pleased the great god Ubtao. To save his people, the god has granted you the ability to foresee your own failures and react accordingly. Once before the end of this event, you can undo any action you take after it has been resolved. This could be an action taken during combat, or a character action you describe to the DM outside of combat. Time literally resets to the moment before the action was taken, yet you remain cognizant of its outcome. Lich Slayer. You helped an alliance of heroes stop Szass Tam and Valindra Shadowmantle from destroying Port Nyanzaru and conquering Chult. Your names spread throughout the necromantic orders, where they are feared forevermore. You have advantage on saving throws made to resist spells cast by necromancers and other undead creatures. Spellguard Shield. Armor (shield), very rare (requires attunement). While holding this shield you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you. This item is found in the Dungeon Master’s Guide. This shield is fashioned from a single piece of flawless crystal with straps of supple leather. Tome of Clear Thought. Wondrous item, very rare. This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of six days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2 as does your maximum for that score. The manual then loses its magic. This item is found in the Dungeon Master’s Guide. Tome of Leadership and Influence. Wondrous item, very rare. This book contains guidelines for influencing and charming others, and its words are charged with magic. . If you spend 48 hours over a period of six days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2 as does your maximum for that score. The manual then loses its magic. This item is found in the Dungeon Master’s Guide. |
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2020-07-13 00:00 | CCC-ROZK-0102 Zhentarim’s Lament | 1 | 1 | 800 | -30 | Tome of Leadership and Influence | Show | |
Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208). Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. |
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2020-07-11 13:00 | CCC-LINKS-02 The Secrets We Keep | 1 | 0 | 800 | 0 | Dancing Sword, “Raptor” | Show | |
Dancing Sword, “Raptor”. Weapon (rapier), rare (requires attunement). Fulton Stormweather enjoyed a successful career as a swashbuckling wizard for many years before becoming trapped in the Feywild. His bonded weapon, a rapier named “Raptor”, became the target of his enchantment effects. Over time, it seemingly developed a hint of a personality. Its attuned bearer feels more confident, and it makes a keening cry like that of a hunting raptor when landing a killing blow on an enemy. A description of this item can be found in the Dungeon Master’s Guide. Arcane Aid in Phlan. You have freed Fulton Stormweather, an elf wizard that now resides in Phlan. You can spend two downtime days to travel to him and convince him to cast legend lore for you on an object. He can also provide the identify spell for free, but only once as his time in the feywild is preventing him from accessing the Weave as he once did. |
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2020-07-04 18:30 | CCC-DWB-GNA-01 Gallery of the Nightmare Artist | 1 | 1 | 800 | 20 | Daern's Instant Fortress | Show | |
Daern's Instant Fortress. Wondrous item, rare. "This item has the appearance of black stone and anyone who knows of this item’s past with The Artist is likely to view it and its owner with suspicion". Banned: Maladomini. Maladomini’s prevailing theme is truth, and the truth is… you’ve violated the laws of this place. Whether you’ve done so knowingly or not, Baalzebul, lord of the seventh layer of the Nine Hells, has deemed you guilty of this transgression and has banned you from ever returning. You can’t participate in further adventures in this place. A character with this story award may visit other areas of the Nine Hells but has been banned from Maladomini. Cast Heroes' Feast (1000gp). |
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2020-07-04 12:00 | DDAL07-09 Unusual Opposition | 1 | 1 | 800 | 20 | Bitter Wrath (Frostbrand Rapier) | Show | |
Bitter Wrath (Frostbrand Rapier). Weapon (rapier), very rare (requires attunement). When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. This extraordinary weapon is crafted from a single piece of ice with a pommel wrapped in braided leaves. If wielded in temperatures in excess of 90 degrees, rivulets of water run down its blade—soaking the hand holding it. Despite this, it never melts away. This item can be found in the Dungeon Master’s Guide. |
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2020-07-03 21:00 | CCC-RCC-01-04 Black Bliss | 1 | 1 | 400 | 20 | Night Cutter (Sword of Life Stealing) | Show | |
Night Cutter (Sword of Life Stealing). Weapon (scimitar), rare (requires attunement). The blade of this scimitar is solid black and etched with intricate spider webs. When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points. In addition, the weapon has the delver minor property: While bearing it, you always know the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. Night Cutter. You openly carry the black-bladed scimitar called Night Cutter, which once belonged to a respected drow captain of House Rakarn. Unless your race is drow, you are considered unworthy by most drow to carry it, and they take an instant dislike to you, treating you as a usurper. If your race is drow, or if you do not openly carry the weapon, this drawback does not apply to you. |
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2020-07-03 20:30 | Purchase Log | -1500 | Show Purchase | |||||
Purchased material component for Plane Shift (250gp), keyed to Avernus. Purchased material component for Plane Shift (250gp), keyed to the Material Plane. Purchased material component for Heroes' Feast (1000gp). |
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2020-06-26 19:30 | CCC-BMG-37 Weakness of Rock | 1 | 1 | 800 | 20 | Manual of Quickness of Action | Show | |
Manual of Quickness of Action. Wondrous Item, very rare. This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. This item can be found in the Dungeon Masters Guide. Gratitude of Brightstar Moonsilver. For rescuing Brightstar, he is grateful and will serve as a mount for lawful good adventurers for three adventures. His stats are the standard unicorn stats found on page 294 of the Monster Manual. |
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2020-06-05 20:32 | Trade Log | -15 | Nine Lives Stealer Scimitar > Tome of Understanding | Show Trade Log | ||||
Traded Drago's Tome of Understanding for Mudgeon's Nine Lives Scimitar Stealer. |
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2020-06-05 18:30 | CCC-QCC2018-01 Of Gods and Monsters | 1 | 1 | 400 | 20 | Nine Lives Stealer Scimitar | Show | |
Nine Lives Stealer Scimitar. Weapon (scimitar), very rare (requires attunement). You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 9 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is also slain. When the sword has no charges remaining, it loses this property. The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names. This item can be found in the Dungeon Master’s Guide. The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules. Membership in the Royal Order of Tarrasque Herders. Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules. Run Away and Join the Circus. You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules. Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost. |
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2020-05-03 10:46 | Trade Log | -15 | Cape of the Mountebank > Gwa'thern Faln | Show Trade Log | ||||
Traded Mudgeon's Cape of the Mountebank for Drago's Gwa'thern Faln. |
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2019-09-14 22:37 | Purchase Log | Staff of the Woodlands | Show Purchase | |||||
Staff of the Woodlands (S9 Conversion) |
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2019-09-14 22:37 | Purchase Log | Cape of the Mountebank | Show Purchase | |||||
Cape of the Mountebank |
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2019-09-14 17:37 | Downtime Catchup | -75 | Show | |||||
2019-08-20 18:00 | DDAL07-08 Putting the Dead to Rest | 1 | 5 | Staff of the Woodlands | Show | |||
Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid). This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide. |
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2019-08-05 19:30 | CCC-PHA-01 Six Summoned Swords | 1 | 10 | Show | ||||
Weave (Helm of Teleportation). Wondrous Item, rare (Requires Attunement). The helm called “Weave” once belonged to the drow mage Axcelia Axcelon. It is crafted out of mithral and fashioned into the shape of a spider. When held to the back of the wearer’s head, eight thin spidery legs extend and wrap around the head and face of the wearer to form the helmet. The feel of the legs over skin is soft and silken – a sensation that is both comfortable and extremely unsettling to the unaccustomed wearer. A worshipper of Lolth would pause in envy and awe at the sight of such fine workmanship. When the helmet is used, all those being transported hear the words “Across the weave” whispered softly in undercommon. This item can be found in the Dungeon Master’s Guide. |
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2019-07-21 12:30 | DDHC-MORD-01 Riddle of the Raven Queen | 1 | 10 | Show |
Date Played ▼ | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
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2020-07-26 15:00 | DDAL06-03 Crypt of the Death Giants | 1 | 20 | Show | ||||
Purchased 1x goat (50 gp). Purchased warm weather gear (4 gp). Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. Death's End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb). Belt of Storm Giant Strength. Wondrous Item, legendary (requires attunement). While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide. |
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2020-07-21 09:00 | DDAL00-12d The Devil's Song | 1 | 20 | Show | ||||
A Pale Devil. Defeated the ancient white dragon. Cloak of Invisibility. Wondrous item, legendary (requires attunement). While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action. Deduct the time you are invisible, in increments of 1 minute, from the cloak's maximum duration of 2 hours. After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours the cloak goes unused, it regains 1 hour of duration. |
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2020-07-20 13:17 | Purchase Log | Show Purchase | ||||||
Purchased material component for Shapechange (1500 gp). |
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2020-07-20 10:00 | DDEP07-02 Drums of the Dead | 1 | 20 | Show | ||||
Blessed of Ubtao - Story Award. Your understanding of the maze of life has pleased the great god Ubtao. To save his people, the god has granted you the ability to foresee your own failures and react accordingly. Once before the end of this event, you can undo any action you take after it has been resolved. This could be an action taken during combat, or a character action you describe to the DM outside of combat. Time literally resets to the moment before the action was taken, yet you remain cognizant of its outcome. Lich Slayer. You helped an alliance of heroes stop Szass Tam and Valindra Shadowmantle from destroying Port Nyanzaru and conquering Chult. Your names spread throughout the necromantic orders, where they are feared forevermore. You have advantage on saving throws made to resist spells cast by necromancers and other undead creatures. Spellguard Shield. Armor (shield), very rare (requires attunement). While holding this shield you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you. This item is found in the Dungeon Master’s Guide. This shield is fashioned from a single piece of flawless crystal with straps of supple leather. Tome of Clear Thought. Wondrous item, very rare. This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of six days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2 as does your maximum for that score. The manual then loses its magic. This item is found in the Dungeon Master’s Guide. Tome of Leadership and Influence. Wondrous item, very rare. This book contains guidelines for influencing and charming others, and its words are charged with magic. . If you spend 48 hours over a period of six days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2 as does your maximum for that score. The manual then loses its magic. This item is found in the Dungeon Master’s Guide. |
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2020-07-13 00:00 | CCC-ROZK-0102 Zhentarim’s Lament | 1 | -30 | Show | ||||
Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208). Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. |
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2020-07-11 13:00 | CCC-LINKS-02 The Secrets We Keep | 1 | 0 | Show | ||||
Dancing Sword, “Raptor”. Weapon (rapier), rare (requires attunement). Fulton Stormweather enjoyed a successful career as a swashbuckling wizard for many years before becoming trapped in the Feywild. His bonded weapon, a rapier named “Raptor”, became the target of his enchantment effects. Over time, it seemingly developed a hint of a personality. Its attuned bearer feels more confident, and it makes a keening cry like that of a hunting raptor when landing a killing blow on an enemy. A description of this item can be found in the Dungeon Master’s Guide. Arcane Aid in Phlan. You have freed Fulton Stormweather, an elf wizard that now resides in Phlan. You can spend two downtime days to travel to him and convince him to cast legend lore for you on an object. He can also provide the identify spell for free, but only once as his time in the feywild is preventing him from accessing the Weave as he once did. |
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2020-07-04 18:30 | CCC-DWB-GNA-01 Gallery of the Nightmare Artist | 1 | 20 | Show | ||||
Daern's Instant Fortress. Wondrous item, rare. "This item has the appearance of black stone and anyone who knows of this item’s past with The Artist is likely to view it and its owner with suspicion". Banned: Maladomini. Maladomini’s prevailing theme is truth, and the truth is… you’ve violated the laws of this place. Whether you’ve done so knowingly or not, Baalzebul, lord of the seventh layer of the Nine Hells, has deemed you guilty of this transgression and has banned you from ever returning. You can’t participate in further adventures in this place. A character with this story award may visit other areas of the Nine Hells but has been banned from Maladomini. Cast Heroes' Feast (1000gp). |
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2020-07-04 12:00 | DDAL07-09 Unusual Opposition | 1 | 20 | Show | ||||
Bitter Wrath (Frostbrand Rapier). Weapon (rapier), very rare (requires attunement). When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. This extraordinary weapon is crafted from a single piece of ice with a pommel wrapped in braided leaves. If wielded in temperatures in excess of 90 degrees, rivulets of water run down its blade—soaking the hand holding it. Despite this, it never melts away. This item can be found in the Dungeon Master’s Guide. |
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2020-07-03 21:00 | CCC-RCC-01-04 Black Bliss | 1 | 20 | Show | ||||
Night Cutter (Sword of Life Stealing). Weapon (scimitar), rare (requires attunement). The blade of this scimitar is solid black and etched with intricate spider webs. When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points. In addition, the weapon has the delver minor property: While bearing it, you always know the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. Night Cutter. You openly carry the black-bladed scimitar called Night Cutter, which once belonged to a respected drow captain of House Rakarn. Unless your race is drow, you are considered unworthy by most drow to carry it, and they take an instant dislike to you, treating you as a usurper. If your race is drow, or if you do not openly carry the weapon, this drawback does not apply to you. |
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2020-07-03 20:30 | Purchase Log | Show Purchase | ||||||
Purchased material component for Plane Shift (250gp), keyed to Avernus. Purchased material component for Plane Shift (250gp), keyed to the Material Plane. Purchased material component for Heroes' Feast (1000gp). |
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2020-06-26 19:30 | CCC-BMG-37 Weakness of Rock | 1 | 20 | Show | ||||
Manual of Quickness of Action. Wondrous Item, very rare. This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. This item can be found in the Dungeon Masters Guide. Gratitude of Brightstar Moonsilver. For rescuing Brightstar, he is grateful and will serve as a mount for lawful good adventurers for three adventures. His stats are the standard unicorn stats found on page 294 of the Monster Manual. |
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2020-06-05 20:32 | Trade Log | -15 | Show Trade Log | |||||
Traded Drago's Tome of Understanding for Mudgeon's Nine Lives Scimitar Stealer. |
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2020-06-05 18:30 | CCC-QCC2018-01 Of Gods and Monsters | 1 | 20 | Show | ||||
Nine Lives Stealer Scimitar. Weapon (scimitar), very rare (requires attunement). You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 9 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is also slain. When the sword has no charges remaining, it loses this property. The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names. This item can be found in the Dungeon Master’s Guide. The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules. Membership in the Royal Order of Tarrasque Herders. Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules. Run Away and Join the Circus. You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules. Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost. |
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2020-05-03 10:46 | Trade Log | -15 | Show Trade Log | |||||
Traded Mudgeon's Cape of the Mountebank for Drago's Gwa'thern Faln. |
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2019-09-14 22:37 | Purchase Log | Show Purchase | ||||||
Staff of the Woodlands (S9 Conversion) |
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2019-09-14 22:37 | Purchase Log | Show Purchase | ||||||
Cape of the Mountebank |
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2019-09-14 17:37 | Downtime Catchup | 2 | 6 | -75 | Show | |||
2019-08-20 18:00 | DDAL07-08 Putting the Dead to Rest | 2 | 1 | 2 | 2 | 5 | 0.5 | Show |
Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid). This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide. |
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2019-08-05 19:30 | CCC-PHA-01 Six Summoned Swords | 2 | 1 | 4 | 4 | 10 | 1 | Show |
Weave (Helm of Teleportation). Wondrous Item, rare (Requires Attunement). The helm called “Weave” once belonged to the drow mage Axcelia Axcelon. It is crafted out of mithral and fashioned into the shape of a spider. When held to the back of the wearer’s head, eight thin spidery legs extend and wrap around the head and face of the wearer to form the helmet. The feel of the legs over skin is soft and silken – a sensation that is both comfortable and extremely unsettling to the unaccustomed wearer. A worshipper of Lolth would pause in envy and awe at the sight of such fine workmanship. When the helmet is used, all those being transported hear the words “Across the weave” whispered softly in undercommon. This item can be found in the Dungeon Master’s Guide. |
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2019-07-21 12:30 | DDHC-MORD-01 Riddle of the Raven Queen | 2 | 1 | 4 | 4 | 10 | 1 | Show |
Date Played ▼ | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
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2020-07-26 15:00 | DDAL06-03 Crypt of the Death Giants | 1 | 2946 | 20 | Belt of Storm Giant Strength | Show | ||
Purchased 1x goat (50 gp). Purchased warm weather gear (4 gp). Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. Death's End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb). Belt of Storm Giant Strength. Wondrous Item, legendary (requires attunement). While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide. |
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2020-07-21 09:00 | DDAL00-12d The Devil's Song | 1 | 1500 | 20 | Cloak of Invisibility | Show | ||
A Pale Devil. Defeated the ancient white dragon. Cloak of Invisibility. Wondrous item, legendary (requires attunement). While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action. Deduct the time you are invisible, in increments of 1 minute, from the cloak's maximum duration of 2 hours. After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours the cloak goes unused, it regains 1 hour of duration. |
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2020-07-20 13:17 | Purchase Log | -1500 | Show Purchase | |||||
Purchased material component for Shapechange (1500 gp). |
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2020-07-20 10:00 | DDEP07-02 Drums of the Dead | 1 | 3000 | 20 | Show | |||
Blessed of Ubtao - Story Award. Your understanding of the maze of life has pleased the great god Ubtao. To save his people, the god has granted you the ability to foresee your own failures and react accordingly. Once before the end of this event, you can undo any action you take after it has been resolved. This could be an action taken during combat, or a character action you describe to the DM outside of combat. Time literally resets to the moment before the action was taken, yet you remain cognizant of its outcome. Lich Slayer. You helped an alliance of heroes stop Szass Tam and Valindra Shadowmantle from destroying Port Nyanzaru and conquering Chult. Your names spread throughout the necromantic orders, where they are feared forevermore. You have advantage on saving throws made to resist spells cast by necromancers and other undead creatures. Spellguard Shield. Armor (shield), very rare (requires attunement). While holding this shield you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you. This item is found in the Dungeon Master’s Guide. This shield is fashioned from a single piece of flawless crystal with straps of supple leather. Tome of Clear Thought. Wondrous item, very rare. This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of six days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2 as does your maximum for that score. The manual then loses its magic. This item is found in the Dungeon Master’s Guide. Tome of Leadership and Influence. Wondrous item, very rare. This book contains guidelines for influencing and charming others, and its words are charged with magic. . If you spend 48 hours over a period of six days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2 as does your maximum for that score. The manual then loses its magic. This item is found in the Dungeon Master’s Guide. |
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2020-07-13 00:00 | CCC-ROZK-0102 Zhentarim’s Lament | 1 | 800 | -30 | Tome of Leadership and Influence | Show | ||
Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208). Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. |
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2020-07-11 13:00 | CCC-LINKS-02 The Secrets We Keep | 1 | 800 | 0 | Dancing Sword, “Raptor” | Show | ||
Dancing Sword, “Raptor”. Weapon (rapier), rare (requires attunement). Fulton Stormweather enjoyed a successful career as a swashbuckling wizard for many years before becoming trapped in the Feywild. His bonded weapon, a rapier named “Raptor”, became the target of his enchantment effects. Over time, it seemingly developed a hint of a personality. Its attuned bearer feels more confident, and it makes a keening cry like that of a hunting raptor when landing a killing blow on an enemy. A description of this item can be found in the Dungeon Master’s Guide. Arcane Aid in Phlan. You have freed Fulton Stormweather, an elf wizard that now resides in Phlan. You can spend two downtime days to travel to him and convince him to cast legend lore for you on an object. He can also provide the identify spell for free, but only once as his time in the feywild is preventing him from accessing the Weave as he once did. |
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2020-07-04 18:30 | CCC-DWB-GNA-01 Gallery of the Nightmare Artist | 1 | 800 | 20 | Daern's Instant Fortress | Show | ||
Daern's Instant Fortress. Wondrous item, rare. "This item has the appearance of black stone and anyone who knows of this item’s past with The Artist is likely to view it and its owner with suspicion". Banned: Maladomini. Maladomini’s prevailing theme is truth, and the truth is… you’ve violated the laws of this place. Whether you’ve done so knowingly or not, Baalzebul, lord of the seventh layer of the Nine Hells, has deemed you guilty of this transgression and has banned you from ever returning. You can’t participate in further adventures in this place. A character with this story award may visit other areas of the Nine Hells but has been banned from Maladomini. Cast Heroes' Feast (1000gp). |
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2020-07-04 12:00 | DDAL07-09 Unusual Opposition | 1 | 800 | 20 | Bitter Wrath (Frostbrand Rapier) | Show | ||
Bitter Wrath (Frostbrand Rapier). Weapon (rapier), very rare (requires attunement). When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. This extraordinary weapon is crafted from a single piece of ice with a pommel wrapped in braided leaves. If wielded in temperatures in excess of 90 degrees, rivulets of water run down its blade—soaking the hand holding it. Despite this, it never melts away. This item can be found in the Dungeon Master’s Guide. |
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2020-07-03 21:00 | CCC-RCC-01-04 Black Bliss | 1 | 400 | 20 | Night Cutter (Sword of Life Stealing) | Show | ||
Night Cutter (Sword of Life Stealing). Weapon (scimitar), rare (requires attunement). The blade of this scimitar is solid black and etched with intricate spider webs. When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points. In addition, the weapon has the delver minor property: While bearing it, you always know the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. Night Cutter. You openly carry the black-bladed scimitar called Night Cutter, which once belonged to a respected drow captain of House Rakarn. Unless your race is drow, you are considered unworthy by most drow to carry it, and they take an instant dislike to you, treating you as a usurper. If your race is drow, or if you do not openly carry the weapon, this drawback does not apply to you. |
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2020-07-03 20:30 | Purchase Log | -1500 | Show Purchase | |||||
Purchased material component for Plane Shift (250gp), keyed to Avernus. Purchased material component for Plane Shift (250gp), keyed to the Material Plane. Purchased material component for Heroes' Feast (1000gp). |
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2020-06-26 19:30 | CCC-BMG-37 Weakness of Rock | 1 | 800 | 20 | Manual of Quickness of Action | Show | ||
Manual of Quickness of Action. Wondrous Item, very rare. This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. This item can be found in the Dungeon Masters Guide. Gratitude of Brightstar Moonsilver. For rescuing Brightstar, he is grateful and will serve as a mount for lawful good adventurers for three adventures. His stats are the standard unicorn stats found on page 294 of the Monster Manual. |
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2020-06-05 20:32 | Trade Log | -15 | Nine Lives Stealer Scimitar > Tome of Understanding | Show Trade Log | ||||
Traded Drago's Tome of Understanding for Mudgeon's Nine Lives Scimitar Stealer. |
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2020-06-05 18:30 | CCC-QCC2018-01 Of Gods and Monsters | 1 | 400 | 20 | Nine Lives Stealer Scimitar | Show | ||
Nine Lives Stealer Scimitar. Weapon (scimitar), very rare (requires attunement). You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 9 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is also slain. When the sword has no charges remaining, it loses this property. The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names. This item can be found in the Dungeon Master’s Guide. The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules. Membership in the Royal Order of Tarrasque Herders. Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules. Run Away and Join the Circus. You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules. Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost. |
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2020-05-03 10:46 | Trade Log | -15 | Cape of the Mountebank > Gwa'thern Faln | Show Trade Log | ||||
Traded Mudgeon's Cape of the Mountebank for Drago's Gwa'thern Faln. |
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2019-09-14 22:37 | Purchase Log | Staff of the Woodlands | Show Purchase | |||||
Staff of the Woodlands (S9 Conversion) |
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2019-09-14 22:37 | Purchase Log | Cape of the Mountebank | Show Purchase | |||||
Cape of the Mountebank |
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2019-09-14 17:37 | Downtime Catchup | -75 | Show | |||||
2019-08-20 18:00 | DDAL07-08 Putting the Dead to Rest | 1 | 5 | 0.5 | Staff of the Woodlands | Show | ||
Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid). This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide. |
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2019-08-05 19:30 | CCC-PHA-01 Six Summoned Swords | 1 | 10 | 1 | Show | |||
Weave (Helm of Teleportation). Wondrous Item, rare (Requires Attunement). The helm called “Weave” once belonged to the drow mage Axcelia Axcelon. It is crafted out of mithral and fashioned into the shape of a spider. When held to the back of the wearer’s head, eight thin spidery legs extend and wrap around the head and face of the wearer to form the helmet. The feel of the legs over skin is soft and silken – a sensation that is both comfortable and extremely unsettling to the unaccustomed wearer. A worshipper of Lolth would pause in envy and awe at the sight of such fine workmanship. When the helmet is used, all those being transported hear the words “Across the weave” whispered softly in undercommon. This item can be found in the Dungeon Master’s Guide. |
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2019-07-21 12:30 | DDHC-MORD-01 Riddle of the Raven Queen | 1 | 10 | 1 | Show |