Blackjack Character Sheet

Season:
8
Race:
Half-Elf
Class:
Bard
Background:
Lifestyle:
Aristocratic
Current Level:
20
Total GP:
12970
Total Downtime:
47.5
Tag:
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
9
Magic Item Limit:
10
Amulet of Health,
Headband of Intellect,
Instrument of the Bards (Cli Lyre),
Instrument of the Bards (Anstruth Harp),
Tome of Leadership and Influence,
Manual of Quickness of Action,
Tome of Understanding,
Blackrazor,
Instrument of the Bards (Ollamh Harp)

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2020-10-28 12:00 CCC-BMG-14 PHLAN1-2 Enemy of my Enemy 1 1 800 20 Tome of Understanding Show

Aberrant Power: Suckers. You gain a climb speed of 15ft. until the end of your next turn.

Chaos Mutation: Levitation. For 1 minute, you levitate upwards at a speed of 20 ft. per turn. Once airborne, you cannot move unless you have a fly speed. At the end of each of your turns, you make a DC 15 Constitution saving throw to recover from the effect.

Tome of Understanding. Wondrous item, very rare. This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2021-01-03 12:00 DDEP08-03 Last Orders at the Yawning Portal 1 1 2250 20 Ring of Invisibility Show

Ring of Invisibility. Ring, legendary (requires attunement). This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove.

Familiar Attention. If you fit this collar to your familiar or pet, they are given VIP treatment complete with treats and lots of good petting from the staff.

Tier 4 Quest: Nine-Pin Alley.
Scored 63 in Halaster bowling.
Each character that loses to Halaster, must spend one year and a day serving the mad mage here in his nine-pin alley, at the conclusion of the adventure. This can be accounted for a couple different ways.
* The character spends 366 downtime days and may now be played again.
* The character is shelved for 366 real days, returning to play, once that time has passed.
* The player may write a 1500 word journal of their time in service to Halaster (make it entertaining and keep it family friendly) and email a PDF to community@dndadventurersleague.org to receive a full pardon and have the downtime day requirement waived

Story Award: Nine-Pin Tender. After suffering a crushing defeat in a game of nine-pins with Halaster the Mad Mage, you spent a year and a day laboring in Undermountain. While you have been released from your service, you can still hear the echoing thundering of balls and the crashing of pins. Once after you return from Undermountain, when you are hit with thunder damage, you may use your reaction to expel raw arcane power from your body. If you do, the creature that hit you takes 55 (10d10) force damage; a successful DC 18 Dexterity saving throw cuts this damage by half. After you take this reaction, the echoes of the thunder fade from your mind and this ability may not be used again.

2019-09-07 22:34 Purchase Log Amulet of Health Show Purchase

Amulet of Health (Deja Vu DM Quest Unlock)

2021-01-03 11:00 Purchase Log -1500 Show Purchase

Purchased the Material Component for Forcecage (1500 gp).

2019-09-10 00:41 Purchase Log Headband of Intellect Show Purchase

Headband of Intellect

2018-12-09 17:27 Purchase Log -25 Show Purchase

Studded Leather (45 GP)

Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2020-10-28 12:00 CCC-BMG-14 PHLAN1-2 Enemy of my Enemy 1 20 Show

Aberrant Power: Suckers. You gain a climb speed of 15ft. until the end of your next turn.

Chaos Mutation: Levitation. For 1 minute, you levitate upwards at a speed of 20 ft. per turn. Once airborne, you cannot move unless you have a fly speed. At the end of each of your turns, you make a DC 15 Constitution saving throw to recover from the effect.

Tome of Understanding. Wondrous item, very rare. This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2021-01-03 12:00 DDEP08-03 Last Orders at the Yawning Portal 1 20 Show

Ring of Invisibility. Ring, legendary (requires attunement). This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove.

Familiar Attention. If you fit this collar to your familiar or pet, they are given VIP treatment complete with treats and lots of good petting from the staff.

Tier 4 Quest: Nine-Pin Alley.
Scored 63 in Halaster bowling.
Each character that loses to Halaster, must spend one year and a day serving the mad mage here in his nine-pin alley, at the conclusion of the adventure. This can be accounted for a couple different ways.
* The character spends 366 downtime days and may now be played again.
* The character is shelved for 366 real days, returning to play, once that time has passed.
* The player may write a 1500 word journal of their time in service to Halaster (make it entertaining and keep it family friendly) and email a PDF to community@dndadventurersleague.org to receive a full pardon and have the downtime day requirement waived

Story Award: Nine-Pin Tender. After suffering a crushing defeat in a game of nine-pins with Halaster the Mad Mage, you spent a year and a day laboring in Undermountain. While you have been released from your service, you can still hear the echoing thundering of balls and the crashing of pins. Once after you return from Undermountain, when you are hit with thunder damage, you may use your reaction to expel raw arcane power from your body. If you do, the creature that hit you takes 55 (10d10) force damage; a successful DC 18 Dexterity saving throw cuts this damage by half. After you take this reaction, the echoes of the thunder fade from your mind and this ability may not be used again.

2019-09-07 22:34 Purchase Log Show Purchase

Amulet of Health (Deja Vu DM Quest Unlock)

2021-01-03 11:00 Purchase Log Show Purchase

Purchased the Material Component for Forcecage (1500 gp).

2019-09-10 00:41 Purchase Log Show Purchase

Headband of Intellect

2018-12-09 17:27 Purchase Log Show Purchase

Studded Leather (45 GP)

Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2020-10-28 12:00 CCC-BMG-14 PHLAN1-2 Enemy of my Enemy 1 800 20 Tome of Understanding Show

Aberrant Power: Suckers. You gain a climb speed of 15ft. until the end of your next turn.

Chaos Mutation: Levitation. For 1 minute, you levitate upwards at a speed of 20 ft. per turn. Once airborne, you cannot move unless you have a fly speed. At the end of each of your turns, you make a DC 15 Constitution saving throw to recover from the effect.

Tome of Understanding. Wondrous item, very rare. This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2021-01-03 12:00 DDEP08-03 Last Orders at the Yawning Portal 1 2250 20 Ring of Invisibility Show

Ring of Invisibility. Ring, legendary (requires attunement). This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove.

Familiar Attention. If you fit this collar to your familiar or pet, they are given VIP treatment complete with treats and lots of good petting from the staff.

Tier 4 Quest: Nine-Pin Alley.
Scored 63 in Halaster bowling.
Each character that loses to Halaster, must spend one year and a day serving the mad mage here in his nine-pin alley, at the conclusion of the adventure. This can be accounted for a couple different ways.
* The character spends 366 downtime days and may now be played again.
* The character is shelved for 366 real days, returning to play, once that time has passed.
* The player may write a 1500 word journal of their time in service to Halaster (make it entertaining and keep it family friendly) and email a PDF to community@dndadventurersleague.org to receive a full pardon and have the downtime day requirement waived

Story Award: Nine-Pin Tender. After suffering a crushing defeat in a game of nine-pins with Halaster the Mad Mage, you spent a year and a day laboring in Undermountain. While you have been released from your service, you can still hear the echoing thundering of balls and the crashing of pins. Once after you return from Undermountain, when you are hit with thunder damage, you may use your reaction to expel raw arcane power from your body. If you do, the creature that hit you takes 55 (10d10) force damage; a successful DC 18 Dexterity saving throw cuts this damage by half. After you take this reaction, the echoes of the thunder fade from your mind and this ability may not be used again.

2019-09-07 22:34 Purchase Log Amulet of Health Show Purchase

Amulet of Health (Deja Vu DM Quest Unlock)

2021-01-03 11:00 Purchase Log -1500 Show Purchase

Purchased the Material Component for Forcecage (1500 gp).

2019-09-10 00:41 Purchase Log Headband of Intellect Show Purchase

Headband of Intellect

2018-12-09 17:27 Purchase Log -25 Show Purchase

Studded Leather (45 GP)