Phoenix Goldenhawk Character Sheet

Season:
8
Race:
Variant Human
Class:
Rogue
Background:
Lifestyle:
None
Current Level:
20
Total GP:
12245
Total Downtime:
135
Tag:
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
9
Magic Item Limit:
10
Flame Tongue (Rapier),
Oathbow,
Amulet of Health,
Belt of Storm Giant Strength,
Glamoured Studded Leather,
Manual of Quickness of Action,
Cloak of Invisibility,
Vorpal Scimitar,
Broom of Flying

Log Entries

Date Played Adventure Title ▼ Session Levels GP Downtime Magic Items
2019-01-11 12:00 DDHC-TYP The Sunless Citadel 1 5 Show
2019-03-25 22:20 DDHC-TYP Tales from the Yawning Portal 1 12.5 Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-02-07 07:30 DDHC-TYP Forge of Fury 2 7.5 Show

Item: Potion of Climbing

2019-01-12 12:03 DDHC-TYP Forge of Fury 1 10 Show
2019-08-29 18:44 DDHC-DMM Dungeon of the Mad Mage 1 10 Show

Disintegrated by a Lich. Spent 16 TP for True Resurrection.

2019-08-22 18:00 DDHC-DMM Dungeon of the Mad Mage 1 400 10 Show

Staff of Frost

bead of Force

chime of opening

Decapitated and resurrected

2019-03-27 09:00 DDEX1-10 Tyranny in Phlan 1 10 Show

Unlock: Ioun Stone of Protection

2019-07-16 17:40 DDAL-DRW01 Breaking Umberlee's Resolve 1 15 Show

Iron Bands of Bilarro

2019-08-24 13:41 DDAL08-13 The Vampire of Skullport 1 15 Show

Staff of Withering

2019-01-12 07:00 ddal08-02 beneath the city of the dead 1 7.5 Goggles of Night Show

Unlock: Goggles of Night. These goggles are done in a bat motif and studded with teeth. The owner frequently finds blood dripping from their scalp or face as if they have been bitten by a small animal.

2019-09-14 15:07 DDAL08-01 The Map With No Names 1 10 Show DM Log

Bounty Hunter DM Quest: Unlocked Wand of Secrets

2020-03-10 13:00 DDAL07-18 Turn Back the Endless Night 1 1 3000 20 Scarab of Protection Show

Scarab of Protection. Wondrous Item, legendary (requires attunement).

Friend of the Ageless. Through your efforts to thwart Dendar the Night Serpent, you inadvertently freed the lich Rhaugilath from his bondage to the archlich Larloch. While you have made one friend, another no doubt calls you an enemy.

2019-12-15 06:00 DDAL07-16 Pools of Cerulean 1 1 3000 20 Vorpal Scimitar Show

Vorpal Sword. Weapon (scimitar), legendary (requires attunement).

The Opal Pendant. You captured part of the Soulmonger’s energy within a magical opal pendant taken from a Red Wizard of Thay. At some point in the future, you and your allies will need to deal with this nefarious device permanently. Perhaps this will aid you when you do.

2019-12-03 14:00 DDAL06-03 Crypt of the Death Giants 1 1 1500 20 Belt of Storm Giant Strength Show

Belt of Storm Giant Strength. Wondrous item, legendary (requires attunement). While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than 29.

2019-01-10 21:38 DDAL05-2 The Black Road 1 5 Show

Unlock: Bracers of Archery. Wondrous item, uncommon (requires attunement). These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Story Award: Friend on the Black Road. You aided the caravan master Azam on a perilous journey along the Black Road. If you find yourself needing to travel the Black Road or transport something discretely, Azam will provide it safely once for free.

2019-07-18 11:34 DDAL04-9 The Tempter 1 -15 Glamoured Studded Leather Show

Glamoured Studded Leather. Armor (studded leather), rare. While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. The illusory appearance last until you use this property again or remove the armor. Any illusion of normal clothing and other types of armor created by this item can appear only to be of the finest quality. No matter what form it takes, when you wear this item, your appearance draws the eye of those around you. In its natural state, this armor is tight and immodestly cut. This item can be found in the Dungeon Master’s Guide.

The Demiplane of Dread. You have traversed the mists and now find yourself in the Demiplane of Dread and, until this story award is removed, you are unable to leave. So long as you are trapped, you cannot participate in any adventure or event that takes place outside of Barovia. Tread carefully during your time here, the Dark Powers are watching.

+10 Downtime Days. Escape the Mists – Each time a character escapes the mists, but then returns to Barovia, escaping again gets progressively harder. If a character does not have enough Downtime days to escape the mists, they are stuck in Barovia forever. To gain downtime days, a player should play more Curse of Strahd adventures or be a Dungeon Master to gain DM rewards to award to a character to escape Barovia.

2019-04-14 12:00 Ccc-wyc-01-03 the dawn heresy 1 10 Show

Unlock: Wand of Fireballs.

Story Award: Joined Inquisition

2019-08-06 18:00 CCC-SVH01-01 Dawn of the Raven Lord 1 10 Show

Figurine of Wonderous Power (Serpentine Owl) (Table G). Wondrous Item, uncommon. This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence. This item is found on Magic Item Table G in the Dungeon Master’s Guide.

Uthgardt Negotiator. You successfully negotiated a peace with an Uthgardt chieftain before the battle of Hetford Orchard. Chieftain Grayfeather offers his expertise as an offer of good will, and will remain a valuable point of contact in the future.

2019-03-26 11:06 CCC-QCC2018-02 Heart and Soul 1 -40 5 Show

Unlock: Figurine of Wondrous Power - Bronze Griffon. Wondrous Item, rare. This figurine of wondrous power is statuette of a bronze griffon small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living griffon. If the space where the griffon would appear is occupied by other creatures or objects, or there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration of 6 hours. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property cannot be used again until 5 days have passed, The command word for this crudely-worked bronze statuette of a griffon rampant is “malaeda”. This item can be found in the Dungeon Master’s Guide.

Story Award: You’ve Got a Friend in Red. Word spreads through the Red Wizard channels that you are a friend of Thay. This award may have additional repercussions in future QCC modules.

Purchased: Disguise Kit, Forgery Kit

2019-08-26 19:30 CCC-OCC-01 Red War: Housekeeping 1 15 Show

Syranna's Folly (Oathbow)

Oil of Sharpness

Date Played Adventure Title ▼ Tier Session ACP TCP Downtime Renown
2019-01-11 12:00 DDHC-TYP The Sunless Citadel 1 1 2 2 5 0.5 Show
2019-03-25 22:20 DDHC-TYP Tales from the Yawning Portal 2 1 5 29 12.5 1 Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-02-07 07:30 DDHC-TYP Forge of Fury 1 2 3 3 7.5 0.8 Show

Item: Potion of Climbing

2019-01-12 12:03 DDHC-TYP Forge of Fury 1 1 4 4 10 1 Show
2019-08-29 18:44 DDHC-DMM Dungeon of the Mad Mage 3 1 4 -8 10 1 Show

Disintegrated by a Lich. Spent 16 TP for True Resurrection.

2019-08-22 18:00 DDHC-DMM Dungeon of the Mad Mage 3 1 4 4 10 1 Show

Staff of Frost

bead of Force

chime of opening

Decapitated and resurrected

2019-03-27 09:00 DDEX1-10 Tyranny in Phlan 2 1 4 4 10 1 Show

Unlock: Ioun Stone of Protection

2019-07-16 17:40 DDAL-DRW01 Breaking Umberlee's Resolve 2 1 6 6 15 1.5 Show

Iron Bands of Bilarro

2019-08-24 13:41 DDAL08-13 The Vampire of Skullport 3 1 6 12 15 1.5 Show

Staff of Withering

2019-01-12 07:00 ddal08-02 beneath the city of the dead 1 1 3 3 7.5 0.8 Show

Unlock: Goggles of Night. These goggles are done in a bat motif and studded with teeth. The owner frequently finds blood dripping from their scalp or face as if they have been bitten by a small animal.

2019-09-14 15:07 DDAL08-01 The Map With No Names 3 1 4 4 10 1 Show DM Log

Bounty Hunter DM Quest: Unlocked Wand of Secrets

2020-03-10 13:00 DDAL07-18 Turn Back the Endless Night 1 20 Show

Scarab of Protection. Wondrous Item, legendary (requires attunement).

Friend of the Ageless. Through your efforts to thwart Dendar the Night Serpent, you inadvertently freed the lich Rhaugilath from his bondage to the archlich Larloch. While you have made one friend, another no doubt calls you an enemy.

2019-12-15 06:00 DDAL07-16 Pools of Cerulean 1 20 Show

Vorpal Sword. Weapon (scimitar), legendary (requires attunement).

The Opal Pendant. You captured part of the Soulmonger’s energy within a magical opal pendant taken from a Red Wizard of Thay. At some point in the future, you and your allies will need to deal with this nefarious device permanently. Perhaps this will aid you when you do.

2019-12-03 14:00 DDAL06-03 Crypt of the Death Giants 1 20 Show

Belt of Storm Giant Strength. Wondrous item, legendary (requires attunement). While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than 29.

2019-01-10 21:38 DDAL05-2 The Black Road 1 1 2 2 5 0.5 Show

Unlock: Bracers of Archery. Wondrous item, uncommon (requires attunement). These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Story Award: Friend on the Black Road. You aided the caravan master Azam on a perilous journey along the Black Road. If you find yourself needing to travel the Black Road or transport something discretely, Azam will provide it safely once for free.

2019-07-18 11:34 DDAL04-9 The Tempter 2 1 2 2 -15 1 Show

Glamoured Studded Leather. Armor (studded leather), rare. While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. The illusory appearance last until you use this property again or remove the armor. Any illusion of normal clothing and other types of armor created by this item can appear only to be of the finest quality. No matter what form it takes, when you wear this item, your appearance draws the eye of those around you. In its natural state, this armor is tight and immodestly cut. This item can be found in the Dungeon Master’s Guide.

The Demiplane of Dread. You have traversed the mists and now find yourself in the Demiplane of Dread and, until this story award is removed, you are unable to leave. So long as you are trapped, you cannot participate in any adventure or event that takes place outside of Barovia. Tread carefully during your time here, the Dark Powers are watching.

+10 Downtime Days. Escape the Mists – Each time a character escapes the mists, but then returns to Barovia, escaping again gets progressively harder. If a character does not have enough Downtime days to escape the mists, they are stuck in Barovia forever. To gain downtime days, a player should play more Curse of Strahd adventures or be a Dungeon Master to gain DM rewards to award to a character to escape Barovia.

2019-04-14 12:00 Ccc-wyc-01-03 the dawn heresy 2 1 4 4 10 1 Show

Unlock: Wand of Fireballs.

Story Award: Joined Inquisition

2019-08-06 18:00 CCC-SVH01-01 Dawn of the Raven Lord 3 1 4 8 10 1 Show

Figurine of Wonderous Power (Serpentine Owl) (Table G). Wondrous Item, uncommon. This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence. This item is found on Magic Item Table G in the Dungeon Master’s Guide.

Uthgardt Negotiator. You successfully negotiated a peace with an Uthgardt chieftain before the battle of Hetford Orchard. Chieftain Grayfeather offers his expertise as an offer of good will, and will remain a valuable point of contact in the future.

2019-03-26 11:06 CCC-QCC2018-02 Heart and Soul 2 1 2 2 5 0.5 Show

Unlock: Figurine of Wondrous Power - Bronze Griffon. Wondrous Item, rare. This figurine of wondrous power is statuette of a bronze griffon small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living griffon. If the space where the griffon would appear is occupied by other creatures or objects, or there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration of 6 hours. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property cannot be used again until 5 days have passed, The command word for this crudely-worked bronze statuette of a griffon rampant is “malaeda”. This item can be found in the Dungeon Master’s Guide.

Story Award: You’ve Got a Friend in Red. Word spreads through the Red Wizard channels that you are a friend of Thay. This award may have additional repercussions in future QCC modules.

Purchased: Disguise Kit, Forgery Kit

2019-08-26 19:30 CCC-OCC-01 Red War: Housekeeping 3 1 6 12 15 1.5 Show

Syranna's Folly (Oathbow)

Oil of Sharpness

Date Played Adventure Title ▼ Session XP GP Downtime Renown Magic Items
2019-01-11 12:00 DDHC-TYP The Sunless Citadel 1 5 0.5 Show
2019-03-25 22:20 DDHC-TYP Tales from the Yawning Portal 1 12.5 1 Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-02-07 07:30 DDHC-TYP Forge of Fury 2 7.5 0.8 Show

Item: Potion of Climbing

2019-01-12 12:03 DDHC-TYP Forge of Fury 1 10 1 Show
2019-08-29 18:44 DDHC-DMM Dungeon of the Mad Mage 1 10 1 Show

Disintegrated by a Lich. Spent 16 TP for True Resurrection.

2019-08-22 18:00 DDHC-DMM Dungeon of the Mad Mage 1 400 10 1 Show

Staff of Frost

bead of Force

chime of opening

Decapitated and resurrected

2019-03-27 09:00 DDEX1-10 Tyranny in Phlan 1 10 1 Show

Unlock: Ioun Stone of Protection

2019-07-16 17:40 DDAL-DRW01 Breaking Umberlee's Resolve 1 15 1.5 Show

Iron Bands of Bilarro

2019-08-24 13:41 DDAL08-13 The Vampire of Skullport 1 15 1.5 Show

Staff of Withering

2019-01-12 07:00 ddal08-02 beneath the city of the dead 1 7.5 0.8 Goggles of Night Show

Unlock: Goggles of Night. These goggles are done in a bat motif and studded with teeth. The owner frequently finds blood dripping from their scalp or face as if they have been bitten by a small animal.

2019-09-14 15:07 DDAL08-01 The Map With No Names 1 10 1 Show DM Log

Bounty Hunter DM Quest: Unlocked Wand of Secrets

2020-03-10 13:00 DDAL07-18 Turn Back the Endless Night 1 3000 20 Scarab of Protection Show

Scarab of Protection. Wondrous Item, legendary (requires attunement).

Friend of the Ageless. Through your efforts to thwart Dendar the Night Serpent, you inadvertently freed the lich Rhaugilath from his bondage to the archlich Larloch. While you have made one friend, another no doubt calls you an enemy.

2019-12-15 06:00 DDAL07-16 Pools of Cerulean 1 3000 20 Vorpal Scimitar Show

Vorpal Sword. Weapon (scimitar), legendary (requires attunement).

The Opal Pendant. You captured part of the Soulmonger’s energy within a magical opal pendant taken from a Red Wizard of Thay. At some point in the future, you and your allies will need to deal with this nefarious device permanently. Perhaps this will aid you when you do.

2019-12-03 14:00 DDAL06-03 Crypt of the Death Giants 1 1500 20 Belt of Storm Giant Strength Show

Belt of Storm Giant Strength. Wondrous item, legendary (requires attunement). While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than 29.

2019-01-10 21:38 DDAL05-2 The Black Road 1 5 0.5 Show

Unlock: Bracers of Archery. Wondrous item, uncommon (requires attunement). These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Story Award: Friend on the Black Road. You aided the caravan master Azam on a perilous journey along the Black Road. If you find yourself needing to travel the Black Road or transport something discretely, Azam will provide it safely once for free.

2019-07-18 11:34 DDAL04-9 The Tempter 1 -15 1 Glamoured Studded Leather Show

Glamoured Studded Leather. Armor (studded leather), rare. While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. The illusory appearance last until you use this property again or remove the armor. Any illusion of normal clothing and other types of armor created by this item can appear only to be of the finest quality. No matter what form it takes, when you wear this item, your appearance draws the eye of those around you. In its natural state, this armor is tight and immodestly cut. This item can be found in the Dungeon Master’s Guide.

The Demiplane of Dread. You have traversed the mists and now find yourself in the Demiplane of Dread and, until this story award is removed, you are unable to leave. So long as you are trapped, you cannot participate in any adventure or event that takes place outside of Barovia. Tread carefully during your time here, the Dark Powers are watching.

+10 Downtime Days. Escape the Mists – Each time a character escapes the mists, but then returns to Barovia, escaping again gets progressively harder. If a character does not have enough Downtime days to escape the mists, they are stuck in Barovia forever. To gain downtime days, a player should play more Curse of Strahd adventures or be a Dungeon Master to gain DM rewards to award to a character to escape Barovia.

2019-04-14 12:00 Ccc-wyc-01-03 the dawn heresy 1 10 1 Show

Unlock: Wand of Fireballs.

Story Award: Joined Inquisition

2019-08-06 18:00 CCC-SVH01-01 Dawn of the Raven Lord 1 10 1 Show

Figurine of Wonderous Power (Serpentine Owl) (Table G). Wondrous Item, uncommon. This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence. This item is found on Magic Item Table G in the Dungeon Master’s Guide.

Uthgardt Negotiator. You successfully negotiated a peace with an Uthgardt chieftain before the battle of Hetford Orchard. Chieftain Grayfeather offers his expertise as an offer of good will, and will remain a valuable point of contact in the future.

2019-03-26 11:06 CCC-QCC2018-02 Heart and Soul 1 -40 5 0.5 Show

Unlock: Figurine of Wondrous Power - Bronze Griffon. Wondrous Item, rare. This figurine of wondrous power is statuette of a bronze griffon small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living griffon. If the space where the griffon would appear is occupied by other creatures or objects, or there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration of 6 hours. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property cannot be used again until 5 days have passed, The command word for this crudely-worked bronze statuette of a griffon rampant is “malaeda”. This item can be found in the Dungeon Master’s Guide.

Story Award: You’ve Got a Friend in Red. Word spreads through the Red Wizard channels that you are a friend of Thay. This award may have additional repercussions in future QCC modules.

Purchased: Disguise Kit, Forgery Kit

2019-08-26 19:30 CCC-OCC-01 Red War: Housekeeping 1 15 1.5 Show

Syranna's Folly (Oathbow)

Oil of Sharpness